• How it should have ended

    I just finished reading A Libertarian Walks Into a Bear, an entertaining story about the collapse of a small American town by a local journalist, Matthew Hongoltz-Hetling. It was a fun and engrossing tale with a lot of good points which I really enjoyed reading, but ultimately it failed to live up to its promise, and here I want to explain what was great about it, and why it ultimately failed. Unlike many of my reviews, I think this one is mostly spoiler-free.

    The book is a recounting of real events in the town of Grafton, New Hampshire, USA, between about 2004 and about 2018. Grafton is a small rural town in backwater New Hampshire, with a history of opposition to taxes, low property values and rural individualism, and in about 2004 a bunch of libertarian activists decided to take it over in what they called the Free Town Project. This project – which apparently once had a website and a dedicated political program – recognized that the town was politically vulnerable and potentially ideologically sympathetic to their goals, and decided to buy up land, move in, and take over politically. This mean stacking the school board, the local town council, and any other institution that they could democratically invest. They would then implement libertarian policy: defund local government agencies, remove any planning laws and zoning rules, and open the entire town up to the liberating effect of small government politics at its most extreme.

    In the book’s telling, as a result of these changes the town’s social services failed, and in the chaos that followed the New Hampshire bear population overran the town, stealing food and terrorizing the locals, killing cats and livestock, and ultimately severely injuring several humans. The bears’ invasion of the town happened slowly, encouraged by poor trash management, ineffective local infrastructure, lack of regulations on how humans and the environment interact, and a breakdown of basic social order which prevented people from living according to common rules. In the book’s telling this is primarily the fault of the libertarian takeover, but I don’t think the book makes the case very strongly, and its disordered framework, combined with a lack of political sense by the writer, means that the libertarians get blamed for the much bigger, much more insidious problems that really drove the confrontation between bears and humans in this small town.

    A light-hearted series of anecdotes telling a powerful story

    The book is basically a loose history of the town’s last 10-15 years, hung in a fairly loosely-structured way over some key anecdotes from the time when the libertarians invaded. These anecdotes hold up the stories of several key figures in the town’s recent history, either libertarian invaders (like John Connell in the church), libertarian sympathizers (the Barbiarzes), or town residents with various relationships with the bears (like “Doughnut Lady” and Jessica Soule. These people themselves have interesting and sometimes complex back-stories, in some cases having their own part to play in other important historical events (like Soule’s connection to the Moonies). They are often given sympathetic and rich depictions, and their stories, though sometimes sad, are presented relatively objectively. The writing style is light-hearted and chatty, with frequent asides and a careful awareness of the perspectives of everyone involved in the story, including the bears. In this sense I think it is good quality journalistic writing, easy to keep reading and engaging. In between the anecdotes and character histories there are interesting discursions on the politics of the town and the state of New Hampshire, with broader political and economic context presented clearly and simply so that the information is easy to absorb and doesn’t distract from the fundamentally personal nature of the story. Even with obvious arseholes like Redman (or in fact most of the libertarians in the story) it tries to hold off from being openly judgmental or scornful, to the extent for example that the constant threatening, heavily-armed atmosphere of the town is simplified to the concept of Friendly Advice (capitalized), rather than depicted as an openly menacing wild west trashpit (which is what the town seems like to this reader).

    This is good work, because what Hongoltz-Hetling is ultimately doing here is telling a story about how a bunch of dickheads walked into town, co-opted its political institutions, destroyed them, physically destroyed the town environs themselves, refused to do anything to help the town or each other, then upped and left the ruins they had created when the going got tough (i.e. when the bears came). They left behind them an elderly, poor and vulnerable population whose social services had been gutted, and whose gardens and roads had become, where they were still passable, dangerous bear-infested wilderness. And make no mistake, a lot of the people described in this book are quite unpleasant: the aforementioned Redman, who can’t shut up and can’t keep his gun in his pants; Pendarvis the paedophile who gets booted out early not because anyone disagrees with his stance on children, but because it’s a bit too publicly embarrassing; John Connell, who took over a 300 year old church, destroyed the local religious congregation and then trashed the church itself; and pretty much everyone involved in the Campfire incident. Other characters, like Doughnut Lady, were at best clueless and at worst actively dangerous, and nobody involved in this story seems to have any sense about how stupid what they’re doing is. It’s really a rogues’ gallery of idiots and arseholes, living in their own filth. Despite this – and the fact that the bears are the most endearing characters in the book – the book manages to keep you involved, and it really is fun to watch, like watching a car crash if the car was full of clowns or something. It’s definitely worth reading, and enough of a page-turner that I tore through it very quickly.

    But, it misses the point: through a combination of poor structure and politically naivete typical of journalistic writing, it obscures the real problems in the town, and fails to draw the obvious and deadly important lessons that are there to be learnt if one looks at the story with clear eyes.

    The problem of unstructured narrative

    There is a timeline and a story in this book, which works something like this: in 2004 a bunch of libertarians took over the town, over time they ground its social services into the dirt, and by 2016 the whole project fell apart and they drifted off to take on other tasks, or died. But within this basic framework there are a lot of stories and events that aren’t clearly placed, and the narrative jumps back and forward in time a lot, so that it is difficult to tell how all the events relate to each other. This isn’t a problem for holding together a fun story (which it definitely does) but it doesn’t help to support the book’s central thesis. For example, it’s not really clear exactly when people turned up and when they left or why, or when exactly key events happened that we are supposed to take as indicators of societal decline or ursine growth. It’s also unclear when exactly the author met these people and where he gets his anecdotes from – it isn’t until the very end of the story for example that we learn he only met the Doughnut Lady in 2016, and it’s not clear how often he met her. A related story takes place in 2017, but somehow through the rest of the book we’re suppose to believe things happened much earlier. The story of Mink the bear (in Hanover) takes place in 2017-2019, while the primary bear situation in Grafton is supposed to have happened in perhaps 2012, after the drought, though it’s not clear. At another point the author pinpoints 2016 as the point where the bears got out of control, and implies it is a state-wide phenomenon, but in other places we’re led to believe it happened much earlier.

    This wouldn’t be a problem for a standard story, but it complicates the narrative here because the author is trying to construct a tale of decline linked to the 2004 invasion, but can’t seem to put it all into order so that we can see the degeneration. My suspicion is that this is because the order doesn’t work, and it’s not the libertarians’ fault that the bears got out of control, though they may not have helped. There are bigger problems at play here, but the author has either failed to notice them or did not want to damage his story by telling it properly, and drawing out a darker, much more threatening and much less patriotic story, with much more frightening implications.

    The problem of political naivete

    In the beginning of the book the author devotes some space to describing Grafton’s long-standing anti-tax atmosphere and its feuds with state and federal authorities over this issue. In other parts of the book he describes New Hampshire’s lax attitude towards regulation and taxation – they have no seatbelt laws, no mandatory car insurance laws, and no sales tax – and at the end he notes the success of libertarians in local and state politics, which did not happen overnight. The obvious sub-text here is that Grafton has never had good social services because it has always been anti-taxation. It has always been poor, and its land values are low, and it has always had poor social services because its residents have always refused to fund them. The libertarians kicked this along a little – probably the Grafton residents by themselves wouldn’t have voted to defund streetlights, for example – but it was always there. And this accelerated defunding of public services comes against the backdrop of a state that refuses taxes, and has the motto Live Free or Die. The problem here isn’t a few libertarians taking over a town, but an entire state that has a long history of libertarian ideology, and more broadly a nation that won’t support social services and won’t accept social responsibility or regulation. Bears are a problem throughout New Hampshire, because Americans refuse to take social responsibility or work together to solve problems, as is now abundantly clear from their absolutely appalling response to coronavirus. The defunding of public services in Grafton is a result of a much longer, slower and more ubiquitous pattern of anti-government, “individualistic” politics that is common throughout the country. It’s just more noticeable in Grafton because Grafton is a poor town in a rich state, and these problems always affect the poor first. That’s why Grafton was dealing with bear attacks on humans in 2012, while Hanover (the rich town that is home to Dartmouth College) only started to notice them after 2017. That’s also why the libertarians targeted Grafton in the first place – they would fail to overturn political structures in a richer and better-connected town, and they guessed that when they arrived.

    This isn’t just about a small town either. The behavior of Grafton residents was a microcosm of America’s approach to global warming. They knew what they were doing would cause environmental problems but they kept doing it, and then when the problems began to become evident they refused to take the correct measures or work together to solve it, and then piece by piece the town fell apart. Essentially the people of Grafton became environmental refugees, leaving the town in large numbers since the first bear attack of 2012 and abandoning it to its poorest residents – who of course were then even poorer. This is exactly what is beginning to happen across America, as people who can afford to move abandon low-lying and vulnerable coastal areas or drought-stricken inland areas and move to more climatically viable areas. Yet even as people begin to suffer the consequences of a slow-growing crisis that they were warned about for years, and voted not to stop, they continue to argue against any action to either mitigate or adapt to the coming problems. This is Grafton in a nutshell.

