cyberpunk


Some years ago now I played in a World of Darkness campaign set in a near-future world where McCain was president and a secret conspiracy was slowly pulling the world into an evil and hellish future. I played a washed-up communist called John Micksen, who served the Winter Queen and had found magic (he eventually tried to retire from service to the Winter Queen, but failed). We fought our way through many obstacles until eventually we reset the world and ended the evil god’s plan, although ultimately the ending of the campaign had a somewhat unsatisfactory “we woke up and it was all just a dream” feeling. We laughed at much of the world that we were adventuring in: the comic book proto-fascism of the McCain regime (complete with martial law and Starship Troopers style propaganda); the similarities to the Butcher books (which our GM swore were a coincidence); the vast and expansive nature of the plot and what we were up against (gods, angels, vampires; we had the helldog Cerberus as our guard dog by the end); the comical paedophilia and satanism of our enemies; the incredibly complex conspiracy theory we were unraveling. But in retrospect we were playing in a foreboding of the world to come. Not the real world, of course, but the strange fantasy world that so many QAnon lovers have fallen into over the past four years. But for all its awful real-world consequences, as a campaign world the fantastic visions of the QAnon conspiracists leave my World of Darkness campaign for dead. On the still slightly optimistic hope that by Wednesday their figurehead will be out of the white house, we can begin to shrug off Qanon as just a particularly weird and unpleasant cultural movement of these weird times, and then maybe we can begin to think about what an excellent gaming world their insane conspiracy theories have left us.

In the Qanon world a cabal of satanists have taken over the US government and are using their power to commit horrible deeds, including harvesting “adrenochrome” from tortured children, and attempting to make a world government where a small cabal of freaky people control every aspect of our lives. Almost every major institution in the US and much of the world is in on it, and only a small group of aware people are in a position to stop it. In this insane view of the world Trump is going to sweep the conspiracy away and save the universe, but the conspiracy itself goes all the way back to when Clinton was in the white house, with the tentacles of the evil organization involved slowly stretching out through all the organs of the state. This means that there are various stages of the Qanon world that could be used as a setting, probably starting with some period in the 1960s (QAnon believe the Kennedy conspiracy, and also seem to see a connection between MK Ultra and what they think is happening now). It blends Stranger Things, the X Files, and Buffy the Vampire Slayer seamlessly with every one of Dan Brown’s craziest stories to make an all-encompassing and absorbing world of evil to take on. Really, it’s an ideal campaign world. Let us consider some of its special features.

  • Demonology and magic: The whole thing is run by a cabal of very rich satanists, who could easily be into devil worship and black magic, or could be some kind of elite and ancient force of magic users, holdovers from the Knights Templar or some weird actual mediaeval cult (a lot of Qanon seem to think the Vatican is involved) or Vampires. Given the far right’s newfound interest in organic food, tarot and inspirational Instagram posts it’s also possible there could be forces of good aligned behind other forms of magic: religious and spiritual magic, norse witchcraft and religion, etc. The sky is the limit! There’s a lot of scope to merge the Qanon conspiracy with a Gaiman-esque American Gods scenario, in which the strings are being pulled by old gods and what is happening in the USA is actually a puppet play with the strings being pulled by fallen gods seeking temporal power. Why not chuck in the Annunaki? (The Facebook Annunaki History group has a thread with 156 comments discussing their link to Qanon!) Maybe John Dee was one of the original cabal? So much to play with!
  • Lots of guns: Most of the action takes place in America, where gun control is now a complete loss, and the PCs can walk around freely as heavily armed as they like. This is always a problem with modern-era games – how to enable the PCs to pack the kind of firepower they need to take down an Annunaki-worshipping paedophile deep state operative with an APC – but in Qanon world that’s no problem, open carry is completely cool and you’re always free to stand your ground where the paedophiles are concerned.
  • All the secret organizations scale: Because almost everyone and almost anyone can be part of the conspiracy, you can start at low level organizations – the paedophile scheme of your local pizza parlour, deep state connections in the local girl guides group, bizarre rituals under the primary school – and scale up to national or international super agencies. You can go from snooping on your pizza parlour to fully armed raids on the UNESCO HQ. The sky is the limit!
  • False flags everywhere: Almost any component of modern history can be turned into a Qanon conspiracy, which opens the potential for the PCs to be present at – or stop – any one of a range of horrible recent events. 9/11, Columbine, pretty much any war, Jonestown, the El Paso shootings, Fukushima, whatever – you can be there to stop it, to investigate who really did it and hold them to account, or to do it. And similar to the City of Mist RPG, if you do get caught in a firefight you know it won’t be news for what it actually was, but will be swung by the deep state media into another school shooting or drug bust, so your investigative and retributive activities don’t need the kind of scrupulous attention to detail that would be required in, say, a Rivers of London -based magic/reality campaign, where even the police don’t have guns.
  • Viral apocalpyse: The whole thing of course can come to a head in 2020, when the deep state unleashes a virus that will overwhelm the world unless Bill Gates gets to inject you with chips. The PCs can be working to stop this happening, or they can be working to prevent the vaccine from being deployed, or protecting an organization developing a real vaccine for true believers (maybe it’s magical – maybe it’s not!), or racing to find the origins of the virus before it mutates and turns even on its creators, or maybe the game starts as everything is really falling apart and they have to stop the apocalypse. What are Iran and North Korea doing anyway? There’s so much at stake!
  • Obvious character classes: The Hacker, the Veteran, the Survivalist, the Scientist, the Occultist, the Criminal, the Private Investigator, the Corporate Dropout, the Activist, the Politician, the Entertainer, the Lion Tamer, the Agent, the Podcaster … the profiles and rules just write themselves in this world, and the ideal party will be a mix of all of them, with their combat skills, science background, occult background and street contacts. We aren’t going to bust this conspiracy open and less we can cover all the bases!
  • Obvious enemies: Forget Blue Lives Matter, recent events have shown us that if you’re a Qultist you need to be flexible about how you deal with the legal representatives of the state, and the agents of the deep state are everywhere – they can be in congress (even the Republican party), on TV (suddenly even in Fox News), in the military (look at all those generals who refused to back the Qult!), and of course scattered all through the corporate world (don’t forget to turn off location services before you storm congress in the campaign finale!) And who doesn’t like raiding the homes, luxury yachts and secret underground paedophile bunkers of the super rich? There is a pantomime list of evil-doers to take on, and no need to feel bad about killing them – after all, they’re all paedophile satanists!

The QAnon conspiracy offers a rich and intense world of conspiracies and dangers that provides a GM a perfect balance of investigation, negotiation, fighting and stealth to keep players constantly entertained. Being set in the real world, maps and settings are easy to produce and use, and inspiration is all around you (just like the conspiracy!) You don’t even need to be balanced – no matter how outrageous and outlandish your story, it will still pale in comparison the fantasies that actual Qultists wallow in, just as X-Files looks lame compared to the QAnon story, and just as my World of Darkness campaign looked kind of tame when compared with what actually happened after 2016. You can go to town!

Of course there is one small problem with the QAnon conspiracy as a world setting: the good guys in this conspiracy are Nazis. That is a slightly unpleasant downside. But there are obvious simple solutions to this plan: you can move the setting back in time a little, to when conspiracy theories were the domain of a wide array of kooks and weirdos and hadn’t been cornered by gun-toting white supremacists. You could simply retrofit the setting so that the Nazis are the paedophile satanists (with conservatives every accusation is really a confession, after all) and keep the entire QAnon world with just the sides switched (there are so many false flags wrapped within schemes hidden inside disguises that who knows, anyway?) or you could play non-Americans who have to deal with the torrent of racism and fascism coming from their American comrades, with associated schisms and additional challenges to fighting through to the heart of the problem. Could it be that Q himself is a double agent, a double negative intended to discredit anyone acting against the conspiracy by wrapping it all up in Nazism, just as at some point in the decline of the X-Files we find out that all of Mulder’s conspiracies had been planted by the government to keep people distracted from the truth of Alien contact[1]?

If Trump manages to cling on past Wednesday, or there is another attempt at insurrection that is actually successful, we’ll be living in the QAnon world and there’ll be no point in playing make-believe games based on it. But hopefully on Wednesday this entire shitshow will fall apart and some degree of normality will return to US politics, after which we can begin to look on QAnon as a hilarious and awful moment of mass hysteria, that provided a rich and complete setting for a modern-era role-playing game with guns and magic. Let’s hope that it will all soon pass into the realms of fiction, so that we can turn it into the fodder of day dreams, and no longer have to give it sly side-eye while wondering if it will soon become the substance of our waking nightmares.

fn1: I could be misremembering this, but there were so many twists and turns in the dismal end of that story that who can say?

I got plans for more than a wanted man
All around this chaos and madness
Can’t help feeling nothing more than sadness
Only choice to face it the best I can
When the war is over
Got to start again
Try to hold a trace of what it was
Back then
You and I we sent each other stories
Just a page I’m lost in all its glory
How can I go home and not get blown away

 

Our heroes have been betrayed, set up by an unscrupulous Johnson and framed for the attempted murder of the CEO of Oakheart Corporation. They have a history of trouble with Oakheart, and somehow it doesn’t surprise them that they were chosen to be the fall guys in Oakheart’s scheme to win its CEO a position on the ruling corporate council of New Horizon. Unfortunately for Oakheart, however, they made a small mistake: They failed to kill the group, and now the group want revenge.

But first they had to escape New Horizon. Their ship, HS Fortuna, had been sequestered somewhere in Havensport by Mr. Lao, the head of a criminal gang called the Goldsharks who were sympathetic to the PCs’ situation. From their safe house at the edge of Sai Kung the PCs had to find a way to get to the ship, and get out of New Horizon. After a night with little sleep they put in some calls to old friends, and confirmed what they had all suspected from the moment they saw their faces on the news: Their network in New Horizon had burnt to the ground. Friends had changed numbers, old allies were not answering calls, or took the phone only long enough to wish them good luck. Genji’s daughter had been picked up by the Sumiyoshi-kai, a well-placed Yakuza gang who had past, friendly dealings with the PCs, but when Genji put in a call to the gang’s maitre d’ Niwa san they proved suddenly very stubborn: they were holding his daughter “for her own protection” and would not release her until the PCs had resolved their conflict with the Oakheart Corporation. Lee, Jayden and Zenith encouraged Genji to let this go, pointing out that his daughter was much safer under the protection of the Sumiyoshis than she could ever be on the HS Fortuna, but it took some effort for Genji to recognize that their current situation was too precarious to admit family ties. All of them sat in their safe house, steaming with rage at Oakheart as they cycled through their contacts and found them all burnt.

Finally they found one contact they could rely on. Jayden put in a call to Koucha, the old troll shaman they had helped out by slaughtering a bunch of neo nazis, and received a positive response. They had done that job for free, and in return Koucha had promised that if every they really needed to hide he would bury them in the substrata of meta human life that thronged in the poorest parts of Sai Kung. When Jayden called him he proved true to his word, and offered to arrange an escort through hidden ways as far as Havensport, and to get in contact with Mr. Lao for them to organize a meeting. They packed up the few belongings they planned to take, jumped into Zenith’s van, and drove to the meeting point Koucha gave them.

They could not be on the road for long, though to their relief Zenith’s van had not been included in the multiple descriptions of them being broadcast on every media channel. They took quiet side streets and narrow alleys to the meeting point, a neglected auto parking spot under a huge multi lane highway flyover. Here Koucha waited for them as promised, accompanied by a couple of dour-looking Orc bodyguards. He greeted them warmly, accepting Jayden’s gift of stinky tofu warmly and sharing it with his guards. They drove their van into the shadows of the park and crouched behind it with Koucha, listening to the latest news. The contract on them had been opened up beyond the corporations that had issued it, so now every Shadowrunner in New Horizon who needed easy money would be thinking to jump them, and their old haunts had become officially death traps. They definitely needed to get out, before bounty hunters started squeezing their contacts for information and tracking down every trace of their unofficial lives.

Koucha had organized it all. They would be escorted by two of his orc guards to a canal some distance from their meeting point, where they would meet an agent sent by Mr. Lao. That agent would guide them up the canal in a boat and take them to their ship, where Mr. Lao himself would meet them to discuss whatever payment he had in mind for securing their ship and helping with their getaway. Koucha made his distaste for Mr. Lao clear, but also seemed sanguine about whatever possible price Mr. Lao would extract. “If he thought it was a price you couldn’t pay, he wouldn’t waste his time asking. Busy man, Lao.”

At this point they were not in a position to haggle. They secured their van, which Mr. Lao’s contacts would come and collect later, and set off with Koucha’s guides to take a circuitous, quiet route to the rendezvous. “Go well,” Koucha offered by way of farewell. “Remember vengeance can taste so sweet that it beguiles the senses and becomes a poison. Think carefully about it before you return.” Jayden shrugged and patted his knife, Genji sneered, and Adam Lee took in the sage advice with alacrity. With that final warning they set off.

Their path took them on winding routes through stormwater drains, old building sites, narrow alleys lined with crumbling and deserted shops, and ruined industrial estates. Occasionally they had to cross areas with more people, quiet shopping centres or markets where old women haggled over mouldering fruit stalls, but the orc guards guided them faultlessly away from the busiest and most crowded parts of Sai Kung. They marveled at the strange musty landscape they were led through: Here in New Horizon, one of the most densely-populated areas on earth, they had never guessed they could find so many silent cul-de-sacs and empty promenades. Koucha’s men knew this city with a care and detail that none of the group had ever been able to muster.

Those dusty by-ways and disused alleys were not enough to shield them from pursuit, though, and after an hour Jayden sensed it. Somewhere far above them an eagle screamed, and Jayden’s senses began to tingle. That beggar bundled up by the side of the road ahead – had he not seen that same guy just two kilometres back? And was that a shred of movement in the shadows ahead? In the nick of time he warned the others, and then the ambush was sprung. Six shadowrunners, two on an overhead gantry, two on the ground ahead, two rounding them off from behind, all armed with sub machine guns or shotguns. Jayden’s warning was enough for most of the group though, and they sprang into action before the trap could close. Genji opened fire on a gunman on the gantry while Adam Lee dived into cover inside an alleyway and Jayden surged forward to begin hacking at the group’s leader, a tough-looking orc in heavy armour. Their technomancer Heckerman hunkered down and began hacking smartgun links and cyberware while Zenith the rigger opened fire on the flanking gunmen.

