• Come to my kingdom, he said…

    Today was the monthly Oita Devil Spirit Convention, and on the promise that one of my warhammer players would be presenting a second session of the Japanese RPG “Make You Kingdom,” I attended during an otherwise very busy weekend. Along with an apparent horde of other people trapped in the pre-christmas work rush, my player couldn’t attend, but a different chap stepped up to the plate without any preparation, and offered to run a Make You Kingdom adventure entitled “All Random.” The premise was that the adventure would be genuinely, from start to finish, entirely randomly generated. This, as it turns out, isn’t such a great plan for a convention.

    Character Creation

    This session I chose to play a priest, and we also had a Knight, a Servant and a King. For my Priest I chose the skill “Faith,” which heals everyone in the party, and my job was “cook,” which gave me the phenomenally useful power of “Apron”:

    If a monster I kill leaves behind a raw material of any sort, I can convert this raw material into “meat,” which can then be used to make a “lunchbox.” This lunchbox can be imbued with a single skill that the monster originally possessed, and anyone who eats this lunchbox gains the skill for one turn

    Also, when anyone in the party eats a “lunchbox” or a “full course,” in addition to its normal effects they gain +1 to their Bravery for one turn. Who knew cooks could be so powerful?

    I rolled randomly (of course) for my character’s name, history, motivations, etc., and this is what I got:

    • Name: Hairan, who cannot even kill an insect
    • Background: Owes a huge debt (11 Gold Pieces) and is in trouble because of it
    • Fate: If he pays back the debt, Hairan will gain much favour
    • Age: 46
    • Favourite things: Medicine, his own country
    • Hated things: Being alone, people’s rumours
    • Item: a fragment of a star (swapped subsequently for a lunchbox)

    So I decided on the basis of this that my character was a perfectly-dressed gentleman, who somehow manages to be wearing a different suit and hat every day, carries a cane with a sword hidden in it, and is something of a drug-addicted nationalist. Tally ho!

    My character had 21 followers. Because the King’s job was “happymancer” I decided that my characters were all part of a carnival, consisting of a marching band of 10 members, 5 clowns, 5 pretty girls, and a giant.

    The Kingdom

    Our Kingdom, also rolled randomly, contained a palace, a casino and a ranch, and was called “The Ancient Empire.” It was in an alliance with another Kingdom called “Imperial Konparu Kingdom.” Konparu is a word used a lot in Japan (the hall we play at is called “Konparu hall”) but I can’t find a translation for it in any dictionary.

    Our kingdom only had 56 citizens, so if all 4 PCs took their full complement of citizens with them on an adventure, only 2 would remain in the city. Not good! This meant we had to ration our supply of followers (except me, because my healing prayer was directly related to the number of followers I had, which was perhaps a mistake).

    The Adventure

    There was no beating around the  bush – the adventure was introduced as “We have learnt of a new kingdom, let’s go conquer it!” So, we set off to conquer it. First we did a bit of exploring, and discovered that most of the distant kingdom was empty rooms full of traps, but for one room that had 4 Foxes and a Boar in it. I then went for a wander through our kingdom, which proved pointless, and off we went for an adventure.

    On the way we were attacked twice by other monsters, and suffered some damage that wasn’t serious. We arrived at the destination kingdom, and entered the first room. Here are the rooms in order:

    1. The Collapsing Ceiling: This room was empty, but had a collapsing ceiling trap that nearly killed our Servant. Nothing else was in this room, whose description I forget
    2. The foxes and the boar: This room contained 4 “Quick Foxes” and a “Sawing Boar,” and also a rose trap that puts its victims to sleep. We avoided the rose trap and attacked the resident beasts, two of whom were asleep, but unfortunately the boar woke up and nearly killed the knight. I used my single “wish” to enact my healing prayer, and healed everyone. We only just survived this room. The boar was turned into meat, which I attempted to use my “Apron” power on to convert to magic meat that grants the Knight the charge skill, but I failed. We then chose to rest here and eat a “lunchbox,” and I attempted to use my special skill (“Dungeon Feast”) to give everyone a +1 to their Bravery. This resulted in a fumble, which caused some kind of disaster that killed all 5 of my clowns, 1 of my pretty girls and the giant. So much for our carnival entry.
    3. The Dead Letter: We moved on to the next room, where the night stumbled upon a letter in an envelope. This was also a trap, and she had a choice of taking 2d6 damage (she only had 12 hps) or everyone in the party losing 1d6 followers (most people only had 5). She chose the damage, and survived, so we decided to rest again in this room so we could disarm the trap in the following room. We rested, and some of us decided to roll on the rest table. I went wandering through the room, rolled up some kind of excellent effect that depended on a skill check, and fumbled the skill check. Result: we all took damage from a dungeon disaster.
    4. The Escape Route: By now we were all down on hit points, running low on followers, and out of wishes. I was borrowing dice from my neighbour because of the huge fumble rate on my own dice. The room we were in was linked to a room that had a “trap” that sends you straight back to your own kingdom. We chose to go down that trap, and return home…

    Returning home we rolled on the “return home” table, gaining a few followers and quite a bit of money. We spent the money on building a Watchtower, which increases our available total wishes, and we also gained a level. By the time we had made these decisions, it was 4pm and not worth returning to the Dungeon, so we all gave up and decided to wait the hour till the other groups at the convention finished their sessions.

    Conclusion

    Rolling a random dungeon was not such a good idea, if there was any risk of the dungeon being filled entirely with traps. Traps aren’t that interesting as an obstacle. So, we had a slightly boring adventure that finished early. Make You Kingdom adventures are certainly deadly – this is the second time I’ve played, and the second time we’ve survived by the skin of our teeth, consuming our fellow citizens and all our items in the process – but this time around a large part of the deadliness was random.

    Make You Kingdom remains a really interesting and fun system, but this session made me think that it’s real strength will show in a campaign, not single adventures. Gaining levels and building up your kingdom is a really essential part of this game, as is achieving your fate, and a campaign where you get to do this would be really fun. I think this is going to be my next campaign after Warhammer.