    But nowhere in the book does the author discuss this. He does not place Grafton’s libertarian politics within the broader context of Republican politics in America; he doesn’t relate it to climate change at all, or draw the obvious links between the small happenings in Grafton and the larger national and global issues we all face; he doesn’t discuss at all what in America’s culture drives people to this intensely sociopathic politics. He misses the opportunity to really interrogate what is happening at this crucial juncture in global politics. And in this sense he is perfect mirror of American journalism more generally, which consistently fails in its responsibilities, and boils huge global problems down to personality politics, cutesy anecdotes, and debates stripped of context, history or class struggle. Just as his book presents us with the failing of American politics in a microcosm, so his writing presents us with the failings of American journalism in its perfect, decontextualized essence.

    This is an excellent book and a fun read, but ultimately it failed to rise to the opportunities the story offered, and is yet another example of the millions of ways that American journalism has failed its own people. Read it if you want to enjoy fun stories about idiots ruining their own lives, but don’t look to it for insight into the political challenges America faces, because that opportunity was missed.

  • Siladan the Elder

    Sundered Cliffs

    Third watch road, the red house

    11th of the Still, 1009

    Regald

    Ell’s Hamlet

    The Estala Road

    Old friend,

    I hope this letter finds you well, and apologize for my tardiness in writing these past two years. I have taken on two apprentices and my work in the academy grows in detail and depth, and as a result I have forgotten some of the more pleasurable parts of my private affairs. Indeed, at the end of a long day poring over illuminated texts I have found it difficult to raise a pen in my private hours, and for this I sincerely apologize.

    With the onset of these new responsibilities I have decided to clean out some space in my personal laboratory – needs must, in fact, because the second apprentice cannot continue sleeping in the stables during the Still month! I have cleared out some material and set my apprentices to reviewing others, but in the process I found this cache of old documents that I believe we discovered when we ambushed a deepfolk warband. It belonged to a scholar they had looted, but I vaguely recall when we tried to return the documents the scholar, too, was gone – perhaps eaten by those same scurrilous vermin in whose possession we found the documents. In any case, they are written in ancient elvish, which is beyond my capacity to fathom. I know you grew up near the elves and speak a little of their tongue, so I thought perhaps you could make headway in reading them; or, if you cannot, perhaps you could return them to the elves from the great forest, from whence they will no doubt find their way into whatever passes for libraries among those folk. I am loathe to turn them over to my own academy, as they have few members who can read elvish and a rather poor manner in dealing with manuscripts they are not able to read. I trust you will treat them better with your weary swordhand than they would with their delicate and soft ink-stained paws!

    These documents have mouldered in my cellars for years now so there is no need to make time for such an errand, but should you luck upon a chance to read them, I should be very interested in their contents. I will pay you for a transcription should you find one, and determine it to be more interesting than some dull elvish genealogy (please do not bother me if it is just stories of which of them begat which other of them in olden times – such horrors need not be shared!)

    In cleaning out the apprentice’s new rooms I stumbled on other documents we uncovered during the time of the Ashentide. Remember those documents by that fellow with the picturesque name, Aveld the Foul? I think I will spend the next winter trying to crack their code, and find out why he earned such a descriptive suffix. Let us hope that he is not just a duckherder with a poor pen hand and a penchant for numerology! In any case, if I find anything else that concerns your time with the Ashentide, I promise to send it to you. Until such time, please be assured that I remain,

    Your comrade in arms

    Siladan the Elder

  • Ell’s Hamlet

    Having destroyed Argalt’s raiders in the fens near Miselea, Hugo Tuya’s guards were now ready to return to their main journey. They would travel to Ell’s Hamlet to rest and investigate the raiders’ purpose, then they would travel on to Estala where they hoped to receive payment for the first third of their services, and take a few days to rest and enjoy life off the road. The roster for today’s session:

    • Bao Tap, human stormcaller
    • Calim “Ambros” Nefari, human rimewarden
    • Itzel, elven astrologer
    • Kyansei of the Eilika Tribe, wildling barbarian
    • Quangbae, wandering blacksmith
    • Yoog, changeling scoundrel

    Ell’s Hamlet

    After their successful battle at the waterfall they rested only briefly before returning to a worried-looking Hugo Tuya on the road to Ell’s Hamlet. The journey from there was short, passing through the same complex of low hillocks and slightly marshy hollows that they had passed through the previous day, and where Rimgalt and his raiders now lay rotting. Towards late afternoon they reached Ell’s Hamlet, easily in time to clean up before the evening meal. Ell’s Hamlet was a small and secure village of only a few score buildings, set inside a combined stone wall and wooden palisade atop an ancient earthworks. The entrance road passed through a small complex of raised mounds, on which stood empty wooden archers’ nests, and passed through a wooden gatehouse in one of the few gaps in the earthworks’ lower barrier wall. From there they passed through a switchback road up to a higher level, overlooked by a smaller internal palisade, before entering the small village area itself.

    Ell’s Hamlet had a single small hostelry called the Ell, right at the centre of the town, which was the primary purpose of its existence. Behind the Ell was a small barracks, and spreading out from this central square the various homes and warehouses of the local farmers. From the outer palisade of the earthworks they could look out over a mixture of good farming land broken up by small, bare hillocks and water-logged hollows. To the northwest the low peaks of the southern end of the Spine mountains vaulted into the sky, looming over the landscape like distant shadows; to the east the land stretched out in a rough and wrinkled patchwork of grey and light green and browns until it merged with the distant, darker swathe of the great forest. Everything was cool and peaceful, though a new storm threatened to gather over the sea far to the east, and they all knew that to the southwest lay the broken corpses of a squad of raiders. Looking back on their journey thus far, they thought this peaceful landscape held many secrets, and a great deal of danger and dark magic was buried beneath its bucolic scenery.

    And so they set about plumbing the depths of those secrets. Rimgalt and his raiders had been sent to the Hamlet to find a man called Regald and bring back any documents he possessed, and any necklaces. Their scouts had entered the Hamlet and learnt that Regald died a year ago and his daughter had left town, so were returning to Rimgalt to tell him and find out what to do next when they saw Tuya’s caravan and made the mistake of assuming it would be easy pickings. Hugo Tuya’s guards suspected that Regald was the owner of the necklace they held, and that his daughter who left the town had died in the woods north of Ebara with her elven lover. They wanted to find out for certain, and word of valuable documents in his possession drew their attention like moths to a flame. So they sent Yoog through the town, in her generic human form, to ask questions and find out what the story was with Regald. After some time and painful conversation at a coffee shop Yoog returned to tell them that Regald had died of a heart attack and his daughter had left his house only a little later, apparently on a quick journey – she had not prepared the house for a long time away, neither preparing it for winter nor sealing the storm shutters nor putting up protection against wasp nests, and all her neighbours were angry at her when she did not return promptly. Following Yoog’s information, they set off for the house.

    One of the Gull’s Sketches

    Regald’s History

    They found the house quickly and after some confusion and unsubtle approaches were able to break in and start exploring. It had only three rooms: a large, comfortable kitchen and eating area, a messy and cluttered study and a small loft bedroom above the eating area, set off from the main room by a curtain. The study was obviously Regald’s comfortable room, and clearly undisturbed for a long time. They explored it thoroughly, finding tools and weapons suitable for the study of a retired adventurer. In amongst this general clutter they found:

    • A partial map of the Middlemarch, with a single cross marked on it
    • A set of books describing the towns and geography of the west coast of Hadun, referred to generally as Azale’s Almanac, which is generally considered accurate and useful
    • A folio of sketches labeled “The Gull’s sketches” which contain pictures of a changeling, a human astrologer, a human explorer, and a human warrior, with probably a dwarven stormcaller they guessed was “The Gull”, because these pictures seemed more like self-portraits
    • A letter, two years old, addressed to Regald and left opened and read beneath the folio

    The letter suggested that this Regald had been sent some important documents and had never translated them. But even more, they realized that the man Verbere whose widow they had robbed in Ibara was also a member of the same group as Regald: both had been written letters by Siladan the Elder, and their lives had come to bitter ends soon after.

