Category: Game planning
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Dita Voss was born and raised in the Numenorean Argosy, a large fleet of ships that moved through the galaxy as a caravan, centred around the ancient behemoth called the Numenor. The Argosy was composed of thousands of ships, ranging in size from single-family yachts to kilometre-long hospital ships and resource barges. They traveled approximately…
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The Wrathbreakers have destroyed the deepcult leadership, killing their Demiurge and looting her laboratory. Amongst her documents they have found a set of scrolls that describe a ritual that is likely at the heart of the deepcult’s plans. These documents are a set of scrolls rolled up in an ornate scroll case, in a box…
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The Wrathbreakers have destroyed the deep cult, killing its leader, a middle-aged woman with potent deep magic powers who was referred to by her followers as the Demiurge. In her study they found a very recent letter sent to her by one of her field agents, which contains important information about the Dragon of Caen…
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The Wrathbreakers have destroyed the deep cult with a final battle in its lair, and uncovered some documents that can finally tell them what the deep cult was seeking. The first of these are the elven documents that were captured from Regalt’s daughter by deepfolk raiders. The wrathbreakers first stumbled on hints of this story…
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GM note Square brackets are editorial additions to explain things that might not make sense to the players or the PCs, or to clarify details about the way that deepfolk write. Ritualistic declarations of rage or honour are presented in round brackets. In the original letter these appear to have been written in a different…
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The Ur-bone Description: A fragment of bone from an unknown creature, likely human but possibly not. Greyed and mildewy, with a rotten smell. Anyone who touches it will immediately know it is vile. Effect: When used as a wand or focus for deep magic, increases the range and power of spells that animate or activate…
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A commenter at a Genesys community group online has made the following comment about my criticisms of the role Brawn plays in the Genesys combat rules: One rule that stands out to me relates to party composition in combat and I haven’t seen it mentioned here. If an ally is engaged with the target of…
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In the Genesys system brawn determines your wound threshold, the damage your melee weapon does, how much you can carry, whether you can use a cumbersome weapon, your resilience skill, and how much damage you take. Its role in determining wound threshold and soak means it is double-counted in survival: if my brawn is 1…
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Chapter 1 of the Archipelago campaign has come to a close, with the PCs liberating themselves from Hugo Tuya’s employment under unfortunate (for him) circumstances and arriving in the city of Estona, where they have established a stronghold. As chapter 2 of this campaign begins they need to choose a name for their new, independent…
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The PCs have raided a tea merchant’s compound and driven out some strange fey creature that was nesting there. A businessman in Estona has offered them the (relatively) unrestricted use of the compound for themselves for one year, and so now they prepare to move in. This post gives a brief description of the compound…