• [UPDATE 2026/1/2]: If you enjoy Coriolis and are interested in my contributions to this setting, please consider reading my novel Shadows of the Firstcome, serialized for free at Royal Road or available for complete download if you wish to buy it from my Patreon.

    Coriolis is set in the Third Horizon, a complex of star systems linked by portals that enable instantaneous transport between connected systems (with severe potential complications). Each system is linked through the portals to perhaps 2-4 other systems, so traveling to distant systems requires passing through multiple portals. Portals are all located in the same place, about 0.5 AU from one of the system’s stars, so when you emerge from one portal you are 0.5 AU from the star and at exactly the position you need to be to go straight back through and on to your next destination. Navigating through a portal is dangerous, and requires piloting skill checks to pass through successfully; failure can be very bad, and as a result most travelers pass through in convoys, sharing the portal data provided by bulk haulers which pay extra to access good quality navigational data. No human can travel through a portal without being in stasis, so any ship that travels between systems needs to have enough stasis pods for its crew; failure to go into cryosleep during transit is always fatal.

    This creates obvious complications for communications in the Third Horizon, particularly given that many systems have very low populations, are wracked by war or chaos, and have little industry and even less reason to visit them. As a guide, in the System Generator the largest population you can roll up for a whole planet is millions of residents. The systems have low populations that may be scattered across very large planets on very low density population centres. Given this, it seems likely that most systems will not receive much in the way of communications. However, the rulebook gives little information about this issue. All I can find on communications is this tiny inset:

    Communication waves travel at the speed of light, which is roughly one AU per eight minutes – thus, getting a reply to a question takes at least 16 minutes per AU between you and the other party. No communication waves can pass through portals. Instead, a ship or a probe must make the jump and then transmit the message on the other side. This leads to great communication delays between systems. The Bulletin keeps multiple probes ready on every portal station, and anyone can pay to use them to send information. This is both expensive and not without risk however, as you never know who might be listening on the other end

    This does not give much information about how communication works in the Third Horizon, and I don’t like it for two simple reasons:

    • If you have to pay to send information by a probe, then almost all information from low population centres will never get sent. I don’t like this.
    • It suggests that spaceships with no human crew can pass through portals. I really don’t like this idea: it opens the way for AI fleets, or for automated cargo systems. Not cool.

    So, I have decided to revise the communications systems in the Third Horizon by introducing two small house rules that make life a little more complicated:

    • It is very dangerous to freeze and thaw people repeatedly from cryosleep – typically ship’s crews need a few days’ recovery before they can go back into stasis, and repeatedly violating this guideline can lead to insanity and loss of mental function (particularly bad when the security team wakes up in a rage, or the pilot has to navigate a portal in a post-stasis haze)
    • Any path through a portal requires a human to calculate it in order to work. In the entire history of the Third Horizon, no computer has ever plotted a path through a portal successfully. Most scientists suspect this is because the Portal Builders were capable of designing AI ships, and built this failsafe into the portals to ensure no one could obliterate another system using AI fleets

    This has important consequences for communications in the Third Horizon. In particular, it means that it is not possible to have a system of automated relays, where probes go through the portals every hour and broadcast information, essentially rendering communication nearly instantaneous throughout the Third Horizon. If probes were possible, then it would be possible to have probes that transport through a portal every hour, collect the latest information broadcasts, and then transfer back through. This would mean that if you were 15 systems away from Kua you would likely get your news from Kua within about 24 hours, since when the probe comes through the portal it can broadcast its information directly to the portal station, and then when the probe to the next system is ready it will be right at the portal so will receive the information as soon as it arrives in-system, and an hour later travel to the next system. If probes were possible the Legion could send a message from Kua to the end of the Third Horizon in a matter of hours, simply by dispatching a probe through a series of portals.

    If, on the other hand, only humans can pass through portals and humans require some days to recover from stasis, then sending information becomes trickier. At a busy system like Kua you could still have daily or hourly information exchange, simply by having a large enough number of small ships. For example with seven class I ships capable of stasis, you could send information through to Altai on a daily basis, using a roster to ensure that once a ship has passed through the portal its crew can rest and do other tasks for a few days before passing back through. But in a less busy system such a proposition might not be worth it – news would only be generated slowly, and no one would care what it was anyway, so why would you have seven crews on standby to transfer it? Instead you might broadcast it to a passing bulk hauler once a week, as the hauler passes through, and pay a nominal fee for it to transfer the information to the portal station at the far side. Then that station would pay a nominal fee to the next passing bulk hauler or starship to take information to the next system, and so on. In most cases this would mean that news would travel from one system to another approximately once a day, except in the busiest systems, so that if you lived in the outer fringes your news would take a week or two to get to Kua, and a month or two to travel to the far side of the Horizon. Given the distances involved that’s pretty cool.

    This system of broadcasts will only apply to general news, of course. If you want a message sent to your family saying you made it safely to Yastopol then this is your plan: you go to your local Consortium office and select a simple, low cost plan to send your data to your family in Aiwaz, and you have fair confidence that it will arrive in a matter of about 10 days, give or take, uncorrupted and probably unread (let’s face it, you’re pretty boring). But what if you want to sext your lover in Kua? Or send news of a successful kick murder in Dabaran? Then you need more secure and more reliable delivery (you want to be sure he receives that dickpic!)

    In this case you may need to provide your own encryption services, and people may be waiting at the other end to capture your data. When a bulk hauler arrives in a system it doesn’t ask questions about who should receive what data: it broadcasts it in bulk to a local receiver and carries on its way, and then that local receiver broadcasts that data on subject to the conditions of the transit. A cheap data transit plan will mean that stuff is just broadcast at every planet in system without fear or favour, and anyone listening in can pick it up. Local data providers will pick it up for sure, and if they recognize the address you gave your dickpic will end up at the correct tabula. But anyone who wants to listen in can also pick up your message, and if the encryption protocols of your backwater farmer’s Grindr app are not suitably good, then now everyone knows precisely how second rate your junk is. Probably not an issue, since the dude you were sending it to has already moved on (sorry to tell you that, but you know what these Kua boys are like – sluts the lot of them). If your news is a successful kick murder, though – well then your data is valuable, and whoever was sifting through your messages is going to be making sure to sell that on.

    To get around this you have a couple of choices:

    • Pay for a packet drone, which detaches from the hauler once it arrives in the destination system and travels to a pre-determined local high security data center, from which its message can be broadcast with high security
    • Pay specifically for a tight beam communication to a specific target, which avoids the risk of interception but also leaves a trail of comms from ship to planet that an investigator could find
    • Apply your own high level encryption so even a widebeam broadcast can’t be hacked
    • Pay a secure provider – a dedicated information broker – which passes through some systems regularly and ensures your message gets to its destination, and usually also deletes its records after it passes through

    Not all of these options are available in every system, or you may have to wait a long time to get the one you want. That dickpic won’t be fresh if you wait forever! Sometimes no matter how much money you have – or how many people you kill – the thing you need just won’t arrive in the system, and you’ll have to settle for less secure and less reliable communications. That is the nature of life out on the edge of the Horizon. Now let us consider two specific examples.

    Banu Delecta’s Red Packet

    The Cyclade is coming and as always at this time Dr. Banu Delecta’s thoughts turn to Qamar, a courtesan whose company she often enjoyed while she was a student in Coriolis. Dark-skinned, muscular, graceful, shy and ohh-so talented, Qamar was a boon to her during the stress of exams and a relief during those times when her male peers were exhausting and her rich boyfriends disappointing, and if his plebeian upbringing occasionally showed what did she care? He never judged her for her rich background, but loved her for who she was (really! She was special! Not like those old matrons from the Spire that he so often had to entertain!) Qamar retired after she graduated, but it is tradition in the Third Horizon for rich patrons to send retired courtesans a red packet – a small donation of money – on their birthday, as a kind of reminder of their goodwill and also to ensure that the courtesan’s retirement is not too harsh on them. Ever a stickler for tradition – and misty-eyed at the thought of those lazy afternoons in his apartments near the Ozone market – Dr. Delecta remembered that Qamar’s birthday was just after the Cyclade and now, back in her home system of Sivas, she had best organize the delivery.

    A red packet delivery is no big deal, and so she takes a lifter down to her local post office and organizes an interstellar plan (oh how inconvenient! Back on Coriolis you could do all this on your tabula). She pays a little extra to ensure it is delivered on the date she chooses – Sivas is only two portals from Kua so she is confident it will arrive in time – and also pays a little more to add some encryption to the packet, since it is money she is sending. She does not fuss herself about choosing an extra-secure delivery method that would, for example, guarantee no one knew the recipient, since as far as she knows there is no evidence Qamar used to be a courtesan, and no reason to connect her to anything untoward, so it is unlikely that anyone will notice a birthday present as an unusual event. She presses the button and her red packet is broadcast to a passing bulk hauler, which will leave in three days for Altai. From Altai there is likely to be a bulk hauler convoy every day, and so her message will arrive in Kua within five days. From the portal station at Kua it will be broadcast to Coriolis, where – provided Qamar has not changed his number – the communications system will ensure it reaches her delicious former entertainment.

    The message arrives in time, but Delecta has set it to arrive only on the occasion of Qamar’s birthday. Five days after the Cyclade and 10 days after she sent it, Delecta’s red packet arrives on Qamar’s tabula. By now Qamar has married, a nice dockworker, and the two of them live in a charming apartment near the Spring Market, Qamar’s husband unaware of his past as a courtesan to the rich and lazy students of the Academy. Of course Qamar lied to Delecta about his birthday (and his name, and how much he enjoyed her company …) but still he has had to set up a separate, private list of former clients, and remember to disable notifications on his tabula on this day, lest his new husband see a sudden cascade of red packets all arriving on the same morning. This year, just as last year, once his husband has departed for the docks, Qamar checks his messages and looks at the long list of red packets in his inbox. He opens Delecta’s, considering once again the possibility of blocking all of the former clients on his secret list. But then he sees the amount Delecta has sent him (he does not bother to read her sweet message), and decides that no, perhaps he will think about blocking them next year …

    Dr Wana finds an artifact

    Dr Wana, famous architect whose reputation is known across the Third Horizon (at least among people who matter) has been working a dig in Ghodar for 3 months, and on a harsh and stormy morning in the Merchant she and her team of students uncover a haul of Portal Builder remains. It is unfortunate that Al Hama does not survive the discovery, but archaeology is an exacting science which occasionally demands its sacrifices, and let us be frank – better it were Al Hama, untrained and undisciplined, than Wana herself. After the initial excitement and tears (not Wana’s) have passed, she prepares to send a message to her funders on Zamusa. This is a slightly complex situation, because her funders would prefer their identity were not known to passersby – indeed Wana herself is uncertain as to who they really are – and she needs to find a way to get this information to them that does not link them in any way to her.