    The room above the living area was a young woman’s bedroom, in a state of genteel disorder as of a slightly messy girl preparing for a short journey. In her small desk they found a small bundle of letters written in very simple elvish from a man called Haltzel, which Itzel translated with some scorn at the way he simplified elvish grammar for a human reader. These letters confirmed their suspicions: that this girl, whose name was Azagald, had been the lover of the elven man Haltzel, and it was their remains (and her reanimated corpse) that they had found in the woods north of Ibara. The last letter from Haltzel suggested Azgald had taken Regald’s documents to him to be translated. Presumably they had met in the woods north of Ibara for a tryst and to exchange the documents, and there they had been set upon by deepfolk and cruelly murdered, with Azgald’s body left reanimated as a trap for any elves that came looking for Haltzel’s ruins. Hugo Tuya’s guards assumed also that the deepfolk had stolen the elvish documents.

    Why were those documents so important? Regald and Verbere’s group had taken them from a deepfolk lair and then left them unopened for years; Siladan had found them when cleaning his study and sent them to Regald for help translating, but Regald had died of a heart attack before he could read them; after his death they guessed his daughter Azgald had been cleaning his room and found the note and documents, seized the chance to visit her lover Haltzel, and been ambushed and murdered by deepfolk north of Ibara. Had those deepfolk known she was carrying elven documents stolen from deepfolk? Why would deepfolk care about elven documents? The story confounded them. Furthermore, in the year since he sent this letter to Regald, Siladan had translated some of the work of this Aveld the Foul, learnt of buried iron, and told his old comrade Verbere about it – but Verbere had been ambushed and died on the way to the location of the iron. Was Siladan organizing the death of his former adventuring colleagues? Was the whole group cursed? Or was it just poor luck? They all agreed that they must find him in Estona and learn the truth about his past and his actions.

    With that, unable to learn anything else, they left the house and Regald and Azgald’s secrets, and returned to their hostelry.

    Smoke in the mountains

    They set off for Estala the next morning, eager for rest and payment. From Estala they would cross the mountains through the pass known as the Middlemarch, which was supposedly safe, and arrive in the western side of Hadun before the end of storm season, from there to travel comfortably down to Estona along its eponymous river. Before the trials of the mountain crossing they would take a few days to re-equip, to rest, to make offerings, and to discuss their next plans. They made good time on the road to Estala, spurred on by the storm behind them and the promise of a good bath ahead. Towards late afternoon, however, as they crested the first of the foothills of the Spine mountains and Estala hoved into view, they realized that their plans had been confounded. Estala had been raided.

    Estala lies in the bend of a river, its southern flanks protected by this deep and fast-flowing river and its northern side guarded by a stone wall that stretches from the eastern to the western edge of this large curve in the river. All of Estala is nestled inside the twin barriers of wall and water, with the northern gate of the town looking out from the walls at the looming mountains, while the southern entrance is possible only through four fortified bridges that are all separated from the mountain side by the river itself. Within this oxbow and its northern face, the town is said to be secure. Yet here they could see multiple smouldering fires, and when Quangbae used his telescope he could clearly see that the northern gate had been smashed in. The fires now smouldered, likely lit in a raid the night before and damped down during the day. He could see frantic activity in the town, as people repaired the damaged gates and attempted to make the town safe before nightfall. Hugo Tuya became very agitated at this report, and urged them into the town; convinced by Quangbae’s reconnaissance that it was safe, they headed down the hill to the river’s edge and the dawn bridge, from which they would enter the town’s south eastern suburbs.

    They entered a town in quiet uproar, but did not disturb its busy residents until they had safely ensconced themselves in a hostelry near the north gate. There they learnt the horrible truth: the town had been raided the night before by deepfolk, who had overcome its defenses and broken through its northern gate, then despoiled the town itself for a few hours while the town’s defenders organized themselves. Before a solid counter attack could be mounted they had withdrawn, taking with them 10 hostages and leaving behind 10 dead citizens and 14 dead soldiers from the local levy. They had broken through the defenses using batriders, who had come over the walls in silence in the depths of night and taken the gatehouse by force before the guards knew of their presence; with the gate then open, the rest of the deepfolk force had been able to enter the town and do much damage before the remaining troops of the levy could be alerted and coordinated.

    A terrible circumstance indeed but nothing they felt would affect them personally, until Hugo Tuya called them together within the hour and confessed to them the horrible truth: Hugo Tuya had no money, and had been expecting to call in a debt from his brother when they arrived in Estala. Unfortunately, his brother was one of the 10 hostages, the money Hugo Tuya had been hoping to take from his brother was buried somewhere, and if his brother died he would never get it, which would mean his guards would go unpaid, and his journey to Estona would end in penury here in Estala.

    Itzel asked about the money he had made on the journey here – the reward for defeating bandits, payment for killing spiders, and so forth. He confessed that he was seriously in debt in both Miselea and Inorat, which was why he was journeying to Estona to sell iron in the first place, and when he had arrived in Miselea he had used the extra money he made from the guards’ valiant efforts to pay some of the principal on his debts in Miselea, thus buying time to pay the rest. So he had no money. The last of his coin had been spent on their hostelry in Estala, and if they did not find money soon his journey was over. So it was that they would have to rescue his brother.

    The town’s chieftain and its Myrmidon were heading to negotiation with the deepfolk in an hour, Hugo Tuya had talked his way into their entourage as a concerned family member, and the guards were to go with him to see how the negotiations proceeded. Hugo Tuya was concerned that the chieftain would refuse to negotiate, out of some misguided principle, and his brother would die. If so, he wanted his guards to rescue his brother – or at least to find out where the money was buried.

    In truth Hugo Tuya seemed more concerned about the money than his brother, but then so were his guards. They agreed to his request, on the condition that their contract be significantly rewritten in their favour, and so an hour later they found themselves heading out to meet the deepfolk.

    The Orc captain

    The Skydeath Clan

    The town chieftain was a petulant, poorly-mannered and skittish man called Amygdal, sitting atop a fine horse and speaking to his underlings with haughty arrogance that barely concealed his obvious figure. He was thin, middle-aged, with a weak jaw and a brooding, aggrieved manner. The Myrmidon Amestra, leader of the levy, was a slightly overweight woman of similar age, dressed in chainmail and carrying a real steel sword. She also rode on a powerful horse, but with obvious comfort and familiarity. Behind them 20 of the remaining troops of the levy were gathered, looking nervous but determined. Amygdal ignored Hugo Tuya’s guards, but Amestra welcomed them into the group and rode alongside them as they headed north into the rapidly darkening hills. As they walked Amestra told them that the deepfolk would likely demand food and glass in return for the hostages, with the intention of making the townsfolk’s winter tough, and would probably not free all the prisoners unless a very good price was offered. Her relationship with her chieftain was obviously strained, but she was familiar enough with the burdens of leadership not to show it too much to her soldiers.

    They found the deepfolk band after an hour of careful walking, as the sun sank below the mountains and the evening light faded to grey. One of the hostages had been impaled on a stake on a slight rise, and as their group gathered around it Amestra told them to take up positions; sure enough within a minute the deepfolk emerged from the darkness under the trees ahead of them, a horde of misshapen and vicious-looking miscreants led by a huge and violent-looking white-skinned orc. Amongst the horde they saw many Griggs, scrawny alabaster-skinned nightstalkers infamous for their perfect darkvision and magical skills. There were no other orcs, but a phalanx of goblins, grey-skinned monsters the size of humans, carrying scrap spears and sneering and yelling incomprehensible abuse at the humans from behind their shields. Behind the orc captain a goblin held a banner on a long spear. The banner was a blue field over a black field, with a ragged skull image painted in the centreline, and streaks of red tumbling down the blue field from the top of the banner.

    Next to the orc captain a Grigg skulked, dressed in leather robes and dragging one of the townsfolk by his hair. This man was a middle-aged merchant type, his once-rich clothes torn and ruined and muddy and his face bruised. His thighs and upper arms had been shackled together so that as the Grigg dragged him around he was forced to duck-walk and stumble and squat-jump after the Grigg. Even in the grim half-light the guards could see his eyes darting about and feel his exhaustion and terror. It was their first experience meeting deepfolk, and his fear was contagious.

    The Grigg spoke, calling out to them in the deepfolk’s harsh and incomprehensible tongue as the Griggs capered and the Goblins blustered behind him. Once his voice had fallen flat on the damp earth of the clearing they watched in horror as the human prisoner’s throat began to swell, his neck arched, and his eyes flooded with tears of horror. He coughed and spluttered and then spoke in a deep, horrible voice, spitting out words in the human language with bile and rage, his throat and mouth strained with the effort of forcing his voice to unnatural volume and gravelly tone. When his speech was done he fell forward, gasping, into the mud, but the Grigg dragged him back to his knees, and they saw spittle and mud smeared across his jaw.

    We are here with our demands. You will heed!

    Amestra gestured for Amygdal to be silent, and spoke in return. The Grigg seemed to understand her human speech but refused to speak even a word in response; instead it forced its human prisoner to speak with its unnatural voice of gravelly rage.