The battle was short and brutal. They ganked the mage where he stood on the gantry, gunning him down before he could cause too much damage with his pain spells, and their leader failed to bring his shotgun to bear on anyone as he constantly fended off Jayden’s hacking, slashing savagery. When the two flanking gunmen fell the remaining gunman on the gantry fled, but Heckerman put a trail on him to make sure he would not bring reinforcements. A few questions to the boss confirmed their suspicions – this was a freelance team making a punt on a rumour, hoping to cash the reward, and no sign that they were being pursued by corporate security. They left the runners nursing their wounds and moved on, hustling now to get to Mr. Lao before they ran into more trouble.

After another hour they reached the canal where Lao’s contact waited for them, a grumpy old troll squatting down in the mist by a small boat. They climbed in, wished their orc guides farewell, and set off down river to their ship. On the river they felt the first threads of freedom, the silent banks drifting by slowly in the near-dawn light, empty of anyone who might be paying attention to their silent progress. Soon they reached the wider reaches of the harbour, and as the sun rose diffuse through New Horizon’s harbourside mists they alighted on a small dock, lifted up by heavily tattooed triad members to stand in a press of cheerful, gap-toothed men. Mr. Lao pushed through, swatting aside his men and greeting them warmly.

“If it isn’t the heroes of Sai Kung!” he proclaimed, arms wide, and gestured them through to a small shelter set up on the docks. Beyond them their ship HS Fortuna loomed tantalizingly in the mist, so near – just one more negotiation and she was theirs. Genji and Jayden glanced around casually, counting numbers, wondering if they could cut their way through, looked at each other and decided this time they did not have the numbers. Talk first…

They noticed Zha, Lao’s bodyguard, standing apart from the rest of the gangsters and looking out to sea. He was stoic about the whole affair, though this was not unusual from the stone-faced mage. He was talking with a man who was clearly out of place, a friendly looking man with a gentle smile and simple suit. The characters felt they recognized them and, seeing them stare, Lao enlightened them. “Yes yes..” he opened. “Here heroes, meet Doctor Guowei, the crazy old man was warned, but couldn’t help but come meet you.”

“Evening friends…” Doctor Guowei moved closer, looking nervous and out of place, his hands behind his back. He gave a tiny bow followed by a smile. “I am Chung Guowei, a pleasure to meet you all.”
Then it clicked, where they had seen this simple man before. In the news. He was one of the many crazy enough to be running for Council of Sai Kung. Doctor Chung Guowei, former professor of New Horizon University of Technology. If it were not enough that hew as NHUT faculty, they had heard stories of the social studies professor gone rogue, having connections with pro-metahuman terrorist cells and the Sai Kung triads.

They stood there blinking. Well… in some sense they, standing there on a dark dock at dawn, with Mr.Lao right next to them, were all outright evidence in support of those rumours. Dr. Guowei shared a drink with them, though there was little need for small talk – he already know their names and roles, likely informed by Mr. Lao, and although obviously nervous around men of violence and misdeeds he also had the confidence of a man who knew his path. Here on the docks at Sai Kung, a plan of subversion began to take shape. After a short while of small talk and discussion he thanked them all for their efforts, telling them that even though this meeting was very risky for him, he couldn’t help but risk it to meet those who were brave enough to declare outright war on the Oakhearts.

“It was about goddamn time,” said Mr.Lao, his golden cyberarm almost knocking the drink out of the good Doctor’s hand.

After a small while, the professor-politician bowed his goodbyes and left, accompanied the PCs noticed by a small squad of Lao’s most dangerous looking men. Then they turned to business. Mr.Lao explained to them that it would take a few hours before their boat was ready and Zenith’s van had been brought to the ship. He asked for details on the assassination attempt, dismissing any talk of a “setup” with a wave of his hand and a stern knowing look when they pressed him. Then he told them the simple facts of the matter: They were in a contract with the Sai Kung Golden Sharks from now. When they returned to New Horizon, they would be helping Sai Kung with its resistance to the rulers of New Horizon. “It is a simple contract,” he explained. “And when you return I will fulfill my part of the deal – we will fight the Oakhearts together!” He downed another shot of strong Chinese spirit and slapped a decidedly uncomfortable-looking Adam Lee on the back. “Life and business is nothing else but finding the enemies of your enemies, and sharing a drink with them!” He poured them all another. “So here, friends, let us drink. To the revolution, and the downfall of our enemies!”

They knocked back their last drink on New Horizon’s grubby shores, and prepared to board…

So to all you feelers and fumblers
Waiting for the fireworks to start
Do it now–blow it up yourself
Unbutton the butcher in your heart
And if I don’t come home before midnight
And I can’t find the keyhole in the dark
You’ll know, you’ll know that I’ve been tempted
You’ll know, you’ll know we’re drifting apart
Everything’s on fire

 

For a week or two after they completed their bug hunt the characters rested, and spent some of their hard-earned nuyen. During this time a lot of things changed in New Horizon, and in particular the PCs discovered a new and disturbing force loose in the shadows of New Horizon: Electoral politics. To the extent that New Horizon had ever been ruled over by anyone, it was managed by a council of major corporations that made important decisions about basic municipal details like garbage collection and road rules, and stayed well clear of each other’s business deals and their shadier engagements with the city’s teeming populace. This council’s memberships were usually organized through backroom deals and money politics, but for some reason one of the CEOs had, when he resigned, thrown his position open to a popular election, based on the full suffrage of the people, and suddenly New Horizon’s shadowed lanes were alive with rumours and political debate. CEOs from a handful of smaller companies jostled for position, as did the leaders of the teamster’s union, a well-known gangster, some independent celebrities and a couple of genuine politicians. In the cramped and humid darkness of the lower levels of the city a new fever gripped the residents, as they tried to understand this strange and alien social landscape. Posters, graffiti, demonstrations, parties – a new vocabulary and a new style of interaction swept across the city. The PCs showed a particular interest because the Oakheart company was heavily involved in all the political machinations leading up to the election, and was running a candidate. Oakheart was the company that they had rescued a rich student from a few months earlier, and its vicious way of dealing with the student occupation of its labs had not endeared it to them. So it was that they found themselves sprawled in the dining room of their ship, HS Fortuna, whiling away their spare time shooting beers and watching this strange new process of “voting” and “canvassing” unfold on their large vid screen.

But if you’re not a politician politics doesn’t pay the bills, and eventually they started hunting for work again. They were contacted after a few weeks by Ibai Texeira, the man who had given them the train job and the smuggling job that got them their ship. It was unusual to be contacted directly by their Mr. Johnson, rather than having him go through their fixer Anansie, and perhaps in retrospect they should have taken that as a sign that the job was too hot – but they had grown to trust Texeira, and so they agreed to meet him.

Only fools trust a Johnson. Fools and dead shadowrunners.

The job was again quite simple, and urgent. A certain scientist named Lincoln Cheng had run away from his employer, carrying a large quantity of valuable research data, and his employer wanted him back. There was an open contract on this Dr. Cheng, but he had gone to ground and no one had found him in a few months. However, Ibai happened to have found out where he would be for a few hours from 4pm this afternoon, very precisely. He wanted the PCs to go in and get Cheng, and hand him over to Ibrahim, in exchange for 40,000 nuyen – half if Cheng was damaged. Ibai cut off their concerns about grabbing a scientist on the Lam by explaining that the data he was carrying was some kind of magically coded poison intended to preferentially kill the Awakened, and he would likely sell it off to finance his life on the run, so it was probably better that he didn’t get too far with it. Perhaps it was the easy money, or perhaps for a moment the thought of a targeted magical virus aimed at the Awakened got the better of them, but they did not ask a lot of questions they should have. They agreed to the job.

Knowledge is power, any decker could tell you that. Their decker wasn’t with them when they cut the deal. They only learned what Ibai wanted them to know – and what he didn’t want them to know could sink corporations.

Lincoln had rented a room in the Eolani Corporation building in the southern part of Sai Kung, from 4pm to 7pm. They had to get into the building and grab him while he was there, and it was 2pm already. There was a big catch though – the building was in front of a large park, and an election rally was being held in the park for the whole afternoon. They would have heavy security, and Ibai wanted Cheng dragged out with “minimum explosions”, as he put it, so they were going to need to find a way around the security in the area. Most of it would be standard New Horizon security services stuff but there might be some special teams on watch because a candidate in the elections was going to be giving a speech.

They shrugged. Stealthy jobs, done quickly and suddenly – that was there thing. No problem! They cut the deal and cut to the chase.

Their rigger Zenith took them to the Eolani building, actually a whole campus of mixed residential and office buildings separated from the park where the rally would be held by a wide road and a small orchard park. They dressed as labourers and got their decker, Jo, to set up a fake business and a fake call, a sudden vermin problem in the basement of the building where Cheng was meant to hide. By 3:50 pm they had their car parked in front of the building entrance and were unloading their gear – a medium crawler drone, their body armour and weapons. As they unloaded Jo explored their surroundings, and Zenith sat tight in the van, body slumped in his seat as he scanned the area in cold VR mode.

Jayden, Genji and Adam Lee would go inside dressed as vermin hunters, ride the elevator the 6th floor and set up in the maintenance room. On the way up Jo told that the rally was being held by Oakheart, and also informed them that she had found a bunch of high end security drones, packing heavy jamming equipment to deter hacking and heavily armed, probably in some sort of crowd security role for the rally. She traced them back to a subsidiary of Aztechnology, which was a bit strange, but not impossible to imagine – perhaps this area had a special security deal with one of Aztechnology’s security corps, or maybe Oakheart’s CEO had a deal with Aztechnology for help on the election – who knew how corps work? They donned armour in the maintenance room, set up the combat drone, and sent Zenith’s flyspy drone down the hallway towards Cheng’s room while Jo sought a map of the building. It was 3.52.

The drone showed them no threats, and Jo identified an empty room neighbouring the one Cheng was due to use. They moved quickly down the hall and slipped into the empty room, keeping the lights off. 3.53. Jo began looking for more information about the next room. The flyspy sat on the wall outside, watching the elevator. Had Cheng arrived already? They could not tell. Jo was in the surveillance cameras, but saw no one coming or going. 3.55.

They waited. While they waited, Genji idly switched his eyes to infrared and began scanning the neighbouring room. He found the heat signature of a person, sitting on the far side of the wall close enough to register, near the window. Was it Cheng? Or was he due to meet someone? They alerted Jo, who began scouting around for any signs of network activity from the room. 3.57.

They began to think it must be Cheng. Adam Lee decided to try getting him to open the door, in the hope that he would at least open it wide enough for the flyspy drone to slip through. He slipped into the hallway and knocked on the door, announced himself as a vermin inspector and asked if he could quickly check the room. His ruse did not work and the door did not open. 3.59.

They were sure now it must be Cheng. They discussed smashing their way through the walls, which were thin enough to allow a heat signature to show, but decided not to. Better to go through the door. Jo informed them that there did seem to be some kind of electronic activity in the room and … oh, well, he had a bomb rigged up to go off when the door opened. She could disarm it but would need a few minutes. 4.00.

They looked at each other, Jayden shrugged, and they decided to go through the front door. This Cheng was a scientist and Jayden was an adept, chances were Jayden would have him by the throat before he could react. Then they would negotiate or drag him out depending on the situation. There wasn’t much else for it, given the situation, and if he was waiting for people from a rival corp to come and start negotiating a transfer then they were going to need to act now, before his corp contact – and associated bodyguards – turned up. They moved into the hall, set the crawler drone with its rifle facing the door, Genji and Lee behind it, and Jayden readied himself to push the door open. 4.04.

Jo contacted them, the bomb was down. They nodded to each other and Jayden reached out, pushed the door open, and coiled up to spring through the door. As the door slid open Jo’s voice came breathless in their ears:

“TOO MANY CONNECTIONS. It’s a trap!”

4.05

The door swung open and Jayden surged through even as Jo spoke. Inside was a dimly lit room, bland corporate day decor, a desk in the far corner, stock posters on the wall, sterile bar, a long wide window sweeping along the whole wall facing the park. Jayden took it all in in a heart beat as he leaped forward at the position where he knew Cheng was.

Cheng was sitting tied to a chair, a gag over his mouth, gesturing madly at them with his eyes and grunting. Next to him on a stand was a large sniper rifle, barrel pointed through the window, some kind of trigger device linking it to the door. As Jayden surged through the door the rifle fired, the window shattered, and with his preternatural reflexes Jayden had a frozen moment as he flew through the air, where he saw that the gun had a perfect view of the speaker’s platform, where Lang Oakheart was just finishing her election speech. As he reached Cheng’s chair he knew she was already beginning to fall, the sniper’s bullet in her heart. He grabbed Cheng’s chair and began dragging it towards the door.

As he dragged the chair Cheng grunted and swore and twitched, and over his shoulder he could feel the security drone rising from where it had been hidden beneath the parapet of the window. He could already hear its autorifles whirring into action. Everyone cleared the doorway in a mad scramble as the drone opened fire, a full automatic roar that tore the door off its hinges and destroyed their drone where it sat vulnerable in the middle of the hallway. Lee, just out of sight of the door, was not targeted, and Jayden and Genji were able to scramble out of the way in time, but Jayden was still inside the room, covering Cheng with his armoured body.

Still 4.05. The room went silent, only Cheng’s grunts of terror and the smooth hum of the drone breaking the stillness. In their earphones Jo was yelling instructions at them but her voice was broken up by the sudden jamming interference from the drone, just hints of frightened orders coming through static: “… OUT … THEY … GA-…”

Genji looked wild-eyed through the door, saw the expression on Jayden’s face and started running for the stairs at the opposite end of the building. Adam Lee cast an armour spell on Jayden and moved as far from the doorway as he could. Jayden, grim and determined and carrying 40,000 nuyen worth of scientist, started dragging Cheng to the door. Behind him something clicked, and the drone’s missile housing opened.