    Unfortunately information brokers are not common on Ghodar, out here near the edge of the Third Horizon. Indeed out here even bulk haulers are infrequent. She speaks to her data djinn and organizes a message with wicked encryption, to be sent wrapped in a triggering condition. Three days later a bulk hauler passes through and receives the packet, taking it on to Dzibann, where it waits for four days before being broadcast to a fast merchant heading inward. Unfortunately the portal at Dzibann is unstable and the ship is cast out again after two days; it then rests for three days before trying again, so the message reaches Errai after 12 days. At Errai the message is broadcast across the system, where it is picked up by a data broker and the triggering condition is read. Here the broker discovers that she will be paid 1500 birr to ensure that the message contained within is sent to a specific person in Aiwaz. This is easy profit, since Errai has regular bulk haulers and she knows in particular one she trusts; she sends it on two days later for a small fee and pockets the huge profits, sitting back on her cushions in her small apartment to applaud the stupidity of scientists (if only she knew what Wana had found!) The message is transmitted to Kua, where it is broadcast directly to the contact person Wana had nominated. This person, a shady data broker by the name of Oleagi, reads further instructions, repackages the message in a data probe, and sends it on; he takes his payment directly from Wana’s prodigious array of grants at the Academy. The data probe speeds to the bulk hauler Aurora 3, which picks it up and carries it as far as Awadhi through two portals over three weeks. At Awadhi the data probe is released, broadcasting its message to the portal station. From here the message is broadcast again to passing bulk haulers, and arrives at Zamusa 5 days later. It took a total of 40 days to cross the Horizon from Ghodar to Zamusa, and delivers very pleasing news to Wana’s funders. In the process it has been through multiple changes of sender, including a physical transfer of information, and it is highly unlikely that anyone will learn who sent the message unless they either hack the message, or intercept the data probe – which would require attacking the bulk hauler that carried it. Wana is certain the secret of her Portal Builder artifact is safe for now.

    Conclusion

    My preference is to have interstellar campaigns be a little like colonial era exploration, with information passing at the same speed that people do. This is a crucial component to keeping the PCs ahead of the law, and it is also a really useful tool for making the frontiers lawless and dangerous. If information takes weeks to travel the PCs can get up to mischief and move on, and by the time they return to somewhere that knows of their crimes their crimes are already old news; the same applies to their enemies. It also lends rumour, stories and gossip a stronger value, and forces the PCs to sleuth around. In such a setting information gets fragmented, and important facts go missing. In a system where probes pass hourly through portals and broadcast information automatically, information spreads at the speed of a fax machine, which is too fast to allow the PCs to stay ahead of the law and ahead of their enemies – and too fast to allow the rims of the system to fragment and break away from the center. This is why I have decided to change the rules for communication in the Third Horizon, and to make it more wild west. In this communication system the PCs will think they’re so far ahead of their enemies – and won’t know when they’re being chased. And that’s exactly how I like it.

     

     

  • As good a place as any to die

    Our PCs have fought off an attack by the Order of the Pariah on an archaeological dig at Caph B1, and after a cursory interrogation of the sole survivor learnt that the remaining detachment of the Order of the Pariah on the planet lacked sufficient troops to conduct a follow-up attack. Confident that this would mean they did not need to confront the Order’s local Abbott at the settlement, and not wanting more trouble than they needed, they decided to wait out the week at the dig, maintaining a careful watch on the area but not making any extra trouble. After a tense but uneventful week the dig leader, Sorabad Min, was able to register his bid for the site successfully and told them they were free to go.

    The roster for today’s adventure:

    • Adam, gunner and acting captain
    • Reiko Ando, deckhand
    • Siladan Hatshepsut, archaeologist and data djinn
    • Saqr, pilot and mystic
    • Dr Banu Delecta, medic

    Md Jenin Abad makes contact

    From Caph B1 they decided to travel to the system’s main planet, Orchid, where they would rest for a few days on the space station and see if there was any work available for the next leg of their journey, on to Marfik. Orchid is a religious dictatorship, a ruthless extremist cult of the Church of the Icons ruling over a small and increasingly fractious population on a hot and exhausting planet, and nothing in their library database commended the planet to them. The spaceport was an ordinary and shabby old tube design, 500m long and about 100m wide with docking stations on the outer side and a sweep of service rooms, accommodation and businesses clustered on the planet-facing side, all with a slowly changing view of the clouded surface of Orchid. Most life on Orchid is reptilian and while they passed their time on its space station they became intimately acquainted with a range of lizard, snake and turtle dishes. They looked around for work among the few denizens of the station, and Reiko Ando was able to buy two hand grenades from a dubious trader in one of the markets, but no work presented itself. On their second day of fruitless searching, however, Dr Delecta received a message from an old colleague, Md Jenin Abad:

    Hi Banu, it’s Jenin. I know you remember me from class and I connected you to Adam. It’s good to see you’re still working together and seem to be doing well. I really need your help, on a sensitive job. It’s a medical job in Marfik that carries high risk and requires a great deal of discretion. I wouldn’t ask you – in fact I couldn’t ask anyone – but you have two ships, at least one of which I guess has a medbay, and for this job I need two ships. I saw you still have Adam with you, which means you have muscle, I need that too. I’m willing to pay 100,000 upfront and if we’re successful another 50,000 on exit. It’ll take about a week, you’ll need to transport me and my interns to Marfik 4 and stay in orbit while I do some medical work. We may die on the job which is why I need a ship – the decontamination protocols will ensure that nobody else goes down with me, which is something I can’t guarantee planetside. If you agree to help me then please let’s meet and discuss it quickly – it’s urgent. But it also needs a lot of discretion so if you don’t want to take the risks then please don’t ask me more information, I can only tell you what you need to know after you agree. I know you and Adam trust me to be honest, and I promise you I’m not trying to do you wrong, it’s just a delicate situation and I can’t share anything unless you’re in. Anyway whatever you decide give my regards to Adam, tell him to keep his head up his chin down and his armour on. Of course you ended up on an armoured Yacht, you can’t even adventure without a gold-plated toilet can you? Let me know your decision soon please.

    Yours,

    Class of ‘77

    Md. Jenin Abad

    She relayed the message to the rest of the group and they decided they should meet him. He invited them to a public observatory, where they found him sitting at a small ring of seats around a picnic table, the window opening on a great sweep of green from the planet below. He had prepared a small spread of fruits and grilled lizard meat, with cups of sweet tea, and to Delecta he had not changed a bit – even the faint incense smell on his clothes was the same as it had been two years earlier when they were in the academy together. His hair was in dreadlocks, as it had been when he first started studying medicine before the stricter rules of the later years had forced him to shave it off, and he had the same warm, infectious smile as he stood to greet her, the impeccable warmth of genuine humanity that had made it impossible for his richer and more arrogant peers to hate him no matter how out of place he was in their elite school. He took her hands and then clasped Adam by the shoulder, giving him a small, slow nod of recognition, before introducing himself to the rest of the group. They sat down to share out the fruit, dates and baklava, and fussed pouring tea for each other as over their shoulders the green arc of the planet inched slowly across the viewing window, slowly consuming the view and drenching the room in pale green light.

    First they asked him about how he – a poor itinerant medic – had access to such a large amount of disposable money. He had a foundation, he told them, which received funds from various organizations and donors, but in this instance he was being paid directly by a separate organization, and the money was not his. He also told them that the job would take 1 to 2 weeks depending on how complex it was, and it could be very dangerous. They agreed to help him, and he revealed the situation.

    The planet of Marfik 4 had been struck down by some kind of epidemic. Marfik 4 is an ice-mining world, which exists solely to dig up ice and trade it to Marfik 3, a desert world with a single settlement fashioned out of a fallen Firstcome space station called the Lithofor. Only about 700 people lived on Marfik 4, eking out a tough life in the ice mining trade, and once the epidemic struck they had split into two groups. The facility’s doctor, a few leaders and the security team had evacuated the living quarters to an industrial section with separate life support systems, and had left the remainder of the colonists to die of the epidemic. They could not call openly for help because if they did so and the Marfik system’s ruler, Queen Quara, heard of it she would activate her standard anti-epidemic precautions – orbital bombardment. However, by coincidence Jenin had been in the system, passing through on his way back to Coriolis, and someone from the Nomad Federation on the stricken planet had contacted him directly through activist circles. He thought he could do nothing but then seeing the Beast of Burden and Grace of the Icons 7132 in-system, and realizing they were under Adam’s captainship, he decided to put in a call for help.

    Jenin’s plan was to take the two ships and his four interns to Marfik 4 and enter orbit above the mining site. They would use the shuttle from the Beast of Burden to ferry sick people up to the Grace of the Icons 7132, where he would establish a medical facility in the cargo hold. He wanted to use the ship for a medical centre because he could control the number of patients he dealt with, he would be away from the risk of any kind of intervention by the team who had separated from the diseased population, and if he was unable to cure the disease and himself became infected, he could be spaced, the ship opened to vaccuum, and standard decontamination procedures enacted that would ensure no biological matter remained on the ship. He wanted the PCs to stay on the Beast of Burden ready to move in and cleanse the ship if anything went wrong; he might also need them to go planetside and sort out trouble, which they could do in exo-suits without (much) risk of infection. Jenin’s team included a generalist who could fly shuttles, though she could not pilot spaceships, so he was confident that his team could handle the task of moving patients from the surface.

    The PCs agreed to his plan, and the following day they set off for Marfik 4, 100,000 birr richer and considerably more apprehensive than when they arrived at Orchid.

    Marfik 4

    Pox planet

    The trip to Marfik 4 took only a few days, both ships passing without incident through the portals and arriving over the ice mining colony without incident. The Marfik system is famous for vacuum beasts that are a hazard to shipping, but they did not encounter any on the journey, and arrived undamaged over the colony. Marfik’s sun is a red sub-giant, which has already expanded to consume the closest planet in the system and is slowly, over millions of years, going to consume the rest, so the system was suffused with its deep red light. Because Marfik 4 was an ice planet it did not reflect much of this light at all, and instead hung in space like a hellish ball of deepest crimson, almost black, with wisps of paler red floating across its surface where large cloud systems reflected a little more of the distant sun’s light. It looked like an evil bloodshot eye glaring balefully at them from the shadows of the Dark between the stars, a highly forbidding sight. As their ship drew into close geosynchronous orbit over the planet the could see the glitter of occasional satellites drifting across its surface, distant lights winking in the baleful charcoal blur of the planet.