    We want coin

    At this Amestra seemed surprised. She looked over at the guards in shock, raised and eyebrow, and asked the Grigg why it wanted coin.

    When a hunter of your wretched kind flays a deer, does the deer ask what the hide is for? Does it beg to know if it will be a rug on your filthy floor, or a ragged cloak to hide your spindly and disgusting form? No! It is prey, it gives what it is made to give. So!

    This speech was too much for the prisoner, who coughed up blood and fell to his side in the grass. The Grigg dragged him up again and a goblin behind it poked him with its spear. He sagged again but had enough sense not to fall. As he dragged himself back up they saw he was bleeding from his mouth.

    Amestra acknolwedged the sense of the Grigg’s little speech, and asked for a price. The Grigg made its demands, for a large amount of money for each prisoner. Then added,

    Except this one! I will eat it when I am done with you

    After he said that the prisoner heard his own voice, and broke down in sobs. The goblins laughed and another one jabbed him with its spear. The Grigg kicked him and said something else, and with a final, hoarse gasp he added,

    We will return here tomorrow night. Bring the money or we feast on your kin

    And then they turned and faded into the night.

    The raid

    During the journey back it became clear that the Chieftain was unwilling to pay the deepfolks’ price. It was too much coin for the town to comfortably spare, and he doubted it could be recouped from the rescued townsfolk themselves. Besides, he argued, capitulation would just embolden these scum. Instead they would redouble their defenses, refuse to pay, and if the deepfolk returned would make them pay for what they had done; and if not well, 10 dead townsfolk was not such a great tax on top of what they had already lost. Such was life in the mountains, right? He added a small aside about how the tax would be unnecessary if the town were better defended, and retired to his home to leave Amestra to explain the decision to her confused levy.

    Hugo Tuya’s guards returned to the hostelry and made their plans. They estimated there were perhaps 20 or 25 deepfolk in that group, and they could not leave the prisoners to be slaughtered; nor could they let their own payment slide out of their rip. They would launch a raid at first light, and free the prisoners or die trying.

    As they made their plans Amestra came in and, with dour grunts, indicated her assent to their assault. She told them the likely location of the deepfolk camp, and wished them luck. They made their preparations and at first light slipped out of the town to do their work.

    In the hills north of town was an old cave complex with two entrances, a narrow crack at ground level and a wider hole to a cave higher up the cliff. She suspected that the batriders nested in that higher cave, while the rest of the gang hid out in the lower part. If they entered by the upper part they might be able to creep down to the prisoners and then fight their way out with the prisoners secured.

    It wasn’t much of a plan, but it was all they had. At dawn they found themselves at the cliff face, scaling a narrow goat path up to the entrance to the bat rider cave while below them the cave entrance’s Grigg guards cowered away from the dawn sun in the shadows of the cave mouth. Hugo Tuya’s guards had done everything they could to prepare for this: blessings from the local Rimewarden, some magical herbs that gave the humans power of dark vision, Bao Tap’s animal companion prepared, all potions readied for use. They would give their all for this raid.

    They slipped past the sleeping bats into a narrow tunnel. They passed the hole where the batriders rested, and moved down the tunnel towards the lower level. Where it curved towards the ground floor they saw a narrow ledge, on which crouched a team of Grigg archers. Without further thought they split up and began the attack. Yoog and Quangbae crept up to the ledge to ambush the archers, and as soon as their trap was sprung Kyansei charged into the main room to confront the rabble there, followed by Itzel. Bao Tap and Callim backtracked to ambush the bat riders and slaughter them. The battle was begun.

    With her rush attack Kyansei was able to place herself between the goblin guards and the prisoners, and with her ferocious valour held the goblins back from wicked sacrifice until the rest of her companions could finish off the batriders and the archers and join her. By the time they did, though, the Orc captain and his Grigg mage were in battle. Kyansei managed to dispense with a Goblin captain and some of his guards but paid a heavy price in blood. The battle turned grim and desperate and there on the cave floor they made their stand, slicked with the blood of goblin, Grigg and their own fellows as the cavern echoed with screams, curses, horrible grinding sounds and the clash of metal. More Grigg ran in, and they felt sure they would be overwhelmed.

    Somehow, though, they prevailed. Kyansei fell, hacked down by the Orc captain before Quangbae could finally fell him, and Itzel too was downed by magic and arrows, but then the tide turned and they found themselves chasing the last goblins around the room, brutally finishing the whole gang. When they were done they stood gasping on a pile of corpses, surrounded by blood, pain and murder. The prisoners were spared, and somehow they had done it.

    Now, where was their money?

  • Hugo Tuya’s guards have tracked a band of raiders to a nest in the hills outside Ell’s Hamlet, and having destroyed their outriders, pounce on the leader and his band. The roster for this session:

    • Bao Tap, human stormcaller
    • Calim “Ambros” Nefari, human rimewarden
    • Itzel, elven astrologer
    • Kyansei of the Eilika Tribe, wildling barbarian
    • Quangbae, wandering blacksmith

    They had killed the outriders in a small grove of trees on the edge of a tract of swampy ground. Following a narrow path through the trees, they came to the edge of a small, clear pool, on the far side of which a cascade of small waterfalls fell of a raised knoll. A narrow path under the waterfalls cut down to the pool’s level, and on the banks of the pool they could see a small camp ground, where probably the leader had been staying. Unfortunately he was not there: he and his remaining squad had taken position on top of the gnoll, from where they fired arrows at the guards.

    Kyansei the berserker charged forward along the edge of the pool and the others followed more carefully, firing bows as they advanced. The raiders’ leader soon lived up to his name and gave up on the patient battle of archers: he came hurtling and sliding down the path from the top of the raised ground, axed raised, to meet Kyansei as she advanced. The rest of his warriors, beset by Bao Tap’s swarms of conjured midges and dragged forward by their leader’s compulsive madness, followed him into battle. Missile weapons were dropped, spear and tonfa drawn, and brutal hand-to-hand battle was joined.

    Hugo Tuya’s guards triumphed quickly and almost without injury. The raider leader fell dead into the pond, and his last archers fled in terror of the guards’ fury. They scoured the camp for goods and coin, stole the raiders’ horses, and left them for the crows as they turned with renewed purpose in the direction of Ell’s Hamlet …

  • Hugo Tuya’s guards are traveling from Miselea to Estala, and on the second day of their journey were ambushed by raiders. They defeated the foot soldiers sent against them, but were unable to stop the leader from fleeing on his horse, and could not catch the archers who had harried them from the bushes beside the road. After the battle they caught their breath, Calim healed their minor injuries, and they discussed what to do. The roster for this session:

    • Bao Tap, human stormcaller
    • Calim “Ambros” Nefari, human rimewarden
    • Itzel, elven astrologer
    • Kyansei of the Eilika Tribe, wildling barbarian
    • Quangbae, wandering blacksmith
    • Yoog, Changeling scoundrel

    Regald’s Necklace

    They faced some indecision now about whether to follow the raiders and risk further battle, or to let them go and proceed on their journey. Raiders this far from the Valley of Gon were unusual, but if they did come this far it was likely they had traveled in some force with a purpose, usually looting small towns and taking hostages for ransom. Given that the guards’ plan that evening was to spend the night in Ell’s Hamlet they guessed the raiders might have been targeting it, and if they had already raided it might have hostages who could be freed. They decided first then to investigate the raiders’ actions so far. They woke the sole surviving footsoldier and after some threats and promises managed to gain his cooperation.

    The raider, injured and sullen, told them grudgingly that they had come from the Valley of Gon to Ell’s Hamlet to find a man called Regald. They did not know anything about this man, just that they had been given instructions: find him and bring him back, they can take anything he has but they must bring all his documents and any necklaces he owns straight to their leader in the Valley. However, when they arrived at Ell’s Hamlet they sent in a scout to investigate, and discovered that this man Regald had died about a year ago, and his daughter had disappeared at about the same time. After this initial scouting mission they had been returning to their camp to inform their captain so that he could decide what to do, but seeing Hugo Tuya’s caravan had decided to deviate briefly from their mission for what they thought would be easy money.

    Calim’s ears pricked up at this story. This timeline of events sounded like it matched exactly the probable death of the elven traveler and the human woman with him, killed by deepfolk not so far from here about a year ago. In the remains of that camp they had found a necklace of a strange design, and had planned to use the necklace to track down the woman. Could it be that these raiders were looking for the same necklace and its owner, this Regald? Perhaps his daughter had left Ell’s Hamlet with the necklace after the death of Regald, to meet with this elf for some reason, and had been killed by deepfolk before she could hand the necklace over to the elf? Why then would raiders from the Valley of Gon want to find this Regald, and what did the necklace mean?

    They decided to find out.

