Category: Gaming material

  • During the later years of the flood, many people took to the water independently, taking to ships and rafts and trading with the remaining parts of the land for food. Rather than developing communities through the seizure of large facilities, these formed communities over time through accretion. Small boats might gather around an abandoned collection…

  • In the first chaotic years after nations ceased to exist, before the last of the land disappeared, many people would have set out on their own, by whatever means they could secure, to make a new life on the waves. These people would have formed small bands and taken whatever they could find on shore…

  • In the novels Flood and Ark Stephen Baxter describes a natural disaster that leads to the complete inundation of the earth by a massive flood. This flood is not a global warming horror story, but a completely new disaster in which oceans of water leak out of fault lines in the earth’s crust, submerging the…

  • As part of my continuing exploration of the statistics underlying Pathfinder, I’ve been comparing mortality for different types of fighters under different types of character generation systems. The basic Pathfinder rules recommend a point-buy system, but also allow for 4d6 choose the best three. I’ve generated PCs under all four point buy systems, 4d6 choose…

  • In briefly surfing through the Paizo messageboards I stumbled upon this highly contentious doozy of a thread: Is torturing intelligent undead an evil action? The resulting thread is a microcosm of the murky debates that surround good and evil in a game that recreates a moral universe radically different from our own, but my position…

  • This weekend I continued my work on the epidemiology of Pathfinder, including an expansion of my programs to allow for different types of point buy. In the process I took the advice of some commenters at a related thread on the Pathfinder message boards: I think for the non human fast fighters dropping weapon finesse…

  • In preparing an analysis of the effect of orc ferocity, I found I wasn’t able to reproduce the results of my previous post on different types of fighter and different races. The overall mortality in that post was 20%, but I kept getting values of 36%. Because I’m such a stunningly good programmer, I’d overwritten…

  • After taking account of comments here and on the Paizo messageboards, I have adapted my simulation programs to allow for purposive attribute scores, feats and races, and re-analyzed the survival data for a smaller sample of more carefully designed fighters. In this second round of analyses Gruumsh the Bastard doesn’t acquit himself well, but neither…

  • In yesterday’s analysis I made the mistake of assigning random HPs to the fighters, which is not the way that Pathfinder works: at first level in Pathfinder all PCs receive maximum hit points.Thus yesterday’s post is actually a fairly faithful representation of survival in D&D 3.5 rather than Pathfinder. Today I’ve brushed off a particularly…

  • I’ve decided to begin a long-term research project aimed at understanding the underlying epidemiology of Dungeons and Dragons. This research project will consist of a series of (hopefully) increasingly complex simulations of battles between D&D PCs and various nemeses, to answer some key questions in character development and perhaps also to investigate some key controversies…