Our characters were attacked by a hit squad from Samina’s corsairs, who they defeated at the cost of their captain’s life. The corsairs are tracking them down to make them pay for what they did at Rockhome 3, and they now realize they will not be able to live in peace until they have dealt the corsairs a serious blow. Having tracked them to their lair they decided to attack the remainder of the hit squad, and begin preparations to raid the corsairs themselves. The roster for this session:
- Adam, gunner and soldier
- Al Hamra, captain (dead, but his soul uploaded into the ship’s computer, and capable of operating through a defense drone)
- Siladan Hatshepsut, archaeologist
- Oliver Greenstar, colonist
- Dr. Delecta, doctor
Mifiln and Kenji
The PCs were helped in their mission by an unexpected pair of new hands. Oliver Greenstar had sent a teenage street urchin to follow the hit squad and find their lair, which they did; and now this urchin returned to their ship accompanied by a big, gruff friend. The urchin, called Mifiln, introduced their friend as Kenji, a thug, and revealed that neither of them had anywhere to live after a small accident in their apartment. Mifiln had noticed that they needed eyes and ears – and contacts – on the deck in Coriolis, who could attend to their interests when they weren’t there, and Mifiln and Kenji were willing to take on this task for a mere 500 birr per month each. They would keep an eye on matters in the station, attend to details the PCs wanted dealt with, and help them navigate the vicissitudes of life on the station. Mifiln also accidentally revealed a talent for telekinesis, which immediately endeared them to the party, and also offered to show them a sure way to get to the corsairs’ lair undetected as a token of good faith.
The path they recommended was simple but a little dangerous. Mifiln knew of a docking bay in the cellars that was used by smugglers and would open, no questions asked, for a small fee. From that bay they could move up the central spine of Coriolis station to an entrance to the lower decks of the Coriolis core, where the corsairs had established their base in an old luxury apartment. There were no cameras on the way up, and the back paths to the area where the corsairs lived were also likely unmonitored. The corsairs did not know they were coming but were certainly not expecting any trouble from below, and had few connections in the cellars that could be relied on to help them. Mifiln, however, had an in to the Court of the Slummer Queen if they needed it, and could give them general directions on moving through the cellar.
They agreed, hired Mifiln and Kenji, and set to work.
Death in the Cellars
They took the Beast of Burden‘s shuttle to the docking bay in the mid cellars, and as Mifiln had told them found they could enter without documentation for just a small fee. From there they moved up the spine, which was a long series of staircases, galleys, empty halls and half-functional elevators that circled around a huge, open shaft. This shaft plunged from the Coriolis core all the way to the very bottom of the station, a vertiginous 5km deep shaft into which protruded various platforms, ruined spars, walkways, sensor spires and random junk. They trudged wearily up the core, walking for hours and stopping regularly. It was cold, tiring and dispiriting work.
After a few hours of climbing they stumbled on a large platform, and as they climbed the stairs to the platform they heard a gunshot, yelling and screams. Reiko crept ahead to investigate, and saw a terrible sight. Two soldiers were standing over a line of ragged-looking cellar denizens, all sitting slumped on their knees with their hands tied behind their backs. One lay dead on the ground, and the remaining five were crouched in terror, scared into silence by the death of their friend. The PCs had been warned about these police: purge patrol, heavily armed and armoured guards sent down from the core to do raids on the people who lived illegally in the cellars. They had free rein to do as they wished down here, and acted essentially as death squads terrorizing the people who lived in the cellar. Particularly for people pushed out from the lower levels to the upper cellar, they were a constant threat[1]. These six had obviously failed to patrol their area closely enough, and had been caught. Reiko explained what she had seen and everyone moved carefully up to the steps to wait and see what would happen.
It was worse than they expected. One guard dragged the woman from the end of the line over to the edge of the platform, where a narrow gangplank stretched out over the shaft. He pushed her, gesturing with the gun, and when she refused he fired the gun once at her feet, forcing her onto the plank. They watched in horror as she backed slowly along the gangplank, remonstrating with the guard and begging for her life, until finally she slipped and fell with a long, fading scream into the darkness. The guard turned away, exchanged a joke with the other guard, and grabbed the next of the ragged crew. This person realized that it was the end of the line for all of them and began struggling to escape the guard’s grip. As the guard raised his weapon Al Hamra lost his patience, and opened fire with his defense robot laser. Without time to make a plan or make any decisions, the party attacked the purge patrol. They killed the two guards quickly but as they were finishing them off were ambushed by two more coming from a covered section they had not seen. One of these guards managed to score a minor injury on one of them before they were able to respond and kill them too. They looted the bodies, freed the prisoners, dismissed their thanks, and continued on their path, hurrying now before their deed might be discovered by any other guards.
Near the ambush site they found an elevator that would take them up to the core, and after some debate decided that it might be wise to activate it, just in case they needed to bring injured PCs down, and in order to escape the zone of the ambush quickly. After a few minutes of work Siladan got it working, and they rose in clanking glory up to the lower levels of the core.
The raid
They found the safehouse easily enough, and from outside Siladan attempted to hack the apartment’s systems, to no effect. They were forced to open the entrance and enter blind. From the entrance hall some of the group turned right, moving down a narrow corridor to a large open area with a pool, deckchairs and a bbq area. Its two outer walls were reinforced glass looking out over the beauty of space, and the whole area was aglow in the reflected green light of Kua. At this pool area they found a group of corsairs lounging around, along with their leader. They opened fire on the group but were too late – the men had been warned and were already running into the residence rooms.
Meanwhile the remainder of the group pushed straight into the main residence rooms, heading directly inward from the entrance hall. They immediately ran into an armed and armoured guard who had been watching them on CCTV and was ready, opening fire on them as they opened the door to the inner rooms. Battle was joined!
The battle was short and brutal, with the corsairs taking cover in the hallways in the inner residence and fighting with vulcan pistols while one corsair ran to a weapons room to get heavier weapons, and the sniper emerged from another room with a shotgun. The battle turned to bloody close shooting and hand-to-hand combat in the hallways, and in the fray Oliver was mortally injured, only saved by Dr. Delecta’s hasty work. Finally, though, they pacified the whole building, killing six corsair grunts, the sniper who had killed Al Hamra, and the leader. Al Hamra used the tentacles of his defense drone to kill the sniper personally, squeezing her eyes into her skull and finally killing her by digging the tentacles into her brain. The rest were dealt with in a more orthodox way.
The luxury apartment was now theirs. All its outer rooms had floor-length windows with a full view of the planet Kua as it rotated beneath them, or the distant star depending on the time of Coriolis’s rotation. In the far side of the apartment from the swimming pool they found a media room, which had been used to communicate with the corsair base in Hamura system. Here they were able to uncover the corsairs’ plans for them, and for Rockhome 3. They were ready to launch a counter-strike, a strike heavy enough to bloody the nose of the corsairs and convince them not to push their luck in the Kua system. But first they needed to rest, and heal, and prepare.
They were ready to go to war with Samina’s Corsairs.
fn1: To be honest, I’m not convinced this is a good addition to the Coriolis station part of this universe. It makes Coriolis very cyberpunk or like a failed capitalist dystopia, like a latin American city in the 1980s (or I guess Manila or Brazil now?) and it doesn’t quite work with the image of Coriolis as the stable centre of the Third Horizon. Also this whole space station is only 8 km long and teeming with life, so how can it be that there is a whole underbelly that is completely beyond the control of the authorities and plagued by death squads? It seems a bit out of whack with the whole image of the station. But I’m running with it, for consistency with things that are likely to happen later.
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