  • マスターのコメント:今回の題目は英語の参照である。「秘密の警察の舞踏会」という映画は「The Secret Policeman’s Ball」というコメディーである。

    始めに

    前回は、PC達がネズミ捕りを捕まえてもネズミ捕り組合の安全家(アジト)を見つけた。今回、調査の途中でレポートを始める。ヘインズ、シューゼット、シュルツが捕まえたネズミ捕り達を尋問するときに、アルソンがアジトを調べてみた。

    アジトの潜入

    アジトは、倉庫部の港にある倉庫だったが、秘密に入るよに、川向きドアーに入ったほうがいいから、アルソンが川側のドアーに行った。盗賊だから、直接盗める船を探しに行って、すぐ適当な船を見つけた。最初の企ては、成功的に桟橋に漕ぎ着けたが、つないでみたときに配達報告鈴の糸に絡まれて、大きい音がでた。アルソンが、早くて慌ていて船に戻って漕ぎ行って、中から出すネズミ捕りはアルソンを間違えて鈴を鳴らした通っている民だと思いそうだった。アルソンがまた船の所に行って、次の船を盗んで、また倉庫に行った。今回、川上にある前の倉庫の桟橋に止めて、かべを登って屋根で目的の倉庫に行こうと思っていたが、着いたとたんに登りにくそうだと思った。だから、中に入って、3階の窓から屋根に行こうと思ったが、中にいる人の人数がわからなかったからやめた。川下の倉庫に行って、そこでも中のいる人の人数が確認できなかった。暴走的に入って、ハッとしてだれもいなかった。

    この建物のロフト部屋から屋根まで降りて、目的の倉庫に行った。その屋根からロープで3階おの窓に下がって、建物に入った。小さい事務所があって、だれもいなかった。渡して、倉庫の中のドアーを開けたと、下には大きいリンゴの倉庫だった。リンゴがぎりぎりを入れた箱が置いても、ネズミ捕りの4人もいた。この会話が聞こえた:

    • ネズミ捕り1:オレが、部長にこの冒険者に着いて伝えに行くぞ!
    • ネズミ捕りの皆:はい!!行け!

    そして、「行くぞ」のネズミ達がリンゴの箱の側にある秘密なドアーを開けて、秘密の階段で地下に下がった!アルソンが、状況が分かったから倉庫から秘密に出て、屋根で船でPC達の獄舎に戻った。

    ネズミ捕りのジレンマ

    こんばん、「Prisoner’s Dilemma」の翻訳を習った!でもネズミ捕りの囚人ジレンマは普通より大変だった。PC達は、暴力的な尋問の意図も持てるから、囚人ジレンマの失敗は、死亡だった。ネズミ捕り達がは両人同じ選択枝を得た:真実を教えないと、死ぬ。これは、もちろん、「Grim and perilous world」だ。

    両人は、お互いが異変的に強く信用ができたから、両人は答えなかった。PC達は、答えを応援するように、一番強い意志力を持ちそうなネズミ捕りの指を折ったが、そうしても両人が答えなかった。PC達が、待ったらネズミ捕りの抵抗が弱くなると思ったから寝ながら待とうと決めた。

    ネズミ捕り戦い

    10時間待った後で、ネズミ捕りが同僚を助けるように戦った。シューゼットさんが隠密のネズミ捕りを聞いて、PC達の皆さんを起こして、戦闘が始まった。敵が弱かったのに、戦闘が時間かかって、3ラウンド後に囚人が逃げられるようになった!兵士が残りの敵を戦って、ほかのPC達が逃げているネズミ捕りを追いかけた。

    戦闘がすぐ終わって、ネズミ捕りの囚人がまた捕まった。弱い意志力の一人が恐怖になって、答えていた。

    ネズミ捕りの組合

    かれの答えで、この事実が習えた:

    • 組合は普通ではなくて、いる貴族にいろいろな怪しい行動をする組合である
    • 冒険者みたいな行動をする組合:冒険、スパイ、暗殺など
    • このネズミ捕りは普通に下水の部分の警備兵だった
    • 組合のメンバーは、普通人30人、数人の特別な人
    • このネズミ捕りの最悪の行動は、他のメンバーの娘を激しく殺すこと。理由は、彼女が組合の秘密を出した
    • このネズミ捕りの同僚の最悪の行動は、シグマー神殿に入って、神々のアイテムを盗んだ。
    • アルソンが見つけたアジトのトンネルは、ほかのアジトに行っても、このネズミ捕りの上士に行った

    このネズミ捕りは、死ぬと信じたから、pc達と交渉してみた。かれは、PC達がかれの組合の皆さんを殺すようだったから、かれが生存するように裏切りをあげた。組合にもどって、3日間毎にPC達にレポートを出すと提案した。PC達が、彼は本当に恐怖のようだったから、本当のスパイになると思ったから、同意した。

    そして、かれは1つのお願いがあった。組合のメンバーがかれの物語を信じるように、「ほかの捕まった同僚を殺してください」と願った。

    いい人だね、ネズミ捕り達。

    PC達が、殺してもいいと思ったが、狂気になるおそれがあったから、アルソンが悪知恵で殺すものまねをして、ネズミ捕りが同僚が死んでしまったと信じた。それから、ネズミ捕りが組合に戻った。

    PC達が残りのネズミ捕りをシグマー神殿に連れて行った。かれは、同僚のお願いを生存したのに、すぐ死にそうだった。理由は、シグマー神殿で刑死の恐れが高い!

    以上です!

    これから、PC達が昔の魔法使いのお墓に行くと決めそうだった。

  • They’re few and far between, but finally the Sydney Morning Herald has managed to produce an article which gives some kind of sense of how Japan feels when you’re here, instead of just swarming the reader with cliches.

  • The last session ended with our heroes capturing clues about the mysterious rat-catchers’ guild – a second prisoner and a safe house, in fact. We rejoined them this week in the midst of their inquiries, with Heinze, Shultz and Suzette dragging their second prisoner to their dubious makeshift prison in the Labour Quarter, and Aruson the Elf spying the front of a Ratcatcher safe house.

