Category: Game planning

  • Tomorrow my Coriolis campaign begins, and in preparation the players have generated their ship, and their group concept. Here I describe both. The Beast of Burden The Beast of Burden is a reconfigured Class IV luxury yacht, built in the Harima shipyards. After 15 years of faithful service she was sold off by her owner…

  • The year comes to an end, and as I do every year I turn my mind to the year’s successes, its excessive slaughters and magical high points: a review of my year in gaming. Unfortunately 2018 was something of a year of false starts. I began the year by ending my Mutant: Year Zero campaign,…

  • I am playing in a GURPS campaign that is a muskets and magic setting, in which our go-to fighter is a rifleman called Bamiyan. I haven’t been recording this campaign here because it has been written elsewhere up until some months ago (though with permission from the GM I may start). GURPS is a complex…

  • We’ve all been there: Your PC is up against a much weaker opponent, deploying your primary power or skill, but in the crucial moment the d20 roll comes up low for you or high for the opponent, and you once again find that your best power failed you when you were sure it would work.…

  • Another year has passed, and a chance to review the games I played and the great things I did in them, as well as to preview what I hope to play (and GM) in the year to come. This year was a relatively quiet one in gaming, actually, possibly because business travel for me interrupted…

  • I have just begun GMing a short post-apocalyptic campaign using the Mutant: Year Zero system. Before adventure begins the system requires the PCs – who play mutants – generate their safe haven, which is called the Ark. This is a brief description of the Ark from which the PCs will begin their adventure. Zone location…

  •   Standing at the limit of an endless ocean Stranded like a runaway, lost at sea City on a rainy day down in the harbour Watching as the grey clouds shadow the bay Looking everywhere ’cause I had to find you This is not the way that I remember it here Anyone will tell you…

  • With the Spiral Confederacy campaign rolling to a close my regular gaming group is about to embark on a new campaign in a setting called Undriel, using a variant of World Of Darkness rules with Ars Magica type magical system. Undriel is high fantasy with a strong flavouring from Irish folklore. This is my character…

  • My Spiral Confederacy campaign is heading towards its conclusion, which means bigger battles and more annoying enemies, which (just as happened in Cyberpunk) inevitably requires rules for handling minions. Combat in Traveler tends to be quick and brutal but it also involves a lot of tricky management of attributes and penalties as the damage grinds…

  • [This is a guest post by one of my group’s players, Eddie, about his Vampire characters] Lady Ashira (Elder) A protecting mother, a lover of beauty, self involved survivor. “ The most beautiful people are those who have known defeat, known suffering, known struggle, known loss, and have found their way out of the depths.…