    They took their shuttle to the surface to meet the doomed colonists. At the landing strip they disembarked, wearing their Firstcome exo suits, and marched through drifting snow and over crunching ice to the grim, heavy concrete porticos of the welcome area. Here they passed through glassteel doors into a large atrium, where they were met by Jenin’s contact, Aramis. In a connected room, visible through glass, they could see 10 patients waiting in transport beds, no one tending to them. Jenin’s three interns – two doctors and a nurse – set to work moving them. Meanwhile the PCs explored a bit and asked some questions, and it became very apparent to them that there was something going on here. Why had the doctor separated himself so suddenly from the sick patients.

    They took a connecting walkway to the industrial sector that the security team, doctor and leader had removed themselves to. As they walked they discussed a name to describe this breakaway group, and settled on The Cowards. They marched up to the door to the Cowards’ sealed industrial hideaway and, seeing it would not open, hailed them on intercom. The response was brief and rude: they were not going to come out or let anyone in, their number included the security team, and they were not going to welcome intruders with tea.

    They returned with the shuttle to the Grace of the Icons 7132, but rather than returning to the Beast of Burden they accompanied the interns with the patients, looking for someone to interview. They settled on a woman called Selina, who had been in the canteen the first night with two of the index patients, Angelique and Scaggs, and had cleaned up Angelique’s vomit – which had been full of blood – and likely become infected immediately.

    Interviewing her was difficult because the disease affected the brain of its victims, rendering them vague and confused and damaging their attention span. However, from the interview they learnt that Angelique and Scaggs had been on their day off together at the canteen when Angelique had vomited blood on the tables. This, Selina told them, was because Angelique and Scaggs were on the same ice-cutting shift that week, working the same site, and so had the day off together. She also told them that she had seen a doctor but he had been wearing heavy protective equipment, and had given her very little care.

    The PCs discussed it as they disinfected before taking the fighter back to the Beast of Burden. They guessed that this disease had been buried in the ice, and somehow Angelique and Scaggs had been infected. When they asked around they discovered that ice cutters did not wear full exo suits: the air on Marfik 4 is breathable and the work is heavy, so they simply wear eye protection and scarfs, and it is possible they could breath in ice dust and definitely water vapour. The infection route seemed obvious, and when they consulted with Jenin he agreed; but the doctor’s use of heavy protective gear, and his sudden withdrawal from the community, was suspicious. Adam let Jenin know that they did not trust the Cowards and wanted to investigate the situation further: they would serve as an armed guard on any shuttle heading to the surface, and in the morning they wanted to do more investigation.

    The missing manager

    Overnight six of the ten patients, including Selina, died. The next morning they returned to the surface, and Siladan attempted to hack the computer system to find the shift roster so that they could find out where Angelique and Scaggs had worked. Unfortunately he failed, so instead they decided to use more old-fashioned methods. They located the shift manager’s room and visited him to interview him, but found his room empty and disturbed with obvious signs of a fight. They found blood on a cracked window, where perhaps his head had been banged on a window, and all of his electronic gear had been taken. Delecta took a sample of the blood, Saqr took a picture of the manager, and they left the room behind. Speaking with Artemis, they learned that the ice-cutting rosters were public knowledge, easily accessible, but when she attempted to access them she found that the last few days – including Angelique and Scaggs’s shift allocation – had been deleted.

    As they expected! They found a quiet spot so that Saqr could use his mystic powers to seek out the shift manager, and were not surprised when Saqr, emerging from his trance, told them that the shift manager was buried in a snowdrift beyond the industrial sector, just outside the colony perimeter. Obviously he had been killed after revealing the location of Angelique and Scaggs’s ice-digging mission to the Cowards. That must be ground zero for the infection, and for some reason the Cowards were interested in hiding its location.

    They returned to the Grace of the Icons 7132 with 10 more patients, and an investigation of the blood on the window from the shift manager’s room revealed he did not have the infection. They told Jenin what they had found and decided that the next day they would break into the Cowards’ refuge and demand answers. Something sinister was going on in this colony, and they were going to get to the heart of it.

    They decontaminated, returned to the Beast of Burden on the ship’s fighter, and prepared for bloodshed on the blood red snows of Marfik 4.


    Art note: The first picture is a satellite image of Antarctica. The second image is from the deviant artist called DesertDraggon.

  • Who is Dr. Abad?

    In the words of Banu Delecta, medic on the Beast of Burden:

    • Md. Jenin Abad was my senpai at medical school
    • Came from a poor Nomad Federation family
    • Big chip on his shoulder about class and the station/planetary divide
    • Soooo exhausting to deal with, constantly inserting politics into like everything
    • Ultimately became my classmate can you even believe it?
    • Because he took a year’s leave of absence to go do volunteer work in Odacon
    • To do this he spent 6 weeks picketing the School President’s office, and putting up fliers on the academy grounds, we were all like can you even believe what he’s doing?
    • Everyone thinks he only got into the school and got his leave of absence because we all know that Nomad Federation and Free Leaguer students get affirmative action
    • I mean It’s fair enough but like I had to study really hard and he was just doing zero-g acrobatics and working shipside and he just got into school just because of AA and then I bet he didn’t even have to pay the fees
    • Anyway diversity is good
    • So we studied together and I guess he was okay because even though he was always like complaining about my parents’ summer house on Kua not that I would have invited him I mean ewww he would help me with homework on the anatomy classes and he was really good in the clinic like I couldn’t understand what those kids from the cellars were even saying and even though his accent is pretty thick with Nomad federation slang he always managed to get through to them so I guess like his bedside manner was okay? I dunno if he should have passed but I guess the quality of healthcare out there in the Dark is so bad that it probably doesn’t matter but I hope he never works on Coriolis
    • Also he dated my friend Katmus and that didn’t go well and they had a big fight on her holiday yacht about like privilege and she dropped him off in Lubau lol and he had to get working passage back as a medic on a pox ship can you even?
    • Anyway from his work on Odacon I met Adam, so I guess that’s good right?

    In Adam’s words

    The picket didn’t work out for us and the Legion came in through number 1 and number 3 docks. I set up some of the renegades at the stairwell from 3 dock and we crashed a loader down the stairwell to 1 dock but it only slowed them down, and the retreat to 2 dock was vicious. We had to leave some of our wounded behind, I wanted to terminate them but the rebel leader said no not my choice to make, he’s a nice guy but it doesn’t surprise me he died a year later on Errai with attitudes like that. When you’re up against the Zenith you don’t have time to be sentimental do you? I don’t waste my time on that shit but I follow orders so I left each of them with the ammunition we could spare and we pulled back. The legion broke through to 2 dock as we were still trying to load the ship, because the leaders wouldn’t leave the wounded behind. Sheria was one of the leadership and she was gunned down pulling some wounded girl who was obviously useless, just going to bleed out on the ship if we even got away, but you have to be fair to Sheria and the other leaders, they didn’t hide on the ship when the bullets were firing. I’ll never forget Sheria, or the bravery of everyone else on that station. Foolish, pointless bravery, but better than I’ve ever seen from any professional soldier. I include myself in that because I don’t feel fear, and you can’t be brave if you aren’t scared, can you? Anyway I put a bullet in her head when she asked for it and dragged the wounded girl back, she died in my arms a few minutes later so that was a waste just like I expected. When the legion saw they couldn’t get the ship in time they fired some kind of bioweapon canister, we didn’t realize until we were in the Dark and the coughing started. But Ayman the political operative knew this doctor, Md. Jenin Abad, who he said might be able to help. For some reason I was immune but the rest of them progressed fast so we went to Abad, at a displaced person’s camp out in the edge of the system. He saved us all (except Ayman, whose gut wound was too serious for anyone to help). He’s a good man, Abad, a bit serious about politics but isn’t everyone in Odacon? Except me, I kill for money. When I got to Coriolis I was looking for a medic and I put a message through to Abad, who I knew was from the Academy. He recommended Banu, told me she’s a clueless princess but she’s good and under all the layers of lace and faux-naivete she cares. I don’t know about that, but she is good. So I owe Abad for that I guess. I don’t expect him to last with his attitude, idealists never do, but I hope he does a lot of good before he goes out.

  • The rule of law …

    On 1st April this year the first protest march against the Hong Kong extradition law was held in Wan Chai. Ten years ago on that same day, 1st April, the London Metropolitan police murdered Ian Tomlinson, a newspaper vendor, at the G20 protest in London. They killed him on film, in front of thousands of citizens, by pushing him onto his face from behind and beating him with a baton. They then refused to help him, denied that they had done it, and refused to accept any responsibility until the film of the event was released. The day after his death the police attacked peaceful protestors at a candelight vigil to remember him, also on film. They lied about his death for days and found a corrupt coroner to do an autopsy, in a scandalous miscarriage of justice that took a year to be undone. Finally, after a second autopsy and an inquiry the police officer who killed him, PC Harwood, was found not guilty of manslaughter, and eventually dismissed from the police force. He was never convicted of any crime, and neither were the police who assaulted mourners at the vigil for Tomlinson. For weeks after the event the police and their friends in media organizations like the Sun, Daily Mail and the Telegraph maintained that demonstrators had prevented ambulance officers from reaching Tomlinson, when in fact the police had refused to provide first aid and the only help Tomlinson received was from protestors.

    At the G20 protest in London – which lasted for 4 days – the police used aggressive “kettling” procedures, police dogs and horse charges. A total of 180 protestors were injured. While PC Harwood and the police who assaulted the mourners were never convicted of any crime, one demonstrator was sentenced to two years in prison for throwing a chair through a bank window.

    Today in Wan Chai the protests against the Hong Kong extradition law continue, as they have done almost continuously since the events began on 1st April. During this four months no one has been killed, although the police have fired rubber bullets, tear gas and pepper spray at the protestors. Police in London 10 years ago also used batons and pepper spray, along with horses and kettling tactics. What have the Hong Kong protestors done, and how does it compare with the G20 protest?

    • They sprayed the Chinese for “chink” (支那) on the walls of the Beijing Liaison office, knowing full well that in mainland China this is a vicious racial slur
    • They broke into the legislative building and trashed it
    • They have repeatedly torn down the Chinese flag and replaced it with the former Hong Kong colonial flag, a reminder of a time when China was humiliated by a foreign power
    • They graffitied the graves of important historical figures in Hong Kong history with racial slurs
    • They attacked mainland Chinese people and chanted “go back” at them
    • They occupied the airport and railway stations, disrupting major transport hubs and interfering with the business of ordinary Hong Kong people, and deliberately disrupting the business of mainland traders near the border
    • They forced mainlanders to hand over their phones to demonstrators to prove they weren’t filming them

    How many of those things did the G20 protestors do? And how many of those things did you see reported in the western press? I’ll wager you saw none of it, but if you read today’s feed on the Guardian about the demonstrations you will see all manner of cute little tidbits about all the peaceful and happy things the demonstrators are doing, told with a breathless tone as if it’s just a day out in the park and the first time the reporters have ever seen a demonstration. Breathless reports about how the demonstrators are cheered by passing citizens and told to “add oil”, reports of them using cute codewords to alert teams to raise umbrellas, pictures of decorated barriers, uncritical reporting of rival demonstrators as “triads”, reports from the airport of protest banners saying they can handle tear gas, talking about flash mob tactics with an approving tone and cute exclamation marks … it could almost be a picnic!