    Infiltrating the Safe House

    The safe house was a warehouse on the docks of the Warehouse district, that could be entered via a highly conspicuous front door, or through a delivery door at the rear which, sadly, could only be accessed by boat. Aruson being a thief, he immediately set off in search of a suitable boat, and soon found a nest of rowboats suitable to the task. His first attempt to get onto the pier at the back of the warehouse succeeded, but in tying the boat to the pier Aruson managed to entangle the ropes of the delivery bell in the boat-ties, and alerted all inside to his presence. He aborted his attempt and leapt back onto the boat, flowing downstream in time to appear as nothing more than an annoying passer-by. He tried again, stealing a second boat; and this time he stopped the boat at an upstream warehouse, intending to climb onto the roof and cross to a top-floor window by that means. However, he realized upon alighting on the pier that his climbing ability is very poor, and he couldn’t identify who (if anyone) was inside the targeted warehouse; so he cast off from the pier and drifted downstream, only to find the same problem. So, he gave up, and entered the warehouse through the door, unable to discern its occupants. Luckily for Aruson (who regularly gets beaten near to death), noone was there. He exited to the warehouse rooftop and ran along to the target warehouse, where of course the same problem applied – he had to climb down. But this time he could use rope, so the problem was trivial (and anyway, there was a river to catch him), and he soon found himself inside the safe house.

    Passing through the upstairs room, he opened an inner door to find a set of steps leading down into a warehouse full of crates of apples. In the middle of the warehouse floor sat a group of ratcatchers around a fire. One of them was heartily declaring “I will tell the Lieutenant about this situation,” with the others urging him on. Without further ado he marched up to a crate of apples, opened a secret door in its side, and disappeared down a flight of stairs…

    With this knowledge, and a sure suspicion that this crew are not normal rat-catchers, our suspicious elf returned the way he came, and thence to the dubious prison for act 2…

    The Rat-catcher’s Dilemma

    Tonight I had a chance to learn the Japanese for “Prisoner’s Dilemma,” though it passed me by in a blaze of mumbling. Fortunately wikipedia serves as an excellent translation device for concepts and phrases, so I now know it. Because it turns out that my players are not shy of a little bit of rough play, and their version of the prisoner’s dilemma involves death rather than release or imprisonment. Both prisoners were offered a simple choice – if you don’t talk, your friend will, and then you’ll be surplus to requirements. And this is a grim and perilous world.

    Both prisoners chose to cooperate with each other, because they appeared to have a supernaturally strong trust in their guild. They both initially refused to offer any information about their guild, being sure that the other would not either[1]. However, the characters noticed that one was looking a little shaky, while the other was looking very solid indeed. They threatened the shaky-looking one, and broke the tough-looking one’s finger, just to make a point, then decided to wait a day to soften them both up.

    Rat-catcher attack

    After 10 hours of waiting, the unexpected happened – a ratcatcher attack. Suzette, on guard duty, heard it, and had a moment to warn the others before the 4 ratcatchers struck. Although their foes weren’t strong – in fact, incapable of hurting Schultz through his armour – they took time to grind down, and after 3 rounds the characters’ prisoners somehow escaped, running for a window at the end of a hallway. Three of the PCs followed while the Soldier took on the remaining two ratcatchers, and they managed to recapture all the escapees and hold them back from the window until Schultz could eliminate the remaining two ratcatchers and come to their aid. They restored the prisoners to their cells, and decided to have a frank exchange with the weaker-looking one. By now they had killed or injured or captured 10 of his colleagues, defeated one escape attempt and uncovered his safe house, and he could be fairly confident that ultimately they were going to find and destroy everyone else in his guild, so he decided to talk.

    The Rat-catcher’s Guild

    The rat-catcher told the characters that

    • His rat-catcher’s guild was not a normal guild, but did sinister jobs for a local nobleman, whose identity he did not know.
    • The members did adventurer-type things, such as spying, assassinations, and investigations
    • He was largely responsible for security in a part of the sewers
    • This guild had about 30 or so normal members, and a few exceptional folk
    • The worst thing he had ever done was visit the daughter of another member, to admonish her against foolishly leaking their secret – by killing her horribly
    • A colleague of his had broken into Sigmar’s Temple to steal a holy item
    • The safe house that Aruson had seen gave access to a tunnel that led to a different safe house and also to his superior

    The rat-catcher, now convinced he was at risk of death, begged the PCs to spare him, and offered a deal – he would turn spy for them if they promised to spare him. The PCs weighed up his situation – 1/3 of his guild slaughtered, the likelihood more would die, them threatening to deliver him to Sigmar’s church, and him in their custody – and decided he was probably being honest. They agreed to do this if he would meet them in three days time. He then asked them to kill his friend, to ensure the story of his escape would make sense.

    Nice folk, these rat-catchers.

    The PCs agreed, and originally intended to actually kill the man in cold blood. I pointed out to them that such an act carried a risk of insanity, so instead they arranged a trick hanging (using Aruson’s guile skill), which would preserve the victim so that they could hand him over to Sigmar’s Shrine (who would almost certainly execute him). Aruson arranged this fake hanging so well that not only did they convince their prisoner that his friend was dead, they horrified and terrified him with the violence of the death, and further convinced him that he had escaped a terrible fate. He left their prison eager to prove his worth and so avoid an equally awful fate.

    Here the session ended.

    Other notes

    The characters all reached Rank 2 tonight, so a frenzy of spending xps on skill training ensued. The PCs remain greatly afraid of even minor battles, and are desperate to improve their skills, and the best way to do that is through skill training (it really matters in this system!) Soon some of them may choose to progress to the next career – which may mean purchasing new spell books…

    fn1: the original prisoner’s dilemma doesn’t include a third game theoretic option, a fate worse than death.

  • In a previous post I noted some reasons (that I hope are largely practical rather than ideological) why the Tory reforms of the NHS won’t work, based on my superficial understanding of them. Yesterday I discovered that the Tories have introduced a second – and in my opinion completely mad – reform of the NHS that (it appears) will do the exact opposite of what every sane policy reform in modern healthcare aims to do[1]. This new reform will undermine one of the central planks of any universal health system. In this post I’ll give my opinion of the new reform, explain why I think it won’t work, and describe what I think is a key part of modern healthcare systems, be they private or public.

    This post is very long…

    The latest reform

    In a nutshell, the latest reform is a decision by the government to remove the power of the National Institute for Health and Clinical Excellence (NICE), to refuse approval to market new drugs. NICE used to have the power to ban drugs on the basis of their cost-effectiveness rather than their clinical utility, which makes it a different body to, say, the FDA in the US. However, this role is very important in the control of modern healthcare costs. The Tory decision essentially hobbles the ability of the NHS to control costs and gives the pharmaceutical industry carte blanche to market overpriced and ineffective drugs to desperate people. It also represents the culmination of a 10 or 15 year campaign by the pharmaceutical industry to break down the powers of organizations like the Australian Pharmaceutical Benefits Advisory Council (PBAC) and NICE.

