Category: RPG Systems

  • Over the past few months I have been involved in a roughly fortnightly series of adventures to play-test a new RPG, 13th Age. Since play-testing is over and the product is now at a kind of first draft stage, I thought I’d give my thoughts on the system. My thoughts, however, will be heavily tainted…

  • Continuing my series of posts exploring the epidemiology of Pathfinder, today I will report on the impact of adding ferocity to the orc stat block. Is the orc still a CR 1/3 monster when one accounts for ferocity, and just how tough does a fighter have to be to walk away from a fight with…

  • In preparing an analysis of the effect of orc ferocity, I found I wasn’t able to reproduce the results of my previous post on different types of fighter and different races. The overall mortality in that post was 20%, but I kept getting values of 36%. Because I’m such a stunningly good programmer, I’d overwritten…

  • After taking account of comments here and on the Paizo messageboards, I have adapted my simulation programs to allow for purposive attribute scores, feats and races, and re-analyzed the survival data for a smaller sample of more carefully designed fighters. In this second round of analyses Gruumsh the Bastard doesn’t acquit himself well, but neither…

  • In yesterday’s analysis I made the mistake of assigning random HPs to the fighters, which is not the way that Pathfinder works: at first level in Pathfinder all PCs receive maximum hit points.Thus yesterday’s post is actually a fairly faithful representation of survival in D&D 3.5 rather than Pathfinder. Today I’ve brushed off a particularly…

  • I’ve decided to begin a long-term research project aimed at understanding the underlying epidemiology of Dungeons and Dragons. This research project will consist of a series of (hopefully) increasingly complex simulations of battles between D&D PCs and various nemeses, to answer some key questions in character development and perhaps also to investigate some key controversies…

  • I GM’d Warhammer Fantasy Roleplaying 3rd Edition (WFRP3) on the weekend for a group of three players. It was my first time GMing in 18 months, the first time I have ever GM’d WFRP3 in English (up until now it has been Japanese). It was actually the first time I had GMd in English in…

  • While preparing yesterday’s post I stumbled on a discussion of house rules and hit points at Grognardia, where James the Grognard describes his planned house rules for Swords and Wizardry. It’s old and I don’t know whether he ended up using them, but I noticed that his hit points rules induce a very strange, and…

  • I think it’s safe to say that OSR gamers aren’t big fans of 4th Edition D&D, and one of the (many) complaints about it seems to be that healing surges are a terrible idea. We can see this objection floating around in connection with D&D Next, which has retained them and therefore must be a…

  • I’m reading Stephen Hunt’s Six Against the Stars at the moment, I’m only two chapters in and it has already descended into Hunt’s trademark rollicking flow of happenstance encounters, but it’s got a very nice idea for an adventure setting that I don’t think I’ve seen before. The story starts on a far future Earth,…