Inert flesh
A bloody tomb
A decorated splatter brightens the room
An execution, a sadist ritual
Mad intervals of mind residuals
Close your eyes
Look deep in your soul
Step outside yourself
And let your mind go
– Catechism of the Dancer cult
Our heroes have invaded a docking station of Samina’s Corsairs’ main base, and having broken through the inner door are about to begin their final assault. Inside the station are 60-something soldiers, a small number of leaders and some elite fighters in exo armour. Our roster for this session:
- Clementine, technologist
- Siladan Hatshepsut, archaeologist and data djinn
- Dr. Banu Delecta, medic
- Al Hamra, captain and mystic
- Adam, soldier and gunner
- Saqr, pilot
They are accompanied by two teams of four mercenaries. As ever they burst into the station without a plan, hoping to prevail by superior grit and better weapons. They were, of course, right, though the battle was a close call[1].
Beyond the docking station was the standard entry chamber, perhaps 10m in diameter and interspersed with standing steel defensive barriers, behind which two teams of corsairs and a leader hid. Two of the PCs ran into the room to take cover behind the closest barrier and were immediately fired upon by all the teams in the room, to little avail. Behind them Saqr threw a thermal grenade over the barriers, failing to do much damage to the defenders, and their back-up mercenaries laid down covering fire as the rest of them moved slowly into the room. Adam used one of his only two rockets to clear the back of the room, and they soon overwhelmed the first defenders.
They had no chance at respite though, because no sooner had the first team died than a second entered the room, laying down a carpet of automatic fire as they came[2]: 8 more soldiers with their leader. Fortunately however, as soon as the group arrived Al Hamra used a dominate spell on their leader, forcing him to attack his own team, and the squad broken down into internecine combat as one team of soldiers traded fire with their own leader. The others, however, were in cover, and the PCs did not deal with the second wave as well – some were still barely alive when the third wave hit.
The third wave walked straight into the full fury of Adam’s machine gun, and were cut down viciously. As soon as the second wave’s leader had been put down by his own men Al Hamra dominated the third wave’s leader and forced him to attack his own men, and also to tell the station’s central command that the intruders had been killed. This strategy only partially worked; the fourth wave hit while they were cleaning up the remains of the third wave, and finally they were forced into a pitched battle with the remaining troops. By this time Siladan had been disarmed of his dura halberd and was fighting with his hand fan, several of the team’s weapons had overheated or malfunctioned (including Clementine’s meson pistol, which they needed intact to fight the exo armours), and finally Al Hamra took a hit from a vulcan carbine that completely destroyed his droid casing, killing his robot shell and forcing his consciousness back to the ship.
When the battle was over they had severely depleted their ammunition and reloads, taken several light criticals, lost their Firstcome battle droid and one mercenary, and ground out quite a few wounds across the party, but they had prevailed. A total of 36 men – 32 soldiers and 4 leaders – lay dead in the small room, which was coated with blood, smoke stains and bullet holes. Al Hamra’s domination of the leaders meant that for a short time the corsair’s central command believed they had been neutralized and their ship was being searched, so that they had bought themselves perhaps an hour of rest time. During this time they had much to do: restocking ammunition, repairing weapons, restoring Al Hamra’s consciousness to a floating camera drone (the only freely mobile drone remaining in their arsenal) and attaching a weapon to it, and some basic medical care.
And after that one hour of breathing space, on to the next charnel house …
fn1: In fact Al Hamra used his 10th life talent and then got a second 66 crit, so he has gone from storing his soul in a Firstcome defense droid to using a simple camera drone. How the mighty have fallen!
fn2: I set this up so that the number of successes on Saqr’s piloting roll to deceive the defenders determined the speed at which reinforcements arrived: Saqr got 1 success, so this meant that there would be 1 round of respite between new waves of 8 soldiers and 1 leader. Given that these teams of soldiers are all able to use automatic fire, and I have significantly beefed up the auto-fire rules for groups of minions, this is a pretty challenging battle.
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