    You didn’t see any of that style of reporting back in the G20 protests in London. There was no breathless tone of approval, no reports on the cute things that everyone does at demonstrations to defuse tension, pass the time or relieve boredom. Western reports did not describe protest tactics with approval at how smart and organized they were, or talk about which passersby approved (they only reported disapproval). When protesters at the G20 wore masks to hide themselves from police cameras or pepper spray they were described as thugs or maligned as “black bloc”, not seen as innocent young people taking necessary measures to defend themselves from police violence. In the Hong Kong riots police attack protesters; in the G20 London protest “violence broke out”, the passive voice used to ensure the police did not take the blame. There were no lasers used by demonstrators at the London protest, but rioters in Hong Kong have fired lasers at police “to obscure their identity”, and the media have not reported this as if it might carry some risk of blindness for police. For weeks they have reported about demonstrators helping old men across the road, about their kindness to strangers, about the organized way they care for their town and each other. There was even some ridiculous footage of them cleaning up their rubbish. You didn’t see any of that at the G20 London Protest, even though it all happened (these things always happen at protests).

    The underlying demands of the protest are also reported differently. The G20 protestors’ concrete demands for change – for a fairer distribution of the wealth that global elites have been stealing from ordinary people, for greater equity, for environmental action and action on global warming – were ignored, and the whole movement made out to be a seething mass of discontented socialists. In the Hong Kong riot the protests are always reported as being about the extradition law, even though their actions – the “Hong Kongers!” chants, the “go back” chants, the racial slurs, the equivalent of Pride Boys moving in the mass[1], the tearing down of the Chinese flag, the calls for independence – make it clear that a large part of this movement is not about that at all, but a demand for independence from China. They also completely misrepresent the law itself, presenting it as a law to extradite people to China when it is not that at all, and conflate it with things completely unconnected to the law (like the bookseller issue). There is also a constant breathless expectation that the police will turn more violent or the army will be sent in, even after four months of restraint and patience on behalf of the Hong Kong government that would never have been seen in the UK.

    If the G20 protests had lasted 4 months, shutting down Heathrow Airport and the Tube and involving vicious attacks on European bank workers on the streets week in and week out, would the Metropolitan police have been so restrained? Considering that they murdered an unconnected civilian on the first day, and covered it up? No, I don’t think they would have. And rather than having the main media organizations wondering daily whether the police would escalate, by the time a month had passed outlets like the Times and the Daily Mail would be begging them to. Western media coverage of the G20 protest in London was shameful, and their pathetic acquiescence to the lies the police told about the murder of Ian Tomlinson was a deep stain on their profession. Now we have to watch them uncritically refusing to report anything bad about the Hong Kong demonstrations, and reporting them as if they were a fun family picnic for the simple reason that their government doesn’t like the Chinese government – and for reasons of good old fashioned racism, of course. Today, for example, the Hong Kong chief of AFP tweeted a claim that the Opium War was good for China, and doubled down on it when challenged. These people are responsible for reporting to you about what is happening in Hong Kong, and they don’t care about any truth or any balance at all.

    Underneath all of this unrest in Hong Kong is another tragedy. The extradition law was brought to parliament after a 20 year stay because a Hong Kong national murdered his pregnant girlfriend in Taiwan and fled the country, and because there is no extradition treaty with Taiwan he cannot be sent back to face justice. The story of that murdered girl and her family’s need for justice has been buried in the hyperbole about freedom and the rule of law, just as 10 years ago the truth of Ian Tomlinson’s murder was buried by a complicit, lickspittle press under an avalanche of lies and obfuscations. It is looking likely that the murderer of that Taiwanese woman will get away with his crime, just as PC Harwood suffered no legal consequences for murdering Ian Tomlinson. And in both cases the press will look the other way, forget the ordinary people that mattered, and offer up lies and calumny in the service of the national interest. They shamed themselves then and they shame themselves now.


    fn1: It’s pretty well established that the 2014 umbrella movement had a nasty racist component, probably led by a movement called Civic Passion that is also present in the current demonstrations, and seems to be a little bit like a Pride Boys movement for Hong Kongers.

  •  

    Our PCs have defeated another attempt on Rockhome 3 by Samina’s Corsairs. But these efforts have brought them attention, and they began to feel that it might be wise to make themselves scarce from Coriolis station for a while, especially since the data core they paid a hacker to open has been reported to have exploded, killing the hacker and drawing more police attention to their activities. After they defeated the kill squad sent by Samina’s corsairs to get them in Coriolis, they learnt of a hacker employed by the Corsairs, who lives somewhere in the Dabaran system and is able to launder the transponders of ships to assign them to new ownership, and they began to think that a trip to Dabaran might solve a lot of their problems: they could escape from the increasingly cloying atmosphere on Coriolis for a while, and take the stolen ship The Grace of the Icons 7132 to this hacker to have him rebrand it in their name, so that they could legally sell it. They might also be able to press this hacker for some information about Samina’s Corsairs, in particular for information on their strength. They had by now killed some 40 of the corsairs’ number and taken several of their ships but they had no idea if this had made a big dent in their force of arms, or simply made them angry.

    So they decided to head to Dabaran. But this system is some distance from Coriolis on the Dabaran Circle, and the first system on the closest path would be Hamura – the home range of Samina’s Corsairs. So, they decided to travel the long way, through Caph and Dabik and out to the slow, empty, rimward side of the Circle. Of course it is possible to travel rapidly between systems of the Third Horizon if you really want, by entering a portal and immediately jumping to the next system when you emerge, but to do this to Dabaran would require that they enter and exit stasis 7 times, and to do this in any short time period would be madness, so they guessed instead that their journey would be long – perhaps two months. They decided to take the Grace of the Icons 7132 with them, and to use it as a transport ship on the way; so, they looked for work that could pay their journey around the rim.

    The Mercy Graves Mission

    They soon found work. A venerable and well-respected archaeologist called Sorabad Min approached them and requested their help in lifting a large dig to Caph B1, known colloquially as The Mercy Graves, and remain present for about a week as the dig was set up. The Mercy Graves was a small, inhospitable planet, cold and with a thin atmosphere, with historically no settlements. Recently someone had uncovered evidence of a buried Firstcome fleet, known as the Hydra Flotilla because of the characteristic shape of its largest ship, and a settlement had been set up to dig into the fleet. This settlement was a mixture of Nomad Federation, Order of the Pariah, and Consortium expeditions, and they were not getting along. In the lawless environment of the planet Sorabad wanted a decent escort until he could establish a solid claim, which would take about a week, and after which he felt he would be safe from marauders. He would need a large ship to transport his dig workers and equipment though, so the Beast of Burden and the Grace of the Icons 7132 would be a perfect expeditionary fleet for him. Since he was paying well and had good bona fides with a reputation for careful and thorough preparation, the PCs agreed to his deal, and within a few days they set off for Caph B1.

    Grace of the Icons 7132 at Caph B1

    Sabotage at Caph

    They divided the staff for the mission between the two ships, with Reiko Ando as pilot on the Grace of the Icons 7132 and the rest of the group on the Beast of Burden. Sorabad Min took a suite on the Beast of Burden, leaving much of his crew and his chef de mission, Angelique el Said, on the Grace of the Icons 7132. The PCs also hired an engineer for the Grace of the Icons 7132, since they only had one, and they set off for Caph B1.

    They passed through the portals uneventfully, arriving in the Caph system with a three day journey to Caph B1. On the second day, however, something went wrong: someone jammed the docking station, and killed the engineer when he went to investigate. Reiko Ando, sensing something was up, followed the saboteur, but not before the saboteur was able to set the reactor to go critical[1], and evacuate all the escape pods. With just minutes to save the ship, Reiko had to rush to the engineering section to try and avert the shutdown while Saqr guided the Beast of Burden in to dock with the ship. With the docking station door system disabled, Adam was forced to use a breaching charge to enter the ship, and hurriedly gather all the passengers for evacuation in case Reiko failed to stop the self destruct cycle. They managed to evacuate with just seconds to spare, and sat in space hopelessly waiting to see if Reiko would be blown apart with the ship, until they received her message: she had aborted the cycle at the last moment. The Grace of the Icons 7132 – and their mission – was saved, though they had lost the ship’s escape pods, an engineer had been killed, and someone in the dig crew had been revealed to be a saboteur.  Whatever Sorabad Min hoped to achieve, it appeared powerful forces were out to stop him.

    Attack on the dig

    They landed at the small settlement on the Mercy Graves and set out for the dig site immediately, drawing their crawlers into a bowl-shaped depression after several hours’ travel. The PCs, expecting trouble, set up fire positions on some of the heights around the camp, with Siladan and Dr. Delecta remaining in the camp itself, and waited for trouble.

    Trouble was not long in coming: an attack by squads of armed assailants coming from three sides of the camp within hours of laying out their supplies and equipment, when the place was still in chaos but too fully unpacked to allow anyone to flee. Fortunately the PCs saw the teams creeping in and were able to open fire from their positions, raising the warning and giving Siladan and Dr. Delecta time to take defensive positions. The battle was joined, with the PCs exchanging fire from the heights while Siladan entered melee with those who came too close to the camp, and Dr. Delecta stalked the attack squad through the piles of crates and gear that had been laid around the perimeter of the camp.

    Unfortunately, no one saw the machine gun nest on the only unguarded ridge. It opened fire on Siladan and Delecta as they fought, and drove everyone into cover, giving the attackers the chance to fight back and consolidate cover. Fortunately Adam was left unmarked on a ridge, and was able to charge up to the machine gun nest and attack, hitting the gunner with his knife and tearing him away from the gun. Their melee was short and harsh, and when it was done Adam had control of the machine gun. He opened fire on the incoming strike teams, and the battle was soon finished.

    In the aftermath, as Delecta provided medical care to injured archaeologists and team members, Adam and the uninjured members of the group searched the dead, revealing quickly what they had suspected from the beginning: their attackers were from the Order of the Pariah. They dumped the corpses in the snow and turned their faces back towards the settlement. Should they confront the Order, or persist with the dig?

    And would they get danger money if they did…?


    fn1: For some reason every reactor on every ship is required to be designed with an easily accessible critical explosion setting that has a very short fuse.

