Compromise and Conceit
Infernal adventuring…
Tag: Archipelago campaign
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The Wrathbreakers have encountered parasites on the open seas on the western edge of the Archipelago, and also some monsters. Having killed the monsters, they decided to also kill the bandits who they are working with, but first they must travel to the Lambent Cays to meet the Gull, and find out what this mysterious…
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The Wrathbreakers are traveling the Outriders looking for the retired dwarven adventurer known as the Gull. They visited a seastead called the Bones, where they learnt that she is living in a remote island chain called the Lambent Cays, but were told that it is not possible for non-dwarves to visit those islands, so they…
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The Wrathbreakers have secured the Eye of a Dead God, and now they have a list of artifacts that the deepcult is searching for. Though they do not know why the deepcult seeks these strange and disturbing items, they at least now know what they are seeking. They decided to take the Eye of the…
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GM note Square brackets are editorial additions to explain things that might not make sense to the players or the PCs, or to clarify details about the way that deepfolk write. Ritualistic declarations of rage or honour are presented in round brackets. In the original letter these appear to have been written in a different…
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The Wrathbreakers have crushed a deepfolk raiding party and scattered its remnants across the lands south of the Fanurae Inland Sea. Now they rest in the ruins of the deepfolk camp, and investigate its mission in this area. Securing the site The Wrathbreakers were badly injured, exhausted and running low on supplies and luck. They…
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The Wrathbreakers were attacked by a large force of deepfolk as they approached what they thought was a human camp and worksite by the Farunae Inland Sea. Itzel and Bao Tap were captured during the battle and Xu and Ella forced to flee. Now Itzel and Bao Tap need to escape from the camp before…
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The Wrathbreakers have killed a huge swamp beast in the swamps north of Kei, and during the battle discovered the beast had been corrupted by the same dark magic that was embedded in the scrolls they stole from a deep cult leader in the Valley of Gon. They decide to track the beast back along…
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The Wrathbreakers have settled matters in the marsh town of Yula, and now must head north to find the healer, Aragan, who can repair Itzel’s wrecked arm and Bao Tap’s ruined hand. It is 10 days’ travel in the marshes to reach the town of Kei where the healer lives, so they set out as…
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The Wrathbreakers have saved Estona from a deepfolk attack and uncovered a sinister cult of humans who use deep magic and have some dangerous purpose. Now they have secured Estona they aim to investigate this cult in more detail, learn what it is trying to achieve, and perhaps uncover some dark secrets about the land…
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The battle for Estona has been won, and the Wrathbreakers have sealed a major victory over the deepfolk, as well as rooting out and destroying a deep magic cult in the city. In the aftermath they were finally able to get some rest and healing, butt here remains one significant task for them to attend…