The year comes to an end, and as I do every year I turn my mind to the year’s successes, its excessive slaughters and magical high points: a review of my year in gaming.
Unfortunately 2018 was something of a year of false starts. I began the year by ending my Mutant: Year Zero campaign, which finished with a war for the Ark and the revelation of the cause of the Apocalypse. I did not tell the players this, but my idea for the cause of the apocalypse in this campaign tied in with an old post-apocalyptic campaign I ran many years ago, in which the world had been brought to an end by the Catholic church, who unleashed magic and demons on the world in order to reduce it to a dark-ages level of technology in which religion would again be ascendant. The Mutant: Year Zero apocalypse was a variant of this, and so the PCs were playing in an immediate post-apocalypse world that would ultimately evolve into the world of the post-apocalypse campaign. It would be nice to return to that post-apocalypse world, perhaps using the Genesys system, which I bought this year. Mutant: Year Zero was an extremely enjoyable campaign and opened my eyes to the joys of Fria Ligan’s work. They are a genuinely excellent gaming company who make great games based around a simple and flexible and fun system, which I used a variant of later in the year and will be returning to in 2019.
Aside from the successful completion of the Mutant: Year Zero campaign, though, 2018 was a year of false starts. Our Shadowrun campaign, set in the post-awakening city of New Horizon that followed on from the awesome Cyberpunk campaign of 2016/2017, ended without resolution because our GM got permanent residency in Canada and moved there. This member of my group leaving, and two other members running into major real life hurdles, meant that the regular group I had been gaming with for several years fell apart and a bunch of campaigns that could have got started fell into ruin after just one session. We had a go at The One Ring, and also some D&D, but nothing got up and running. Our Degenesis campaign had a session in 2018 but floundered for the same reason, which is a shame because that world is very powerful and engaging.
The main campaign that has been running successfully in 2018 is my skype D&D campaign, which has had about 8 sessions that I have written up as 5, and which has been a lot of fun. This campaign has players based in Japan, Australia and the UK, and is generally run over roll20 for about 3 hours on Sunday evenings every two weeks (when we aren’t too busy). We have been running the Lost Mine of Phandalver campaign, which seems to be a really well-written and organized campaign and has been a lot of fun to run. The gaming atmosphere is a mixture of horror, comedy and serious fantasy, so that for example one of the PCs is a middle-aged wizard who is only adventuring because he has lost his grant funding, and Goblins speak with a French accent (mon dieu!) but it also has serious moments in which brutal battles end horribly, rogues speak with ancient stones about lost secrets, and horrible evils are thwarted. Much more than my previous attempt to experience original D&D with this skype group, this campaign has really allowed me to enjoy D&D again, to the extent that I even recently ran a session in Japanese for some newbie friends. D&D remains a bit too crunchy and capricious for my tastes, but the 5th edition has made it a lot more fun and a lot easier to GM or play without needing a PhD (perhaps it has been reduced to Master’s level). D&D 5 also shows what an execrable mess Pathfinder is, and how shallow 13th Age is.
Besides the Japanese one-off, I also ran a one-off adventure set in Neolithic England, inspired by my recent trip to Stonehenge, in which the PCs were stone-age adventurers who had to get the sun to rise after the desecration of a holy spot by Bronze Age invaders. This went really well, although I based the system on the Coriolis system and did some tweaks that made it extremely difficult for the players to use all their powers as much as they wanted.
This brings me to my plans for 2019. In my review of 2017 I wrote that I intend to set up a Coriolis campaign in 2018, and run it for a long time with a core group of players, but this did not happen because my regular group fell apart and my work became a lot busier and more demanding than I expected. I also experienced an extremely unpleasant disease in mid-2018, Ramsay Hunt Syndrome, which completely wrecked my schedule for a few months. Things have stabilized now, however, and I have identified a new group of players and rounded them up, so beginning in early 2019 I will start the Coriolis campaign I have been waiting a year to begin. Aside from a few one-offs, this and the Skype D&D campaign will be my main gaming in 2019. I will run a long, excellent campaign of intrigue and dark magic in an Arabian-themed space opera setting, alongside continuing violence and comedy in the Forgotten Realms. A nice mixture!
So, here’s to a healthier 2019 and a more successful year of gaming. Let’s enjoy the Dark Between the Stars together!
January 1, 2019 at 8:15 pm
2019!! this is the year!