Our heroes have killed the changing of the guard, and now they descend into the Redbrand lair. From the ruined manor a flight of stairs leads down to a heavy wooden door, which they pushed aside to reveal a dim cellar. They descended the stairs into a large stone chamber dominated by a huge cistern, filled with cold pure water. The room was large, their lantern light barely reaching to the walls, which were lined with barrels. As Mouser dug around in the barrels looking for signs of traps or treasure a door in the northwest wall opened and a trio of redbrand thugs came charging out to attack them. They dealt with them in short order, beating them down into the flagstones in the doorway of their room. They searched the rooms further, finding a few trinkets and what looked like a package of emergency supplies hidden in the waters of the cistern. Whoever had secreted this escape package in the cistern was going to get an unpleasant surprise if they tried to flee and found their secret stash already looted; but the PCs doubted that anyone was going to escape from here.
They searched some more, and found a secret door in the southern wall of the room. From here they walked carefully through to a large, natural cave cold and smelling vaguely of rot. They immediately guessed that this must be where the strange eye-beast lived. A tunnel from the south they guessed connected the large cave to the secret entrance the halfling child had reported finding on the edge of the village – a useful escape, if that were their plan. A narrow chasm split the tunnel in two, and a bridge linked the two sides of the cave. Mouser crept into the room and headed north on the near side of the chasm, seeing nothing interesting. As he returned to the group he was struck by a strange series of visions, of falling into the chasm and rotting suddenly away, and an intense sense of hunger. Disgusted and confused, he crept back to the group. They moved to the edge of the cave and Mouser and Imoto chan headed back into the cave, Imoto chan tying a rope to the bridge and dropping it into the chasm as Mouser crept north to explore some more.
As Imoto chan finished tying the rope to the bridge she was suddenly struck by some strange magic that caused her body to rot and well up in stench and disgusting, noisome ruin. Somewhere over the chasm, the eye-beast was attacking them. Tyge rushed across the bridge, which collapsed under weight and dumped her into the chasm. Imoto chan leapt across the chasm to find the eye-beast, while Mouser took cover behind a pillar, firing arrows, and Mostly Smithson charged north to cross a bridge on the northern end of the cave, and Raymond deCantrus let loose spells across the chasm. The eye-beast was well hidden but they were able to drive it out of cover and cut it down without suffering too much damage.
In the chasm they found the body of Thel Dendrar, the woodcarver who had gone missing after he confronted the redbrands, and a chest containing some small trinkets and some potions. The chasm was haunted by a strange, weak magic that froze both space and time, rendering it chilly and making all movement in the chasm difficult and slow. As a result Thel’s corpse was still fresh, and strangely lifelike even though it had been ripped open by the Nothic and half eaten. Disgusted, Tyge climbed out and they resumed their quest.
From the cave a tunnel headed west and back into the more regular hallways of the cellar. A set of steps led down to a hallway, with a door at the base of the steps. Mouser opened the doorway, and was attacked by three bugbears who had been waiting quietly for them in the room. Pushed back mostly by disgust at the stench of their foul dog-like bodies, Mouser was shocked to see one hurl a spear straight into Mostly Smithson so hard that it went clean through his chest, knocking him down. The battle that followed was fast and brutal, and for pressed moments they thought they were all going to die before Tyge was able to cut a bloody, vicious path through the bugbear leader and start scattering bugbear hair and flesh like confetti in some horrid underdark wedding. Mouser took the chance to revive Mostly Smithson, and ultimately they prevailed through steel, lightning and hard, nasty work.
Standing in the stench of bloody dog-hair, shivering in rage and reaction, they looked around the dimly lit hallway, back at the room of half-eaten stored corpses and scattered vitreous nothic goo, and decided it might be best if they took a rest. Shuddering at the stench and iniquity, they pushed the door of the bugbear lair closed, and settled down to sleep.
Which was when they saw the goblin. With a sigh, and a shared sideways look of tired resignation, deCantrus asked it, “What is your name, little wretch?”
“Droop,” he replied, and so his fate was sealed …
October 4, 2018 at 8:41 pm
Currently playing a D&D game using Roll20. Luckily, someone with the patience and skill to construct digital maps is DMing. It does usefully short-circuit arguments about where one’s character is; even so the party tends to wander off in several directions whenever the action slackens.
It also cuts the consumption of junk food sharply.
October 4, 2018 at 9:58 pm
Peter, I should probably do a review of roll20 because it’s pretty good. We are using a module that has been adapted to roll20 so it has all the maps already digitized, and we can use the fog-o-war thing to control what people see. It’s so much better than mapping! So yeah, it’s surprisingly good.
I cut out junk food at gaming about a year ago. I try not to eat at the table and only to drink coffee and water. Which isn’t to say I don’t consume 5000 calories of pizza and beer with my friends after the session, if it’s on Saturday … but you’ve got to get your two food groups in!