    What NICE Did

    NICE was charged with assessing new therapies, drugs and interventions for their cost-effectiveness, and recommending whether or not they should be used by the NHS. It is in fact Sarah Palin’s famous death panel, which opponents of Obamacare sometimes claim is responsible for deciding “whether patients live or die.” In fact, it does no such thing – it’s not possible to assess the cost-effectiveness of a new therapy without comparing it to an existing therapy, so NICE can only recommend whether or not a given treatment is worth recommending relative to the existing standard. What actually happens[2] is:

    • where there is an existing treatment, whose clinical effectiveness is established, a pharmaceutical company proposes a new, more expensive (usually) therapy
    • NICE assesses this therapy, typically by calculating the additional cost of treatment per quality-adjusted life year (QALY) saved[3]
    • If the cost per QALY is less than 30,000 pounds (or so) then NICE recommends the treatment be adopted

    Note this isn’t 30,000 pounds per life saved, but per QALY. It’s a pretty easy standard for a new treatment to beat. Consider this brief example:

    • some drug (statins?) taken annually for the remainder of a person’s life will prevent a repeat heart attack, and the life expectancy of that individual is about 70 on the drug, which costs $100 per year[4]
    • On average this drug is taken from the age of 50, so the mean cost is 20×100=$2000
    • A new drug (say, kingsfoil) is recommended by Aragorn Inc., that will cost $120 per year but extend life to 80; however, the side effects are such that in a well-designed survey of early-adopters, each year of life saved was valued at 0.7 healthy years. So assuming the same average age of commencement (50), the QALYS saved are 30×0.7=21 years, and the total cost is $120×30=3600. So really we gain an average of 1 QALY at an excess cost of $1600, or 1600/1=$1600 per QALY. NICE would recommend this drug, since the cost per QALY is <$30000
    • In fact, for this drug to be not recommended it would have to cost an extra $30000 over 30 years, or $1000 per year, i.e. it would have to cost $1000 more per year than the existing drug, or 10x as much.

    It’s worth bearing in mind that my example is for a pretty cheap drug, but there are many treatments that are much more complex than this. Consider the cervical cancer vaccine, which (I think) is about $400 per woman, but which needs to be given to very large numbers of women to prevent one death. The drug is cheap but the QALYs saved are few and far between; but how do you consider the possible elimination of cervical screening in the cost-effectiveness analysis?

    In short, NICE’s job is not to tell doctors what treatments they can offer their patients, but to tell them what treatments are publicly funded, and what treatments patients will have to shell out their own cash for. This recommendation is only made when an existing, effective treatment is already in use – to the best of my knowledge NICE has no power to refuse a treatment on cost grounds where no effective treatment already exists[5]. So it is in no sense a “death panel,” unless by “death panel” you mean “a group of people who decide whether you will have to pay yourself for a drug that you will, on average, have to pay $30,000 per year to use, and which is replacing an existing perfectly adequate drug.”

    I’ll come back to what that decision (“30,000 per year”) means when we discuss the vulnerability of sick people, and the corpse-crows who prey on them with expensive treatments.

    The new policy

    The new policy is for NICE to continue to “review new treatments” whatever that means, but to lose the power to refuse registration of treatments on the basis of their cost effectiveness. Instead, the Tories have proposed a system of “value based pricing,” in which the NHS would negotiate directly with drug companies over the price of a new drug. This is what the Australian system does, but the Australian system does it through the decisions of the PBAC, which basically tells the health department what it should pay, and then the health department tells the drug company “this much or fuck off.” This is exactly what happened recently in negotiations with CSL (an Australian company!) over the cervical cancer vaccine – the PBAC said the price that CSL was offering was too high, the health department pointed this out to CSL, and a few months later CSL offered the drug at a lower price.

    So it’s possible that the new policy could lead to an equally effective system of price negotiations, except that any such price negotiations require the input of a committee whose advice is treated as final, and based on cost-effectiveness analysis… i.e NICE. So why is the government getting rid of this power of NICE, and why is the  new process going to include considerations such as “how innovative the company has been in producing the drug”[6]?

    Some key points about the policy from the Tory website are that it will:

    • Introduce a new system of value based pricing, while supporting risk sharing deals with drug companies, meaning that all new clinically effective medicines should be available for clinicians to prescribe.
    • Allow NICE to take into account the wider social cost of denying a drug to patients when assessing its value or benefit.
    • Shift the decision making power over the supply of new drugs from NICE to front line doctors.
    • Shift the burden of proof as to the effectiveness of new drugs from NICE to the manufacturer – the drugs company will have to prove it will work rather than NICE prove it does not.

    So they intend to maintain the current procedure of requiring the drug companies to pay for high-cost drugs that don’t work in the patient groups for which the drug is claimed to be effective (“risk-sharing”), but there are two key ideas in these 4 points that are very deceptive:

    • take into account the wider social cost of denying a drug to patients: colour me purple if this isn’t a rather extreme example of eco-feminism creeping into the Tory party. Since when was conservative economic and health policy concerned with judging the “wider social cost” of providing or denying medical care? Isn’t this Old Labourism at its core? Who will make this judgement, and how will it be adapted to meet the brutal reality of modern health care cost containment? And how will this accounting be matched to the Tory aims of localism and accountability? This kind of jarring language in a conservative document is cause for suspicion – not because it’s theoretically wrong (it’s a great idea!) but because it doesn’t fit the Tory ideals and it is practically unsupportable madness. The “wider social cost” is only ever assessed in favour of those who have the governing party’s ear – and we’ll see that the people with the governing party’s ear are the pharmaceutical companies, not the rest of the “wider” community.
    • Shift the decision-making power… to doctors: This is straight from the Palin playbook, implying that NICE is interfering in individual treatment decisions. This is bullshit. NICE decides what drugs are funded, it’s no more interfering in individual treatment decisions than the government is when it tells a doctor they have to obtain consent for treatment, or that they can’t use homeopathy to treat HIV on the NHS budget[7]. Doctors only ever have clinical decision-making power within the framework that the health system sets, and to pretend that economic decisions are somehow interfering with doctors’ decisions is always propaganda. Doctors’ clinical decisions are always economically constrained – either by what their patients can afford or what the system can afford. If a patient attends a doctor for a free consultation that results in free treatment, no-one can claim that the doctor is able to make decisions unimpeded by economics – we have just shifted the economics away from the individual patient to the system, which usually <i>increases</i> the doctor’s freedom to treat[8]. Given that doctors will always prescribe the best treatment regardless of its marginal cost effectiveness, giving them unfettered power to choose treatment means that the cost of drugs will massively increase, and some other constraint will be put in place to control them.