Clicked again once, fired. The room erupted in fire but but by now Jayden was through the doorway, protected from the worst of the blast. The walls bulged, the whole hallway filled with dust, and Jayden and Cheng were hurled against the far wall. Jayden slipped to the floor, unconscious, to lie on top of Cheng.

4.06. Downstairs at the entryway Zenith had been rudely kicked out of his VR connection to the dying drone, just in time to hear the sound of an engine revving up in the trees about 30 metres ahead. Some sixth sense warned him that he was about to get rammed, so he reversed the van as fast as he could away from the door. By the time he was perhaps 30m back from the door a large, evil-looking grey van came hurtling out of the trees and hauled to a stop in front of the door, rear doors facing it. The doors opened and six heavily-armed men burst out, charging into the building at a rush. Zenith realized that this van was some kind of special armoured combat van, probably with a machine gun hidden in a roof mount, and he needed to clear it away if they were going to have any chance of getting out. He flipped the car into drive and gunned it forward, hitting the van with such power that it bounced into the air, rolled over and landed shattered on its side some distance from the door. Back in his place at the door he hit the comm link and told everyone that they had incoming troops.

Still 4.06. Upstairs Adam Lee cast an awaken spell on Jayden, who emerged from his comatose position and surged to his feet, knife in hand. He sliced Cheng free of the chair and he and Adam ran to the stairs where Genji waited for them, his pistols out. Zenith’s voice broke through the static to warn them of incoming soldiers, followed by Jo telling them the lift was moving. Everything Jo said came through a wall of static, and they had to guess some of her words, but she was delivering. She also told them more drones were coming, and they had to get out. They ran down the stairs. Jo jammed the lift to buy them time, working furiously through the jamming, and informed them calmly as they hurtled down the stairs that she had found a back room on the third floor with an unlocked door and emergency escape hatches in its balcony. Zenith gunned the van into a screaming reverse and hurtled around to the back of the building to park outside the room and wait. “THEY KNOW WHERE YOU ARE, THEY HAVE EYES ON YOU!” Jo yelled at them, then, “TOO MUCH OVERWATCH! GOD IS COMING!” and she was gone.

They hit the third floor, slamming and locking the room door behind them, Jayden standing right by it with knives out, ready for the soldiers. They had passed the elevator on level five at the far end of the hall, trapped between level 4 and level 5, but they were sure that with Jo gone those soldiers would be heading down for them. Adam and Genji scrambled to open the emergency hatch, for the first time in their lives fervently thanking their local ward office for insisting on emergency preparedness drills one Sunday morning every three months, and they began to climb down. As soon as they had Cheng through and the last of them was gone Jayden sprinted to the verandah and leapt down, landing with a smooth roll in the grass by the van three floors down. By the time Genji dragged Cheng into the van he already had his seat belt on.

4.08. They gunned it.

Aftermath of a betrayal

Somehow they made it out, the van screaming through confused and chaotic streets as people fled in the aftermath of the assassination. They left the troops eating their dust, and somehow their van had not registered with the drones so that by the time they cleared the area no one had triggered them, but it didn’t matter. Before they had even made it to their safe house their names were on all the news channels – the team of terrorists who had tried to assassinate Lang Oakheart. Their names, their faces, Jayden’s full real name from his legal national SIN, all appeared on the newscast. Cheng was incriminated too as a member of their gang. By the time they made it to their safe house they had already received a farewell message from Mr. Anansie, their regular fixer, and a contract had been declared on them – strangely, though, a contract that was currently a closed one restricted to a few corporations and not available to shadowrunners generally.

A corporate contract. Ibai Texeira had fragged them. The whole thing had been a set up. If they had acted a little slower, if Jayden had not been wearing Adam Lee’s armour, if they had all gone into the room together instead of trusting to Jayden’s adept instincts, the drone would have cut them all down as soon as the rifle had been fired. They had been expected to die in that room, and only the luck of the shadows had saved them.

They rested in the safe house, watched the news. Corporate police were hunting for them, but Lang Oakheart had somehow survived – a miracle. Lang Oakheart, the new telegenic and super-sophisticated face of Oakheart Industries, who had been struggling to be heard over the media power of the larger corporations, had been badly injured by the bullet but somehow – miraculously – the bullet had just missed her heart. Perhaps it was her patented Oakheart security dress? As the talking heads on the news marveled at her luck, the characters knew the truth: The shot had been intended to miss, because the whole thing was a set up. Lang would recover, her poll numbers radically improved, and would storm home to victory in the election on the back of her near-miss.

The PCs would just be collateral damage, roadkill on her path to victory. They had been burned.

By morning the calls had come in. Their old allies and friends saying a final farewell. “No hard feelings, friends, but you know …” Only their friends the Goldsharks in Sai Kung stuck by them – they received an early morning call from Mr. Lao to inform them that he had moved the HS Fortuna to a safe location, and they could come to it as soon as they wanted.

They were wanted, betrayed, on the run. They had to get to the Fortuna, and get New Horizon behind them.

At least until they could come back and get their revenge on every single person who betrayed them, starting with Ibai.

Hidden in their safe house in a rubbish dump in the worst part of Sai Kung, none of them could sleep. They began making lists.

They would be back.

 

Is this gonna be a stand up fight, or another bug hunt?

 

Months passed after our heroes captured their ship, and nothing happened. Lean times in New Horizon, first as they hunkered down to avoid attention after their last job, then as they waited out the repairs and reconfiguration of the HS Fortuna. Jayden and Genji moved into the ship and time stretched out, spent cleaning and training, money draining away – HS Fortuna was a great catch, but she cost money, a lot of money, and they were also maintaining a second base, which they called Firefly, a  hidden complex in a waste dump that they had designated as their safe house. Time passed, and money flew.

So it was that they took the first job they could get when they were ready to work again. Anansie set them up of course, a noodle meal at a stall set out in one of the bigger street markets of Sai Kung. They found the stall soon enough, an oasis of quiet and empty seats in a thronged night market, and sat down at an empty bench with a sleazy-looking man in a cheap suit. On the fringes of their noodle stall cold-eyed men stood watch, quietly steering potential customers away from the shop while they ate. Signs of a man working at the edge of the law, with more money than class. The kind of guy the characters needed to do business with.

His name was Yap Wei Man, one of those sleazy property magnates that thrive in Sai Kung like cockroaches behind a noodle stall. He flipped contracts, took over crumbling blocks and “relocated” their residents quickly to enable rapid renovations, dealt cheap rentals between slum lords the way a street dealer cuts low-grade cocaine to college kids, backed up by the same quality of muscle, muscle he could bring to bear with a grim, jaded patience on laggards, people who thought they had rights, families who couldn’t afford to see their whole pay packet squandered on greasy six-mat rooms but had to anyway. The kind of man they all hated.

The kind of man they had to do business with, because business was not good. Not for them, and not for Yap Wei Man, who had made an investment he wasn’t turning around. Pearl View Complex, a big ugly nightmare of interconnected tower blocks long since backslid into slums, coffin apartments and illegal extensions, the kind of tower block where tenants disappeared in a typhoon, where shady businesses took over the basement and the car park had long since been converted into a night market, or a drug market, or worse. These were the kinds of properties that Yap san flipped, but not Pearl View, because people were disappearing – well, he should clarify, more people than usual were disappearing – and tenants were starting to get queasy, moving out, missing the rent, and if yields dropped much more Yap san wouldn’t be able to flip it on, and then he’d be saddled with a loss, and worse still with the tedious task of daily managing rent collection and the desperate poor. No thank you, chummer, he did not need that. And so he needed a group of people who could do dirty jobs quietly, subtle people not afraid of deploying a bit of muscle, but able to keep it quiet. Anansie had recommended them – urgent jobs done subtly, he was told – and so here he was, their humble supplicant. He wanted them to go in, find out what was causing the disappearances, and stop it – all quietly enough that no one who might be looking in the direction of the property with a commercial eye would even notice. He offered them 3000 nuyen each, nothing if the job was not done quietly.

A room of one’s own …

They agreed, and set off to explore the complex. It was two separate blocks, the north eastern a more upmarket tower of actual apartments, mostly legally occupied, while the south western block was a nightmare of subdivided rooms, surreptitious hostels, businesses, and redivided spaces. The two were linked by a complex network of walkways, mostly ad hoc swing bridges of dubious design. The roof of the north eastern tower had turned into a kind of residents-only night market, the bottom two levels of the south eastern block had long since fallen into disrepair, abandoned by tenants and converted to darker, more subterranean uses.

They split up to explore the building and search for clues, and they soon found two. One part of the south western block had been taken over by a gang, the Ascendant Rats, who had slowly begun blocking off the hallways and entries to their part of the block. They had been dealing medical goods and medical care to the poorer members of the block, and seemed to have a good reputation, but about two weeks ago they had aggressively sealed up a lot of entrances to their part of the block, and stopped communicating with the rest of the block. Meanwhile down in the basement there was some new religious group that had moved in a few months ago, the Clarity of Unity. They had been painting art works around the building, and with a bit of careful mapping and thought Adam was able to confirm that yes, the art works were images of arcane power, that had been placed in the positions necessary to establish the Clarity of Unity’s home base as a magical lodge. Someone was working powerful magic in the basement.

First they visited the section held by the Ascendant Rats. They found it empty, and disturbingly so. The rooms were smeared with dried blood, holes in the walls, one room that had obviously been the scene of a vicious battle had a hole in the floor that fell through many levels below, into darkness. As they explored the dark, silent rooms they found strange new walls that had been erected, of smooth extruded concrete that held a faint astral presence. They also felt themselves watched, heard strange clicking sounds, like the voices of aliens – or spirits. In particular a malevolent, six-eyed shadow that they saw watching them from the end of a hallway, clicking menacingly. They retreated to the thriving life of the rooftop market and put in a call to Mr. Yap – he had a vermin problem, and they were willing to fix it, but it would cost him. He agreed – bring him proof, and he would give a hefty bonus. Details were not discussed, but an understanding was reached. They decided to examine the Clarity of Unity, though they were already sure what they would find.

First they visited them at the time of the evening meal, having heard that they ran a soup kitchen. They were welcomed into an old parking space at the ground level, that had been converted into a kind of open air church and food area. Benches were set out, and a big serving area where anyone who asked for it got a big hearty bowl of congee and some slabs of cheap chicken. The PCs did not eat any, and found themselves speaking to stony, closed faces as soon as they started asking questions about the Clarity of Unity’s purpose. Before the meal started an old, weary-looking man emerged, and the crowd began to whisper his name – “Rahman, Rahman.” He gave a short, strangely perfunctory speech about finding clarity in unity before retiring and leaving everyone to eat.

The PCs were not satisfied. They left, and worked their way through the basement to the area behind the Clarity of Unity kitchens. Soon enough they found it – a tunnel that did not match the structure of the building, leading down into fetid warm air. Down they went, heading deep beneath the original structure of the building into a warren of tunnels, all made of the same extruded, concrete-like substance they had seen above in the lair of the Ascendant Rats. They had found the vermin nest.

As they descended deeper into the nest they began to hear the sound of clicking and hissing, always a little way ahead, always fleeing. They were being led into a trap and they knew it – but that’s what they were being paid to do. They advanced slowly and steadily, Jayden in the lead, following the clicks. Somewhere far above, Jayden’s guardian spirit soared in the sky, heedless of barriers of stone or mud, lending him that strange and supernatural sense of danger that enabled him to walk into any trap already prepared. No one would surprise them while Jayden led the way. Behind walked Adam Lee, moving slowly, half his sense in the astral plane, watching for signs of the spirits they were sure would ambush them.

Eventually they found the centre of the nest, a huge cone-shaped cavern far beneath the apartment, shrouded in darkness and stifling with hot, stinking, moist air. Their commlink lights did not reach far enough to light the whole place, but they showed enough: a mound of earth and junk in the centre of the cavern; beyond it a hulking, shadowy structure rising into space; and around them strange pulsing blue sacks stuck to the wall. In the darkness Adam Lee stumbled into one and shrunk back in disgust; Jayden, unfazed by mere horror, stuck a knife in the thing and tore it open, revealing a living cat encapsulated in its pulsing blue goo. The slime fell out, the cat keening and dying as it slid off Jayden’s razor sharp knife. Adam stepped back in disgust and as he did his gaze chanced up, commlink lights reaching out to strike a similar glow from larger egg shapes – and up there, at the edge of vision, the silhouette of humans inside the eggs.

Adam screamed, John opened fire on the distant shape, and they all charged forward. In the half light they saw a horrid, pulsing thorax, a quiescent monster rising above it into the shadows. It was guarded by four strange humanoid creatures, men whose bodies had been hideously reshaped so that they had mandibles protruding from scaled faces, arms grotesquely distorted to protrude behind their backs, ending in wicked insectoid claws. One through a barrier of thin concretoid excretion around the queen and the rest attacked. Behind the queen Rahman stood, arms raised in ecstasy, droning some ancient wicked ritual to the insect gods.

The battle was brutal. From the walls enormous termites emerged, firing noxious spray or attacking with huge mandibles, trying to defend their queen. The queen herself began to stir, slowly waking from some long slumber and beginning to shake herself free of her egg sac, massive angel-like wings twitching. They realized that the cone-shaped cavern opened to a wide, sweeping tunnel that must reach up to the surface, and that the queen was going to escape into the city if they did not stop her. They fought desperately, trying to reach Rahman before he could complete the ritual of awakening, but the termites and transformed humans blocked them, and more kept emerging. John fell to the blows of the termites and Genji fought against a fog of confusion from the termites’ poisonous breath, the queen shook more, Rahman laughed in sick glee between the beats of his ritual … but at the last Jayden was able to push through the final guardian and hit Rahman with his full might, slicing and dicing in a whirl of super-fast knife blades, cutting both of Rahman’s arms and slicing through his spine, bringing his evil chant to a halt moments before its crescendo. He fell without even screaming, too badly hurt to do anything except gasp and bleed, and the queen collapsed back into senescence. Around them termite soldiers and mutated humans reverted to uncontrolled madness, the spirits inside them free. The characters, realizing their job was done but only madness would follow, fled, dragging John with them.