    The Raider camp

    In exchange for mercy the surviving raider footsoldier explained to them how to find the camp, and they set off. The footsoldier told them that their raiding team was led by a thug called Rimgalt, delegated to lead the team here by their leader in the Valley of Gon, a petty warlord named Argalt. Rimgalt was slightly crazy, probably because of the magic axe he carried, and would be hard to kill, they were warned. He was camped by a small pond under a waterfall, but the rest of his crew were stationed a little distance away, guarding a crossroads trail that led to the pool. They would have to pass this gauntlet first to get to Rimgalt at the pool.

    They approached cautiously, Yoog scouting ahead and Bao Tap sending his familiar, a weasel, to scout the area. From this they soon found a squad of four more footsoldiers camped out in a small stand of bushes near the road, unaware of their approach. Yoog and Quangbae moved quietly up behind them while the rest of the group marched along the road, ready to spring a trap on the footsoldiers’ own trap.

    Their plan worked perfectly, and they caught the footsoldiers in a nice little vice, but they were themselves ambushed by a squad of archers who had been hiding behind a tree further down the road, and who they had not seen. They had to split up to attack the archers, and the battle was still in full swing when four more footsoldiers advanced from the southern road to the crossroads, drawn by the sounds of battle. Although the odds were stacked against them they prevailed through surprise, magic and sheer force of will, finally vanquishing all 12 men and their thuggish lieutenant. Injured but alive, they prepared to advance on Rimgalt himself, and learn the answer to their questions about the necklace.


    Image note

    The picture at the top of the post is taken from Clement Mona.

  • The Ariaki delegation and the bridge to Ariaki from Miselea

    Hugo Tuya’s guards, having vanquished the Redcap of the great forest and absorbed the evil secrets of its magic, moved quickly to the nearby town of Miselea. They needed to rest and recuperate, and had four weakened guards from the southern kingdom of Ariaki to return to their home nation after a year of hideous enslavement to the spider-fey. Miselea stood at the border between Hadun and Ariaki, on the northern side of the river that skirted the great forest, and it had a small Ariaki delegation continuously present to which they hoped to hand over their weakened and traumatized charges.

    The Spider-slaves’ promise

    On the journey to Miselea they spoke with the men and women they had rescued from the spiders’ nest, and though there was little they could do to ease their trauma after a year as brood-hosts and cleaning servitors for the giant spiders, they were able to learn a little more of the circumstances of their capture. The four had been bodyguards for an Astrologer, Salam of the Silver Eyes, from Alpon in northern Ariaki, not so far from its border with Hadun. He had been researching ancient beasts in a large and largely forgotten library in its crumbling Academy when he had stumbled on stories of an ancient spider lord in the forest. Perhaps under-estimating the side and evil of the spiders they would meet, and knowing nothing of the existence of Redcaps, he had hired six guards and set off into the forest to learn its secrets. They had been ambushed almost as soon as they arrived in the nest area, and had been so overwhelmed by the spiders that the entire squad had been webbed and dragged back to the lair before they could do any harm to the spiders. At the lair they had been surely destined for food – and one of them had been consumed, horribly, in front of them – before the Redcap appeared and saved them, using its magic to force four to be servitors and taking Salam and a single member of their team away for its own use. Conscious during the year of their captivity but unable to resist the Redcap’s magic, only the exhaustion, cold and the constant poisoning by the spiders had helped to obliterate their memories of what had happened to them.

    They vowed to the guards that they would do all they could to help them destroy the spiders. Though they were terrified of them they also knew their ways, and had a deep and urgent desire to destroy them all. They would vouch for the information the guards passed on to the elves, and after their return to Alpon would be ready to assist the guards in a strike on the spider god – and whatever Redcap monarch lived with it – in the depths of the forest. The guards simply had to visit Alpon and call upon them, and they would come.

    Rest and Research in Miselea

    Miselea was a town of about 3000 people on the southern border of Hadun, on the northern bank of the river that separates Hadun and Ariaki. This small river has its source at the southern hills of the Valley of Gon and flows east to Miselea before turning north and flowing along the edge of Ariaki’s great forest – it was this river that Hugo Tuya’s caravan had followed from Inorat at the beginning of their travels. Here at Miselea the river was youthful and bold, not especially deep but fast flowing and active, splashing over rocks and sparkling in the Autumn sun under gentle weeping willows as the group entered the town from its eastern, relatively unguarded gate. Miselea’s Bailey is on the western edge of the town, looking west from stern palisades over the farmlands of the last Hadun farms before the land begins to rise to the foothills on the eastern edge of the Valley of Gon, where lawless folk live. Most of the town of Miselea sprawls across the lowlands north of the river, outside the Bailey, but there is a small rise on the northern bank where a smaller palisade separates the Ariaki delegation from the rest of the town. Between the delegation and the Bailey is a stretch of shops, restaurants and hotels, where the group stopped to rest for the evening before they attended to their errands in the town.

    The following morning they went about their business. They sold some of the material they had stolen from the bandits, Itzel visited an elven legate in the town to sell the spidersilk they had taken from the spiders, and they returned the weary Ariaki survivors to their delegation. At the Ariaki delegation Kyansei asked the Ariaki elder if he knew anything of a strange blight afflicting her land, and he promised to have the Academy at Alpon look into it. They then visited the local Rimewarden for healing, and while they were there Calim described to the Rimewarden the strange standing stones they had found outside of Ibara, and the Deepfolk bones and iron buried beneath it. The Rimewarden pulled out an old travel book, and pointed Calim to the discovery of other such standing stones along the eastern edge of the Spine mountains. For years scholars had pondered the reason for the existence of these standing stones, and wondered who made them, but seeing this finding of Calim’s he considered renewing research into the stones. He would send a letter to the Abbey in Rokun, and perhaps by the following Sun season they would mount an expedition to dig under other stone circles to see what they could find.

    Thus it was that in Miselea the group set in train several strands of investigation that might see them wish to return here in future:

    • The Astrologers in Alpon would investigate the possible meaning of blight affecting Kyansei’s lands
    • The four soldiers they had rescued from the spiders would aid them in agitating for, and join, a quest against the spider god: they could be found in Alpon when the characters were ready
    • The Abbey in Rokun would be requested to begin an expedition next year to investigate the standing stone ruins on the eastern edge of the Spine – perhaps the characters could join it.

    With these actions set in motion, the guards returned to their hotel, and prepared to set off the following day for Estala, on the next stage of their journey.

    Raiders

    They set off the following day, 16th of the Storm, heading northwest towards Estala. This journey would take them three days, with the first night spent camping in the wilderness, the second in a small town called Ell’s Hamlet, and the third in Estala if the roads and weather treated them well. The road now took them east of the headlands of the Valley of Gon, so they needed to begin showing care.

    The borders of Ariaki and Hadun had been settled for some 200 years now, with little dispute over them. The Great Forest of was acknowledged as Ariaki possession, though it only nominally belonged to that nation since it was largely wild and the elves held dominion in its eastern edges. The small river that ran between the great forest and the hills to the west, marked on its eastern edge by the town of Miselea, was a commonly-accepted defining line between the two kingdoms; but at its source this river sprung from the foothills that marked out the southern edge of the Valley of Gon, Hadun and Ariaki’s Big Problem. The Valley was a fertile sweep of land bordered on its southern side by a great river, and on the north by a line of sharp peaks. At its north-eastern end it rose to highlands nestled in an arc of lesser mountains, and once its highlands had been dotted with villages, its lowlands peaceful farmland. However, Ariaki and Hadun’s ancient border disputes had never been able to settle this land as they had the great forest and the lowlands around it. To Hadun the border of Ariaki lay at the southern side of the Valley, where the river ran; to Ariaki the border was on the northern side, where the peaks rose up sharp from the fertile ground. Over time wars had been fought here, and much blood spilled, until eventually both nations fought to a stalemate and the land became, essentially, independent. Now it lay between the two nations, claimed by both but controlled by neither and instead occupied by a motley collection of farming towns and ruins ruled over by warlords, champions and thieves. At its north-eastern end these warlords would sometimes send raiders into Hadun, seeking prisoners to ransom or harvest spoils; at its southern edge pirates still worked their evil trade, and occasionally raiders splashed across the fords of the river to take wood from Ariaki forests, or attack peaceful villages for iron and coin.

