Tag: RPG Systems

  • I don’t know the history or provenance of the Old School Renaissance movement, though it seems from the recent rash of “two years old today” posts to be about 2 years old. No-one in that part of the blogosphere is writing their own history, because they’re too busy writing hagiographies of Gygax et al, but…

  • Over at tenletter, there are some example abilities for Fighters to take when they have leader training. This reminded me of some of the more fun feats that my players chose for their characters in the Compromise and Conceit campaign, and which I thought I would reproduce here. These feats are sometimes overpowered, either because…

  • Yesterday I played my first ever role-playing game in Japanese, at the Oita Evil Spirit club Konkon convention. This convention is held every month in a public hall in Oita, which is near my town, and runs from 10am to 6:30pm. As far as I know not many English-speaking Westerners get to experience Japanese role-playing,…

  • I’m pretty confident that demi-human level limits, at least in AD&D 1st edition and onwards, never worked effectively to balance demi-human powers because the experience point system was rigged to ensure that multi-classing as a demi-human was massively unbalanced. I am writing this theory out by memory, and I’m aware that it has been done…

  • When I first returned to D&D through the 3.5 edition rules, I was quite impressed by the idea of attacks of opportunity, though as a game mechanic they add a lot of work and could perhaps be simplified without difficulty. I particularly liked their use to discourage spell-casting and missile weapon use in melee combat,…

  • Today I discovered an interesting interview with one Stephen Shapiro, University of Warwick, which was conducted in 2003 by the German Tolkien fanclub (at least I assume that’s what it is). At that time it would appear he had been working on a research theme similar to that which I’ve gathered here and here, about…

  • I am a regular reader of and occasional commenter at the left-wing political/academic blog Crooked Timber, though I don’t usually link my blog to them (the American political blogsophere is a bit scary). Recently, however, I discovered this post on the new Dante’s Inferno computer game, where anonymous commenter noen makes this great claim: The…

  • I discovered recently a blog post on Racial Essentialism which describes some definitions of racial essentialism, something which has been debated (and confused) here. I also discovered a blog entirely devoted to race in D&D, though it hasn’t been updated since this time last year. It includes a lecture on race in D&D that was…

  • This is a topic which has bothered me consistently since I first played Neverwinter Nights, and I was reminded of it today when reading the debate about unified game mechanics at Jeff’s Gameblog. I have been a fan of the development of unified game mechanics for many reasons for quite a while (that is what…

  • I started playing in an Exalted game yesterday. Until yesterday I didn’t really know much about Exalted or the World of Darkness games, which are apparently related to it, and I had heard rumours that it is a little too complex to be played sensibly. However, I like the basic idea for the world, which…