Minutes later, panting and exhausted, they emerged into the dim light of the Pearl View courtyard. They dumped John in the shadows of the tower and sagged against the wall, panting and cursing. The distant sound of shrieks and clicks faded as the termite spirits returned to their home plane, or killed each other, and somehow they knew that the queen would die. They had done it. The strange curse of Pearl View Complex was lifted, and just as its seedy owner had demanded, no one would know. Somewhere down below the encapsulated Ascendant Rats would wake up in their suddenly disenchanted sacks of insect pus, to be slaughtered and eaten by their enraged captors, but our heroes had no intention of going back in to rescue them. Jayden looked over at Adam Lee, pale and exhausted, leaning on the wall fighting off the sickness of too many spells, and saw him shake his head gently; looked at Genji, leaning panting over his sword, wiping ichor off his face, and heard him grunt a gentle “fuck it.” They had no spirit to fight. They retreated, and put in the call.

Below them a gang was eviscerated, a queen died, spirits slunk away to their own realm. Ahead of them money, and sleep.

All was right with their world.

 

 

Come sail your ships around me
And burn your bridges down
We make a little history, baby
Every time you come around

Your face has fallen sad now
For you know the time is nigh
When I must remove your wings
And you, you must try to fly

Sly moves in the shadows, done quick and on a budget – that’s what our heroes specialize in. A month after their trainwreck, rested and recovered, they were approached by Anansie with another job from the same contact, Ibrahil “the terror” Tejero, who needed a job done on a day’s noticed. As usual it came with the promise of no violence and a good payday, bonuses for stealth and discretion, and as usual they did not believe for a moment that they could make the conditions. Satisfied with the minimum fee, they met the Terror at his most recent place of business, a rooftop garden over a soy-cheese business near the docks district. The Terror told them he needed them to infiltrate a ship leaving the next night from those same docks. He needed to know what its cargo was, and where it was going, and he wanted to find out with as little attention as possible being drawn to his inquiries. He had contacts in the dock-worker’s union, so he could arrange for them to get onto the ship inside a crate, and from there he simply wanted them to explore the ship, find its real cargo manifesto, and if possible plant a bug to film the cargo. There was a bonus for planting the bug, and an extra bonus for doing everything undetected, and no pay at all if they failed to get the real manifesto. The ship’s official destination was a research facility in the South China Sea, but the Terror did not believe that for a moment – no cargo ship heading for such a place would load stealthily in the middle of the night and head out before dawn. He expected it to change course midway, and he expected its cargo was extremely dubious. The PCs’ job was to find out what, why and where.

They asked questions, of course, and they made one point very clear: If they discovered the ship was carrying human traffic, or some other dubious cargo, they would take unilateral action and still get paid. The Terror assured them he had heard about their … how did he put it … unrealistic standards? … and had no problem with them taking unilateral action if necessary, though he would debate the details with them later. Satisfied their reputation preceded them, they agreed to the job.

The next night found them on the Sai Kung docks, nestled in the muggy darkness behind a pile of crates, watching the Piet Maijing. Behind them a dockworker waited impatiently for them to load into a crate, that would soon be lifted onto the Piet Maijing. The ship was a typical rust bucket mid-size cargo hauler in the South China Sea, the kind of ship that was ubiquitous around New Horizon. They could see the armed guards on the deck, obviously overpowered for a simple hauling mission, and the suspicious way they eyed the dock workers. The whole thing was definitely suspicious, and those guards did not endear themselves to the group with their behavior. The PCs crawled into their crate, and waited to be lifted into the hold.

Once on board they had to wait for the ship to cast off and head to open sea, which would take hours, so they decided to get some rest. Realizing that with rest he could cast almost any spell, Adam Lee wrought a mighty invocation that rendered the entire party invisible, then settled into a meditative pose while he waited for the ship to cast off[1]. The rest of them settled into a reverie, and they waited. The crate was lifted on board, swaying and clattering, and then after a few hours the ship broke away from the port and into the open sea. They rose, stretched their legs, and then settled to wait while Adam Lee ventured into the astral plane and searched the ship.

Perhaps he should have done it before they set off, because it became clear very quickly that the special cargo was astrally active, so it was either living creatures or magic creatures or magic items. Whatever this ship was doing was a disaster for someone. Still, they had to confirm the contents and Astral travel was not the best way to do it; they had to get to the bridge, so they set off. Under the veil of Adam’s spell getting to the bridge was easy – there was a brief moment of tension where someone heard something, but being invisible they just stopped and waited for the moment to pass. At the bridge they had to kill one man, but Jayden did it easily, and nobody saw it, so they stuffed the body into a chair, held it upright so the guards outside could see it, and waited patiently in the shadows, invisible and silent, until their technomage could dig out the manifest from a secured server buried at the back of the bridge. Once they had the details they slipped out of the bridge, dumped the body on the roof, and headed down to the hold to place the bug. By now the ship was steaming into open waters, New Horizon far behind and the sea sparkling in the starlight, distant ship’s lights twinkling on the horizon all around.

They did not pause to enjoy the sea air, instead moving at top speed through bulkheads and holds to the area where Adam Lee had seen the astrally active cargo. Here they found a strange problem: They met a wall of crates that seemed innocuous but was definitely designed to block off the area where the astrally active cargo could be found. They had to either go back and go around, or find a way through the crates. They chose the latter, breaking the locks on a crate and moving through. But now they decided to get crafty, and Adam Lee again went into the astral plane, pushing through the crate’s far wall to see what was on the other side. Here he found the cargo hold suddenly opened up, with the wall of crates stacked up right to the ceiling to make a blocking wall, but only a couple of crates on the floor of the cargo hold on the other side. These crates contained the astrally active cargo, and it seemed the solution was obvious: they would need to go into a crate at the top of the blocking wall, pass through, and place the camera they needed to place. The camera would then have a view of the whole cargo hold, and their job would be done: they could call in the rigger the Terror had organized for them, jump overboard and make a very large payday.

John was selected to do this, while Adam Lee maintained an astral overwatch. He climbed up through the crates and into the topmost crate nearest to the group, walked quickly through, opened the other crate door and placed the camera in a suitable position on the ceiling of the cargo hold. He was just about to retreat when he heard a voice from below.

“Oi chummer, give a lost boy a hand?”

It came from one of the crates. Everyone’s heart sank: Human cargo, or at least sentient, which meant they were going to have to go nuclear on the ship. The five of them against the entire complement of Aztlan mercs. Why did nothing ever go smoothly for them?

“Yes?” John hesitantly opened negotiations.

They soon discovered the truth of the situation. The ship was carrying a cargo of ghouls, mostly sentient but some savage, for research, but this particular ghoul was a plant, placed in the cargo to report in to his handlers and organize a raid on the ship. He had had his commlink taken from him but they could see it lying discarded in the cargo hold some distance from the crate. All they had to do was return his phone to him and let him and his fellows out. He would place a call to his handlers, a ship would come to get them, and they would rise up against their captors. The PCs did not even need to be involved – they could set things in motion then retreat to the ship’s helideck to wait for their rigger to come in and get them.

They thought briefly about the huge payoff they would lose by losing stealth, and by losing the camera in the hold; but they also thought they could negotiate for the possession of the ship. An easy deal. They brought the ghoul his phone, and unlocked his crate. Then, still invisible, they headed up to the helideck and waited for the battle to start.

It started with a thick mist that rolled in from all sides, enveloping the ship in a suddenly cloying, chilling white fog. Then the ship came in, first the roar of its engines and then a shadow looming out of the mist, then a hail on a hugely overpowered loud speaker:

“This is Captain Berberoka of the KRI Krugerrand, and you are MINE! You are slavers in violation of all standards of humanity and you will DIE. Put over and submit to a quiet death, or feel my WRATH.”

The ship broke from the mist as the Piet Maijing‘s guards rushed to defensive positions, a slim black dagger breaking through the white fog. The guards were too late, the Krugerrand slamming up against the bigger cargo ship with a horrendous grinding sound and a horde of angry meta-humans leaping onto the deck. Elves, trolls, dwarves, orks, ghouls, even faerie leapt across the railing and into battle, blasting magic and bullets with furious abandon as they stormed the deck. Aztlan guards, outnumbered and surprised, fell back on the deck to a brutal slaughter, the entire battle lasting just a few minutes before it was reduced to coups de grace, begging and all the bloody consequences of defending slavery. The PCs stood on the helideck, shooting and stabbing anyone who tried to escape and waiting for the Kruggerrand’s captain to find them. Eventually he came stomping up the stairs to the helideck, a grizzled old man with a brilliant shock of white hair, one cyberleg, an entire half of his face composed of sagging skin covered in old, poorly-done neon tattoos, lugging a huge shotgun and grimacing at the need to talk to strangers[2]. Then he started yelling at the PCs about their contribution to freedom, and they negotiated possession of the ship in exchange for their deeds. Hands were clasped, manly threats of pirately loyalty exchanged, and the Krugerrand departed with a new cargo of freed ghouls.

Our new ship, before recommissioning

They called the rigger in and turned the ship around, heading back to New Horizon. Of course they could not dock their stolen ship in Sai Kung, but the Terror was surprisingly happy at their sheepish report of their intervention. He got all the information he needed, and if everyone is dead then by definition the mission was done quietly. Fortunately he Knew a Guy who could launder their ship, though it would cost them – they would have to downgrade. And so it was that the PCs found themselves in possession of a 60m converted icebreaker[4], docked two weeks later in the Sai Kung docks, their new base of operations waiting to be converted to a fighting ship, capable of journeying over the open ocean and big enough to hold an A/V lifter and a couple of drones, as well as a nice collection of heavy weapons. They had made it!

Two weeks later they stood on the bow of their new ship, looking out over the flickering lights and neon splendour of a clear New Horizon night, and wondering – how are we going to pay for all this?

More jobs, done faster and dirtier. The shadows are a harsh mistress.


fn1: The way Shadowrun magic works, powerful spells cause strain, which is stun damage, but stun damage is recovered with short periods of complete rest. Invisibility on five people is a high force spell, meaning it causes a lot of stun, but once the spell is cast maintaining it is not difficult, and spell casters can recover stun damage while maintaining spells, so it was a wash: we all got invisibility, and our mage got to recover all the stun damage he took casting the spell. This is maybe the third or fourth time in seven sessions that our mage has absolutely aced it using a utility spell, which in Shadowrun are much less restricted than combat spells. His combat spells are second rate, but his use of healing, levitation and invisibility has absolutely killed it when we really needed it. His use of levitation in session 5 to lift a super powerful shaman out of cover where we could blow his brains out was a picture perfect use of a utility spell, and in this session his use of invisibility made an extremely challenging task easy, and is at the core of the huge rewards we won from this session. This session was all about Adam Lee, all the time.

fn2: This is Coyote, one of the main characters from our Cyberpunk campaign, living out the end of his days as leader of a meta-human rebellion operating from the free state of Maluku. I can’t wait to meet Drew![3]

fn3: Although I’ll be kind of disappointed if I do. This adventure is set years after the events Drew was part of, and she was furiously serious about dying in combat, so if she made it to actual old age she probably failed at life.

fn4: Although the cargo ship was maybe 200m long, we were only able to get a much smaller ship after laundering it. Through negotiation with our GM we bargained it to about 60m, and then we started googling shipping sites and looking for suitable vessels. At some point someone suggested the Greenpeace ship Rainbow Warrior as a template, which triggered me to search the Sea Shepherd fleet. It’s perfect as a model for the kind of ships that an RPG group would use. They’re small, mobile ships designed to be able to survive on the open ocean (even the southern ocean) but versatile for littoral operations and able to dock anywhere; they’re designed for ship-to-ship raiding, to hold a small crew with a limited cargo, and one even has space for a small helicopter. They’re also robust, ex-ice breakers and the like, and have enough spare space that you could fit weapons if you liked (obviously the Sea Shepherds don’t). If you are aiming for a ship that isn’t straight up military, and don’t want to model it on a coast guard vessel, then the Sea Shepherd fleet is your perfect design. Also our GM told us that after the Awakening the Sea Shepherds went from protesting whaling to trying to protect swimmers from magically endowed and vengeful whales before they went out of business, so their ships are on the market and ready for us!

I got a heavy little number
I got 42 wheels of pleasure and pain
I got a heavy little number
I’m gonna head it on down upon the Alice again

Widda a paraliddic weapon I can ‘ardly miss
Gonna gidda bricks anudder everlasting kiss
Widda a paraliddic weapon I can ‘ardly miss
Gonna gidda bricks anudder everlasting kiss

Jobs come and jobs go. Our heroes recovered from their near miss with corporate security at the student’s strike, and were spending some days taking some hard-earned rest when their favourite fixer, Anansie, contacted them with a new job. He had a contact, a Mr. Johnston, who wanted a job done quick. It appeared that our heroes have gained a reputation for urgent jobs done with little preparation, and without too much attendant catastrophe, and this Johnston had need of an urgent hit on a train.

Anansie funneled them to a man called Ibai Tejero, a Spanish-heritage businessman of some semi-legitimate kind who needed to track down a briefcase in the possession of a previous employee of his business. The man was about to take a Titan train from New Horizon to the Canton Confederacy, and Mr. Tejero needed the PCs to get on the train and get the briefcase – as well as the man, if possible – before it left New Horizon territory and headed out of his reach into Canton. He would pay for their tickets in the economy section of the train, and then they simply needed to get into first class, find their target, grab the briefcase, and call in a Rigger that Mr. Tejero would kindly pay for, who would extract them from the train or from any station they stopped at.

No guns allowed, actually!

 

Simple! They headed to Lai King station, to meet a contact of Mr. Tejero’s who would smuggle small weapons on board the train for them. The train itself was a strict no-weapons zone, but Mr. Tejero’s contact worked in the freight section and could organize for small weapons – pistols, knives, SMGs – to be moved into cargo. They would not be able to do this job heavily armed, but it was their expectation that no one else would be either. They met their contact at the smoking section behind the cargo zone, and carefully handed over a dufflebag with some light weapons and some hard-to-trace nuyen credchips, in exchange for a key to the cargo section of the train. At the station they also made contact with a new team member, a street samurai by the name of Genji who had recently been introduced to them by Anansie. They waited in the viewing area for their train to power up.

