Category: Role-playing styles

  • I recently posted some of my criticisms of the Genesys combat system to a forum for Genesys-related material, and received a surprising amount of resistance to the idea of making any changes to the rules. In amongst the resistance there were a large number of people telling me “you shouldn’t be doing that much combat…

  • Yesterday I wrote a post about the ways in which online teaching and supervision can be superior to physical teaching and supervision, and today I want to follow up with a short post about what aspects of online gaming can be transferred to physical gaming. I finished my Coriolis campaign online, and we have started…

  • Another year has passed, and a chance to review the games I played and the great things I did in them, as well as to preview what I hope to play (and GM) in the year to come. This year was a relatively quiet one in gaming, actually, possibly because business travel for me interrupted…

  • The original Cyberpunk rulebook has a simple and nasty system of armour, which is completely broken. In this system your gun does a handful of dice of damage, between 3d6+1 for a good submachine gun to 7d10 for a high quality sniper rifle, and your armour has a stopping power (SP) that ranges from 4…

  • Our World of Darkness campaign, that we began by accidentally exterminating a native American tribe from history, ended today when we accidentally reset history to a parallel world ruled by a Thousand Year Reich built on justice and honour. In the process we went from a group of ordinary mortals struggling to understand why we…

  • Over the past few years I’ve looked at a lot of the probabilistic and statistical aspects of specific game designs, from the Japanese game Double Cross 3 to Pathfinder, including comparing different systems and providing some general notes on dice pools. I’ve also played various amounts of World of Darkness, Iron Kingdoms, D&D, Warhammer 2…

  • Sometimes my regular RPG group runs a thing called “downtime,” which I think might be a well-established concept in role-playing methods, though I’d never encountered it before. Basically this is meant to be in-between time, where you interact with the GM electronically and handle irrelevant stuff like shopping, sorting out a few personal plans etc.…

  • My current role-playing group hold minor adventures away from gaming sessions using Facebook. After our first Iron Kingdoms session ended with the war-caster killing captain Mayhorn in cold blood, one of the players opened a whole new chat session in Facebook to discuss the implications. This led to a long debate, mostly in character, about…

  • … and immediately turn into a nerd vs. arsehole flamewar. At the Guardian there’s a relatively fluffy piece describing the D&D edition wars for non-gamers, in the context of the D&DNext announcement. It’s nice to see D&D getting a bit of mainstream attention, even if it is from the standpoint of an incomprehensible nerd conflict.…

  • I have always found it impossible to play magical cyberpunk outside of Shadowrun; I can’t imagine adapting the Shadowrun system to play, say, space opera or high fantasy. Similarly, I can’t imagine playing high fantasy with Traveller rules, or cyberpunk with D&D. Something about these classic games prevents them from being used outside of their…