  • As sure as night follows day there has been another mass shooting in America, this time at a Walmart, where 20 people have been killed by a 21 year old white man who published a manifesto on 4chan. He turns out – shock – to have been a white supremacist who is concerned about Mexicans taking over Texas, and particularly worried about the possibility that it will flip Democratic (because Hispanics vote Democratic) and usher in an era of permanent Democrat rule (which is apparently a bad thing). You can find his manifesto here if you are up for reading this sort of stuff, and you can tell where he stands pretty quickly from his two opening sentences:

    In general, I support the Christchurch shooter and his manifesto. This attack is a response to the Hispanic invasion of Texas. They are the instigators, not me. I am simply defending my country from cultural and ethnic replacement brought on by an invasion.

    This dude is not happy about Hispanics taking over his country, and he has a plan. He says he has read The Great Replacement, a theory espoused by the dude who wrote The Camp of the Saints (Steve Bannon’s favourite book) and he thinks he needs to take action to protect his nation from being overrun by foreigners. Most of his manifesto is classic white supremacist nutjob stuff, though remarkably lucid for the genre and (by Fascist standards) relatively well argued. On Twitter, however, he is getting some traction amongst concerned leftists because he ascribes some environmental reasons for his actions, and some people are hailing him as the first eco-fascist shooter. For example, William Black writes:

    This suggests that he has an environmental motive for his attack, and needs to kill foreigners to make sure that only Americans can enjoy the fruits of America’s fragile environment.  In response, someone else suggests that hyping the threat of global warming may have been a mistake:

    If the right is turning to eco-fascism then it will put a new slant on all their activities and give them a new wedge to use against opponents of fascism; it also signals that they may have seriously upped their game, since until now ineffectual bullshit flailing against the “Chinese hoax” of global warming has been their thing. But how true is it that this guy is an eco-fascist? And was he really worried about global warming? His manifesto is 2,359 words long, and this is his entire comment on environmental issues:

    The American lifestyle affords our citizens an incredible quality of life. However, our lifestyle Is destroying the environment of our country. The decimation of the environment is creating a massive burden for future generations. Corporations are heading the destruction of our environment by shamelessly overharvesting resources. This has been a problem for decades. For example, this phenomenon is brilliantly portrayed in the decades-old classic “The Lorax.” Water sheds around the country, especially in agricultural areas, are being depleted. Fresh water Is being polluted from farming and oil drilling operations. Consumer culture is creating thousands of tons of unnecessary plastic waste and electronic waste, and recycling to help slow this down is almost non-existent. Urban sprawl creates inefficient cities which unnecessarily destroys millions of acres of land. We even use god knows how many trees worth of paper towels just wipe water off our hands. Everything I have seen and heard in my short life has led me to believe that the average American isn’t willing to change their lifestyle, even if the changes only cause a slight inconvenience. The government is unwilling to tackle these issues beyond empty promises since they are owned by corporations. Corporations that also like immigration because more people means a bigger market for their products. I just want to say that I love the people of this country, but god damn most of y’all are just too stubborn to change your lifestyle. So the next logical step is to decrease the number of people in America using resources. If we can get rid of enough people, then our way of life can become more sustainable.

    It’s 270 words, or just over 10% of his manifesto. He commits almost that much verbiage to describing the weapon he’s going to use. This isn’t exactly Unabomber-level commitment to the cause is it? In his ecological dissertation he does not mention global warming or climate change, but only overuse of resources, with a reference to The Lorax (which I don’t think has any words to say about global warming). His screed is essentially Malthusian, not environmentalist, and his position is relatively clear: since political change to reduce waste and overconsumption is hard, we need to cull the herd. This isn’t a new position in right-wing thought, although obviously attaching it to an AK-47 is an unpleasant rhetorical escalation. In the 1990s Australia had a right-wing anti-immigration party, Australians Against Further Immigration, who worked from this exact position, and it’s been a fixture of European fascism forever. But it’s not the centerpiece or even a major part of his manifesto: It’s bolted on the end of his piece, as an addendum to his main concern, which is the Great Replacement. He devotes about as much space to complaining about the role of corporations in undermining American workers through immigration – this is a theme all through the first two pages of his writing, covering the issue of automation and Universal Basic Income and how the presence of low-paid foreign workers will mess up the society-wide response to automation that he sees as necessary – and much of what he writes has a lot more to do with the National Conservatism[1] of Hurley and Carlson than it does to do with any kind of eco-fascism.

    It’s also impossible to imagine that an American conservative at this time would break so much with conservative orthodoxy as to endorse global warming as real. That would basically alienate you from your entire political cohort, and would be a poison pill for all your political relationships. Now that his social media are shut down it is impossible to glean his opinions about this, but it should be clear from recent American political movements that it is almost impossible to be an American conservative and accept the reality of global warming, let alone take it seriously enough to kill people over.

    This man is not an eco-fascist, but that does not mean that eco-fascism won’t come to America in time. As the climate crisis deepens we can expect all high-income nations to experience increasingly difficult environmental problems, and since the USA is particularly vulnerable to global warming we can expect to see it hit harder and earlier than say Europe. You can be sure that when it becomes impossible to avoid acknowledging the problem the American right will find a way to blame all the years of inaction on the left and/or Jews, and will react with its customary lack of humanity or sense to deal with the challenges global warming creates. But before that you can expect a long period of denialism and increasingly brutal treatment of refugees, foreigners, and ultimately poor and black people within US borders as resource crises strike (probably starting with water). I have previously reviewed the foundational text of modern American fascism, the Turner Diaries, and noted the extreme nihilism and violence of their vision, and in that book it is very clear what the American right’s response to resource pressures will be. On the one hand it is clear that they are willing to burn the entire world down rather than compromise their racial purity, and their solution to extreme privation is to force white people to compete in a brutal and murderous competition to gain access to the limited resources available. So we can expect the American right to further exclude refugees and migrants, to become more vicious in their treatment of “non-productive” minorities within America, and to enhance these cruelties while continuing to burn the fossil fuels that are causing the problem; and when they finally accept that it is too late, we can expect them to pit poor whites against each other to determine who gets to survive in the burning times.  I doubt we will see anything as enlightened as a violent fascist overthrow of corporate polluters in order to preserve the environment for the white race. If you doubt me about that, read the Turner Diaries and ask yourself what the movement’s leaders would do, given they all consider that to be the ur-text for their movement.

    We have a long wait yet before eco-fascism comes to America, if it ever does, but in the meantime we have a very real and very dangerous fascist movement taking over the country. Don’t look to some weird eco-fascist fringe for the threat to the future of America and the world: look to the Republican party, which is producing all the intellectual and rhetorical support for these terrorists, and looking the other way while the country burns. And don’t get distracted: their only real interest at this time is race, and they have their eyes on the prize even if you don’t. So stay focused, and do everything you can to beat these people back before they burn down your country and our world.


    fn1: Good choice of name there boys, you’ll go far.

  • Big sister’s gonna get ya

    Recently I went on a five day holiday to China, and while I was in Fuzhou I took part in an escape game with my partner Miss Jade and her Chinese friends (hereafter referred to as Team Princess). The escape game was played at Mr. X Fuzhou, one of the shops of a national chain called Mr. X. Mr X runs a variety of different escape rooms at any time, with some changing on a seasonal basis and some permanent fixtures. We played Yayoi, which is a horror/investigation type with a Japanese theme. Others available included an alien-themed Area 51 game, an Alice in Wonderland introductory adventure, and a couple of other mystery investigations. Team Princess chose Yayoi because they wanted a challenge and because it is one of the new genre games that features NPCs (i.e. human actors).

    The other games

    I’ve never done an escape room before and my image of them is as a kind of boring puzzle in a single room, so I really wasn’t expecting the Mr. X experience. Miss Jade and Team Princess do these games every time she returns to China (she lives in Japan at the moment), and I was kind of surprised when I heard this because given my image of the games I really didn’t think they would be so compelling. How wrong I was! Here I will explain briefly what happened in the game, and then give a review. If you’re planning on doing this Yayoi game, I recommend you skip the section describing the adventure itself and go to the review.

    Approximate layout of the Supernatural Hostel

    The events of the game

    This game has a whole backstory and took us 90 minutes to complete, which involved a frantic series of investigations and pursuits, so I will explain briefly here what happened and how it worked, based on my memory and the explanations I received from Team Princess afterwards. We were a team of investigators who had been asked by the police to investigate a mysterious death in a hotel that is rumoured to have supernatural connections. We took an elevator to the hotel, and entered the first room we found, room 401. I have prepared an approximate map of the hotel as we experienced it, but when we arrived we only knew about the four rooms (401 – 404), not the strange supernatural section behind the closet. In room 401 there was a body on the bed, which we shall refer to as Dead Dude (DD), which body I had to touch (it was gross). He had apparently died of dehydration. At the back of the room was a closet (visible in the map) and near the door a small desk with a weird computer screen on it. The computer worked, and had its own email client with emails from various organizations and individuals in the inbox. In the drawer of the desk we found a cassette, which activated a video on the computer. This video showed DD’s boss (we shall refer to him as The Boss), sitting at a desk, face out of view, explaining to him that he needed to find a doll, of which he showed an example. There were rumoured to be 6 dolls in the hostel, each with a Japanese girl’s name, and all under the control of some spirit thing called Hasegawa san. He was to find a doll.

    We guessed DD died trying to find the doll, so we sensibly set about finding the doll. We went to room 403 and found a way to open it, and in room 403 we found a second cassette. This cassette had new instructions on how to get the doll, involving the word kagome, so we went to room 404 to investigate. The door at 404 had a keypad with six buttons, each of which when pressed emitted the sound of a child reading a single Japanese syllable. We entered ka-go-me and then opened the door. This led us into a room with five of the dolls on the far wall and a strange arrangement of ropes with bells on them, in a circle in the room. One of the dolls was missing! A song then started playing, the kagome song from Japanese childhood (this is a kind of Hey Mr Wolf game). At the end of each repetition of the song the ghost voices singing it would say a Japanese girl’s name (corresponding with the doll’s names, which were on a diagram on the wall of room 401), and we had to ring the corresponding bell. This process took us two tries but when it was done Hasegawa appeared in an empty space in the middle of the far wall of the room, between the dolls. Hasegawa appeared in the form of a Japanese spirit from a picture, wearing a mask and yukata, and he carried the key to room 402 (Hasegawa was our first NPC!) He also told us that now we had sung the song correctly we would be able to see the ghost that killed DD. Yay! Apparently this ghost only comes out to kill when it is raining, but it wasn’t raining so yay.

    In room 402 we found a series of crawlways that we had to search through. We found a third tape, which when we played it had a video from The Boss giving DD new instructions. It congratulated him on finding the doll but told him to hide it and explore the hostel some more, because it was rumoured to have some secret place where you could find an elixir of youth. Wow! So we guessed DD had hidden the doll in room 402 and went back to find it. Eventually we found it and took it back to room 404, where we placed it back in the place DD had stolen it from.