The Shenzhen 99 train is one of the smaller Titans, with three levels for passengers and one for freight in every carriage. It runs on a circuitous route through the northern territories of New Horizon, following the old coastline, before cutting inland through Shenzhen and into the Canton Confederacy, where it speeds up to full power and hurtles north to Shanghai or west towards the inland regions. Depending on the day and the season it can be 16 or 32 cars long, with the frontmost 2-4 cars first class. These cars are sealed off from the remainder of the rain by security doors, but for this mission the PCs had bought themselves a high-class sequencer, a device that works through most electronic door locks, and some nice suits so they could blend in with the business folks. Their plan was simply to walk through into the first class zone using a sequencer, gather in the first class bar, then wait until their mark went to the toilet to ambush him. Simple.

First, however, they had to board that train. They joined a milling queue in the waiting area, watching as the last of the priority passengers drifted through, and eventually reached a large security check zone. They passed through the weapon search easily, since they had already smuggled their guns on, but beyond that was an ID check, and they were all running on fake SINs (who doesn’t?) Jayden and Genji slid through easily enough but somehow the guards rumbled John’s SIN, and it began to look like he might be denied admission until Adam Lee stepped in and smoothly convinced the guards that their sniper’s SIN was the victim of a hacking attack by a rival corp, and there was nothing untoward actually happening. With this John slid through the ID check, but at the cost of all the licenses attached to that SIN – including all his weapons licenses and his driver’s license. A man might as well be stateless …

They boarded at the third car down from the first class cars. This train was a small one, just 16 cars with two first class and 14 economy, so they were in car five. As they were preparing to board Jayden did a brief circuit of the platform and noticed a group of yakuza boarding the number three car, the economy car adjacent to first class, all dressed in classic black suits and carrying austere looking umbrellas. They were likely Yamaguchi-gumi, which made them enemies of the PC’s regular contact, Niwa-san. Jayden noted that they were there and boarded his carriage.

Once the train was running and outside of New Horizon they made their move.  First they picked up their guns from cargo, discovering with some disappointment that one of John’s two SMGs had been “misplaced”. John stifled his anger, and they crouched down in the cargo area while Adam Lee cast a magic eye spell. With this spell he could explore the whole train undetected, identify the location of their target and scope out the guards they might need to deal with. Once he had found the guards and the target the party decided that they would head to the first class cars and settle in the bar, from where Adam would again use his magic eye spell to keep watch on their target. Then they would pounce when their target moved to the bathroom. They headed to the front.

Unfortunately the path to the bar was full of yakuza, who seemed to be crowding into the lower level. Thinking they might draw a little too much attention to themselves if they passed through that hallway the PCs decided to head up, because the same car had an observation deck on level three that gave commanding views of the New Horizon coastline, the old crash zone, and the rambling shacks and tenements of the territories. They climbed the stairs to level 3 and headed towards the stairs to the observation deck. Here too there were yakuza, but only a few and only going about normal commuter’s business…

…until they saw Genji, at which point they went crazy. The moment the first of them saw Genji his eyes widened and his grip on his umbrella tightened, as if in shock. Then he yelled, “NAKAMURA SAN!” at the top of his voice, and with a sharp movement of his right hand pulled a katana from the stem of his umbrella, and leapt forward to attack Genji. Behind him, yakuza emerged stumbling and confused from compartments, and seeing Genji let up the same yell – “NAKAMURA SAN!” – as they ran forward, pulling swords from their umbrella stems.

At least, it seemed fast to them, probably like the blink of an eye. To Jayden this whole tableau unfurled in the sticky, gelid moments of Adept Time. He saw the Yakuza’s eyes widen, the clinch on the stem of the umbrella, the blade drawn; by then he was already moving with his knife out. By the time the blade was free he already had his knife in the man’s side, and moved through and behind him to stab him in the back as he began stumbling forward. Moments later he pushed the dying man aside – still mumbling “Nakamura … san” – as he moved into the group of yakuza emerging from the nearest compartment. As they readied themselves to enter the fray, he was already moving into them, knife slashing. Moments later the rest of the fight caught up with them, and John, Adam and Genji started shooting and casting spells. Soon four yakuza lay dying in the hallway, and Jayden stood near the entrance to the observatory, wiping his knife on a hand towel. The smell of gunsmoke drifted through the hallway as the door from first class opened and an armed and armoured train guard burst in, gun at the ready.

Adam Lee didn’t miss a beat. “Oh thank god you’re here!” he yelled. “These yakuza set upon me as I was returning from the bar! Please, let us back into first class before the rest of these fiends come up here!” His ruse worked, and the guard let them into first class as if they had always belonged there. They decided to cancel the trip to the bar and head straight to their target’s room, and were walking down the first class hallway towards the end compartment when the entire train shook, rocked and suddenly lurched to the side. An incredible grinding roar arose from below and the train began to buck and kick around them. They looked at each other, sighed the resigned sigh of people who are used to every mission going south for reasons they can never understand, and sprinted towards the room.

The train derailed and hurtled to a stop before they could reach the room, and before they knew it they were lying in a jumbled mess at the end of the hallway, their target’s compartment door now direclty above them and the walls and ceiling bucking and kicking as the train came to a staggering halt with an ear-shattering tearing sound. In the silence after its crash they heard the distant sound of screams and yells of shock, and the ticking of pieces of broken equipment falling and bending. Then they heard a bang from inside the room.

They sprang to action. The hallway had not been so wide, so they could all stand up and reach the door where it now hung above them. John pulled out the small black box of the sequencer and set it on the electronic lock, springing the door open. It slid wide to reveal a comfortable first class cabin, the door giving them a perfect view of a card table with seats around it. Two security guards hung in the seats, strapped in by seatbelts, and now dangling over the door, looking helplessly down at the PCs. Jayden shrugged and with an Adept’s grace leapt inside the room, landing on the wall to one side of the door. He looked around and saw that the window at the far end of the room had been blown out, and their target was nowhere to be seen. “Target’s gone!” He yelled.

Moments later Adam Lee drifted through the door, gave the security guards a dismissive glance and flew through the room towards the broken window to give chase to their target. Jayden gave the guards another look, but they shrugged innocently. Jayden pulled John through and then Genji, to stand on the wall, then ran to the window and leapt through. Behind him Genji and the guards exchanged pleasantries, that resigned, “I’ve done my part of the job, I’m not giving you any trouble now,” kind of conversation people have when they are no longer relevant and no longer a threat[1]. Happy that their backs were safe, Genji and John helped the guards out of their seats and then made for the window.

Outside their target was running away, trying to sprint across the sides of the train cars, avoiding shattered windows and passengers hauling themselves out onto the train side. To the south the sun shone on a pale blue sea, and to the north was the mist and smog of Shenzhen. From Shenzhen came the wail of sirens as ambulances and fire engines rushed towards the accident, but from the sea a different set of A/Vs were incoming – two nasty looking mercenary style A/Vs swooping in off the sea, no doubt coming in to pick up their target. They had just a couple of minutes to get their briefcase and make themselves scarce.

Adam Lee solved the problem. He waved his hand nonchalantly in the direction of the fleeing man and watched in satisfaction as their mark crumpled to the train side. “Paralyzed,” he explained through gritted teeth, concentrating as he held up both the flight spell and the paralysis. “Go get it.”

Jayden needed no urging. He sprinted along the train to the man and secured him until John could catch up. They applied the sequencer to the paralyzed man’s briefcase, which was locked to his wrist, taking it off of him while he watched helplessly. By the time they had the briefcase off him the rest of the group had caught up. Adam flew them all down to the base of the train and they moved rapidly away from the scene to a large huddle of survivors. Once they got there Adam dropped the paralysis spell and began healing injured passengers, with Genji and John offering first aid support, while Jayden hunkered under an emergency blanket with the briefcase and kept an eye on the horizon for menacing soldiers. As police and emergency personnel gathered they all relaxed, knowing that their target could not confront them now, and within 30 minutes they had been given a lift in an ambulance back to Shenzhen station. Once they were there they called in Mr Tejero’s rigger and got out as quickly as they could, their bodies and their booty completely unscathed.

Except for the loss of one Titan train, it had been a perfect job. They even saw Adam Lee briefly in a newscast, hailed as a hero for helping injured passengers, though his fame soon washed from view under an avalanche of reports about girl bands, riots, murders and celebrity weddings. He returned to the shadows, a little richer and a little more successful than before, and they returned to waiting for their next run …


fn1: Basically their target heard the fighting in the economy train and triggered an emergency evacuation protocol which involved using a rigger hack to derail the train and blowing his way out of a window. Extreme measures, but not unreasonable given our tendency to kill anyone we have difficulties with!

Save

Save

And another thing
I’ve been wondering lately
Am I crazy
To believe in ideals?
I’m a betting man
But it’s getting damn lonely.
Oh, honey, if only
I could be sure what I feel.
What’s my scene? (I’m dying to know)
I’ll never know.
Well, I concede
I’ve been caught in someone else’s scene (but that’s not me).
Where, oh where, oh where can my scene be?
Please answer me
What’s my ..?

 

A month passed after they killed the Purifiers, and nothing came our heroes’ way. Adam Lee spent the time fruitfully, preparing a safe house that they could begin to set up as a base of operations, the others searching out equipment and training. Jayden did a job for some old Filipino friends, the men who taught him how to fight with knives calling him in to do an extraction in New Horizon, for which he was paid with a qi focus[1]. They waited, hiding in their low-rent apartments and waiting for something to come up.

Of course something came up. New Horizon is a big city, and its claws cast long, dark shadows. Anansi called them with an urgent job – a woman called Rosemary from Rego Corp needed their help urgently. They broke off their lazy weekday afternoon and swung around to her offices, a small section of a penthouse space protected by serious troll guards who took their weapons and slapped disabling locks on their cyberware as soon as they walked in the door. This kind of office was obviously not the office of a corp that does anything – Rosemary was a broker for other corps, an agent. She was polite but dismissive – shadowrunners were clearly beneath her, but desperate times called for desperate measures. They wondered how often she found herself in desperate times – perhaps if the desperation is a calendar event, it’s time to start thinking things are going wrong?

Rosemary’s situation was simple. A group of student activists from New Horizon University of Technology – commonly referred to as NHUTs – had taken possession of a pharmaceutical company in the industrial zone, and were threatening to blow it up. They were in a stand off with police, and surely within a few hours it would all come to a head. Rosemary did not care at all about the students, the pharmaceutical company or public safety, but she did care about one of the student gang, a young man called Lionel Harper. She would pay the PCs very good money to get in, get Lionel Harper and get him out. She did not care who died in the process, but it was imperative that no one know he had been there, or that he had been taken out, and he had to come out unharmed.

From the dismissive air of her speech, and the way she spoke about Lionel and the students, it was abundantly clear to the ‘runners what was going on here. Lionel was the child of a rich corporate Somebody, he’d fallen into the wrong crowd, the wrong crowd was about to get wasted, and Daddy wanted Lionel out before whatever second tier corp owned this facility went fully mediaeval on these pesky students. But Daddy didn’t value Lionel enough to cut a deal openly with any other corp, so Daddy wanted to pay a few expendable nobodies to do the dirty work, and if everything went wrong, so what – he wouldn’t lose any money, easy come easy go. No doubt some PR flak was already preparing a story about how Lionel got caught up in a raid during his Work Experience week, poor kid was training in pharmacy so he could help the refugees in the Indo Zone don’t you know, isn’t it sad how these student radicals destroy so much that is good in the world with their misplaced activism? We’ve all seen the news … but better if the future heir is rescued, moderately unhurt, sees his friends (comrades?!) die in fire, and learns the error of his ways. We were all young once, right?

They nodded sagely, took the address, and left. Swung past a few people’s houses to pick up gear, and headed over to the scene of the crime. It was a typical third rate corporate facility, a factory jutting over the river, the front of the building a suite of offices and reception rooms. Like many third tier corporate types the boss had got delusions of grandeur, in this case leading him to build a kind of tower on the third floor of the office space that looked over the factory area. This factory was a series of balconies over a workshop floor, all covered in a glass roof, so the boss could look down on all the work of his eager little minions. The group’s hacker told them that whatever this corp made was semi-illegal, it had a section of the factory overhanging a canal where boats could load and take away whatever semi-dodgy pharma the company was producing, and it was nestled in between two other similarly proto-legal gangster companies. Take one look at the hacker’s report and everyone thought, “Dragon’s balls those students are doing the right thing,” and then “sucks to be them.”

The police and some corporate troops had gathered out front but weren’t going in yet, because rumour had it a senior exec had been inside when the hit went down. The PCs decided not to try and sneak in through the riverside, but instead found an old sewer entry from below that apparently even the corporate owners were unfamiliar with – some remnant from when New Horizon was actually New, that maybe the students had found out in that devious way that students do. Apparently some of these students had studied urban planning, so it stood to reason that they would know about it – though why urban planning majors were raiding a pharmaceutical company armed with AK-97s was outside our ‘runner’s knowledge. Kids today!

They entered the sewers, Adam Lee complaining vociferously about the stench, the moss and the architecture. After a few nasty encounters with the filthy water they found themselves in the older, original works, old stone tunnels that smelt more of must and rot than sewage, and were so dark it felt as if the walls were sucking in the light. Somewhere on that careful journey to the bowels of the corporate office Jayden felt something, a shrieked warning from his eagle spirit, and they stopped at his hiss. They stood in the dripping darkness, filthy water slicking around their legs, and watched as a little distance up ahead something horrid and huge swarmed past them. It wasn’t one thing, but a multitude of large, writhing bodies, glowing subtly in the deep darkness of the pits, skittering and hissing quietly, moving with careful deliberation around the edge of the water. Rats maybe, or lampreys with legs and a shared consciousness – they could not tell in the clammy dark, only that something vaguely luminous passed them by. Jayden held Genji’s arm in an iron grip, invisible in the darkness, Genji held Adam, and in a chain they stood perfectly silent as the throng slid past. They waited for the sound and the glow to subside, and Jayden was just about to motion the passing of the threat when somewhere to their right, in the path of the swarm, someone screamed. A horrible storm of chittering gnawing sounds clattered down the corridor, accompanied by desperate screams that soon faded into begging and then gurgling.

