Category: Fantasy

  • [This is a guest post by one of my group’s players, Eddie, about his Vampire characters] Lady Ashira (Elder) A protecting mother, a lover of beauty, self involved survivor. “ The most beautiful people are those who have known defeat, known suffering, known struggle, known loss, and have found their way out of the depths.…

  • Guard and defend when forces hinder and collide Solemn intentions both blessed and divine You still pulled victory from shattered hope Count your doubts with broken smiles Covered your hurt in your pride   The Terra Nova expedition set forth to reach the South Pole in 1910, ostensibly for scientific purposes. Through tragedy and hardship…

  • The Guardian has a series on lost cities, and today’s entry is a description of the lost city of Thonis-Heracleion, an Egyptian trading outpost at the mouth of the river Nile that sank under the sea in the year 200BC. It suffered a grisly though probably slow end, sinking into the sea in a liquefaction…

  • In our first D&D session we began investigating the dungeon from the Basic Rules set, somehow managing to avoid a TPK in the first battle but retreating to the village after our two followers were killed. In the second session our elf, Aengus, went on a date with the town cleric, learning nothing of interest,…

  • Except adventurers, obviously … Karameikos is the first campaign setting for Dungeons and Dragons (D&D), and the setting in which my new skype campaign occurs. Karameikos is described in the TSR supplement The Grand Duchy of Karameikos, which gives information about the major towns of the region and the major personalities living in them. This…

  • Two friends of mine from my London gaming days invited me to join a skype-based Basic D&D campaign, using the basic Mentzer (1983) red box rules to start with. We are going to follow the rules strictly (or as strictly as we can), using only rules in the 1983 boxed set, plus the Cyclopedia. We…

  • In yesterday’s post I talked about my desire to redesign the Warhammer Fantasy Role-playing 2nd Edition (WFRP 2) rules so that they are less punishing of PC actions, and introduced the problem of asymmetry in task resolution. Following on my list of principles for good RPG skill systems, I’d like to propose a simple reformation…

  • Today I’ve been thinking about ways to remodel Warhammer Fantasy Roleplay 2 (WFRP 2) to make it more user friendly and less punishing, and in the process of thinking through the system’s underlying probabilities I have run up against a problem with the reference frame for skill tests that I think is common for many…

  • This weekend with our group numbers severely depleted by extra-curricular activities we ran a Warhammer 3 (WFRP3) one-shot, with me GMing. I dug up the Warhammer 2 supplement, Children of the Horned Rat, which is a truly excellent piece of work and contains a neat little adventure at the end, Slaves of Destiny. Of course…

  • So we were sent in by ‘is high and mighty lordship to kill the Swine Prince. Ain’t nuffink to it, ‘e says, not that ‘e’d know since ‘e don’t never go down there ‘isself, prefers to stay all lordy and poncey in the ‘ighest room of the inn but ‘e sure ain’t shy about sendin’…