    Which was when everything went dark and the rain started. We all panicked and ran screaming back to room 401 where we all jumped in the closet[1], the last one into the room being a member of Team Princess, Mr. J, who had lingered in the hallway to see the ghost that killed DD. This ghost was apparently some monstrous thing in a torn yukata that crawled down the hallway rapidly on all fours, and it freaked him out a lot. So we all dived into the closet, and then the closet began to shudder and twitch and move and after a few moments it came to rest again but there was this horrible, hideous laughter outside, that can be best likened to the creaking hacking laugh of the ghost in The Grudge. It was horrible.

    After the laughter faded we opened the closet door and found ourselves in a strange redlit room like a study, with icons and buddhist type stuff on a desk at one end and the walls lined with candles. Apparently we were no longer in the normal world, because now the ghost that killed DD could speak to us. It revealed that it was the older sister of a girl called Yayoi who had died here, and whose soul was restless. Since we had escaped the ghost, she would give us the chance to escape if we could pass certain tests and restore the soul of her younger sister to rest.

    Well, now we certainly knew how DD died! But we had more pressing concerns, like getting out alive. So we followed the tests. The first was relatively easy, we had to blow out the candles in the room as they flared up, in the right order. Then we went back into the closet and it again moved and shuddered, and when the door opened again we found ourselves facing a long, narrow cave-like room with taiko-style drums at regular points on the wall, and at the end. Between the drums were ropes stretching across the hall, hung with bells that we must not touch. We manoeuvred ourselves to the drums and beat them in the right order, which took some figuring out. This opened a secret door that in turn led to a small cave-like room with a chest in one corner and a locked door on the far wall. The walls were covered in ivy, in which a few skeletons and old bones were entangled. There was a strange clear orb over the locked door, and a locked chest on the floor. We could see through the locked door to a weird kind of temple with a figure of a cat god on the far wall and a big lantern in the middle. Obviously we needed to get through to there, but how? Also in the room were two hand mirrors. Weird. In one of the skeletons we found a note printed on leather, which gave clues to open the combination lock on the box. This we did after some faffing, and inside we found a key. Two of the team took this back to the drum room, and used it to open a compartment under the drum at the end of the hall. This triggered a laser that shone down the hallway, and we used the two hand mirrors to direct it into the clear orb over the locked door.

    With that simple task out of the way the door opened and we entered the temple of the cat god. In front of the idol of the god were two empty pedestals for small icons, and the room was lined with miniature sake barrels, each adorned with a Chinese character. We had to choose the characters that would match the wishes of the cat god. Eventually we settled on the barrels with kanji for 9 and tails, because there is a legend that the cat god wants 9 tails. This was the right choice, and it activated something in the lantern, a kind of glowing orb. This, once pushed into position inside the lantern, restored Yayoi’s soul to rest, and we were free! The door opened and we stumbled out to freedom!

    About the escape room

    I have never done an escape room before so I can’t compare, but this was a genuinely excellent experience, as close as I think I have ever (or could ever) come to LARPing. It was atmospheric, carefully constructed to maintain a complete sense of immersion, challenging and scary. The lighting, decorations, music and sound effects were all designed to build up suspense and terror, and it took minimal effort to really feel like we were there. The addition of NPCs – including one crawling along the floor like a Japanese ghost – really brought the whole thing to life, so that we spent 90 minutes in a state of constant tension. It also sprawled over a wide area so it felt equal parts horror, investigation and exploration – very close to a dungeon crawl, in fact.

    If you were to lay out the after action report above and add one or two combats, the escape game I played is essentially equivalent to a single full day session of an RPG. We could have done the whole thing in some Asian-themed Call of Cthulhu and it would have been just as great. This escape room experience really was as close to a real life role-playing session as I can imagine being able to do. It was a thoroughly excellent experience and I commend it to anyone who has a chance to try it.

    There is of course a small problem with trying it though – you need to be able to speak and read Chinese very very well to get away with it. I can’t speak any Chinese (I have only learnt Japanese since coming to Japan), and although I can read some Chinese characters and understood the Japanese components of the game, I was essentially a chump for much of the game. I could help with searching and some basic tasks (like the bells and the drums and the candles) and I found some important clues (like the orb above the door and the glowing contents of the lantern in the final room) that were important, but I couldn’t answer any of the riddles, read the emails, or understand the necessary components of the story. So only try this if you have really excellent Chinese or you’re in a team who are patient and willing to go out of their way to coddle your chumpishness. If you can do that though, you will get to have a really good role-playing experience.

    I also think that the game I played could form an excellent part of a campaign, with the second stage being to find the Boss who sent DD on his mission, and the third to kill or free Hasegawa san. Each game changes every six months or so apparently (it takes a long time to design and set up new settings) so this would mean a group of regular players like Team Princess would have 18 months of a story before they completed it. I hope Mr. X takes this on in future! They could probably also do a nice sideline in modules for actual RPGs, and if this escape room experience is any guide to how seriously Chinese otaku take their otaku world, it’s likely that China has a really amazing TRPG scene. If you know about that, I’d like to hear more!

    About Mr. X

    The Mr. X chain isn’t just an escape room company. They also provide rooms to rent for playing games of your own, and have tables in the main area where you can play card games supplied by the company. They provide drinks and food, and board games and card games that you can play while you’re there. The atmosphere is very comfortable and relaxed, and the staff are also very serious otaku – one of our staff was a young Uyghur woman who had moved to Fuzhou from Xinjiang so she could get a job in this company, because she loves the games. They are also able to explain the rules of the board and card games that they have available, and are friendly and warm and patient with our many demands.

    The card game options …

    Mr. X is an excellent otaku world, with a wide range of challenging escape room games and a nice environment for lazy days of board games and RPGs. It gave me a hint of a world of role-playing and nerdy games in China that I had never heard of before, and suggested to me that there may be a huge, vibrant and very advanced fantasy role-playing scene in China. I hope that more of this will become accessible in the west in future, and if any of my reader(s) visit China in the future and are in a position to do it, I strongly recommend you try it. For me it was a very impressive and new experience, and I hope you can all have a chance to share it in future.


    fn1: Apparently we were given instructions before starting the game that we should a) run to the closet when we heard rain and b) not try to fight or interact with NPCs.

     

  • The coming storm

    Our heroes are in Mumbai seeking the notorious womanizer and drunkard Mark Bond, who they have been told has “gone native”. It is 1857, hot, tense, and it is obvious to them after just a day in Mumbai that there is trouble on the streets of the city: the local population is not happy with the state of things, and after their time in the Anglo-Persian war they have an instinct for the trouble that is coming. They also think, after visiting his house, that Bond did not go native, but has been abducted by the same group that attacked them on the streets of Muscat. They have identified a likely place to look for him, but they need transport to get them there quickly, and so they cut a deal with Ashkarpreet Singh, hero of the Punjab and captain of the former British corvette the Gurmukh: they will raid the home of the Collector, a notorious artifact dealer, and steal back a diamond that belonged to the Sikhs. In return he will take them to the place they have identified, a hillfort in Rajasthan. They have also befriended the mysterious Maori warrior-captain Manawa, and discovered that the Collector holds an ancient cape of her people that confers immortality on its wearer. She told them that the only weapon that can penetrate this cloak is silver, and so after dividing the few silver bullets they own between their two marksmen, they head to the Collector’s residence in the rural fringe of Mumbai.

    They arrived at dusk, taking a carriage to a nearby turnpike and then walking past fields and orchards to a small rural compound surrounded by a high wall. Rather than march straight in, they decided to first send a scout over the wall. William Oxbridge took on this task, slipping into the bushes on the far side of the wall and creeping through the garden to examine the compound. He saw a small estate house surrounded by gardens. A horseless carriage stood empty in front of the main entrance, and to the rear of the house he saw a small, unguarded entrance. Between the entrance and the cover of the bushes, however, was a small oriental-styled garden with some strange statues in it that William suspected would be dangerous. A path led from the back yard through the garden to a gazebo, from which he could hear voices. He crept closer to listen.

    The death of Flashman

    A man and a woman were engaged in breathless whispered love talk in the gazebo. The man, called Flashman, was desperately trying to escape from the garden before the girl Lucy’s father caught him en tryste with her. Lucy was trying to convince him – breathlessly, and with some disputation, since he kept grabbing her in the Flashman Crossgrip – to meet her father so that he could ask for her hand in marriage, but Flashman was having none of it. He departed from the gazebo to a final plaintiff whispered “Don’t you want to be the 8th Earl of Elgin!?”, and with a final “All in good time my love!” sidled off toward the main gate. As he departed, Lucy assured him she would leave the back door open for him to creep back in. William Oxbridge III sneaked back to the wall and crept over it to warn the others: Flashman knew a way into the house that would not trigger the statues.

     

    They ambushed Flashman as he flopped over the wall. He was a big, ruddy-faced and pugnacious looking British man, a classic boarding school bully, the kind of man it is a pleasure to beat down. When they surprised them he eyed them up with a nasty, piggish look and demanded to know “Are you from the Maoris?!” and then “Did the Sikhs send you?!” and then “It was that devilish MacArthur wasn’t it? Gods, and his girl was a flat-chested hussy, barely worth the trouble!”

    With that they laid into him. He was a hard man, wearing good quality infernal webbing and carrying a couple of useful and vicious little magic items that he deployed to his benefit. Unfortunately he was not the equal of Abdul’s shadow step, and caught without a sword on his devil’s mission to deflower a British lady, he was no match for the four of them. Finally they killed him, and the flower of British colonialism lay dying in the dust of a byway in old Mumbai. They looted him for all his gear, dumped his body in a drainage ditch, and scaled the wall.

    The 7th Earl of Elgin

    Having killed Flashman they decided to sneak into the house through two routes. First William Oxbridge would use his resurrectionist power to steal Flashman’s form and enter the house through the back door. He would open a side door for them so that they could all creep in, and then go upstairs to Lucy’s room. Disguised as Flashman, he would trick her into revealing the location of the room where her father kept the artifacts, and then come and tell the others. This plan went just as well as they had all expected, and William was forced to bed the girl in order to maintain his disguise. Disgusted with himself and the sad contingencies the universe sometimes forced a man to deal with in the course of his service to the nation, William left the girl dozing and slipped downstairs to open the window of a cloakroom. The PCs crept in here and William crept back upstairs to recover his belongings.

    Unfortunately at this point things went wrong. As the PCs were preparing to leave the cloakroom the earl of Elgin emerged in a dressing gown, saw them, and called in his guards. The group were attacked by an animated suit of samurai armour, and as they were forced to defend themselves William was upstairs, unable to help, trying to learn from Lucy where the artifacts were. The Earl of Elgin then reappeared dressed in the Maori cloak of invulnerability, and in joining the battle revealed himself to be a powerful wizard. Fergus shot him with silver bullets, but even with three shots he could not kill the old man. William came downstairs to help but missed with the first shot of his silver bullet, and was then attacked by a second animated armour that hurt him so badly he had to flee upstairs to Lucy’s room. Bursting into the room, he failed to warn her and she shot him with a shotgun. With William hors de combat, the battle raging and Fergus out of bullets, the Scottish madman had to charge across the hallway to grab the pistol William had dropped, while Abdul tried to distract the earl of Elgin. Fortunately the man was by now so wounded that he teleported away, and the PCs had a chance to kill the remaining animated armour, heal William and regroup. As they did this Markus levitated himself out of a window and onto the roof of the house, to look for the Earl. He saw him loading a box of artifacts onto the back of the horseless carriage and beginning to ride away as the others emerged from the house in pursuit. Markus levitated the case off of the carriage and up to the roof, hiding it out of sight, as the rest of the group chased the carriage and finally killed the Earl. They took his cape and wand and dumped his body with Flashman’s. Up close they discovered that the cape was made from the huge feathers of some ancient giant bird.

    In the box they found some money, the Koh-i-Noor diamond, and a few other small magic items. They retired to the docks, where they returned the cape to Manawa. In return for this gift she bound our Maori warriors to their eternal service. They parted on the best of terms, climbed into the Gurmukh, and set off for the hill fort where they expected to find Mark Bond.

    The Mughal’s Tomb

    The flight to the hillfort was uneventful and fast, and when they arrived the fort’s few defenders abandoned it in terror of the approaching corvette. They searched the fort and found Mark Bond in a tower room, his whole body flayed and nailed to a cross, insects crawling in his left eye. He was still alive after two weeks of torture, but only barely. He had not revealed what he knew, but he revealed the full facts to the group: a gang of Hindu extremists planned to desecrate the tomb of an ancient Mughal princess, and through an abominable ritual they would raise a god of death that would destroy every Muslim and Sikh in all the sub-continent and drive the British out. Already they were planning an uprising, that would break out just the next day. Soon after the uprising began the god of death would manifest, and destroy everything in her path. Furthermore – and this was Bond’s secret knowledge – the current viceroy, Earl Canning, knew of the plan for the abominable ritual and was planning nothing to stop it, because he was a virulent racist who wanted to destroy all the Sikhs in the land, and did not know (or did not believe) the reports that the god of death would be part of a plan to destroy British rule. He believed he controlled the Hindu nationalists and saw the extermination plan as a cunning part of the British strategy of empowering local leaders to rule on their behalf. This foolish man had kept the plan secret, helped the nationalists to stay unimpeded by the British army, and was ignoring reports of preparations for violence among the Sepoys as merely the necessary preparations for communal violence against Muslims and Sikhs. He had no idea the powers that were arrayed against him, or the extent of the violence they had in mind.

    The PCs thanked Bond, cut him down from his crucifixion, and left him to die with a last sunset as his final view. They climbed back into the Gurmukh and made haste for the Taj Mahal. Even as they arrived they knew the uprising would be beginning all across the country, and they must stop the ritual now or they would face a far, far worse enemy than a horde of Indian Sepoys. They disembarked into the garden of the Taj Mahal, and raced past its serene reflecting pool towards the main gate, accompanied by their Maori warriors. As they attacked the Gurmukh rose up behind them, firing its light cannon at Sepoy soldiers who were attempting to move forward from the river’s edge and driving them back to the water.

    At the gate they were attacked by Hindu warriors, wearing light armour and carrying Urumi swords. These swords were like whirling whips of steel, a flexible blade that curled around any parrying weapon and could not be stopped. They beat these men down quickly and charged into the tomb itself, down stairs into the cool dark of the basement. Here they found a scene of demonic terror: a wizard stood on one side of an ancient tomb, which had been hacked and smashed apart and dragged out of the ground, the bones of its occupant dragged out and desecrated with various vile fluids. In each corner of the room stood a terrified acolyte, holding a sacred knife and a cow, that most sacred of symbols in the Hindu pantheon. Near each a single soldier stood, uncertain of himself in the sight of the obvious evil about to be deployed. The ritual was near its zenith, a strange thick mist rising from the ground. The soldiers attacked, and battle was joined. Abdul used his shadowstep power to move behind the priest and stab him, but was unable to kill him. In turn the priest pointed at one of the acolytes, who killed the cow next to him with one smooth sweep of his knife. The priest unleashed the power that the cow’s death gave him, and a strange creeping horror overwhelmed Abdul – a magic of instant, irrevocable death. He resisted it and fought hard to kill the priest. At the sight of the cow’s death, and under the force of Fergus’s chaos bagpipes, the remaining soldiers fled, and the PCs were able to kill the priest before he could kill another cow and attempt to destroy them all. The acolytes gave up and begged for mercy they would not receive, and the ritual ended.

    The PCs emerged into the sun leading the remaining cows, sickened and disturbed by the dark shadows of the ritual they had prevented. They released the cows and climbed into the Gurmukh, sailing over the burning towns of the sub-continent as they returned to Mumbai to report the success of their mission and much more besides: the defense of Britain’s only remaining significant colony, against dark powers from beyond this world.

    Epilogue

    As a result of their actions the PCs prevented the Indian Mutiny of 1857 from becoming something much darker and more terrible: the combined genocide of all the Sikhs and Muslims in the Indian sub-continent, and the ascendancy of a Hindu Empire powered by the dark magics of an evil cult. The mutiny proceeded as in the Earth’s real history, without much magical support, and was put down by the British forces. Earl Canning was forced to retire in disgrace when the group’s reports were relayed to London, and the East India Company lost its grip on India, and power was transferred to the British Raj. British colonial rule over India was strengthened and formalized, and while things for the crown were going badly in the antipodes and in Africa, for the next decades they could at least point to India as a sign of the possibility of success in their colonial project.

    But would it last? And what other anti-colonial movements would arise in the future, in the ashes of the death cult the PCs destroyed. What does the future hold for the Raj, in a world of growing magic and colonial revolt?

     

  • The PCs stand in a wrecked apartment, surrounded by the bodies of dead corsairs. They have raided the nest of assassins sent by Samina’s Corsairs to kill them, and today’s session finds them standing in the blood and gore of their victory. As they scoured the apartment for loot, Siladan dug into the communication logs between the hit squad and their masters, looking for useful information. Today’s cast:

    • Pilot Saqr (Pilot)
    • Gunner Oliver Greenstar (Colonist)
    • Deckhand Reiko Ando (Deckhand)
    • Gunner Adam (Soldier)
    • Doctor Bana Delecta (Medicurg)
    • Captain Al Hamra (Mystic)

    The gathered together weapons, armour and money, dividing it up between them and piling the loot they did not need for resale. As this task was nearing completion Siladan emerged from the media room with bad news: one of the hit squad had sent off an alert when the battle began, and now a contingency plan had been enacted.

    The corsairs’ plan

    Digging through the records, Siladan had learnt the corsair’s plan. Once the hit squad had killed the PCs they would send a message to an ally on the inner planet of Lubau, where two ships lay waiting. These ships, the attack ship Seven Sisters and the disguised freighter Icons Grace 7132, would depart for Rockhome 3. The Icons Grace 7132 was carrying a crew of 24 marines, whom it would land on the asteroid outpost under the cover of a trading mission. These marines would pacify the asteroid, kill its leaders and force the asteroid colony into submission under threat of complete destruction. The Seven Sisters would lurk nearby, jamming emergency signals and attacking any ships that attempted to flee. After Rockhome 3 was pacified, the squad left on Coriolis would travel to the Dabaran system, where the corsairs had a friendly agent called Livam who would be able to launder documents to transfer ownership of the Beast of Burden to the corsairs. They would then take the ship to Samina’s corsairs, where it would become compensation for the trouble the PCs had put the corsairs through.

    Once the hit squad raised the alert that they had been found and attacked, the corsairs activated the whole plan. The two ships would soon depart for Rockhome 3, with the intention of taking by force what they had previously attempted to take by guile.

    The defense of Rockhome 3

    The PCs jumped into action. They already had a small class II fighter stored on Rockhome 3, the Gunmetal Logic, and they guessed they could mount a robust defense of the station using this ship and the Beast of Burden. They decided they would fly there, warn the people of Rockhome 3, and set up a simultaneous ground and space defense of the colony. They would allow the corsair marines to unload and then trap them in an ambush, while at the same time their spaceships attacked the Seven Sisters. If the defense went well they would capture one spaceship and salvage a second. However, they did not think that the colony had enough defenders to take on 24 marines, so they turned to their new contact on Coriolis, the street urchin Mifiln. Mifiln took some of their money to the Court of the Slummer Queen and, as a boon granted in exchange for saving the lives of some slummers, she provided them with 10 thugs and two nekatra, who would help in the defense of the colony. They set off for Rockhome 3.

    To spring their surprise they would need to travel to Rockhome 3 with their transponder turned off, but two days into their journey they found themselves passing near a Legion Battleship, the Momentary Lapse of Reason. Being discovered by this battleship with their transponder off would no doubt trigger all manner of unpleasant questions, and they were forced to scramble into an emergency stealth mode. Reiko Ando shut down the reactor while Bana Delecta engaged their ship’s stealth feature, and they drifted past the giant battleship in the dark, hoping that they were far enough away and dark enough with the reactors shutdown that the ship would not notice them. After a tense hour drifting in the dark the ship passed them by without noticing, and they continued on their journey. Perhaps the crew of the Momentary Lapse of Reason were making the same assumption as the residents of Rockhome 3, that the Kua system was free of pirates and bandits, and they did not need to search especially hard for signs of trouble.

    The PCs were not so sanguine. They could track the Icons Grace 7132 from its transponder, and they could tell that it was traveling alone. The Seven Sisters had turned off its transponder and was somewhere out there. Most likely it was traveling near the Icons Grace 7132, but the could not be sure. In case they were ambushed as they approached, they sent a warning to the station, and arrived a few days later, unmolested, still traveling stealthy. At Rockhome 3 they disgorged their soldiers, split into two squads, and took the Gunmetal Logic and the Beast of Burden to hide at a nearby asteroid, named the Shoulder of Orion by the residents of Rockhome 3.