    So it was that on the second day of their journey, in the morning, after a restful night’s sleep in the open, Hugo Tuya’s caravan entered a pass between two shallow hills and they were attacked by raiders. Four men and a leader on horseback confronted them on the road, but before they could properly negotiate they were fired at by archers hidden in nearby woods. They attacked the soldiers and slaughtered them but could not find the archers. Finally the leader, fearing for his life, fled down the road on his horse, and the archers withdrew unharmed. Hugo Tuya’s guards realized that these raiders must be the advance guard of a larger party, and that this party might have or be preparing to take prisoners from Ell’s Hamlet. They picked up their weapons, took a breath, and prepared to follow the horse to whatever bloody end it led them …

  • Hugo Tuya’s guards have killed a nest of spiders and freed some human prisoners, but in doing so learnt that there is another nest deeper in the forest. They decided to raid that nest and take whatever treasures might be buried in its webs, as well as more spidersilk to sell to the elves. The roster for today’s mission:

    • Bao Tap, human stormcaller
    • Calim “Ambros” Nefari, human rimewarden
    • Itzel, elven astrologer
    • Kyansei of the Eilika Tribe, wildling barbarian
    • Quangbae, human explorer

    They helped the humans they had rescued back to the edge of the forest, took a brief break, and returned to the site of the battle to find the next nest.

    Strange doings in the nest

    They found trails leading into the forest and followed them, tracking old remnants of web and traces of spider’s passing deep into the gloom. They followed this trail for several hours, until they finally reached an area of trees heavily shrouded in old webs, and realized they had reached their goal. In rare gaps between the heavy foliage they could see trails of pink and scarlet across the sky, and the gathering shadows told them they were close to sunset. A bad time to be raiding a spider’s nest, but better to do it now than to retreat in the dark. They moved forward to infiltrate the nest.

    As they approached, though, they saw a strange sight: a humanoid figure, shrouded in tattered webs, moving slowly and jerkily around the trees, occasionally stopping and bending over or reaching up to perform some task that looked like it might be cleaning. Confused, two of them moved around the edge of the nest to get a closer view. They approached the humanoid, grabbed it and turned it to face them – revealing a haunted, enslaved human. This person was emaciated and filthy, their clothes tattered and in ruins, their body wrapped in old and filthy webbing. Their face and the parts of their arms which the guards could see were covered in small scars and bites, and as they held the person large spiders emerged from inside the webs, ran across their skin and disappeared back inside the nest, as if they were comfortable on the person’s body. The person moved with a listless, exhausted, zombie like affect, but when the PCs looked in their eyes they could see that they were desperate and terrified. Tears welled up as the person saw them, but they could not move or speak.

    As they were trying to speak to the trapped human the spiders emerged, and the battle began.

    The redcap

    The battle began smoothly enough. Smaller, dog-sized spiders emerged from the webs and attacked the guards who had tried to rescue the enslaved human, but the rest of the team held back and used missile weapons against the spiders. However, things turned vicious quickly when one of the larger spiders emerged, accompanied by a shadowy humanoid figure lurking behind a group of smaller spiders. This thing unleashed a magical blast of venom on the missile-using PCs, doing serious damage on them and forcing them to separate, and as the numbers increased they were forced into melee. Fortunately in this battle Kyansei was not webbed, and was able to battle valiantly against the chitinous horde. As she fought the spiders Calim and Bao Tap attempted to attack the shadowy human. They ran over to confront it and found themselves facing a small, dun-coloured humanoid wearing armour of spidersilk and a hat that had been drenched in blood, now long-dried. It carried a dagger made of a giant spider’s fang, and as they attempted to attack it it cast a spell on them that confused them. Spiders attacked them to defend the creature, and somehow Bao Tap was bitten badly and poisoned, falling unconscious and losing the use of his arm[1]. The spiders were about to overwhelm Calim when Quangbae and Kyansei charged in to his rescue, killing the remaining spiders and then dispatching the red-capped creature before it could use its magic to enslave Calim.

    With the death of the larger spider and the red-capped fey thing the battle ended, and peace fell over the shadowed glade. They began to explore for treasure and victims to rescue.

    The redcap’s secrets

    With the death of the fey creature the human was released from their strange slavery, and collapsed sobbing to their knees. The guards approached to speak to them, and saw hordes of spiders running out from under the webbing – the human had been carrying hundreds of them against their skin inside the webs. Calim administered some basic aid and eventually, when they had sobbed out their relief, the human told them that they (he) had been here as a slave for a year. He and four others had come to the glade guarding an Astrologer, but had been ambushed by the spiders and enslaved by the redcap. One had been killed, the Astrologer had been taken away as a prisoner, and the four surviving guards had been turned into living hosts for the spiders. They moved around the nest cleaning old webs, removing parasites, cleaning up dead bodies, and also serving as hosts for new spiders: the giant spider laid her eggs in the webs wrapped around them and they would serve as food for the newborns until they were too large to be carried. They ate little, but occasionally the redcap would remember them and cast them some offcut from an animal (or a human victim, if it served) for them to eat. As a result they were emaciated near death, exhausted, and permanently and deeply scarred. The guard told them there were three more survivors around the nest, and that the redcap lived in a cave “by the drowning pool”.

    They rescued the remaining three servitors, bringing them to the centre of the nest where they gave them some basic medical care, water and food. Then they moved through the nest and down a narrow pathway to the “drowning pool”. They found a reeking pond of stagnant water, full of rotting bodies and surrounded by detritus and bones. On the far side was a small fire with a spit over it, in front of a dark cave mouth decorated with human bones. By now it was growing dark, so they lit torches and entered the cave.

    Inside they found the desiccated remains of a human Astrologer, stuck to a wall by strong bonds of webbing. The cave was a mess of filthy rags, discarded bones and rubbish, and various basic belongings. Searching through the belongings they found some basic treasures, a book of faerie lore, and the wizard’s notebook. The first part of this notebook was research and spell notes, indicating that the wizard had come here believing that there were clues to the existence of an ancient god of spiders deep in the forest, which might hold the knowledge of ancient secrets, new magic or items. However, the last 13 pages of the book held crazed writing, just scratchings and mad rantings written on each page under headings listing days: day 1, day 2, day 3. Some of the writing was in a crazed, aggressive, unruly hand, and some of it in the hand of the Astrologer himself. It appeared he had been captured and the redcap had poisoned him and drunk his blood, using some magic to force the Astrologer to write messages in the notebook.

    The characters read the notebook, and were deeply disturbed. The redcap had slowly taken the mind of the Astrologer, drowned him in the drowning pool, and kept his body as a keepsake. This creature must be some kind of fey, which lived alongside the spiders. If there was a spider god deep in the forest, was there also a redcap king or elder, capable of enslaving armies to its whims?

    They must destroy the god and its fey adviser. But not now. Now, standing in the ruins of the redcap’s lair and surrounded by the horrific ending of the last mission against the spiders, they understood there more urgent task. They rushed outside and grabbed the redcap’s body, dragging it to the pool and submerging it in the pool moments before the last rays of the setting sun faded from the sky. Just in time, they had finished it off. They scoured the nest, took what they could, gathered everything that had belonged to the redcap and dumped it in the webs, then set the whole thing ablaze and fled from the forest.

    There were dark beasts in there that needed to be scoured from the earth, but not now. Now they needed to find fresh air under the open sky, bathe in the light of the sunshard and feel the wind on their faces, and retreat from the horrors of blood and poison. There would be a time for killing ancient gods, and they would return to end the blood-slaving beasts of the deep wood, but now they needed to gulp the air and feel the wind on their face, and rejoice in their freedom under the open sky.

    Behind them, dark and ancient gods brooded.


    fn1: This should be a permanent destruction of the arm but we’re still learning the poison rules and a few confusions with orders of healing spells meant this might not have happened if Calim had known the risks of leaving Bao Tap unhealed, so we decided to make it a temporary problem – once the crit is healed Bao Tap gets his arm back. It’s been deadened by poison.

  • Day 1

    HUMAN SLAVE
    KNOWLEDGE IN THE BLOOD
    MINE MINE
    THIRTEEN NIGHTS, TEN AND THREE THE HORRORS BLOOD BLOOD BLOOD IS LIES

    It has me prisoner. My guards enslaved. It speaks in my mind. It cannot write but it knows what writing is, it has seen our kind before. It tells me my fate. I am resigned.

    Day 2

    SIMPLE SMILES ELUDE PSYCHOTIC EYES
    LOSE ALL MIND CONTROL, RATIONALE DECLINES EMPTY EYES ENSLAVE THE CREATIONS
    OF PLACID FACES AND LIFELESS PAGEANTS

    TWELVE TWELVE THE BLOOD IN TWELVE

    It makes me tell it things, some compulsion over me. I can write these notes only when it dances its bloodthirsty glee. If it sees me, it will hurt me.

    Day 3

    KILLER, INTRUDER, A HOMICIDAL MAN
    IF YOU SEE ME COMING, RUN FAST AS YOU CAN
    I HACK UP MY VICTIMS LIKE PIECES OF MEAT BLOODTHIRSTY DEMON, SINISTER FIEND BLUDGEONOUS SLAUGHTER’S MY EVIL DEED
    A MERCILESS BUTCHER WHO LIVES UNDERGROUND I’M OUT TO DESTROY AND I WILL CUT YOU DOWN

    ELEVEN ON THE HIGH SUN OF ELEVEN

    Writing hurts, the voices in my head, like venom in my hand. It keeps me here in the dark while it laughs, I cannot move except to write and speak to it. This morning it took Alassa, and it gorges on his viscera while it stares at me. I cannot kill it.

