Category: Gaming material

  • この間、ウォーハンマーをプレイした時に、才能説明のあるレジュメーを渡した。このレジュメーはいろいろな才能カードの要約であった。ゲーム準備を援助するために、あのレジュメーの内容をここで投稿します。カードのイメージは以下です。 パーティーシートには、評判の才能1枚も注目才も付けられるから、自分のPCのシートに付けるところがないのに、買うかちもある。

  • Using the idea of random character generation for WFRP from the previous post, I came up with this idea for a character created randomly for the Star Wars universe, using the WFRP 3 template. This character is a Tusken Guide,  a specialist role for an elite minority of sand people. Every aspect of this character…

  • 新しい翻訳したカードは以下です。

  • The easiest first pass at simplifying WFRP3 is to make a stripped-down system for a high fantasy campaign, which means less classes, less actions, longer periods between level progression and more flexible magic systems. It also means using some ideas from D&D to simplify the action system and thus the character sheet, which is the…

  • This is a description of a magical tome that the PCs discovered in the grave of a wizard near Ubersreik in a recent Rats in the Ranks adventure. It’s designed for Warhammer 3 but it follows a general principle of mine for tomes: you have to read them over time and make a skill check,…

  • It doesn’t take me long, does it? Eight sessions of a system and I start thinking about tinkering with it… The main causes of excess complexity in Warhammer are: Resource Management Action Cards Stances The Dice Critical Wound Cards Now, the dice are non-negotiable – they’re a core part of the reason WFRP3’s system is…

  • Another of my (several) complaints about Warhammer 3rd Edition is that it doesn’t seem to contain a great deal of flavour about the world, compared to the 1st and 2nd editions. I think this is largely because it is new[1], though I think Fantasy Flight Games are doing the rather nasty trick of assuming that…

  • My previous post described some ideas for setting traps in Warhammer 3; in this post I present the pit trap card. The resistance side: This is the disarm side: