Compromise and Conceit
Infernal adventuring…
Category: DMing
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This is a topic which has bothered me consistently since I first played Neverwinter Nights, and I was reminded of it today when reading the debate about unified game mechanics at Jeff’s Gameblog. I have been a fan of the development of unified game mechanics for many reasons for quite a while (that is what…
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I’ve played a few sci-fi and cyberpunk campaigns in my time, and DM’d some too, and I certainly enjoyed them, but I think there are some aspects of sci-fi as a genre – and Cyberpunk particularly – that encourage[1] a kind of criminal nihilistic campaigning which I don’t generally find enjoyable[2], particularly when I’m DMing.…
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The Core Mechanic has a post up about the things he does when he is DMing, which is a good thing to learn from others. I do quite a few of the things he does, but here is my list of noteworthy things I do: drink beer, eat takeaway, not always pizza railroad PCs (ah…
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Sometimes I use music to get myself into the mood for a session, not so much when I’m DMing (which I find a little distracting) as when I am preparing the atmosphere. Of late I have had occasion to drop the characters into the middle of a war zone, and in preparing the mood for…
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Over at Grognardia, Sir Grognard had a long-standing objection to the Thief character class, primarily on the basis that it takes a single character out of play for a short time and leaves the other players twiddling their thumbs[1], and he slates this as the cause of the ultimate play-wrecker, the Cyberspace hacker character, which…
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Being a brief guide to the peoples and concerns of the New World, prepared for the discerning reader of The Ladies Illustrated Quarterly by M Scott Momaday, whose recent novel The Last of the Mohicans, though not in any wise a truthful account of matters Indian, is humbly presented in serialized form in this same…
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After a summer’s evening party meeting the main factions operating in the New World, we meet our heroes as they try to decide whether they need to pick sides, and what sides to pick. Sympathies seem to lie with the Natives, though those sympathies would perhaps extend to the colonials were they not so thoroughly…
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Once again we find the characters standing amongst their dead foes, splattered in blood and shrouded in darkness. This time however, the blood is mostly their own, and the situation dire. Father Cantrus was forced immediately to invoke his sternest healing disciplines, and with the help of the Angels on High soon restored the party…
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For the first time in a month, we join our heroes with their hands free of blood, in the New French town of Quebec. Having discovered by foul means the evil plans of the French to destroy the Mohican tribes, our heroes were summarily dispatched by ship from Fort Stanwix to Albany, and thence around…
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Once again we join our heroes bathed up to their elbows in blood, this time standing at the edge of Lake Oneiga amongst the bodies of a thousand slaughtered Frenchmen. Around them their Iroquois allies move quietly about their business, butchering the wounded and nearly-dead remnants of the French force, while on the hill overlooking…