They ran to the entrance to the corporate offices. Here they found a small sealed door that opened into a small antechamber. They pushed in, stripping off protective gear and securing the door behind them. They were in, though they did not know what waited for them above. Adam Lee cast his clairvoyance spell and sent an invisible eye questing, revealing that their room opened into a larger sub-basement room, a kind of control room that held a lot of the equipment for monitoring and controlling the office environment above. This room had been taken over by two students, one of whom was lounging in the middle of the room holding a large pistol, and the other of whom was sitting in a hoverchair holding a pistol and looking intently at banks of CCTV screens. This was their entry.

For lack of any better strategy, Jayden and Genji charged in. They hurled the door open and Jayden was on the standing student before he could blink, wicked knife at his throat, snarling, “Drop it and give in!” Before the student could move Genji had his pistols on the sitting man, and they both decided to surrender. The sitting man was revealed to be a disabled student, the hoverchair his only means of movement, but his chair also contained an advanced cyberdeck. T-Rex, their technomancer, destroyed the deck, and they tied their two captives far away from the room’s controls. They then set about systematically deleting all video of the students’ attack, used the cameras to find Lionel, and turned off the feed.

Lionel was up on level 2, in the factory part of the building, in a group with the two leaders of the raid – an Orc and a human, and a bunch of activists. There were other activists at the front of the building, armed and facing off with the police through a wall of corporate glass across a small open square. The police were moving resources in but not acting too quickly. They had probably half an hour to make their move. They moved up, slipping past the activists in the entry way and taking a set of spiral stairs up to the second level. Here they hid in the shadows of the doorway to the pharma factory, watching the students. There was some kind of argument happening, with the Orc leader and the human leader debating what to do next and some of the surrounding students looking decidedly uncomfortable – perhaps they had realized there was no way out of this occupation except foot first, or covered in disgrace. It was then that the PCs heard that the students had planted a bomb in the basement, where the computer equipment was.

Well then, time to move. They all looked at Jayden. Lionel was in there, and these were students. Jayden could be in there, grab Lionel and get him back – or at least have a knife at his throat – before the rest of the students could blink. The rest, they guessed, would be random noise.

Jayden was just about to move when the back wall of the factory exploded. That wall had two blast doors, sealed now, but they blew in like sheets of china under the force of whatever explosives had been loaded on the outside. Even then they held up for a moment, and instead of a roaring wall of fire everyone inside the factory was treated to a blast of warm air and a loud clang! as the doors fell slowly forward. From the rush of smoke and sparks two men came rushing forward, one an orc in body armour carrying a heavy rifle, the other a pale elf armed with a single assault rifle. As they watched in horror a grenade bounced out of the shadows and burst around the students in a cloud of gas.

Jayden looked around at his team, shrugged, took a deep breath, and ran forward to grab Lionel. The students were falling over in spasms as the gas spread, Lionel the first to drop, but the gas was not enough to take down Jayden, who grabbed Lionel’s supine form, yelled “We’re just here for the kid!” and started dragging him out of the cloud. Genji stepped out of the shadows and opened fire on the elf, while John, who was sequestered on the balcony above, took a shot at the Orc.

That was when the mage appeared, with his three spirits of air. They started laying about them with bolts of lightning while the mage took cover behind a pillar. Two of them killed students, while another laid into Jayden with a huge bolt of force, knocking him back and nearly blasting him into unconsciousness. Holding Lionel’s stunned form, there was nothing he could do. The mage, hidden behind his pillar, made a gesture, and two of the air spirits drifted away down the hallway into the main offices, firing bolts of force as they went. Somewhere out the front, responding to the chaos in the rear, the police opened fire. Their window for extraction had fallen from 30 minutes to three.

The other spirit continued to fire bolts of force down into the gas cloud, killing another student. The Orc fired at Genji, and the elf took down one of the student leaders with a shot to the face. The party, still confused, weren’t sure what to do or who to shoot – until Adam Lee used his telekinesis spell to lift that annoying mage out from under cover and into the middle of the open space above the factory floor. The mage hung there in the air, looking shocked and horrified at his powerless position, calling to his spirit to come and rescue him – and John shot him in the head. Free from the cover, hanging there in open space, he could not dodge or avoid what was coming[2]. Moments later Adam dropped his bloodied, broken form to the factory floor, just to make sure.

They skirmished a little more, but by now Genji had managed to break the Orc, who was now badly injured, and Jayden was dragging Lionel back into cover. Now that pale elf held up his hands and in a decidedly Russian accent yelled “Okay chummers, time to deal! We see you just want the kid! Let’s all chill down and we’ll let you get your mark out!”

They agreed, and the elf gave them a few moments to get their man out. Unfortunately Jayden had succumbed to his injuries while they talked, and Adam had to sneak out of cover to help him up and drag Lionel into cover, the kind of situation that a fast-thinking, cold-hearted elf might turn to advantage, but their mage was dead and the Orc was badly hurt, so probably for the best. Below them they could hear the sound of gunfire and screams as the students went to war with The Man. They dragged Lionel and Jayden out, and headed down.

Their exit took them past the main foyer, which was a hell of gun fire and broken glass as the students tried to hold off the incoming corporate soldiers and police. John grabbed the nearest student as they passed and told him that his leaders were dead and it was all done, tried to grab him away, but the student shook off his arm. He yelled a little more and a few moments later three students – a scared boy, a girl making brave face like a teenager on her first date, and a gruff older man with dead eyes – slipped out with them, taking the stairs down to the basement two at a time. They slammed and locked the door behind them, grabbed the two tied up student prisoners, checked once to make sure they’d locked down the video of the scene, and ran out the basement entrance. As Genji stood at the hatch covering their exit he heard a deep, rumbling roar – the bomb going off in the computer room. Whatever the students had hoped to achieve, it was done.

They left, dragging their five students past the area of the slithering terrfiying sewer monster and out to the more modern parts of the New Horizon sewers. Here they parted ways with a few choice words about student life, and headed back to the surface. Once they had made a suitable distance from the collapsing student sit-in they called Rosemary and made the exchange. It was tense, and there were some blood tests, but fortunately they had grabbed the right guy. They left their job satisfied that they had done all they could not to cause more death than they had to, and that five young people would become perfect students by next semester.

On the far side of town, smoke rose from a shattered building, and the few surviving student activists were led away to be ransomed or indentured. Lionel returned to whatever corporate arcology he had been rebelling against. In the tunnels under New Horizon, hungry things stirred and roiled, thick in the shadows.

Nothing had changed.


fn1: Apparently Shadowrun requires you to roll for every effort to spend xp, but our GM has decided we don’t have to do that if we tell a story about how we got our training. I had to roll anyway. GMs – arseholes, all of them!

fn2: Resisting levitation is a Body check, which for a wizard is incredibly difficult. Levitating people and dropping them is absolutely the best attack – especially if your opponent has already burnt all their counter-spelling points resisting a direct attack spell I forgot to mention!

During a moment of sudden frenzied violence in yesterday’s Shadowrun adventure our wizard character Adam Lee deployed an indirect mana attack spell for a grand total of only 2 or 3 points of damage. Immediately afterward our opponent – a russian Shadowrunner mage – dropped an indirect attack spell on me that something like 8 points of physical damage even though I have a monumental full defense dice pool, decent armour and good body. This prompted me to declare that “Direct spells are shit!” Today I thought I’d check this statistically, and see if I can identify some guidelines for using direct and indirect attack spells. There seems to be a general consensus that direct spells are better against people with heavy armour and high body, and reliably deliver damage while indirect spells have bigger upper limits. Is this true?

This post assumes the reader knows the Shadowrun 5e rules.

The difference between direct and indirect spells

Direct spells use the force of the spell as a limit on the spellcasting check, and target either body or willpower only. So for example our wizard Adam Lee, with a 14 dice spellcasting pool, will be making a challenged check against the body or willpower of the opponent, which will typically be 4-6. In contrast, indirect spells use the spellcasting skill with the same limit against the opponents defense (Intution+Reaction, no limit). Any net hits then do damage as a weapon with damage Force and AP -Force. So it appears that if you can get through the defense you can do a lot of damage, but high dodge opponents will be a challenge for this spell.

In practice it looks something like this: with a direct spell Adam can expect an average of about 5 hits, while the target can expect 1-3, so Adam can expect to fairly comfortably deliver 2-4 damage at a low risk of drain. With an indirect spell Adam will also get 5 hits, but the opponent will be likely to get 3-5 hits so perhaps half the time Adam won’t hit, and when he does hit he will get 1 net hit. But that net hit is added to the force of the spell, so e.g. with a Force 6 spell he might do 7 damage that is then challenged by the opponents soak with AP-6. If the opponent has body +armour of 17, this means the opponent rolls 11 dice, gets about 4 hits, ends up taking about 3 damage – so it seems like it levels out in these kinds of scenarios, but that the direct spell is more reliable. Is this correct?

Comparing effectiveness using average hits

I ran a brief comparison of the average damage to be expected from Adam Lee’s direct and indirect spell using a basic excel spreadsheet. Here I calculated the average hits for each spell, the average defense, calculating damage for the indirect spell only if the average spellcasting hits were bigger than the average defense hits, and then using average hits from the soak check to further reduce damage. I did this for a target with defense pool 10 and with body values of 3, 5 or 8. I ran the analysis for spells of force 3 to 8.  For each level of force I calculated the minimum armour value at which the direct spell did more damage on average than the indirect spell. This is the armour threshold for a direct spell to be better than an indirect spell. For example at Force 4 the direct spell is better against anyone with armour higher than 7, largely because the net hits from the indirect spell attack are so low (due to the Force-based limit) that it can’t do much damage.

My first interesting discovery was that this armour threshold is independent of the target’s Body – it is approximately the same for all three simulated Body values of 3, 5 or 8. This surprised me, because I thought the direct spell would really lose out against higher body, but ultimately this doesn’t matter. I also found that as Force increases, the armour threshold for a direct spell to be better than an indirect spell really skyrockets. Figure 1 shows this for a target with Body 5 and defense pool 10 (it is approximately equivalent for other Body values), and you can see that for a Force 8 spell the target needs to have armour of 23 or more in order for the direct spell to be better than the indirect spell. This is because a force 8 spell has 8 acc, 8 damage, and AP8 – it shreds through anything except the scariest armour, and in fact this spell is basically as good as the best sniper rifle in the game.

Armour threshold for effective direct spells by spell Force

So my first finding is that while in theory direct spells might be useful against heavily armoured foes, they typically are only better than indirect spells at very high levels of armour, and if you’re playing a mage capable of spells of force 6 or higher you are unlikely to be meeting the kind of armoured foes against whom you need to deploy your direct spells.

When is an indirect or direct spell better than a gun?

Next I conducted a few rough calculations to see when either of these kinds of spell is better than a good old fashioned lead injection. For this I posited a street samurai with a 14 dice pool to hit using a Colt America L36, which is Acc 7, dam 7P, AP1. Can’t go wrong with those stats! I compared it to Adam Lee’s direct and indirect spells against a couple of targets: one with defense pool 7, and total soak of 12 or 20; and one with defense pool 12,  and total soak of 12 or 20. I found that in all cases the indirect spell was better than the gun at Force 6. This was independent of the total soak or defense pool. In some cases the direct spell was simply never better than a gun, but interestingly for the higher defense pool against the higher soak, even a Force 4 direct spell was better than a gun.

The reason for this is that as the Force of an indirect spell increases its damage increases even more. Assuming you can hit on average, even the thinnest margin leads to increasing damage with increasing force, and the damage increases by more than the force. For example, against someone with defense pool 10 and soak 12, the average damage of the indirect spell ranges from 0 at force 3 (it doesn’t hit) up to 8 at force 8. At higher force values, damage increases by 1.3 – 1.5 for every unit increase in force. This is because the increased force simultaneously increases damage and decreases armour, so even when the force-based limit is well beyond what your mage can expect to roll on average (e.g. Adam Lee expects about 4-5 hits on average, so any spell of force 5+ applies a higher limit), you still see your damage increase.

This means that in general, as you increase the force on your indirect spell to make it do more damage, you also raise the threshold above which a direct spell of the same Force would be any use. And you make your spell increasingly better than a gun. And it appears that Force 6 is the sweet spot beyond which a readily-available and relatively dangerous gun is no longer better than a spell for a relatively beginnerish mage.

Direct spells as one-shot killers

There is a way to make a direct spell a one-shot killer, though: cast it at low force and Edge it. Remember, Edge adds 3 to your dice pool, sixes roll again, and you get to ignore limits. This means that a Force 4 direct spell has no upper limits, but is defended against by a very small dice pool. Adam Lee, Edging the spell, will likely get 10-11 hits, with no upper limit on how many he can get, but the target having to roll just 3-6 dice to defend. Chances are this will do 7-9 damage, which brings a single target perilously close to death. A similar indirect spell is much less likely to achieve this, because the defensive dice pool is larger and has no limit.

This strategy is especially effective against targets with very high dodge, because it ignores dodge, and it’s particularly effective for GMs to deploy against PCs since the NPCs don’t need to save up their Edge for later. If the opponent is protected by a mage they may get some counterspelling, and they can Edge the defense, but even then it is likely that by pooling all of that together they will still have a smaller dice pool than the attacker. If there is no mage in the party then even Edge is going to be of little use, and the spell is going to cause a lot of trouble. This is especially true for those mages who have both a stun and a physical damage direct spell in their arsenal, since they can choose the spell to match the target – a troll street samurai deploying Edge will likely still only get 6 dice to defend a stun attack. Note that Edging an indirect spell to make into a killer is less effective, since the real power of indirect spells lies in their high damage rating and armour piercing, so they are at their most effective when cast at the kind of Force ratings that do not put crippling limits on the caster’s success.

