Compromise and Conceit
Infernal adventuring…
Tag: Warhammer 3rd Edition
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Following my analysis of success probabilities in Warhammer 3rd Edition (WFRP3) my next task is to analyze some of the major action cards, and identify whether fiddling with action cards brings any particular benefit to the game beyond different names for attacks. Before I do, I should note that there are only really a few…
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Recently I have been examining dice pool mechanisms in Shadowrun, to compare two methods for resolving opposed skill checks. In those posts I have found that for opponents with equally matched skill the probability of success tends to nearly 50% as skill increases, and that skill checks based on target numbers lead to sudden changes…
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When last we left our PCs they had cleared out a goblin nest near their onsen, at great personal cost to Azahi the Troll-slayer, and put paid to a potential threat to their new demesne. Upon returning to the onsen they were called back to Separation City by Baroness von Jungfreud and, after a day…
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I GM’d session 7 of the Steamlands campaign on Saturday (report to go up shortly), with an old friend from London joining for the day. The session was essentially an extended encounter with two rally steps and three ferocious battles. This was an in-between session, setting up some story elements and run to enable my…
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Continuing my thoughts on developing a simplified version of Warhammer Fantasy Roleplay 3 based on the Fantasy Flight Games Star Wars system, in this post I will present some suggestions for simplifying the magic system. It is likely that my suggestions for magic will tend to over-power magicians, because that’s exactly what I like in…
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Drawing on yesterday’s post about simplifying warhammer, here are the outlines for a high fantasy character class, akin to the Rogue class from Rolemaster. Introduction The rogue is a criminal and a thug, the kind of knave who hires themselves out to do nasty jobs in the bad parts of dirty towns. Rogues fight and…
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I wrote a post sometime ago about the challenges of GMing Warhammer Fantasy Role-playing 3, and the possibility of simplifying it to make it easier to manage and quicker to run, or to apply it to high fantasy settings. Fantasy Flight Game’s new Star Wars RPG basically does this, by removing all the resource management…
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The north of the Steamlands is covered by a sweeping arc of human influence, reaching from the Spear Capes on the west coast to the Palace Cape on the east, where the human presence begins to wane under the influence of the Machine Minds. South of this arc of influence and west of the Palace…
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Mangoes are a fruit from heaven, much loved by all residents of the Steamlands, but the environment is inimical to their growth. Aside from the lush jungle of the far south, the climate of the Steamlands is harsh: cold, snowy winters and harsh, dry late summer and autumn make it difficult for a fruit as…
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When last we left our heroes, they had begun investigating the mysterious heresies being perpetrated by the Matriarch of Separation City. In this week’s session were the dwarven trollslayer, the human wizard, a human initiate in service to the war god Myrmidia, and the elven scout. Previously (though unreported here), the party had asked the…