One space for you, two for me…

In the last session of Rats in the Ranks, the PCs had to escape from a slowly collapsing dungeon before it crushed them alive. I’m not sure how I would have handled this in previous systems (never done it!) but the Warhammer 3 Progress Tracker gave me an excellent mechanism for doing it, not necessarily specific to the WFRP 3 rules, though the method I used is maybe enhanced by them. This is my description of that skill challenge.

The race against time in this case was the desperate race to get out of the dungeon. I constructed a 3 space tracker (that is, 3 spaces, and then the destination point, so a total length of 4 steps). I then put a token on the starting point for “the dungeon” and gave the PCs three choices:

  • Break and run separately for the entrance: everyone gets their own progress token, but they can’t help each other
  • Go with the fastest: the person with the best athletics skill determines their progress, but his/her skill checks are penalized for all those with lower skills, and any fatigue results are applied to the fastest PC
  • Go with the slowest: the person with the worst athletics skill determines their progress, but the skill checks are enhanced by all those with higher skills, and any fatigue results are applied to members of the party sequentially starting with the strongest

They PCs chose option 3, go with the slowest. The slowest was the mage, of course, with a Strength of 2 and no Athletics skill. I assigned an initial difficulty to the check of 1 challenge die (easy) that would increase by 1 misfortune die per round, and then become 2 challenge dice after a few rounds. Everyone with an equal or higher strength to Schultz could add one fortune die to the roll. I used the following outcomes:

  • x successes: advance that many spaces along the progress tracker
  • Fail: the token for the imminent collapse of the dungeon advances one space along the tracker
  • 2 boons: add 1 fortune die to the next roll
  • 2 banes: 1 fatigue

Schultz was initially successful, getting the party one pace along the tracker. Suzette cast a minor blessing to add one fortune die to the next roll, and Shultz used his once-per-session ability to add two fortune dice to a check, but it was a fail, which brought them back to equal with the dungeon’s inevitable collapse. They then got a bit desperate, with the difficulty now on 2 challenge dice, which is very hard to beat for someone with a strength of 2. So Shultz used his spell First Portent of Amul, and by a very lucky roll was able to neutralize the result of the next challenge die rolled in the skill check. Suzette cast another minor blessing and used her once-a-session bonus, and they rolled again for – a total of 3 successes, and 2 banes. This took their progress tracker to the end of the track, indicating they escaped from the dungeon, but I inflicted a single fatigue on Aruson and said that this was because he had to reach back into the crypt entrance and literally haul Suzette out as the stairs collapsed around her, and she landed on the snowy ground outside, still praying desperately.

I played a bit fast-and-loose with the rules here (allowing Suzette’s once-per-session ability to affect what was effectively Schultz’s roll) but it helped to add to the sense of desperation and hard scrabble built into the challenge. I find the progress tracker sometimes hard to use effectively but I think at times like this it works really well to give a sense of competition against time or the party’s own mistakes. And, it appears, it can be used to effectively construct save-or-die type situations, with the whole party at risk and the whole party working together to get through the challenge.

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3 responses to “Constructing a Save-or-die Challenge in Warhammer 3”

  1. Paul Avatar
    Paul

    How would you have handled it if the party hadn’t made it? I suspect this post would contain more text along the lines of “I blatantly cheated to avoid a TPK”.

    I don’t mind a save or die scenario,as long as that’s part of the social contract of the game. And I also believe that warhammer should be sufficiently brutal that naming characters is a waste of time – so it’s clearly an acceptable contract for me in such games. But the catch to that, is I hate TPKs because they break the flow of the story for the party. It’s far better to squish a wizard then kill the party, so I’d prefer a GM to say “Live or die separately.”

    Alternatively you could have quickly moved to “You are now trapped in underground caves with no known exit. Find a way out before the creepers find you!” [1]. Then make them watch the Descent. Or play it out. Whatever.

    [1] And knowning you I know this is what would have happened. So I’m surprise to hear it wasn’t the backup plan.

  2. faustusnotes Avatar
    faustusnotes

    I think this might have been a moment where the players were able to see behind the screen, because there was a moment where we locked eyes and I think everyone realised I had improvved myself into a save-or-die (none of this, that is, the effect of moving the coin, the sympathetic light, the collapsing tunnels or the progress tracker were planned – I just kind of thought it seemed like a good idea at the time). So there was a real feeling that, well, this was it… I only thought of doing this because I remembered a certain Exalted campaign I did once where this happened…

    You’re right though, I probably would have done exactly what you say. The other room contained the wizard’s living servants, all killed against their will and bound to be his eternal servants. So they probably would have been the crawlers… and there was a known giant rat entry point near the surface, so they might have been able to find a way to it. That would have been fun too!

  3. Paul Avatar
    Paul

    Yeah. But I cheated outrageously to keep everyone alive (given it was the first session…)[1]. As I recall I didn’t limit myself by having a hard counter that players could see. Instead it was a fuzzy count with escalating damage that I could have the character “escape” at any point that amused me.

    Yeah. I favour the cat style of DMing. Always toy with your food.

    [1] Plus making an Exalted character takes me at least an hour. Stuff having to make a replacement sample PC.

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