    At the same time the Tories have introduced a 200 million pound cancer drugs budget, which will increase the amount spent on cancer drugs. Removing NICE’s power of recommendation at the same time basically means a bonanza for the drug companies to start selling their most expensive, most ineffective treatments – the ones that they spent lots of money researching for marginal results, and can’t sell under a strong regulatory regime.

    The effect of the policy

    Based on this information, it seems likely that the “value-based pricing” system that the Tories are introducing is intended to widen the range of high cost, low effectiveness drugs on the market, and to allow for non-economic considerations to enter the decision-making process, including, it would seem, the amount of effort the drug company put into developing the drug, and the “wider social costs” of refusing it. This is going to lead to increased costs of therapies at a time when the NHS is again entering an era of funding constraints and poor future economic growth. Just when the NHS needs every tool at its disposal to contain costs, the very government that has put those funding constraints on it has removed one of its most effective tools.

    What this means is that decisions on what drugs to fund will now rest on the individual Primary Care Trusts, who control budgets. This means that the high cost drugs will be most available in the wealthiest PCTs, or that (worse still) poor and badly-run PCTs[9] will make foolish drug purchasing decisions and then be left with funding shortfalls requiring stricter health rationing. This will increase the inequality in health between these areas, where of course the wealthiest PCTs already have the best health outcomes. As Maynard observed in the Guardian, rationing is inevitable in modern healthcare, and the decision is between having it done on an ad hoc basis at the local level, or by experts centrally.

    Inequality at the local level is referred to somewhat euphemistically in the UK as the “postcode lottery.” It’s ironic that on their website the Tories are claiming that Labour failed to reduce this postcode lottery, so in response they’re going to do away with NICE; when NICE is one of the most effective tools for preventing inequality from widening. They are instead going to introduce a policy that risks widening health inequality at a regional level.

    Good points of the Tory policy

    Going on the statements on the Tory website, this new policy will lead to a faster drug approval process, since NICE can be quite bureaucratic, while negotiations between government and drug companies can work quickly. I think this is a plus, but only marginally, since the only drugs NICE affects are those for diseases that have an existing treatment. Making fast decisions without the benefit of an organization like NICE to advise you is also a bad policy plan, since the drug companies will hold all the knowledge and professional expertise; but it appears that the Tory policy will enable NICE to retain its ability to make cost-effectiveness judgements – they just won’t be binding. What this means in practice, I think, is that the price of drugs will be fixed before NICE can complete its assessment, which will then show that they are overpriced and achieve little.

    In principle I suppose that taking into account the “wider social costs” of refusing a drug can be good (there is some discussion of its effects on carers in the statement) but I’m suspicious about what this means, and whether these “wider social costs” will largely be presented to government by the pharmaceutical industry-controlled rare diseases lobby, rather than by doctors and social researchers.

    Finally, a move to value-based pricing could be an improvement on the NICE system if its done in a coherent, well-organized and structured way, like the Australian system. Unfortunately, the policy as currently presented seems to suggest an ad hoc process with no strong economic analysis behind it. So I suspect that this means that the negotiations will heavily favour the pharmaceutical industry.

    Conclusion (at last!)

    Ultimately, I think this seems – based on the information currently available – to be a very bad policy, being released at the very worst possible time. With most government departments facing huge cuts and the NHS facing funding cuts in real terms over the next 5 years, it’s madness to introduce a policy which will lead to cost inflation in one of the NHS’s key spending areas. The 200 million pound cancer drugs fund is going to be a bonanza for the pharmaceutical industry that will be of limited benefit to patients or the NHS as a whole, and undoubtedly wouldn’t pass a cost benefits analysis. At a time when immunization rates are plummeting in the UK and many hospitals are suffering serious problems of overcrowding and care quality, that 200 million could undoubtedly be better spent on the front lines, either increasing immunization rates or improving frontline care for all patients, or reducing waiting lists. It looks suspiciously like a sop to the people who funded the Tory election campaign, rather than a serious cost containment policy for what everyone in the UK claims is the most cash-strapped era since world war 2. This is the time to be strengthening NICE and reducing the influence of the pharmaceutical companies on spending decisions, not throwing money at the most marginal drugs.

    fn1: bar a few minor caveats, that is

    fn2: To the best of my knowledge

    fn3: QALYs are used because in many cases the treatment may lead to increased lifespan but increased disability, and a QALY adjusts for the perceived value of a year of life with a disability compared to a healthy year – it may be, for example, that people prefer to live 5 disability-free years than 10 disabled years, if the disability is severe

    fn4: I’m doing this in dollars because I don’t seem to have a pound sign on my Japanese keyboard

    fn5: This would be a cost benefit analysis, but NICE considers cost-effectiveness. My understanding of the economics is that cost benefit analysis is done to compare opportunity costs of two different treatments – so if you had two new treatments with no existing comparator, you could calculate the cost and benefits of each and fund the one that gives a better benefit per pound; but NICE doesn’t do this, and would in fact recommend both treatments on health economic grounds, though I think there are some other aspects of treatment approval on which it can take an FDA-like stance and bar a treatment, though I’m not sure about this

    fn6: This is based on the Guardian’s report, so should be taken with a grain of salt

    fn7: Rumour has it that this particular rule has been ditched, so who can say what else is going to go pear-shaped?

    fn8: Because systems pool risk and/or buy in bulk, enabling costs to be shared and individual treatment costs to be pushed down, making a wider range of treatments available

    fn9: and these things often go together!

  • Come on baby, you know you want it!