A final note on the effectiveness of attack spells in Shadowrun

Above I found that a 14 dice attacker with magic is only more effective than a 14 dice attacker with a basic pistol at Force 6. This is a big problem for magic, because Force 6 will cause physical damage on the caster unless they have a very high magic attribute, and for an indirect attack spell to be significantly better than a gun it will need to be Force 8 or 10, at which point any human mage will be risking very large amounts of physical damage that cannot be healed. I think this under powers magic a little relative to the other fighters in the game, unless the PC is somehow carefully balanced to make sure that it can be super good at resisting drain and casting spells, probably also with a high Body. One way to get around this could be to relax the limits on Magic attributes, allowing them to become 7 or 8 in basic characters, which means that a combat mage who really focuses on that aspect of their character could be able to sling around Force 7 or 8 spells without suffering physical damage. Another option could be to drop the rule that drain can become physical when the Force exceeds the Magic attribute – it means that Force 8 spells are still high risk but not fatal. This is particularly important because Force acts as a limit on spellcasting rolls, and if you can only cast Force 5 or 6 spells you are suffering a significant reduction in maximum attack capability compared to say a street samurai (7 with a katana) or a sniper (8 with some rifles). I think in general the rules on limits may be a problem for high level characters – when you have a limit of 8 on the number of hits you can roll, but your opponent has 30 dice in dodge and no limit, you’re simply never going to hit, and fights are going to become very long and boring as people trade blows that never hit or only barely hit and do little damage. I think a quality that allows you to increase accuracy, or some other property for higher level characters, might be useful. At the moment wizards have the ability to exceed all limits by casting high Force spells but in reality they never will – a Force 10 spell will carry a large risk of serious injury for a wizard. I think it would be more exciting and make wizards more dangerous if they did not face this extreme risk. Remember that wizards have low initiative and weak armour (in general), and everyone aims to gank them, so it would be nice if they could be more able to take these risks in the one round of combat where they’re still alive.

Another possibility is that mages just aren’t that powerful in Shadowrun, and that it is better to play a mage who is good at a single material thing (e.g. shooting a pistol) and give him or her moderate background magic for support – healing, armour, that sort of thing. But even then, a PC who can get a maximum of +3 to your armour for a short time is not an especially great contribution to the party, especially if their shooting is good but not top notch. I think a few things here need to be tweaked to make mages more dangerous at the extremes of their range.

 

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On the fat of the land I been living
Now it’s only a matter of time
Sooner or later, you open your eyes
And return to the scene of the crime
Dig deep at the top of the heap
Now you’ve bitten off the hand that feeds you
You got nothin’ but your soul to sell
You got nothin’
When the river runs dry
You will return to the scene of the crime
When the river runs dry
Salvation will rain on you one last time

 

Things fester in New Horizon. Out in the zones, away from the Claws, where the poor strive and toil and graft their way through life, jumping from paycheck to scam to paycheck to grift and back again, life is a hard scrabble, and you’re always just a step away from failure. When you fail – or when the system pushes you over the edge, into the shadows – you have to look for help among other people with the same hard luck and hard stares as you, and it doesn’t always end well. But sometimes you find a community, people who have something in common with you beyond being a ragged survivor of a hard world, and then you have a chance, at dignity if not at wealth and security.

Being non-human marks you out, and all across the sprawling ruins of the edge of New Horizon there are groups of metahumans who make it together, because they have something they can recognize each other by. Sometimes those bands don’t work out so well – sometimes they bring the shadows with them, and looking inward as they do, cloak themselves in darkness.

In a world of augmentation and magic – things can get very nasty down there in the shadows.

That’s why Anansie contacted the characters with an urgent job – a missing person’s case. An elven girl had gone missing, and after they exhausted all their own options her family called on shadowrunners to try and find her. Anansie did not know the details but he said there would be some money in it, maybe contacts, and it probably wasn’t such a tough job. So they headed off to the south end of Havensport, where the hard scrabble folks live.

For this job Anansie had hooked them up with new members, because their technomancer and their mage were on other work. Their new team members were:

  • Zenith, an Orc rigger, the driver who took them to the Troll gig on their last little outing
  • Jo, an ex-corporate human hacker

Anansie did not know if they would need a hacker for this job – “there is always a phone, is there not John?”, he had asked rhetorically when he introduced them – but he assured Jayden and John that Jo could handle herself in a fight, and if they were going to be cruising the badlands looking for detritus they would need a driver, so Zenith was their man. The two were waiting at the bar where they always met Anansie, Jo looking trim in armoured suit and Zenith casual in jeans, a t-shirt and big brown boots – classic rigger work wear. They hopped into his big, tint-windowed van and cruised South to the badlands.

Their target was a run down stretch of slums and shacks in the very far southern tip of Havensport, nestled in the shadows of a complex of disturbing looking chemical plants. They drove carefully through the sinister smell of unregulated industry and past sprawling slums into a slapped-together township of temporary shacks, stacked container apartments and crumbling converted warehouses to their meeting point – a dusty park from back in the era of state-run schools. The park had long since been converted into a market place, stalls scattered around a central open area scattered with outdoor tables, and it was here that they were due to meet their contact. When they parked their car, however, they realized they were in metahuman turf – not a human to be seen, and the boundaries of the market park patrolled by a nasty looking bunch of troll and orc irregulars. Of course John and Zenith were unbothered by the sight of a few metahumans, and Jayden was so used to being out of place in New Horizon that being confronted by non-humans did not bother him at all, but Jo looked distinctly uncomfortable as they strolled up to a pair of huge troll guards and asked to see their contact, Charcul. They were allowed through with a few grunts and into a largely troll-dominated arena of families and small groups, eating and drinking and relaxing in an unseasonally dry New Horizon afternoon. The entire park stank of stinky tofu, a delicacy from south China and Taiwan that held an almost narcotic appeal for trolls of all races, and which was ubiquitous at all their events throughout Asia. Jayden grabbed a few plates of the stuff as they walked through the park, so when they got close to Charcul and the next round of even bigger, even scarier troll guards approached he was ready with this opening gift. Zenith gave them the code phrase Anansie had told them and, thankfully relieved of their disgusting-smelling cargo, they were able to pass through to a small gaggle of metahumans standing around a tall, proud old troll.

Charcul told them the story quickly enough, in that deep and engaging bass rumble that only old trolls can mange. A young elven woman from the local community called Lin Fei had disappeared about two weeks ago, and they had very recently discovered that she was being held captive by an anti-metahuman gang called the Purifiers. This gang, entirely human, had set itself up above a bar called Akanebana in a nearby area that because of bad blood between gangs and some old agreements, Charcul’s community could not easily enter. He had reached out to Anansie in hopes of finding a team of shadowrunners with at least some human members that he might be able to cut a deal with. The purifiers had a history of torturing metahuman captives – tearing out tusks, rounding off ears, that sort of thing – and the longer they waited the worse it would be for Lin Fei. They assumed she was still alive because the Purifiers usually returned the bodies of their captives once they were finished, so they thought there was still a chance they could get her out. Word in the neighbouring metahuman areas was that she was not the first victim of this gang, and even if the shadowrunners could not liberate Lin Fei alive, Charcul hoped that their going to get her out would send a warning that she should be the last victim they took from this area.

The matter of payment came up. Charcul and his people were obviously not wealthy, and did not have much to give, but they offered 1500 nuyen each and the free takings of anything the PCs found in the Purifier’s gang base if they could liberate Lin Fei or return her body. They looked at each other, nodded, and offered to do the job for free.

Nobody likes Nazis.

Jayden made the offer, and suggested that the only payment they would ever ask was that one day they might need somewhere to lie low. This part of Havensport was a great place to hide, being almost off the grid and well out of the reach or interest of most corporate security teams. People in this part of town did not talk to strangers, and many of the communities down here had ferocious internal loyalties that stopped them talking loosely with their neighbours. For at least a little while a team of shadowrunners could get lost in here, and bonds of community would hold faster than any deal nuyen could buy – if they were owed a favour here, the trolls hiding them would take the secret of their location to the grave with them. Charcul thought the offer way too good, and in truth it was, but they all saw that one day it could be a life saver for the PCs too. They agreed, and the PCs set off to investigate this bar, Akanebana.

Trivial checks by Jo revealed it was a yakuza bar, owned by a small local yakuza family, the Kurosasori, that worked the edges of the sprawlzone. The Purifers must have set up on one of the levels above, and from the plans Jo downloaded it was pretty clear that the only way to the higher floors was to brazen their way through the yakuza bar itself. But this bar was in a human zone, and the yakuza who owned it were notoriously metaphobic, and a more detailed search suggested that although they did not own the building they were on more than friendly terms with whoever did – so getting in to beat up a bunch of tenants was going to be a challenge. They needed a way in that would get them past the bar without a fight.

They put in a call to Mr. Niwa, consigliere for the Yamada family, whose daughter they had previously escorted to a Troll metal gig. Mr. Niwa was a grateful man, and in exchange for the many extra services they had provided him on that mission he was able to arrange them an invitation to the bar, to talk to a Mr. Uesugi about the details of their evening. They made clear their visit was not going to be pretty, and he reminded them that his reputation was on the line. Everyone understood the stakes, so they went in.

The maps they had downloaded showed that the bar took the entire ground floor of the building, which had a large elevator hall near the entryway, but when they entered the building they found a very different setup. Most of the elevators had been blocked off and turned into cloak rooms or staff offices, and the elevator hall had become the entryway for the club itself, where security guards in smart suits greeted them in subdued Japanese style and divested them of their weapons. They were led into a relatively quiet public area, pumping music and a pair of scantily clad human women gyrating in some kind of raised platform at the end of a long, heavily burnished bar. The windows opened onto sedate zen gardens, and a brusque human waitress took their order. They stood there at the bar waiting for the maitre’d to bring them to their assigned seats but before they began their meeting they noticed a single human woman, blonde and muscular, leaning on the bar and looking around with a kind of urgent, uncertain and tense manner. Jayden approached her and discovered quickly that she was looking for her brother, who had disappeared in the area a few months ago – she suspected having joined the Purifiers. Her name was Gillian Payne, her little brother was Max, and plan was to go in and find him. Thinking she might know something about how to get in, they invited her to join them, and went to their meeting with Mr. Uesugi.

The conversation with Mr. Uesugi proved surprisingly easy. They told him directly they were going to go upstairs and get their target out of the Purifiers, and they hoped to come to some kind of arrangement. He told them directly that he wanted all of the Purifiers dead – they had become an embarassment to his gang, and now their rent was due – and he would much prefer someone else did it, so he would happily allow them into the building, clear the bar so there were no witnesses, and turn a blind eye to the slaughter. But he added two conditions: every single Purifier had to die, and the PCs could only take as much loot as they could carry. In particular the Purifiers were believed to be sitting on a large collection of crates whose contents the PCs were not to take or even to look at. They balked at the “every single purifier” condition, but managed to cut a bargain with Mr. Uesugi, that Max Payne could live if Gillian worked for the yakuza for a year. Mr. Uesugi made very clear that he really did not care for Max Payne to live, and he would make the one exception only if Gillian agreed to repay him with work. She agreed, and the deal was done.

The bar experienced a sudden freak blackout, and all the customers were asked to leave and move to a different bar nearby. Zenith slipped out to his car and came back with a drone – a tank the size of a large dog, bristling with guns. They were led down into the basement to a separate service lift by one of Mr. Uesugi’s goons, a massive thug called Takuya – “Takuya’su! Uss!” – and told that it would deposit them on the 2nd floor. They went up.

The third floor was deserted, a big dark common area that led to a kind of dormitory at one end. Here they found sets of bunk beds, with small bags of belongings in lockers at one end of the room. Searching the belongings they soon found commlinks, and Jo was able to hack the commlinks to get their contents. They found Max Payne’s commlink, and by quickly searching through the messages he had shared with a few of his fellow Purifiers they learnt many things:

  • Max was an initiate who was not allowed to do many things, and spent much of his time in lectures and indoctrination sessions
  • The more experienced Purifiers had a private bar/hangout area in the basement, that the initiates were not allowed into
  • Max and his friend had found a secret access shaft that connected all the floors, and even went down to the basement
  • Max’s friend had used the shaft and had stashed a card for the basement security system behind a cistern in the bathrooms
  • Calli was on level 5, and there was a complex they did not visit – where the prisoners were held – on level 4
  • The initiates spent most of their time in level 3, in a training and indoctrination area, and that was where they were now
  • The entire grubby little arrangement was run by a woman called Calli, who as far as they could discern was some kind of technical wizard

They decided to go down and deal with the security guards first, so once they had found the card they got back into the lift and headed down.

The elevator doors opened into a wide open space dominated by a large set of benches with computer equipment in the middle. There were five men standing around those benches, holding drinks and chatting. When the lift doors open they all stared at the PCs in shock, perhaps thinking for a moment they were colleagues from upstairs, and the PCs, expecting some kind of elevator hall or entryway, stared back in shock.

Except Jayden. Jayden is never surprised, so he burst into the room and set to work with his knife. From there the battle was short and brutal, the room starkly illuminated with flashes of gunfire and echoing with the scream of dying men. All five men died without doing any damage to the PCs, barely able to get a shot in before they found themselves face to face with Jayden, or pinned down under a withering barrage of gunfire.

As the last of the men slid groaning to his grim end Jo set to work hacking the computers, and the rest of the party fanned out to search the area. They found a simple bar and lounge, the kind of messy, untidy and comfy place that a bunch of twenty-something men set up when they’re living together. Nasty posters adorned the walls, yelling hateful human supremacist slogans from faces of young men distorted with anger. Pumping hardcore human first music roared through the room, and messages of hate scrolled across the computer screens. A typical human supremacist den.

Jo soon hacked the computer and gained complete access to the entire computer system. She accessed maps of all the other areas, gained full control of the lift, and hacked one of the guard’s commlinks. From this she showed them a feed of events in the prisoner area of level 4. A horrible tableau unfolded before them: the elf girl, Lin Fei, and an Orc man were tied to chairs in the middle of a stark, bare chamber. Around the back walls of the chamber were several cages, in which a couple of weak, sickly and heavily mutilated elves and dwarves were held captive. One cage in the middle held a huge, badly injured troll, who was rattling on the bars and screaming at the room. His tusks had been removed violently and his body was covered in scabby cuts and sores. Both the elf girl and the orc boy were covered in blood, and someone behind the camera was laughing at them. As they watched a rough, heavy-set man entered the scene from the left and slapped the orc, making a joke about how soon the elf girl wouldn’t have a use for him as a boyfriend. Then he turned to the girl and told her it was time for her to lose her ears. Someone behind the camera laughed, and the troll screamed.

