Compromise and Conceit
Infernal adventuring…
Tag: RPG Systems
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Our DM (who is so old-fashioned he doesn’ t even have a blog) is drip-feeding us information about the Feng Shui world, so I can’t say too much about where we are or what we are doing, but our characters have ended up in 2056 in a strange future “dystopia” controlled by a bunch of…
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Following the discussion of RPG systems with class vs. those without class, I feel now is the perfect time to present my “classless” (but tasteful!) version of the d20 character development system. I hope the brief notes presented here serve to outline how it works without too much concentration on the detail. Liberating hit points…
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Spells are cast as a skill, with the base difficulty for partial success given by DC = 15 + Spell level + Effect Modifications Usually these effect modifications represent a decision to increase the number of targets beyond the basic amount allowed by the spell level; or an attempt to increase duration. Partial failure occurs…
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Over at Grognardia, Sir Grognard had a long-standing objection to the Thief character class, primarily on the basis that it takes a single character out of play for a short time and leaves the other players twiddling their thumbs[1], and he slates this as the cause of the ultimate play-wrecker, the Cyberspace hacker character, which…
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The Warhammer Fantasy Role-playing campaign in which I am “particpating” (in the sense that I turn up, and fail to achieve anything for 3 hours in a row) was meant to come to its messy and incompetent conclusion on Wednesday, probably with me being eaten by crazed mutant ratmen. However, for the second time in…