Category: RPG Systems

  • Changes in my plans for the next year or two mean I’ve been thinking about future campaigns I could run – possibly even in English! – and this leads me, inevitably, to think about some of the campaigns I’ve thought of running or wanted to run in the past but been unable to, either because…

  • Using the idea of random character generation for WFRP from the previous post, I came up with this idea for a character created randomly for the Star Wars universe, using the WFRP 3 template. This character is a Tusken Guide,  a specialist role for an elite minority of sand people. Every aspect of this character…

  • I know it’s heretical to consider Warhammer without the career system, but if one were to go about adapting the WFRP3 system for other styles of play this could be a very easy way to change it. Systems without character classes can be made, and I think in some settings character class is less important…

  • 新しい翻訳したカードは以下です。

  • The easiest first pass at simplifying WFRP3 is to make a stripped-down system for a high fantasy campaign, which means less classes, less actions, longer periods between level progression and more flexible magic systems. It also means using some ideas from D&D to simplify the action system and thus the character sheet, which is the…

  • It doesn’t take me long, does it? Eight sessions of a system and I start thinking about tinkering with it… The main causes of excess complexity in Warhammer are: Resource Management Action Cards Stances The Dice Critical Wound Cards Now, the dice are non-negotiable – they’re a core part of the reason WFRP3’s system is…

  • Noisms at Monsters and Manuals has written a comparison of gaming systems with political theories, dichotomized into “top-down” games (D&D 3rd Edition) and thinkers (Marx) and “bottom-up” games (OD&D) and thinkers (Hayek). Noisms makes it clear what side he falls on (he’s a “bottom-upper,” oo-er), which he characterizes as “the right” (vs. “the wrong”), but…

  • Another of my (several) complaints about Warhammer 3rd Edition is that it doesn’t seem to contain a great deal of flavour about the world, compared to the 1st and 2nd editions. I think this is largely because it is new[1], though I think Fantasy Flight Games are doing the rather nasty trick of assuming that…

  • One of my (several) problems with Warhammer 3 is that it doesn’t contain rules for some basic aspects of adventuring that we all take for granted, including (rather annoyingly) traps. I don’t often use traps in adventures, since I’m not a great fan of dungeon adventures, and I understand that dungeoneering isn’t a big part…