Category: RPG Systems

  • I’m reading Stephen Hunt’s Six Against the Stars at the moment, I’m only two chapters in and it has already descended into Hunt’s trademark rollicking flow of happenstance encounters, but it’s got a very nice idea for an adventure setting that I don’t think I’ve seen before. The story starts on a far future Earth,…

  • I have always found it impossible to play magical cyberpunk outside of Shadowrun; I can’t imagine adapting the Shadowrun system to play, say, space opera or high fantasy. Similarly, I can’t imagine playing high fantasy with Traveller rules, or cyberpunk with D&D. Something about these classic games prevents them from being used outside of their…

  • I joined a new gaming group on Sunday, for 9 hours of slaughter with a group of blood-drinking, delusional toad-wranglers such as would bring disgrace on the name Dungeons and Dragons were their antics to become commonly known. My PC is a 3rd level human rogue called Shinan, a freelance negotiator for the various thieves’…

  • Perhaps this post will be useful for any part-time game designers out there. Clayton at Kill It With Fire put up a link to his new retro-clone game, Kill It With Fire, which uses a combination of target DCs and dice pools to resolve skill checks and attacks; basically, the player rolls a number of…

  • I received the pdf version of James Raggi’s re-release of Geoffrey McKinney’s infamous Carcosa “supplement V” two days ago, and have been reading it voraciously since. I haven’t received the physical version yet, so can’t comment on that, but my main interest was the content so I’d like to give a review of it here.…

  • When I played AD&D I think one of the first aspects of its magic system I dropped was the material components. It’s a shame, but they just represented too much of a constraint on what was already a hideously underpowered class (especially at first level). Some of the material components even for first level spells…

  • Commenter Paul suggested that a Harry Potter RPG would be limited by the problem of knowing the characters and the world too much, in his words: 1. You’re stuck playing a game where the grandest things that can happen are the books and your characters a left with a feast of crumbs. Harry Potter is…

  • I recently watched the last of the Harry Potter movies,which was fun (and had a good dragon!), and thinking about it afterwards was struck by the absence of an RPG for this world. As far as I can tell, there is no official RPG. There are a lot of forum-based RPGs, but no apparent real…

  • I gave up playing AD&D sometime in the early 1990s, and switched to largely Rolemaster for a good period of time, only coming back to D&D with 3rd edition after a very system-agnostic friend recommended it. For all that time I never regretted leaving AD&D behind, though I have many fond memories of it. My…

  • I recently received some new WFRP 3 products (Signs of Faith and the Creature vault), and was led to ponder whether I’m being massively ripped off. The proximate cause of this consideration was not, perhaps, very orthodox: both sourcebooks in the Signs of Faith boxed set contain largely flavour – that is, information on religion…