Category: Gaming material

  • Recent conflicts in Iron Kingdoms (which culminated in my character’s necessary death) have introduced me to the fascinating problem of feat point budgets, and methods for estimating the optimal use of feat points. Basically in Iron Kingdoms every PC has three feat points (in Warhammer 3rd Edition these would be fortune points; I think many…

  • Yesterday I GM’d a session of Warhammer 3rd Edition (WFRP 3), the next instalment in the Steamlands Campaign, but this time due to a lack of space and the ongoing fragmentation of my card collection I decided to implement some of the ideas I’ve been working on to simplify WFRP 3. Today we used the…

  • Continuing my series of posts about the unnecessary complexity of Warhammer 3rd Edition (WFRP3) combat and skill resolution, today I want to focus on the construction of dice pools in combat. I have already shown that action cards may not provide much benefit in combat, and I have also explored an alternative method for setting…

  • Following my analysis of success probabilities in Warhammer 3rd Edition (WFRP3) my next task is to analyze some of the major action cards, and identify whether fiddling with action cards brings any particular benefit to the game beyond different names for attacks. Before I do, I should note that there are only really a few…

  • Recently I have been examining dice pool mechanisms in Shadowrun, to compare two methods for resolving opposed skill checks. In those posts I have found that for opponents with equally matched skill the probability of success tends to nearly 50% as skill increases, and that skill checks based on target numbers lead to sudden changes…

  • In comments to my post on balance in Shadowrun’s opposed skill checks, Paul asked me whether the distribution of success probabilities for opposed skill checks with equal numbers of dice is equal to the success probability you get from simply fixing an expected target number for your opponent. In practice what this means is that…

  • When Japanese people want to succeed at life’s challenges, they will often visit a shrine and pray to the God therein for aid and succor. Most shrines have a designated purpose, with the God ensconced there tasked with aiding childbirth, or the accumulation of wealth, knowledge, or success in love, for example. Those who live…

  • Continuing my thoughts on developing a simplified version of Warhammer Fantasy Roleplay 3 based on the Fantasy Flight Games Star Wars system, in this post I will present some suggestions for simplifying the magic system. It is likely that my suggestions for magic will tend to over-power magicians, because that’s exactly what I like in…

  • The people of the Steamlands view faith in a practical light, preferring mostly to avoid the attention of the greater powers in the hope of a peaceful life. That there are Gods and magic imbuing the entire land is a fact unquestioned; the utility of loyal service to them is noted; but the ultimate benefits…

  • Drawing on yesterday’s post about simplifying warhammer, here are the outlines for a high fantasy character class, akin to the Rogue class from Rolemaster. Introduction The rogue is a criminal and a thug, the kind of knave who hires themselves out to do nasty jobs in the bad parts of dirty towns. Rogues fight and…