    Today, while preparing lessons, I was reminded of one of my two favourite journal articles of all time, which reminded me of the other one, and  thought I’d give a brief review of both of them here. One is an example of the kind of research that is often sneered at for its social sicencey-content, but is very important for public health, and the other is interesting for no other reason than that, well, it’s very interesting. The two articles are Highway cowboys, old hands and Christian Truckers: risk behaviour for human immunodeficiency virus infection among long-haul Truckers in Florida, by Stratford D et al, published in Social Science and Medicine; and Autoerotic fatalities with power hydraulics, by O’Halloran RL, published in the Journal of Forensic Science. Here is my brief review of each. Both reviews are based largely on memory (I don’t yet have full versions), but my memory of both is pretty clear.

    Highway Cowboys, Old Hands and Christian Truckers

    Overview

    This article is a classic example of good quality, detailed research into the social determinants of unsafe sex and HIV risk. From memory, it stemmed from research done as part of a project in the late 1990s aimed at identifying HIV risk behaviour on trucking routes in the US. As such it is an interview-based extension of some snowball-sampled research of truckers on a long-haul route starting in Florida, so the article combines some basic tabular information on unsafe behaviour (condomless sex, gay sex, drug use) and some interviews to flesh out the research from the original questionnaires. The authors have gone further, however, using the findings of the study to divide the truckers they meet into three key groups, who will probably be accessed by different health promotion methods, and one of which may be useful for peer education training.

    The research identified several types of high risk behaviour amongst long haul truckers, which are generally understood to exist but which aren’t easily quantified and which they explored in detail through interviews. Before we examine these three types of risk, it’s worth bearing in mind that truckers are actually a pretty hard-to-reach group, and although we have anecdotal reasons to believe they are high-risk for certain diseases (injury, HIV, sexually transmitted infections), getting details on this risk can be hard. The three risk types are:

    • Unsafe heterosexual sex: truckers use prostitutes, and the particular type of sex worker who serve the long-haul trucker market are cheap, transient and extremely vulnerable. This gives truckers the opportunity to negotiate unsafe sex easily, and they do. For example, one type of common sex work on long-haul routes was euphemistically referred to as the “lot lizard,” young women who move from truck to truck at truck stops, knocking on doors and offering sex for cash in the cabs of the trucks. These women are sometimes retained by the local truck stops and sometimes independent. Some of them exchange sex for transport, that is they need to move interstate so they pay for the trip by a night in a cab. This type of informal sex work is, classically, the type most associated with unsafe sex and least amenable to safe sex messages.
    • Drug use: some truckers use a lot of speed to maintain their hectic schedules, especially if they have a young family to support or are new to the industry, and these guys may shift to injecting the drug, a high risk activity for HIV, though probably in the case of truckers sharing is uncommon and injecting in groups is unlikely. The risk, of course, is that they will share their needle and drugs with a sex worker, creating the classic combination of vectors for HIV
    • Gay sex: all the truckers interviewed “knew someone” who has gay sex, but they all refused to identify the person in question as gay; the person in question was a trucker, and axiomatically truckers aren’t gay (it’s impossible). But men who have sex with men are the highest risk of unsafe sex, since they aren’t being accessed by community-focussed safe sex messages, and in recent years most HIV-related health promoters have been recognizing this problem and addressing it through more diverse and targeted safe sex messages. One of the messages of articles like this one are that the range of sexual behaviour people engage in is much greater than the range of easily definable human beings; but health promotion messages are much easier to broadcast successfully if targeted at easily identifiable categories of person (such as gay, sex worker, rugby player, doctor). It’s not the fault of health educators, but it’s often the people who fall through the cracks who are the most at risk. Truckers who define themselves aggressively as straight, but have sex with other men, are a classic example of this.

    In addition to identifying these risk behaviours, the authors also, through the interviews, identified three key groups of truckers for whom safe sex messages could be, or needed to be, targeted:

    • Highway cowboys: young, working very long hours at high intensity with few breaks, often taking speed, supporting a young family but also using sex workers and taking all sorts of drug-, sex- and driving-related risks, the highway cowboys were the key risk group who needed safe sex and safe injecting information pronto
    • Old Hands: Men who have passed through the cowboy stage, learnt the ropes, have less responsibilities and a better grasp of how life works, these men were respected by other truckers and less likely to engage in extreme work and recreational activities. They might still see sex workers but were much less likely to take drugs or risks. These men are the best candidates for peer education outreach; that is, they can be taught to proselytize for safe sex and drug use
    • Christian Truckers: highway cowboys who have found god and think the behaviour of other highway cowboys is reprehensible. I recall a quote from one trucker complaining that he couldn’t sleep because of all the sinful activity going on in his parking lot, and sneering at the lot lizards for their role in it. These guys are beyond risk, but not so well respected by their fellows that they could provide outreach or education

    The tone of this article is consistent throughout; amused, but respectful of the research subjects and their particular needs. It manages to convey the authors opinion of the truckers’ attitudes to their own milieu, while maintaining a respectful distance and offering non-judgemental commentary on the public health issues. While the truckers themselves may say quite nasty things about the women who service them, the article refrains from judging the truckers’ opinions or from giving negative opinions about those women, while recommending practical and sensible suggestions that will improve the health of everyone involved. My main criticism of the content of this article is that a) it suffers from the usual problem of interview studies, that you don’t know how objective the interview component is, and the number interviewed is small; and b) it misses a chance to also describe injury-related health problems (the focus is very much on HIV). The latter is not a big deal in my opinion, and the former an inevitable problem with interview studies; but this one also has basic questionnaire data on risk behaviour to back it up. Also, the sample is a snowball-sample, I think, which is bad, but this is unavoidable with these kinds of studies – you can’t do a random sample of truckers.

    Public Health Value

    This is a classic example of the importance of social research for public health. It identifies high-risk behaviour and the groups of people who do it; fleshes out the culture underlying the risk-taking through interviews; and identifies the groups who can be most effective at changing it or are most resistant to change, as well as the key public health risks. It gives information for both sexual health practitioners and health educators, and gives basic data on what the risks are. Note, too, that although it might seem amusing and trivial, the topic here is, fundamentally, deadly serious. HIV is a serious disease and truckers (and the sex workers with whom they inevitably interact) are a key vector for its transmission. HIV probably entered France on trucking routes from Africa, and probably also Haiti; it has spread rapidly through Africa and no doubt truckers were a key vector of transmission. In the USA, where there are areas of high HIV prevalence, truckers are one of a small number of key vectors by which the disease can break out into a wider community. Truckers travel from high- to low-HIV prevalence areas, engage in multiple risk behaviours, and have families with whom they practice unsafe sex. This makes them very important to understand, but their particular workplace culture also makes their community very hard to penetrate. This paper achieved that through careful, meticulous research, and deserves credit for providing a powerful insight into a very hard to reach group.

