Tag: DMing

  • I have always found it impossible to play magical cyberpunk outside of Shadowrun; I can’t imagine adapting the Shadowrun system to play, say, space opera or high fantasy. Similarly, I can’t imagine playing high fantasy with Traveller rules, or cyberpunk with D&D. Something about these classic games prevents them from being used outside of their…

  • … in Japanese, for my work. Yesterday a group of 40 first year high school students came to my department from Soma City, a town in the tsunami-affected region of Tohoku. I’m not sure why, perhaps as a quid pro quo for research we’re doing up there, but they were brought down for the afternoon…

  • This post continues my thoughts on ideas and inspirations from Iceland. It’s another post about both the social and political structure of a norse campaign, and about insights into how medieval worlds functioned. Again, it’s based largely on what I saw, was told by guides, and read during my stay in Iceland, with maybe a…

  • Last night my players got to do some, ah, enhanced interrogation while wearing smug smiles, and I found myself pondering how far we can come from our real-life moralities when we play. The Warhammer world is constructed so that you really have nothing to lose from torture. The only possible question that can arise when…

  • Noisms at Monsters and Manuals has written a comparison of gaming systems with political theories, dichotomized into “top-down” games (D&D 3rd Edition) and thinkers (Marx) and “bottom-up” games (OD&D) and thinkers (Hayek). Noisms makes it clear what side he falls on (he’s a “bottom-upper,” oo-er), which he characterizes as “the right” (vs. “the wrong”), but…

  • Another of my (several) complaints about Warhammer 3rd Edition is that it doesn’t seem to contain a great deal of flavour about the world, compared to the 1st and 2nd editions. I think this is largely because it is new[1], though I think Fantasy Flight Games are doing the rather nasty trick of assuming that…

  • One of my (several) problems with Warhammer 3 is that it doesn’t contain rules for some basic aspects of adventuring that we all take for granted, including (rather annoyingly) traps. I don’t often use traps in adventures, since I’m not a great fan of dungeon adventures, and I understand that dungeoneering isn’t a big part…

  • The campaign I lovingly refer to as The Apocalypse Campaign was a campaign I ran in the early 2000s in Sydney, Australia with a combined group of inexperienced friends and experienced players. It started off, I recall, using a tarot-card based system whose name I forget and which was, unsurprisingly, terrible. I then moved rapidly…

  • During my otaku bonenkai party, Mr. Shuto opened one of his many storage cabinets and revealed a huge haul of old school gaming products, almost all Japanese translations of originals, that he had collected from Yahoo Auction over the years. Most were in near-mint condition, some he had never played, and some of them I…

  • In the last session of Rats in the Ranks, the PCs had to escape from a slowly collapsing dungeon before it crushed them alive. I’m not sure how I would have handled this in previous systems (never done it!) but the Warhammer 3 Progress Tracker gave me an excellent mechanism for doing it, not necessarily…