    Day 4

    TEN TEN THE FINGERS ON BOTH HANDS TEN TEN TEN THEY ARE MINE IN TEN

    I learn more about it. Drown the body in the pool or it will come back. If you are reading this and you have killed it, sink the body in the pool or it will come back. You have until the

    sunset of the day it dies. It cannot read, it cannot read this. Show it no mercy, it dreams in my blood now it is so horrible, the deeds it has done. Drown its body in the pool.

    Day 5

    LET’S DRINK TO THE DEAD LYING UNDER THE WATER AND THE CRUST OF BLOOD ON THE DRIVEN SNOW

    NINE WHILE NINE AND I’M WAITING FOR THE RAIN…..

    It is old, and it has been weak for so long. I think it is as old as the great spider in the woods. Is it her servant? I found only her lieutenants, she is far away in the dark of the great wood, but I think she commands more like this and worse. Her marshalls, in a horrifying chitinous army.

    Day 6

    OH, BUT YOU ARE IN MY BLOOD, YOU ARE MY HOLY WINE YOU’RE SO BITTER, BITTER AND SO SWEET
    OH, I COULD DRINK A CASE OF YOU, DARLING
    STILL I’D BE ON MY FEET

    I WOULD STILL BE ON MY FEET

    It drank my blood yesterday. It danced around and spat on me and I swear it was drunk on the blood. It has learnt some words of my tongue since it drank. I have to keep my secrets from seeping into my own blood. I think it will drink more. I cannot escape …

    Day 7

    AND THE CHILDREN OF THE HYDRA BORN OF BEETLE, BLOOD AND DUNG DANCE LIKE DERVISHES IN SULPHUR ON THE ASHES OF MY TONGUE

    AM I FALLING, AM I WALKING?
    IS THE UNIVERSE RUN DRY?
    GIVE ME BLOOD, GIVE ME BLOOD OR I WILL DIE

    I tried to escape last night. It seems to sleep at night. I used a spell to slide out of the web ropes. It caught me by the pool, it moves so fast. It wasn’t sleeping. It knew. It knows my secrets. I am trapped in its web. Nothing can save me.

    Day 8

    DON’T SAY IT’S EASY
    TO FOLLOW A PROCESS THERE’S NOTHING HARDER THAN KEEPING A PROMISE

    BLOOD RUNS THOUGH YOUR VEINS THAT’S WHERE OUR SIMILARITY ENDS

    I wonder if my death is a ritual, bound in time. It drank my blood again yesterday, and today it held the quill pen itself. It is learning. I do not want to live on in its foetid blood.

    Day 9

    YOUR TASTE IS BLOOD AND ECSTASY BUT I MUST DRINK YOU ALL ALONE YOU’RE FRECKLED LIKE A SPECKLED EGG A DOVE… BUT THIS BIRD HAS FLOWN

    O stay with me sweet memory
    O stay with me
    It drank again. I am tired. I am so tired. I cannot think. I KNOW. I cannot rest, I have lost track of time. Alassa’s empty eyes stare at me. It ate Alassa.

    Day 10

    I’m all alone
    Matter and shadow
    In the darkflow
    Treading deep waters Searching for the shore Waiting for the dawn to come

    Day 11

    IT IS MINE

    Day 12

    I dreamed of you at night time
    AND I WATCHED YOU IN YOUR SLEEP
    I MET YOU IN HIGH PLACES
    I TOUCHED YOUR HEAD AND TOUCHED YOUR FEET
    SO WHEN YOU DISAPPEAR IN THE POOL
    You know, I will never say goodbye
    Though I try to forget it
    YOU WILL MAKE ME CALL YOUR NAME AND I’LL SHOUT IT TO THE BLUE SUMMER SKY

    I am losing myself. The poison in me burns. It knows my name, AND WHISPERS IT FROM THE SHADOWS. I don’t know who is writing which words now WHY DO I CARE THE BLOOD IS ALL it is inside my blood I AM THE WAY THE TRUTH AND THE END

    Day 13

    I’ve waited hours for this
    I’ve made myself so sick
    I wish I’d stayed asleep today
    I never thought this day would end
    I never thought tonight could ever be

    This close to me

  • On the edge of the great forest

    Hugo Tuya’s guards have almost been caught robbing a grieving widow, and now have to make amends. They need to spend several days in the wilderness pretending to track down iron they already own, to receive only a fraction of the money they had hoped to earn by selling their stolen goods in Estona. The roster for today’s adventure:

    • Bao Tap, human stormcaller
    • Calim “Ambros” Nefari, human rimewarden
    • Itzel, elven astrologer
    • Kyansei of the Eilika Tribe, wildling barbarian
    • Quangbae, human explorer

    The guards woke up early and set out to track the sole surviving bandit from the original group that ambushed them, and to begin their thankless task of making amends for their callous thieving.

    The Truth About Deepfolk Iron

    They followed the bandit for a day, tracking him back to the site of the original ambush and beyond, and confirmed that he had not attempted to dig up any cache or secret hidden wealth. He simply ran away from Ibara as fast as he could, heading east to the coast road and the chance to escape from certain death in the village he had been preying on. The guards let him go once they had confirmed he was not hiding anything, and decided to go back and investigate the strange place where they had originally discovered the widow’s iron. Calim was convinced there was something more to learn from the site, and they guessed that now they knew its location they could travel there quickly and search it during the daytime.

    Unfortunately they lost the path, cutting overland to the northeast of Ibara, and there was not much light left when they arrived at the burial site. They worked quickly, splitting the group into two. One group searched the area around the burial site, looking for any sign of skulls or other remnants that were not buried with the iron itself, while another group – led by Calim – dug back into the site and explored the bones in more detail. The first group found nothing, but Calim’s group were able to determine that the bones in the burial site were deepfolk bones, and they were old – much older than 100 years old. They had found something ancient, but could not tell if it was a burial site or the location of some ancient battle, since buried by time and forgetfulness.

    They also found a magic amulet, but Itzel concluded it was deepfolk magic and dangerous to wear. They kept it in case it might be useful later, and made camp for the night.

    The next day they returned to Ibara, and handed over their stolen iron – all 10 ingots – to Hugo Tuya, as he expected. They made a good show of pretending they had dug it up on this trip, and of looking forward to their reward. Pompous as ever, he invited them to join them in trading it with the bailiff, and they set off to the Bailiff’s residence. Here they were led into an office, and a strange ritual took place: Hugo Tuya took out a piece of cured leather and laid it on a desk, and he and the bailiff then carefully drew each ingot out of its sack singly, sprinkled salt on it and placed it reverentially on the leather. When his guards asked him what he was doing, Tuya explained to them that Deepfolk iron was cursed, and any attempt to take possession of it was fraught. The best thing to do was to melt it down immediately, thus dissolving the curse, but even then it was best if storing it in a house to salt it, lest the curse cause the house to burn down before the ingots could be melted. Had they taken the iron with them, Tuya told them, thus taking possession of it themselves, they would have inherited the curse, and all its unseemly consequences: snapped wagon axles, spoiled food, arguments between friends, impotency, and other wreckage[1].

    Quangbae made a nervous joke about how it was a good thing they had been honest about the iron then, wasn’t it? And they returned to their hotel.

    The road to Miselea

    The next day they set off for Miselea, the next town on their journey. Miselea is two days’ journey from Ibara, on the border of Hadun and Ariaki, a good town for trade in a slightly dangerous place, not so far removed from the Valley of Gon. From Miselea they planned to turn northwest and head to Estala, skirting the edge of the Valley of Gon.

    The road to Miselea cut close to the great forest, running alongside a small stream never more than 500m from the looming mystery of the elves’ southern homeland. They followed it happily until mid-afternoon, when someone in the party suddenly heard a baby crying. They stopped and began to search for the sound, soon finding it: there was an abandoned camp between the road and the forest. They approached cautiously but found it empty, except for a baby that had obviously not been fed or cleaned for about a day. The camp’s other five occupants were nowhere to be seen, but there were obvious signs of a struggle, and spider webs strung around the perimeter of the camp.

    Spiders had taken this camp. Big spiders. The guards decided to follow and rescue whoever they could, while it was still light. They headed into the forest.

    The spiders

    They walked on into the forest, and the spiders found them soon enough. They were moving in the trees above them, crawling through a network of webs on the trees and waiting for the chance to attack. The guards started shooting, and the battle began.