    Full reference

    Stratford D, Ellerbrock TV, Akins JK, Hall H. Highway cowboys, old hands, and Christian truckers: risk behavior for human immunodeficiency virus infection among long-haul truckers in Florida. Social Science & Medicine, 2000: 50(5); 737-749.

    Autoerotic fatalities with power hydraulics

    Again, I’m reporting on this article from memory, but I think the abstract speaks for itself:

    We report two cases in which men used the hydraulic shovels on tractors to suspend themselves for masochistic sexual stimulation. One man developed a romantic attachment to a tractor, even giving it a name and writing poetry in its honor. He died accidentally while intentionally asphyxiating himself through suspension by the neck, leaving clues that he enjoyed perceptual distortions during asphyxiation. The other man engaged in sexual bondage and transvestic fetishism, but did not purposely asphyxiate himself. He died when accidentally pinned to the ground under a shovel after intentionally suspending himself by the ankles. We compare these cases with other autoerotic fatalities involving perceptual distortion, cross-dressing, machinery, and postural asphyxiation by chest compression.

    Unlike the previous article, this article is presented in an entirely professional and medical tone, just like reading medical notes. I can still recall reading a phrase like, “The family were somewhat surprised to discover the case’s sexual habits,” presented as if the sexual habit were completely normal and merely unknown to the wife, in a dry tone that doesn’t contain any indication that the activity in question is, well, unusual. And it’s pretty likely that it was a family member who discovered the victim in both cases – and in the latter I seem to recall there was a complex arrangement involving a broomstick to the anus and some rubber tubing to control the digger machinery. This is not the sort of thing you want to see when you go down to the shed to collect your husband for lunch.

    The dry tone provides its own humour, but at the heart of both stories is an unavoidable tragedy of forbidden love, shame, stigma and auto-eroticism that would leave Shakespeare flabbergasted. Truth is indeed stranger than fiction, and presenting it as a medical case report just makes it … stranger.

    Public Health Value

    Pretty limited, really, but it’s worth noting that there is a lesson in these deaths that extends to much more risky and epidemiologically relevant tales. Shame, stigma and the need to hide one’s inclinations don’t stop one from doing them, they just make one do them secretly and dangerously. Unable to discuss one’s habits, one hides them, works out how to do them oneself and, if doing them unsafely is possible, one learns to do them unsafely. This is what these two men did, with sad and fatal results. This is why in public health we should always be concerned about the health consequences of an activity for the person, rather than what the activity says about the person themselves. Which isn’t to say that personally we should approve or disapprove of someone fucking their tractor; but our public health concern is to stop them dying, not to stop them doing it.

    In this case, of course, there was no hope that we could help these people share and control the risk of their behaviour, since sharing inevitably involved loss of family connections, a powerful inhibitor to honest discussion of “deviant” behaviour. But it tells us a story about exactly what the consequences of secrecy are, and reminds us that if there is a way that we can reasonably prevent people from experiencing these costs through revealing their behaviour, we can make a huge difference to the risks they face and the risks they inflict on others. So next time you feel like judging someone else’s victimless behaviour, ask yourself: “how would I feel if it was me fucking my tractor, and my jury-rigged shovel control had broken?”

    Full reference

    O’Halloran RL, Dietz PE. Autoerotic Fatalities with Power Hydraulics. Journal of Forensic Science. 1994 Sep;39(5):1143-4.

  • Professor Quiggin at Crooked Timber has introduced a discussion of what President Obama will do after the next senate elections with the title “Zero Dimensional Chess,” which led some of the bigger wankers in the audience to wonder how 0-D Chess could occur, and from there to ponder the deeper details of the mathematics of chess. This got me thinking – I used to study mathematics, a long time ago, and I’m interested in some of its weirder applications – so I went for a brief internet wander, and while pondering the nature of how one would lay out a chess game mathematically, I thought of an amusing quantum mechanics analogy. So, here’s a brief look at what I found, plus my silly analogy.

    Chess as Graph Theory

    Apparently there is a well-established notion in mathenatics of a Board, which is a finite subset of a lattice of a given size. I think a lattice will be subject to the standard rules of differential geometry in finite spaces – which I was “taught” in 4th year of University by a crazy Noumean chap, but didn’t understand a word of – but it is also subject to all the rules of graph theory, some definitions of which are laid out here. Moves can be described in terms of “tours” or “cycles”, with a tour of length c referred to as a “constant length tour,” and similar definitions for tours of all the squares in the board (commonly defined as Hamiltonian Tours or Cycles). Moves with a fixed length in two dimensions (such as the Knight) are called “Leapers.” So, for example, the night is a (1,2) Leaper.

    The mathematics of chess has been used to solve various forms of “Rook Problem,” which is the number of ways of placing k Rooks on a board such that no Rook can take any other Rook, for which closed solutions[1] can be found. But the fundamental problem appears to be the solution of problems called “series-movers” in which the aim is to take all of your opponent’s pieces. Unfortunately, the reference I found that introduces series movers (Kotesovec, 2009) is written in Czech, but for the abstract, so is kind of hard to read. The goal is to find solutions to such problems that are mathematically simple and to represent existing chess problems in terms of them. I’m not sure how “taking” a piece is expressed mathematically. According to Kotesovec, many of these chess problems have proven optimal solutions, but of course we know that ultimately chess problems are solved by path searching (checking all future moves), which implies that there is no optimal solution for most real-life chess situations.

    Interestingly, some of the work done on these problems has been done by Donald Knuth, who I think is the chap who invented LateX.

    Harvard University used to run a course on Chess and mathematics, which shows a lot of the terminology used and suggests that it relies on little more than specific applications of standard graph theory. The page seems to have the result that the number of solutions to the problem of “Mate in N” is a Fibonacci number, which is kind of surprising.

    It seems like the mathematics of chess is well understood and comes down to defining certain types of allowed paths on finite graphs, and using the usual range of graph theoretic methods to solve for optimal paths (the shortest number of moves) and to find algorithms for path finding.

