
Leaving Old Owl Well towards Conyberry
When last we saw our characters they had pacified the lands east of the Triboar trail, and were ready to begin seeking their main goal, Cragmaw Castle. To do this though they needed to find the castle, which was lost somewhere in the Neverwinter Wood, and before they could do that they needed to rest and restock. So, they headed over the hills north of Old Owl Well for the town of Conyberry, where they had been asked to ask a question of a banshee, and where they thought to take some time to recuperate and perhaps have a hot bath. To their consternation, however, Conyberry was a partial ruin, a town long-ago laid waste by barbarians and now only beginning to recuperate. Aside from a mercenary brigade with grandiose titles, a merchant, an inn and a few trapper’s homes the town was a mess of ruined buildings and crumbling walls, not quite the respite they had hoped for and definitely no place to discharge their ill-gotten gains.
They settled in the inn, which to their surprise was a comfortable and welcoming place, and eventually made contact with a wizard who needed to be escorted to the tin town of Caernarvvn, in the mountains to the east of Conyberry. He offered to pay them a Find Familiar scroll in exchange for their support and they agreed, so the next day they set off east, traveling into the sword mountains for three days accompanied by the constant chatter of Raymond d’Cantrus and Verwell the Vertiginous in deep argument.

Dawn at Caernarrvn
Caernarvvn proved to be an excellent resting place. After three days of uneventful travel they reached the new gateway to the eastern planes, the tin city of Caernarrvn. A collection of narrow and crowded buildings clambering over the steep sides of one of the valleys of the sword mountains, the city looked out over a deep ravine that fell away to a spectacular view of the eastern planes and the distant High Forest. Caernarvvn was a mixed city of dwarves and humans, much of it built underground or in winding alleys and cramped tenements perched precariously on the side of crevasses splitting the ancient mountains, and it was a joy for the PCs to explore the small towns, craftman’s shops, and mixed dwarven/human establishments of this frontier town. Down the steep-sided ravine and along the rushing river lay the larger town of Triboar, fat and settled in its position on the lowlands and the High Road; but here was the first frontier town on a new road from the plains to Neverwinter, the only civilized pathway through the Sword Mountains, and it reveled in both its uniqueness and its newfound riches. For a week the PCs stayed here, while Raymond d’Cantrus learned the Find Familiar spell they had been gifted and taught the same to Mouse. While they dallied in meaningless scholarship Mostly Smithson prowled the alleys of the town, seeking out weaponsmiths and artists (Tyge stood on the hillsides, staring at the sun); eventually he found a Dwarven tattoo artist, a famous flesh-etcher by the name of Grim Gariful. He attempted to convince Gariful to fashion a tattoo with an ink made from the eye of the Nothic they had killed, and to carve it into Tyge’s skin. The dwarf baulked at fashioning an ink out of the vitreous fluids of a dead monster’s eye, but was willing to consider it for his art; but he refused point blank to sully his needles on the skin of “one of those stinking fascist upstarts”. So it was that Mostly returned to their quarters dejected; they would need to find a better, less bigoted tattoo artist in Neverwinter next time they visited.
They returned to Conyberry, now accompanied by an owl called Nimh and a spider called Fuck Where Is It Now!? But before they left the wizard granted them one more payment for their escort: he told them the location of Cragmaw Castle. At Conyberry they prepared their assault on the castle.
Before they did though they had one more task to perform. The morning after their return to the ruined town they ventured out northwest into the forest, until they came to a small hovel enfolded in branches, the location of the Banshee Agatha. They pushed aside the thick hides covering the door and into a small, dusty living space, obviously long since abandoned. After a moment a chill filled the air and on the far side of the room, over an old book, the air began to coalesce into the ghostly form of an old, haggard-looking woman.: Agatha the banshee. They had come here to ask her a favour and offer her a gift, and she had come to collect.
The gift they offered was a small silver comb, and in exchange Agatha told them the story of an ancient spellbook, which they had been asked to investigate by Sister Garaele in Phandalin. When Agatha reached out to the comb from Mouse he could feel a terrifying paralysis stretching down his spine and along the base of his skull, but somehow he emerged unscathed and with only a few more grey hairs. After she was done Agatha asked him to drop it in a chest, which contained a viper and a huge haul of silver that he was too scared to even try and steal; hundreds of years of offerings to the banshee lay there unclaimed. Mouse opted not to take any, and the rest of the party chose not to offer any other sacrifices to Agatha in exchange for answers to more questions; instead they withdrew, and as Tyge, last out of the door, withdrew into the sunlight, she saw a strangely wistful look on the ghost’s face as she faded away into her strange undead silence.
From now they were ready to approach Cragmaw castle. They headed south along the Triboar trail, and after a night on the trail headed west into the forest. Tyge and Mostly Smithson helped them find a base of operations, which they built as a treehouse in an old abandoned giant spider nest perhaps an hour’s walk northeast of the castle. As they did this Mouse and Raymond d’Cantrus approached the castle, staying in the cover of the forest and using their familiars to explore the outskirts of the castle. They confirmed it was infested with goblins and other goblinoids but could not establish numbers or power. The group gathered to the southwest of the castle and decided to wait and watch.