    The enemy ships arrived together, behaving as expected. The leader of Rockhome 3, Abraham, played his part and allowed the Icons Grace 7132 to dock, while the PCs tracked the Seven Sisters to a location near Rockhome 3. Once the disguised freighter was docked they sprung their ambush on the attack ship. The space battle was short and brutal. Outgunned and outnumbered, the Seven Sisters had little chance against her larger and more heavily armed opponents. At the last, however, as her systems were shutting down and her weapons disabled, she manoeuvred straight towards the Beast of Burden on some kind of collision course. The PCs opened fire on her with everything they had, collapsing the hull and killing the crew just in time to prevent the smaller ship’s captain from triggering a reactor explosion that would have been catastrophic for the Beast of Burden.

    Barely scratched in the space battle, the PCs docked with Rockhome 3 and moved in to attack the marines. As they disembarked from their ships they were warned that the marines had established a bridgehead in the corridors between the docking bays and the residence section, and were slowly pressing forward. They were well armed, well armoured and ferocious. The PCs hit them from behind, forcing the marines into a vicious battle to escape the crossfire. This battle did not last long before it descended into close combat, with both Adam (in his defense droid form) and Reiko Ando getting caught in melee with the enemy leaders while Saqr, Adam, Oliver and Delecta fired into the support groups.

    As the battle unfolded though they began to think that the captain of the Icons Grace 7132 might do the same as the captain of the Seven Sisters – and a reactor explosion in the confines of the Rockhome 3 docks would be catastrophic! Adam and Dr. Delecta broke off from the battle and rushed into the hangar, to storm the ship and stop the pilot from destroying everything. Here they found the two Nekatra, lying horribly dead on the deck, and a squad of four more marines rushing down the gangplank to engage them. Adam cut them down with rapid fire, and the survivors scattered to take cover while Delecta bravely sprinted across the hangar to the gangplank behind which they hid. Under the cover of Adam’s fire she managed to get into the ship and sprint down its hallways to the rear reactor. Here one of the crew tried to shoot her, and she was forced into gun combat while Adam finished the battle with the remaining marines outside. He rushed up to support her, as the ship announced that reactor criticality was imminent. They shot down the sole crewmember and rushed to disengage the reactor. With just seconds to go Dr. Delecta canceled the explosion orders, and the battle was finished.

    Aftermath

    They had killed another 24 corsairs, disabled another corsair ship and captured another. They would be able to salvage the wreck of the Seven Sisters, and although some of the Rockhome 3’s residents and the Slummer Court thugs had been killed, they had survived the battle relatively unhurt. They calculated that by now they had destroyed three corsair ships, captured two, and killed probably 40 corsairs, including several ship’s pilots. They guessed that no matter how powerful the corsairs might be, as a mere pirate gang they could not possibly sustain those losses. For at least a short time, while they were recovering, the PCs guessed they would have a pause in hostilities. In the meantime, they would be able to decrypt the stolen corsair data core, find the location of the corsair’s base, and travel to Dabaran to force the corsair’s contact there to register their stolen ships as their own possessions – as well as tell them what he knew about the corsairs. Perhaps then – once they had a small fleet of ships, and had learnt all they could about the corsairs – they would be ready to put an end to this annoying and increasingly frustrating nemesis. Perhaps once it was all done they could even turn the corsair base to their own use … but for now they would rest, and loot the growing pile of enemy bodies they were leaving in their wake.

  • Oh! We weren’t expecting you …

    Our characters were attacked by a hit squad from Samina’s corsairs, who they defeated at the cost of their captain’s life. The corsairs are tracking them down to make them pay for what they did at Rockhome 3, and they now realize they will not be able to live in peace until they have dealt the corsairs a serious blow. Having tracked them to their lair they decided to attack the remainder of the hit squad, and begin preparations to raid the corsairs themselves. The roster for this session:

    • Adam, gunner and soldier
    • Al Hamra, captain (dead, but his soul uploaded into the ship’s computer, and capable of operating through a defense drone)
    • Siladan Hatshepsut, archaeologist
    • Oliver Greenstar, colonist
    • Dr. Delecta, doctor

    Mifiln and Kenji

    The PCs were helped in their mission by an unexpected pair of new hands. Oliver Greenstar had sent a teenage street urchin to follow the hit squad and find their lair, which they did; and now this urchin returned to their ship accompanied by a big, gruff friend. The urchin, called Mifiln, introduced their friend as Kenji, a thug, and revealed that neither of them had anywhere to live after a small accident in their apartment. Mifiln had noticed that they needed eyes and ears – and contacts – on the deck in Coriolis, who could attend to their interests when they weren’t there, and Mifiln and Kenji were willing to take on this task for a mere 500 birr per month each. They would keep an eye on matters in the station, attend to details the PCs wanted dealt with, and help them navigate the vicissitudes of life on the station. Mifiln also accidentally revealed a talent for telekinesis, which immediately endeared them to the party, and also offered to show them a sure way to get to the corsairs’ lair undetected as a token of good faith.

    The path they recommended was simple but a little dangerous. Mifiln knew of a docking bay in the cellars that was used by smugglers and would open, no questions asked, for a small fee. From that bay they could move up the central spine of Coriolis station to an entrance to the lower decks of the Coriolis core, where the corsairs had established their base in an old luxury apartment. There were no cameras on the way up, and the back paths to the area where the corsairs lived were also likely unmonitored. The corsairs did not know they were coming but were certainly not expecting any trouble from below, and had few connections in the cellars that could be relied on to help them. Mifiln, however, had an in to the Court of the Slummer Queen if they needed it, and could give them general directions on moving through the cellar.

    They agreed, hired Mifiln and Kenji, and set to work.

    Death in the Cellars

    They took the Beast of Burden‘s shuttle to the docking bay in the mid cellars, and as Mifiln had told them found they could enter without documentation for just a small fee. From there they moved up the spine, which was a long series of staircases, galleys, empty halls and half-functional elevators that circled around a huge, open shaft. This shaft plunged from the Coriolis core all the way to the very bottom of the station, a vertiginous 5km deep shaft into which protruded various platforms, ruined spars, walkways, sensor spires and random junk. They trudged wearily up the core, walking for hours and stopping regularly. It was cold, tiring and dispiriting work.

    After a few hours of climbing they stumbled on a large platform, and as they climbed the stairs to the platform they heard a gunshot, yelling and screams. Reiko crept ahead to investigate, and saw a terrible sight. Two soldiers were standing over a line of ragged-looking cellar denizens, all sitting slumped on their knees with their hands tied behind their backs. One lay dead on the ground, and the remaining five were crouched in terror, scared into silence by the death of their friend. The PCs had been warned about these police: purge patrol, heavily armed and armoured guards sent down from the core to do raids on the people who lived illegally in the cellars. They had free rein to do as they wished down here, and acted essentially as death squads terrorizing the people who lived in the cellar. Particularly for people pushed out from the lower levels to the upper cellar, they were a constant threat[1]. These six had obviously failed to patrol their area closely enough, and had been caught. Reiko explained what she had seen and everyone moved carefully up to the steps to wait and see what would happen.

    It was worse than they expected. One guard dragged the woman from the end of the line over to the edge of the platform, where a narrow gangplank stretched out over the shaft. He pushed her, gesturing with the gun, and when she refused he fired the gun once at her feet, forcing her onto the plank. They watched in horror as she backed slowly along the gangplank, remonstrating with the guard and begging for her life, until finally she slipped and fell with a long, fading scream into the darkness. The guard turned away, exchanged a joke with the other guard, and grabbed the next of the ragged crew. This person realized that it was the end of the line for all of them and began struggling to escape the guard’s grip. As the guard raised his weapon Al Hamra lost his patience, and opened fire with his defense robot laser. Without time to make a plan or make any decisions, the party attacked the purge patrol. They killed the two guards quickly but as they were finishing them off were ambushed by two more coming from a covered section they had not seen. One of these guards managed to score a minor injury on one of them before they were able to respond and kill them too. They looted the bodies, freed the prisoners, dismissed their thanks, and continued on their path, hurrying now before their deed might be discovered by any other guards.

    Near the ambush site they found an elevator that would take them up to the core, and after some debate decided that it might be wise to activate it, just in case they needed to bring injured PCs down, and in order to escape the zone of the ambush quickly. After a few minutes of work Siladan got it working, and they rose in clanking glory up to the lower levels of the core.

    4 Bedroom Luxury Apartment Floor Plans – Floor Plans and Flooring Ideas

    The raid

    They found the safehouse easily enough, and from outside Siladan attempted to hack the apartment’s systems, to no effect. They were forced to open the entrance and enter blind. From the entrance hall some of the group turned right, moving down a narrow corridor to a large open area with a pool, deckchairs and a bbq area. Its two outer walls were reinforced glass looking out over the beauty of space, and the whole area was aglow in the reflected green light of Kua. At this pool area they found a group of corsairs lounging around, along with their leader. They opened fire on the group but were too late – the men had been warned and were already running into the residence rooms.

    Meanwhile the remainder of the group pushed straight into the main residence rooms, heading directly inward from the entrance hall. They immediately ran into an armed and armoured guard who had been watching them on CCTV and was ready, opening fire on them as they opened the door to the inner rooms. Battle was joined!

    The battle was short and brutal, with the corsairs taking cover in the hallways in the inner residence and fighting with vulcan pistols while one corsair ran to a weapons room to get heavier weapons, and the sniper emerged from another room with a shotgun. The battle turned to bloody close shooting and hand-to-hand combat in the hallways, and in the fray Oliver was mortally injured, only saved by Dr. Delecta’s hasty work. Finally, though, they pacified the whole building, killing six corsair grunts, the sniper who had killed Al Hamra, and the leader. Al Hamra used the tentacles of his defense drone to kill the sniper personally, squeezing her eyes into her skull and finally killing her by digging the tentacles into her brain. The rest were dealt with in a more orthodox way.

    The luxury apartment was now theirs. All its outer rooms had floor-length windows with a full view of the planet Kua as it rotated beneath them, or the distant star depending on the time of Coriolis’s rotation. In the far side of the apartment from the swimming pool they found a media room, which had been used to communicate with the corsair base in Hamura system. Here they were able to uncover the corsairs’ plans for them, and for Rockhome 3. They were ready to launch a counter-strike, a strike heavy enough to bloody the nose of the corsairs and convince them not to push their luck in the Kua system. But first they needed to rest, and heal, and prepare.

    They were ready to go to war with Samina’s Corsairs.


    fn1: To be honest, I’m not convinced this is a good addition to the Coriolis station part of this universe. It makes Coriolis very cyberpunk or like a failed capitalist dystopia, like a latin American city in the 1980s (or I guess Manila or Brazil now?) and it doesn’t quite work with the image of Coriolis as the stable centre of the Third Horizon. Also this whole space station is only 8 km long and teeming with life, so how can it be that there is a whole underbelly that is completely beyond the control of the authorities and plagued by death squads? It seems a bit out of whack with the whole image of the station. But I’m running with it, for consistency with things that are likely to happen later.