    Chess as Quantum Mechanics

    Chess consists of a two dimensional space occupied by different kinds of particles (the pieces) that move according to strict physical laws, and are annihilated by anti-particles. There are also some strict rules about the creation of new particles, and a very strict relationship between the amount of movement that can occur and time. It struck me that if you define time in terms of turns, that is as if 1 unit of time were one turn, then you really have a two-dimensional finite geometry, with energy-constrained movement of particles according to strict laws, and a set of rules for whether they can exist in the same space at all (particles of the same type) or annihilate (particles of opposite type). Some particles (the King) exert action-at-a-distance (gravity/anti-gravity) and some may have a wormhole property (knights) and some can predict the future without breaking the energy constraints (pawns taking en passant, and maybe Rooks when castling). If you extend the dimension of the board to include time as a third dimension, then I think you can model chess as a general field theory[2] on a three dimensional space of finite size, with limited gravity, strict energy constraints[3] and complex rules about the creation, destruction and movement of particles. We even have a maximum speed of movement (the maximum number of squares a Queen can move). Of course, all your calculations would have to be done using differential geometry, and you’d probably have to invent some form of dark matter (invisible knights clustered 1000 per square), but it would be an interesting problem for someone with three brains and three lifetimes to waste on utter pointlessness.

    Zero-dimensional Chess

    Presumably 0D chess occurs on the “null” board ([0]x[0]) so is trivial and uninteresting, but can be defined rigorously, in that all moves are trivial. But I assume that a [0]x[0] board does not have even one point, so no pieces can be placed, preventing the game from occurring.

    fn1: For the non-mathematical reader, a closed solution is a solution which can be described by a formula rather than an approximation or an algorithm for getting the answer from a computer. Most interesting mathematical problems don’t have a closed solution. This is a very good reason not to do maths, if you value your sanity.

    fn2: If I have my terminology right, QFT is the merging of general relativity (which covers gravity) and quantum mechanics (which covers energy and matter).

    fn3: By energy constraints here I mean that only one move can occur per unit of time, so only one annihilation per unit of time. I think that mathematically this would act as a boundary constraint on solving Hamiltonian problems; and the finite nature of the space makes me wonder if the many-body-problem could be solved in a chess version of quantum field theory.

  • The issue of gender inclusivity in gaming has been around the traps for as long as gaming, and is something I’ve discussed on this blog before. One of the main reasons for this in both the computer and table-top gaming world is the images that are used, which signify gaming as a man’s world where women are not wanted; but another problem in the physical world has been the reception that women get, physically, when they enter a stuffy room full of fat, beardy men who haven’t had sex since they broke their blow-up doll a year ago. They tend to get stared at like freaks, and suffer a lot of unwanted attention related to their gender. One would think, though, that in a world where the player’s real gender isn’t visible, this wouldn’t be a problem, and that in fact online gaming would offer a way out of this problem.

    Now, gay men and women in the military in the US are advised (in fact, forced) to get around this by means of the Don’t Ask, Don’t Tell policy, which enables everyone to keep pretending that there are no gay men in a largely male organization, and thus avoids requiring the majority of the group to avoid changing their behaviour (in this case, largely “worrying,” one imagines) to fit the minority’s presence. It’s good for morale, apparently, but has come under attack from Lady Gaga, who is apparently more powerful than Nancy Pelosi, presumably because she has nicer breasts.

    But perhaps Lady Gaga should be turning her enormous temporal power to a much greater injustice – the exclusion of women from World of Warcraft. The Border House blog has a report on advice to a female gamer who has joined a guild with a don’t ask, don’t tell policy – about gender. That’s right, she’s meant to keep her gender secret from the other players. Apparently she’s lucky – according to commenters on the post, a lot of top flight raiding guilds are male-only. The presumed reason is that the male players start “thinking with their sack” (to quote a commenter) when they hear a woman’s voice. Which sounds a lot like “Don’t Ask, Don’t Tell” to me (and like all the previous eras’ unfounded concerns about women in the military, to boot). So this woman has to decide if she can hide her gender (which must be a little difficult, when you have to talk over a microphone – I’m not sure how that works), or tone down her raiding / move to a different guild – or be blamed for all the petty morale problems and fuck ups that affect the guild she’s in.

    I’ve observed before that World of Warcraft seems to reproduce all the pettiest and most unpleasant parts of our normal world, and that its fantastic and escapist elements don’t seem to transfer to either the political, class or economic relations within the game. Gender, of course, can never hope to escape the constrictions of the real world in such an environment. Is this because of the conservatism of high fantasy, is it inevitable when a large number of ordinary men do a hobby, or is the attitude in the gaming world actually a notch more exclusionary than in the real world, because men are fragile about women intruding on their club – just as they were in the workplace 30 years ago? And can we as pen-and-paper gamers do better than this?

    In reading this report I also discovered that there is a a semi-official “out” server for gay, lesbian and transgender players, “Proudmoore.”

  • Nothing to see here, move on…

    I get my inspiration from a variety of places, and I find the natural world offers a variety of spectacles beyond compare, on every scale from the minute to the gigantic. So I look forward every year to the Veolia World Wildlife Photographer of the Year prize. This year’s have just been announced, and were I still living in London I would no doubt be visiting soon, because these pictures are quit astounding up close. Since I’m not, I have to satisfy myself with viewing very small versions online (bastards!), but they’re still pretty stunning. As always, my favourite is an underwater one, this time involving a young sperm whale approaching the camera. I strongly recommend visiting the Natural History Museum, either physically or virtually, to check out the exhibition, and buying the associated “coffee-table book” if you have the chance. The pictures are stunning, and the settings for the photos, and stories behind the scenes, often inspirational for game content and ideas.

  • ちょっと悪くて手で書いたが、以下はウバーズレイクの基本地図である。クリックをすると、大きくなる。

    ウバーズレイク

     

    ハンマーと数字の意味は、書いた所で兵士宮があって、兵士人数は書いた値である。

    赤い数字の意味は:

    1. ニーダさんの家
    2. シグマーの祭殿
    3. ウーバーズレイク城
    4. 悲しい盾
    5. 労働者池
    6. マネガールドの家
    7. シャリャーの祭殿
    8. モーの祭殿

    その以外はPC達がまだ分からない。