As they waited and watched they remembered Yeermik, the goblin chef they had spared at Cragmaw Hideout. He would be inside the castle, toiling away over the stove, and perhaps at some point would emerge from the castle to search for herbs. They settled down to wait.
Sure enough, after several hours as the sun began to set he emerged from the castle, accompanied by two goblin guards, on some kind of food gathering mission. They laid a trap, and after a short battle during which Mostly Smithson was attacked by bees they subdued the guards and reacquainted themselves with Yeermik. He was indeed now the assistant cook at Cragmaw Castle, and had been sent out to collect crickets for dinner by his abusive boss Yegg, even though everyone knows that at this time of year Mantises are best, since they’re fat and mature and you can extract the parasites and eat them fresh and wriggling! Yeermik was obviously very angry at his gang master, and happily offered to help the PCs to lure Yegg and his gangmates out of the castle and kill them. Then Yeermik would be head chef!
Without mentioning to Yeermik the delicate fact that they aimed to kill everyone in the castle, so that he would be the head chef of a gang of 1, they hatched a plan. Mouse would disguise himself as Yeermik and slip into the castle, presenting himself to Yegg and telling him that the two goblin guards who had accompanied him out of the castle had caught a delicious beast and were holding it down, but they needed the rest of the gang to come and help with the kill. Mouse would lead them back along the path to a pit trap, and after they fell into it the PCs would slaughter them with all the honour they deserved. Yeermik instructed Mouse that the most appetizing beast to hold down was a Veermek, and after they had prepared the trap Mouse ran off to the castle. Behind him Yeermik and the rest of the group slipped into the shadows – but nobody thought to tie Yeermik up, and he slipped away once they were hidden.
Mouse entered through a locked gate in the southern wall, using a key given to him by Yeermik. The kitchen was the first door on the left after the gate, and he soon entered into a scene of ruddy warmth, stinking goblin cooking smells, yelling and cowering. Putting on his best impression of Yeermik, Mouse spilled the story about the Veermek. Unfortunately Yegg had questions: was it a striped or spotted Veermek? And were the guards holding it by its wings or its horns or its antennae? Having not thought to ask what a Veermek was, Mouse was forced to guess the answer – and got it wrong! Yegg declared him an impostor, and he and his four guards charged. Mouse fled, but as he left the room running to that southern entrance he realized the entrance was closed, not ajar as he had left it! He managed to get the key in the lock and push himself out the door just in time, and opted to run slowly and tantalizingly close enough to lure Yegg and his guards to the trap.
This worked beautifully, and Yegg and two of his guards fell into the trap while two more came to a teetering halt just on the edge of the pit. The slaughter that followed was quick and brutal, but the PCs had forgotten that Yeermik was gone, and by the time they had dispatched the last goblin they faced a new challenge: a huge wolf, a drow, an enormous Bugbear and a squad of Hobgoblins came charging down the path to attack them. Hopping along behind the bugbear was Yeermik, yelling “Kill!! Krush krush!! Grol smash!!” He had told King Grol about them, and King Grol had brought all his bodyguards out to kill them!
The battle would have been long and brutal but for the fast action of Tyge. She charged forward, Helmsmasher out, calling wrathful smite down on her sword, and struck King Grol a vicious blow to the heart, channeling the divine wrath of her god as she did so. With a single blow she struck Grol dead in his tracks, before he could even swing his morning star[1]. Moments later Mostly Smithson struck down Grol’s wolf in a fury of lightning and steel, and from hiding Mouse shot the Drow with a crossbow bolt. Shocked and dismayed, she turned and ran, but within moments was pulled down by a sleep spell cast by d’Cantrus – a sleep spell that somehow worked even though Drow are supposed to be immune to sleep! Energized by the extreme power of his magic, d’Cantrus declared himself superior to all that had come before, and stepped forward to cast another spell on the remaining Hobgoblin archers. Before they could flee they were all dead and Yeermik captured. The entire leadership of Cragmaw castle, slain in seconds.
They turned their gaze to Yeermik, who whimpered and cried as they dragged him and the sleeping Drow and tossed them into the pit with the dead goblins. It was time to have a forceful conversation with their treacherous little goblin …
fn1: A critical hit with wrathful smite and divine wrath, with a magic weapon, so 4d6+4 for the sword +2d6 for wrathful smite +4d8 for divine wrath, yielding 46 hp damage. Pretty good for a 3rd level character! And unfortunate for Grol, who had 45 hit points …
January 23, 2019 at 7:06 pm
That little sod Yeermik is not going to be hired for the goblin cuisine restaurant we’re going to start in Neverwinter.
*sob* his lies just broke our hearts… 😦
January 23, 2019 at 7:15 pm
If you’re not at the table you’re on the menu … maybe he can participate in the “goblin cuisine” more directly …