    The first wave of spiders stayed in the shadows of the lower branches of the trees, throwing webs and missing, but then a second wave emerged from the undergrowth after the party separated, ambushing the archers who had moved back to cover their friends. These spiders had bodies the size of large dogs, and horrible hairy legs stretching meters away from the bodies. Fangs like daggers chittered and dripped venom, and they fired webs to try and entangle the guards. The tree-lurking spiders dropped to the ground to attack their melee squad, and they began hacking at the hairy, disgusting, chitinous thugs.

    Soon a much larger spider, with a body the size of a small horse, emerged from the shadows of the trees. It spat acid in Kyansei’s face and then entangled her in webs, and began dragging her into the woods. Calim and Quangbae rushed into help her, and somehow wrested control of the battle from the spiders. They drove back the small ones and freed Kyansei with fire on the web, and then the battle turned. Soon all nine spiders, including the giant leader, were dead in the glade, oozing ichor into the web-strewn carpet of dead leaves beneath their feet.

    They found the captured humans a short distance away from the ambush site. There were five humans hanging cocooned in a huge complex of thick webs. One was dead, partly eaten, and so completely invested that even its bones had liquified; when they cut open the cocoon holding this body it fell out as a sack of vile-smelling fluids, with no shape, barely recognizable as the human it had once been. The other four they cut out, heavily poisoned and barely alive. They put them under guard in the corner of the spiders’ lair and searched through the webs for treasures. The webs were surprisingly clean, the spiders’ feeding being so complete that nothing was cast aside, and they were able to gather large amounts of high-quality spider silk to sell in town. They cut some venom from the smaller spiders to turn into anti-venom, and Quangbae fashioned himself a halberd from the fangs of the giant spider.

    As they searched the webs they realized that these spiders were newly arrived in the area. They must have been pushed out of their original lair by some other, more powerful force of spiders, deeper in the forest – giant spiders of this kind did not usually venture so close to the edge of the forest. Were they to venture further in and fight off the beasts they found there they might be able to gather some truly rare and splendid spidersilk, from one of the older spiders that live in the great forest, and maybe some truly potent venom. They looked at each other and back at the injured, nearly-dead human trappers, and considered their fate.

    Life was short, and the death they had witnessed was terrible, but spidersilk was valuable, and the chance to gather it rare. What should they do ..?

     

     


    fn1: Including upgrading the difficulty of every single skill check they made, including selling it: and if they roll a despair on the attempt to sell it, well, they decide to keep it, and the curse goes on …

  • The view northwest from Ibara’s Bailey

    Hugo Tuya’s guards are in Ibara on the evening of the 7th of the Storm. They have just stolen a grieving widow’s treasure, and have received an invitation to meet the “elven delegation”. The roster for this session:

    • Bao Tap, human stormcaller
    • Calim “Ambros” Nefari, human rimewarden
    • Itzel, elven astrologer
    • Kyansei of the Eilika Tribe, wildling barbarian

    Yoog is still recovering from the poison she took when the guards found the map to the grieving widow’s treasure (which they have stolen), and Quangbae has opted to stay in their hotel to look after her.

    The elven delegation

    After their meeting with Mrs Verbere (at which they stole her treasure) the guards received an invitation to visit the elven delegation, a pair of elves who had visited Ibara from the nearby great forest for the annual meeting to renew the trade ties between the forest elves and the town. These elves had heard of the group and knew of Itzel, and presumably wanted to meet her. Itzel, fresh from robbing a grieving widow, felt it would be wrong to decline an invitation from two senior members of her community, and she and the rest of the group walked down the street from their hotel to the Wittan House, where the elves were staying.

    This house was unlike many other houses in Ibara, being a three-story wooden structure built entirely above ground. It abutted the western palisade of the Bailey, and from its western and northern rooms guests could look out over the landscape around Ibara. The guards were led to a large, comfortable public room on the third floor of the building, where they found the two elves standing near an open balcony looking out at the sunset. The two elves were:

    • Eveltzel, male, tall (for an elf), with silver hair, blue eyes, very pale skin and wearing simple robes
    • Halildaliel, female, shorter than Eveltzel but still tall (for an elf), muscly with copper hair, green eyes and faintly golden skin, wearing a spidersilk jerkin and carrying a slender steel sword

    After some small talk the elves explained why they had called Itzel. Before their departure for Ibara a dreamspeaker in their home had learnt of the death a year ago of an elf somewhere north of Ibara. They wanted the group to travel north to find the body of the elf and return the body and belongings to them so that they could be properly honoured and laid to rest in the forest. In return for the work they would give the guards a few steel arrows, a spidersilk underslunky, and a potion of healing. The mission would likely require two days and one night.

    Of course the PCs agreed. Their only concern was how to convince Tuya to give them another two days to pursue their side mission. They gave no thought as to how to explain to their own consciences the hypocrisy of taking this job when they had used the problem of double contracting as an excuse to rob a grieving widow of her worldly wealth.

    They returned untroubled to their hotel.

    The reanimate

    The next morning they found themselves beset by good luck. At breakfast Hugo Tuya informed them that the Bailiff was paying them a bounty for breaking the bandit group east of Ibara, but it would take two days for the Wittan to release the money. In the meantime he gave them two days to relax and do as they wished (“On my coin of course!”) They thanked him profusely and set off for the forests north of Ibara.

    It took them a day to find the location of the body, and just before they did they were attacked by a bear that nearly killed Kyansei. They took this bear’s cub as their own, to raise as a future animal companion, and almost immediately after the battle discovered a small camp in the woods, at the entrance to which lay a skeleton impaled on a stake. Perhaps the bear had been searching this camp? The body looked as if it might be the elf they were searching for, though it was hard to tell from the mouldering rags left stuck to the bleached bones. In the camp they found a small tent with two bedrolls inside, and various detritus scattered around the camp itself. While searching for more evidence Itzel disturbed a corpse, which emerged from the shadows of the trees to attack her. She fled back to the camp and the whole group gathered around her to fight it. This shambling, stinking ruin of a body was a reanimate, the weakest form of undead, shambling forward through the camp trying to kill them with nothing more than its twisted, filthy hands. They destroyed it quickly and, searching its body, confirmed it was a human woman wearing a rotting nightgown. Had this been the other member of the camp? They found an amulet around the reanimate’s neck, which they kept. They guessed that the elf had come here to meet this woman, they had been ambushed by deepfolk, the elf had been impaled on the stake and left to die and the human woman had been reanimated and left as a trap for anyone who came to the camp. Typical deepfolk trouble.

    The amulet

    They gave the woman the rites of salt, gathered up the body and belongings of the elf, and returned to Ibara with them. They kept the amulet for themselves, thinking that they might be able to use it to find the identity of this woman at towns they traveled to. It depicted a huge wave swallowing the sun, and had been carved quite carefully out of what the guards guessed was obsidian or some other volcanic rock, though of course none of them were experts on such matters. At Ibara they handed the remains over to the elves and returned to their hotel for a much-needed rest

    Mrs Verbere’s revenge

    Unfortunately as soon as they arrived they were called to a meeting by Hugo Tuya, who was waiting for them with Mrs Verbere, the grieving widow they had robbed. Hugo Tuya bought them drinks and settled down for a meeting, speaking in his expansive good employer tone. He commended them on their loyalty in refusing to take a second contract but assured them he was happy for them to do so in this case. While they were away on their private work Mrs Verbere had come to Tuya and explained the second contract issue, and he had agreed with her that she should have the service of his guards for such an important personal mission. They had gone together to the bailiff and interrogated the remaining surviving bandit, from whom they had learnt that the bandits had never opened Verbere’s box, though they had killed him and taken his gear. Thus, the treasure spoken of in the letters Verbere had received must still be there. Hugo Tuya had negotiated with the bailiff and they had come to a fine agreement over the iron spoken of in the letter, and come up with a plan. Instead of giving the surviving bandit the salt death, the bailiff would brand him and release him. The PCs would then follow him and see if he went to some secret cache to find the iron. If he did, they were to kill him and return the iron. If not, they were to let him go and head to the location of the iron, where they would dig it up and return it to the town. Tuya would then sell it to the bailiff, giving 50% of the proceeds to Mrs Verbere and 20% to his guards. A fine payment for an easy job, did they not agree!?

    They did not agree, and though morally outraged at this theft of their rightful possessions, could not actually tell Tuya that they already had the iron. Instead they tried negotiating with him to change the terms of sale of the iron, and were finally able to convince him that they deserved 30%, not him. Finally Tuya agreed, commended them on their good morals, and recommended they set off after the bandit first thing in the morning.

    Could Hugo Tuya’s guards find a way to defraud the grieving widow of her rightful belongings a second time, or would they have to finally give her that which belonged to her, and which they had already stolen from her once?