Compromise and Conceit
Infernal adventuring…
Category: RPG Systems
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Changes in my plans for the next year or two mean I’ve been thinking about future campaigns I could run – possibly even in English! – and this leads me, inevitably, to think about some of the campaigns I’ve thought of running or wanted to run in the past but been unable to, either because…
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Using the idea of random character generation for WFRP from the previous post, I came up with this idea for a character created randomly for the Star Wars universe, using the WFRP 3 template. This character is a Tusken Guide, a specialist role for an elite minority of sand people. Every aspect of this character…
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はここです:
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新しい翻訳したカードは以下です。
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The easiest first pass at simplifying WFRP3 is to make a stripped-down system for a high fantasy campaign, which means less classes, less actions, longer periods between level progression and more flexible magic systems. It also means using some ideas from D&D to simplify the action system and thus the character sheet, which is the…
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It doesn’t take me long, does it? Eight sessions of a system and I start thinking about tinkering with it… The main causes of excess complexity in Warhammer are: Resource Management Action Cards Stances The Dice Critical Wound Cards Now, the dice are non-negotiable – they’re a core part of the reason WFRP3’s system is…
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Another of my (several) complaints about Warhammer 3rd Edition is that it doesn’t seem to contain a great deal of flavour about the world, compared to the 1st and 2nd editions. I think this is largely because it is new[1], though I think Fantasy Flight Games are doing the rather nasty trick of assuming that…
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One of my (several) problems with Warhammer 3 is that it doesn’t contain rules for some basic aspects of adventuring that we all take for granted, including (rather annoyingly) traps. I don’t often use traps in adventures, since I’m not a great fan of dungeon adventures, and I understand that dungeoneering isn’t a big part…