This video was being streamed from the commlink in this room to Calli’s commlink, up in her hidey hole on level 5. If the PCs attacked now she would see her guards die and know that the den had intruders; but if they did not, this pair would soon be done for. They had to act now. They ran back to the lift and punched it for level 4.

At level 4 the elevator opened into a small entryway that fed into a wider corridor. They moved quickly down this corridor towards the sound of the raging troll, and ambushed the three guards in here with maximum violence. They were dead before they knew what hit them.

As they freed Lin Fei and her boyfriend, crying and desperately thankful, the Troll raged behind them in the cage. “Free me!” he yelled, and “You treacherous bitch, I’ll destroy you!” Apparently this was aimed at Lin Fei, though they had no time to find out why. By now Calli would know they had invaded her den, and would be planning some defense. Zenith sent his drone back to guard the elevator while they discussed what to do. Finally someone suggested that they free the troll and let him use the elevator to go and get Calli, then follow him. They would have to channel him away from Lin Fei, but everyone could see that he had lost his mind, and there was no hope for him. He was rattling the cage bars and screaming, “Let me at Calli! Let me out! I’ll kill her!”

It was a risk, but they took it. Jayden walked up to the cage and did his best to convince the troll that his enemy was Calli, not Lin Fei, and that he could come back for Lin Fei. Then he opened the cage, and they watched as the troll went screaming along the hallway, smashing into walls and yelling at the ceiling, insane with berserk rage. A troll in his finest fury is a sight to behold, and they all paused for just a moment to show him the respect he deserved before they moved down the hallway after him.

By the time they reached the elevator he had already headed up. They called the elevator back down and followed him, and when it opened on the fifth floor the sense of their strategy was clear. There were three guards on the ground in the elevator hall, all with SMGs that had been pointed at the elevator doors, which were smeared in thick dark troll blood. They found the troll around the corner, dead on the ground, riddled with bullets and what looked suspiciously like dog bites. Zenith looked at the bites and told them he had been attacked by a K-nine, a type of drone with a dog form that was specially designed for attacking humanoids. They advanced past the dead troll, giving him momentary whispers of respectful remembrance, and hit the main room.

Here again battle was joined, but now their enemy was ready for them and in cover. Calli was some kind of rigger like Zenith, because she had gun turrets set up in two corners of the room and sent a K-nine drone to get them as they approached the room. With the gun turrets and Calli’s remaining guards ensconced behind cover at the far end of the room it appeared to be a death trap, but Jayden did not let this concern him – he charged in and drew all the fire in the room as he ran to the cover, giving the others a chance to get inside the room and take cover in shooting positions. Jayden’s attack was a crazy spectacle of Adept power – he leapt onto the cabinet that Calli hid behind, dodging short bursts of bullets from two turrets and pistol fire from one of the guards as he dived forward to attack Calli. At the same time the rest of the group opened fire on the turrets, and another guard, and Jo hacked the dog drone to try and make it stand down. More gunfire sprayed at Jayden, but he slipped between the cones of fire and jumped down from the barrier to kill Calli. Seeing the trouble she was in, she dropped out of the connection to her drones and fled, leaving the dog and the turrets dead at her feet. The group chased her but were ambushed by another K-nine drone, which slowed them down enough to give Calli the edge, and she leapt into the secret access shaft that linked all the floors together. As she fell Jo fired shots after her, but Jayden did not wait – he jumped in after her in a controlled fall, sliding down the walls and catching himself enough to land on her crumpled body without injury. She was alive but badly injured, so he calmly reached down and cut her throat. Calli was dead.

The others came down to the basement to get her body, and then they moved back to the final floor, level 3 where the initiates were in training. They burst into the training room to find the initiates on their knees, hands up, pleading not to die. Jo, Zenith and John calmly shot them all in the head, leaving only Max kneeling on the ground in his white Purifier robes, spattered with the blood of his friends and sniveling and crying in terror. As Gillian stepped forward to slap her brother everyone else noticed Jo raising her gun to shoot him in the head too. Nobody bothered to stop her, but at the last she lowered the gun and turned away in disgust. They looked through the room for loot as Gillian ranted and screamed at her stupid little brother and then, satisfied that there was nothing worthwhile, moved back to level 4 to free the prisoners and begin the looting.

Two of the elves they found were seriously injured and badly malnourished, in need of immediate trauma care. They had obviously been held here and tortured for some time. An hour after they entered the building the PCs emerged on level 1 to the waiting Takuya – “Takuya’su! Uss!” – accompanied by their injured and shattered charges, and loaded down with loot. Takuya escorted them to their van, made sure they were all inside, and saw them safely away from the building with another final “Takuay’su! Uss!”

They returned to Charcul and a hero’s welcome. He promised them that if ever they needed somewhere to run, if they needed somewhere to hide, they could always count on him and his people. They were thanked effusively, given lashings of intense troll beer and stinky tofu and fried noodles and heavy, fatty grouper fish meat in a delicious rich sweet dark sauce, feasted until morning, and then left, exhausted, to drag their loot back to their safe houses.

In one small part of New Horizon, they had become heroes. In another small part of New Horizon the Kurosasori yakuza gang slid quietly into the silent, bloody halls of the Purifiers, stepping with sneers of distaste over the bodies of the Purifier guards and the congealing pools of blood that ran between them, searching diligently for the crates that they had been assured no one had opened. They found them in the back of a storage room on level 4, untouched, and as the first grey light of dawn slid across New Horizon’s fractured, fractal cityscape they carried the crates silently and carefully down and out to waiting vans. They spared the dead Purifiers only the minimum attention they needed to avoid slipping in their filth. Once it was done a truck backed up to the doors, and heavy bundles wrapped in black plastic were dumped into it, to be driven off to an incinerator outside the city limits.

Nobody likes Nazis.

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Hey, hey
So why should I care
If somebody let you down?
That’s nothing new
I know just what that can mean
Hey, hey
Well, the way that they talk
The talk is all over town
And it’s no surprise
Little girls hurt sometimes

 

When last we met our heroes they had just blown apart a drug dealing operation with extreme prejudice, pushing back a gang from their turf and doing a big favour for the yakuza gang that officially controls their area, the Golden Dragon. Their Fixer, Anansi, had made contact with that gang, and now they had a chance to make their name known to the criminal bosses who controlled the shadows of Havensport. So it was that they found themselves in a meeting with the Golden Dragon’s boss, Mr. Tsiu, who thanked them for cleaning up the dealers on his patch, and assured them that they could operate with impunity in his territory provided they obeyed his laws – which would of course change at his whim, and in retrospect. Sometime in the future, he promised them, they would receive an opportunity to profit from their newfound position of the trust, and in the meantime they were welcome to make free in his territory on their own business.

But the future is another country, and while they waited to get there they had need of fast cash. Fortunately Anansi was in close with another crime family, a yakuza gang just beginning to spread their wings in New Horizon, in the wilds of Tolo harbour. Their patriarch, Shoji Yamada, had a pressing need of a good team of killers for a very important job: guarding his daughter at a concert by the heavy metal band Troll, a band named after the race of its members that could be characterized by two extreme properties of its performance: volume and violence. Any good girl slumming it in such an environment was going to need bodyguards, especially if her daddy had just started a gang war with a rival triad and was up to his neck in trouble with a bunch of other multinational gangs. Mr. Yamada promised them a decent payment for guarding his daughter; and in between setting the mission, he also .

Having applauded him on his principles of good governance and accepted their child minding job the PCs were on their way, to research both the yakuza daughter and the band. The daughter was as expected – a spoiled sullen brat with a penchant for slumming it in grease paint and crosses. The band was a little more complicated – a Troll heavy metal foursome with a reputation for extreme crowd violence, who run their shows exclusively in illegal spaces in dangerous areas. They would hijack an abandoned warehouse or an old market space, turn it into a killing zone, and rock it out while the crowd destroyed each other, until the police turned up or they ran out of juice. Standard sprawlzone stuff, but not the kind of place for a delicate wannabe rebel girl from a rich family – unless she was guarded by a crack team. Though in truth the PCs were less worried about the crowd than they were about the possibility one of the yakuza enemies would follow them and use the chaos as cover for a snatch-and-grab. Losing this girl in the crowd would be a one way trip to a bad place, no mistake.

Still, beggars can’t be choosers, and they had a perfect set up really – John capable of killing intruders from orbit, Jayden immune to surprise attacks, and Adam a master of crowd control. For this job their fixer had also set them up with a Technomancer, Heckerman, who could give them some forewarning of any impending assaults. An easy evening at the proms, right?

Their girl, Tegami, met them at the front door of her parents’ sprawling mansion, slouching out from behind a huge iron-studded wooden door through a moss garden to their car, remonstrating the whole way with the house butler, Mr. Niwa. Adam opened the back door of their hired car for her, and she flopped inside with a sneered remark about Koreans in suits. The butler raised an eyebrow at Adam and gave a small nod of shared sufferance before shambling away to the house. They were off.

Tegami chan was dressed in standard punk fare, carefully ripped and textured to look not too new but just stylish enough to mark her out as not from anything resembling the social class of the band she was attending. Nothing screams “slumming it” like a sullen little rich girl in faux dirty designer punk kit, wearing the most expensive make up money can buy (smeared, of course!) and staring resentfully at her bodyguards.

Still, they were professionals, so whatever, right?

They turned up at the gig fashionably on time. Last time Troll had commandeered an apparently abandoned yacht, which had only one entrance, and when the drug lords who owned it turned up to secure the supply hidden in the hull the ensuing carnage had been slightly chastening even for a band of Troll‘s infamous level of chutzpah, so this time they had scoped out their venue with an eye to avoiding suicidal escape stampedes, and set up a series of barricades around a complex of narrow streets surrounding a central square in a largely abandoned industrial park. Ragged semi-abandoned warehouses loomed over the streets on all sides, and the multi-racial, multi-species crowd moved with edgy caution between stalls selling vat-grown sausage hot dogs, Troll shirts (unofficial of course), stimulants and downers and personal defense weapons. The PCs left their hired car within easy calling distance of a larger entrance and walked Tegami chan through a distressingly security-free series of barricades. Troll bodyguards loomed menacingly around them but nobody bothered to check them at all. Normally entering a danger zone armed is sweet relief to a mercenary, but knowing the only reason you’re armed is that nobody checked the rest of the crowd offers cold comfort. They decided to get cautious, and John retired to one of the decaying warehouses, climbing up high to a point where he could get a view of the whole zone. Adam and Heckerman fell back a little, leaving Jayden and his heightened sense of danger to keep Tegami safe while they scanned the crowd physically, astrally and electronically. Jayden stood near Tegami chan, assuring her that all old men just loved the moshpit and she should really try it, thus ensuring that she didn’t go near it for fear of appearing uncool – and protecting her from the crowd of spiky, rage-pissed, insanely high troll fans currently grinding each other to mush in front of the stage.

Unfortunately the threat wasn’t in the stage. At some point a man turned up while Jayden was pushing away some random weirdo, and started talking to Tegami chan in a low voice, pointing back to the heights of a building on the far side of the square and muttering something about a private viewing area. Tegami probably couldn’t hear him over the pulse and throb of Troll‘s most famous song, The Other White Meat, but Jayden wasn’t taking any chances, and moved in to push the dude away from his girl. The man slunk away in short order, but then Heckerman told Jayden that the man had put something in Tegami’s bag.

Jayden didn’t waste any time – he knifed the guy in the back while Adam rushed forward to check the bag. Unfortunately for Jayden the room that ostensibly held a private party actually held a sniper, who hit Jayden with a tranquilizing dart that knocked him out for the rest of the night. Such a shame to miss such great music! As Jayden sank to the ground John shot the sniper in the head, and Adam and Hackerman drove the guy on the ground away. Jayden was down and done for, with no treatment in sight, so they dragged him to a quiet area of the barricades and returned to guarding Tegami chan. Tegami chan, of course, thought the entire scene was so completely uncool and couldn’t they just let her enjoy this great music? So hard to be a teenage girl …

Nonetheless Heckerman managed to check her bag and uncover a bug, which probably no one knew they knew about, and carefully left it broadcasting in the bag. They would tell Mr. Niwa about that later …

The rest of the night passed uneventfully, especially for Jayden lying paralyzed in the shadows of the barricade. Aside from some lethal side-eye from their ward the PCs experienced no other trouble, and things were just beginning to wrap up when the troll and his human buddy emerged from the crowd, clubs in hand, and marched determinedly towards Tegami, damaging intent in their eyes. With Jayden down and out, Adam and Heckerman had to take these two guys on right there in front of the whole crowd, while Tegami clapped her hands and cheered. Fortunately John was in his eyrie, unnoticed by the trolls, and managed to shoot the troll down before he could flatten Adam. In turn Adam and Heckerman managed to subdue the human with a combination of magic and good old fashioned brutality, and were able to drag Tegami chan away before anything really bad happened. They bundled the man into the car but decided that whatever awaited him at Mr. Yamada’s House of Polite Yakuza Questions would be beyond their stomach to bear, and dropped him off a few minutes later. Successfully out from the crowd, they returned Tegami chan to the house of her Honourable Father.

Mr. Niwa greeted them with a sigh of relief, Tegami chan’s rude greetings washing off him like engine lubricant off an ersatz duck’s genomic feathers. They warned him about the bug and suggested that he might want to keep it in her bag and use it to lure in whoever planted it, and showed him pictures of the troll and human who had attempted to hurt Tegami chan at the end of the night. “The Russians,” he sighed with an expression of weary expectation. “I’m sure we will Deal With It.” He thanked them, offered for them to stay in the guest room drinking tea as long as they wanted, and only barely perceptibly relaxed his manner when they declined his invitation and headed home.

Somewhere upstairs they saw Tegami chan’s pale moon face looking out of a window, watching their car pull away back into their wild unfamiliar world, her hand half raised in an unconscious gesture of farewell, make up smeared as if she had stopped cleaning up halfway through and run to the window. The lights of their car drifted off into the humid New Horizon night, leaving sullen little Tegami chan in her gilded cage, wondering at lives that could have been.

They didn’t wave back. They were already counting the money.

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