Compromise and Conceit
Infernal adventuring…
Tag: RPG Systems
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I recently received some new WFRP 3 products (Signs of Faith and the Creature vault), and was led to ponder whether I’m being massively ripped off. The proximate cause of this consideration was not, perhaps, very orthodox: both sourcebooks in the Signs of Faith boxed set contain largely flavour – that is, information on religion…
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Using the idea of random character generation for WFRP from the previous post, I came up with this idea for a character created randomly for the Star Wars universe, using the WFRP 3 template. This character is a Tusken Guide, a specialist role for an elite minority of sand people. Every aspect of this character…
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The easiest first pass at simplifying WFRP3 is to make a stripped-down system for a high fantasy campaign, which means less classes, less actions, longer periods between level progression and more flexible magic systems. It also means using some ideas from D&D to simplify the action system and thus the character sheet, which is the…
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One of my (several) problems with Warhammer 3 is that it doesn’t contain rules for some basic aspects of adventuring that we all take for granted, including (rather annoyingly) traps. I don’t often use traps in adventures, since I’m not a great fan of dungeon adventures, and I understand that dungeoneering isn’t a big part…
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In the last session of Rats in the Ranks, the PCs had to escape from a slowly collapsing dungeon before it crushed them alive. I’m not sure how I would have handled this in previous systems (never done it!) but the Warhammer 3 Progress Tracker gave me an excellent mechanism for doing it, not necessarily…
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During their recent dungeon-delving, our heroes ran into some scary zombie children, and after a surprisingly challenging battle they had to retreat from the dungeon to recover from wounds, fatigue and stress. One character was carrying such a high load of fatigue and stress that he was essentially in a state of high panic, and…