This scene demands evil gnome sprite thieves

I’m DMing a Pathfinder session in Japanese tomorrow night, for 5 people, 3 of whom I’ve previously met and 1 of whom is a raw beginner from my FLGS. I kind of arranged this tentatively before I met the gaming group 2 weeks ago, so I’m in a bit of overload here. It’s a trial adventure for the guy who hasn’t played before – if he likes it, we’re going to switch to Warhammer 3rd Edition, because he’s got a copy in shop but can’t play it himself. But first I want to be sure that he can enjoy role-playing. His previous experience is with wargaming, so it may not be his cup of tea.

It’s a bit of a worry because some of my players’ Japanese is extremely hard to understand, and I’m running the group. But I think it’ll be okay, I’ll manage somehow. If I’ve bitten off more than I can chew then I’ll just have an extra beer…

I’m setting the adventure in some mountains, in a generic fantasy world with an oriental/Japanese feeling, at an onsen (hot spring) resort. The characters are guarding an old man who is there for the healing properties of the hot springs, but a group of thieves steal the onsen sprite, the fairy that gives the onsen it’s special powers. Hijinks will follow. I set it up this way so that I could have a valley full of steam from the onsen, where I can set an ambush. I also set it up this way because the area where I live – steamy Beppu – is full of onsen and famous for the views of the nearby mountains wreathed in steam. So I can tie it into a world that everyone here likes. And after the slaughter, the PCs get to soak it off in a hot spring.

Thinking about this while myself soaking in my local onsen this afternoon, it occurred to me that I could come up with a cosmology for this region of my fantasy world, in which the hot springs are not consequences of volcanic activity, but arise because the area of mountains is close to a conjunction of the elemental planes of earth, fire and water. This would explain the steam mephits hiding in a cave near the resort, and it would also explain the role of magical sprites in giving onsen magic powers – ordinary fairies corrupted by the influence of the elemental planes infiltrate the hot springs and give them special powers.

Gygaxian naturalism, it’s what I’m all about.

Anyway, while I was looking at the Japanese pathfinder wiki, I had to look up Steam Mephits (“Suchimu Mephitto”), and I discovered that the Japanese translation of D&D’s term “outsider” is raihosha[1], which my inestimably valuable Firefox add-on, rikaichan, tells me means “visitor, caller, client.” If my business gets off the ground, I’m going to have a great deal of fun every time I deal with a “client,” thinking of them as being like the “Senior Partners” from Angel.

Fun Times…

fn1: I cannot for the life of me understand why this class of monsters gets a Japanese name, as do all the states that a PC can be in (shaken, etc.) but the spells and classes don’t. What capricious logic drove this process!!!?

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4 responses to “DMing Pathfinder in Japanese: Preparatory notes”

  1. Paul Avatar
    Paul

    Good luck with the game πŸ™‚

    “Gygaxian naturalism”

    Ah, I love that concept. The only downside is that now when I design a dungeon I have to put aside 1/2 the space for toilets, kitchens, cupboards, etc. I mean have you thought of how many uni-sex toilets [1] a goblin horde of 50 needs?

    [1] My goblins are an equal opportunity organisation.

  2. faustusnotes Avatar
    faustusnotes

    hahaha! That’s hilarious. Don’t forget you need an extra room to entomb the architect, the interior designer, and the EEO officer.

    Goblins should be all about the EEO! They’re anarchists, after all!

  3. Paul Avatar
    Paul

    Your point about entombing gets me thinking… Maybe I should only use undead in dungeons, that way I wouldn’t need to worry about where the pantry is situated.

    Great. Now that I’ve mentioned a pantry I know the next time I do a dungeon the bloody goblins are going to have a spice rack. *sigh* that sort of stuff takes up all the space I wanted to use on death machines.

  4. faustusnotes Avatar
    faustusnotes

    This is why the famous advice that a GM should always keep secrets. Now everyone will know that the strange smells from room 31 indicate it’s the orc powder room, and there’s no need to waste time checking for traps.

    You’ve given the game away!

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