The Reach is a collection of 9 habitats called the Pearls, floating in orbit at varying distances around a red dwarf star. The entire system is ancient, so ancient that some of these Pearls may have been made when the star was young, using technology far older than humanity. The habitats are built on technology that surpasses anything the Spiral Confederacy has (perhaps TL 18), but the people living in the system are TL 12 wannabes, using the tech for defence and energy but completely clueless to its full potential.
The system is defended by some kind of ancient technology that has proven invincible to all modern starfleets – even the Spiral Confederacy’s famed navay has been unable to penetrate these defenses, and has lost several capital ships with all hands in past raids. These defences are the reason The Reach remains beyond Confederacy control, and are a closely guarded secret within the Reach.
All nine pearls are coated with solar panels, that are under constant repair, but the main source of energy for all pearls is a complex web of sub-space energy systems, probably connected to the Red Dwarf and possibly a cause of its rapid collapse (which has occurred over hundreds of thousands rather than millions of years). Control of a Pearl is determined by those who control the sub-space system or those who bargain with them, which typically means gaining control of the small group of engineers who know how to operate it. The pirates of The Reach are in thrall to the engineer guild, and the engineers are ruthless in their attempts to control access to this technology.
The nine Pearls have different sizes and purposes, but effectively each is entirely self-sustaining, except Pearls 8 and 9, which are too small and function primarily as a research base (Pearl 9) and a military coordination centre (Pearl 8) for system defence. The engineer guild operates across all the Pearls, but outside of this guild each Pearl has its own organisation and structure. Each Pearl has its own navy and army, and contributes a small number of starships to system defence and border patrols at any one time. Key points about each Pearl are listed below.
Pearl 1: A small Pearl that specialises in chemical industries. Run by a small clique of technocrats and riddled with high-tech automated defence systems. Largely excluded from internecine squabbles, and provides a wide range of pharmaceutical and especially recreational drugs to the other Pearls, who then smuggle them out of the system
Pearl 2: A very large, sprawling and run-down industrial zone, run by a hereditary family renowned for their cruelty and backwardness. They maintain a large internal army, large numbers of slave workers, and a ruthless internal militia devoted to controlling the populace. Pearl 2 is the only Pearl where gun ownership is heavily controlled and speech limited, as the leadership tries to ensure it controls its slaves and the large strata of “free” workers who live and work in semi-technical positions. It has a narrow stratum of craftspeople and engineers, but would be a completely dysfunctional society anywhere but in a pirate community.
Pearl 3: An asteroid mining and farming community that possesses a large and mobile fleet of sub-stellar vessels, and uses them to aggressively defend and expand mining territory in the huge outer and inner asteroid belts of the system. It also refines fuel from the system’s three gas giants, and maintains some legitimate trading links directly with the Confederacy, although technology on the Pearl is not sufficient for it to do much more than export raw materials. Pearl 3 is a large, low-population density habitat with a lot of open space, storage and disused industrial sectors, run by a council elected by those rich enough to own concessions on the distant asteroids.
Pearl 4: A small and densely-populated habitat that makes its living through the slave trade, and is the centre of the slave trade in The Reach. The free population on Pearl 4 are largely managers and slave-drivers, and slave ownership is ubiquitous. This Pearl is ruled by an elected council, with membership restricted to the scions of the seven slave-owning families in the Pearl. These families own sleek, fast interstellar raiding ships that are used for regular slave raids outside of The Reach. There is a large class of geneticists and breeders on Pearl 4, because breeding slaves is an important part of the business model. Relations between Pearls 4 and 2 are good, because Pearl 2’s cruel industrial practices make it a major customer.
Pearl 5: A medium-sized habitat run by a single corporate oligarchy, Pearl 5 is a major trader in interstellar foodstuffs and also the main owner of concessions on The Gardens. As the major supplier of food in-system, Pearl 5 has corrupt and sinister relations with all other habitats, and uses these relations to ensure its survival despite its small fleet. Pearl 5 is a rich, well-run and clean habitat with limited internal troubles, its residents often looked down on as rich and soft.
Pearl 6: A major trading house, engaging in all manner of trade and smuggling throughout the Sector, Pearl 6 is a small but active and intense community of smugglers and merchants. It is ruled by an unelected council, that replaces its members by internal consent. The wealthy and powerful members of Pearl 6 society engage in complex powerplays to gain access to this council, and to place members on it. Pearl 6 has a rich tradition of assassination and overthrows connected with this council.
Pearl 7: The other major trading house, locked in intense competition with Pearl 6 for smuggling routes, interstellar markets, and intra-stellar profits. Pearl 7 is larger than Pearl 6 and hosts some construction and repair industries as well as smuggling. It is also overcrowded, as some parts of the habitat have fallen into disrepair and await Pearl 7’s return to the ascendancy before they can be brought back into use. Pearl 7 maintains a large army and navy, and is the biggest power in The Reach in normal times due to its combination of military power, wealth and external contacts. Pearl 7 also hosts the main outlander residence areas, though these exist in smaller scales on all the Pearls. Pearl 7 is run by an elite council elected by a small group of rich business owners and military leaders.
Pearl 8: the system defence base is permanently occupied by a small staff drawn from all 7 of the inner pearls, with the staff living there for a year on a rotating basis and all Pearls contributing a small tithe of ships to the ongoing system defence activities of the base. By common accord squabbles between Pearls are not allowed to be continued on the Base, and there are protocols for all conflicts to end if Pearl 8 declares an emergency defence.
Pearl 9: A small research base, staffed on a voluntary basis, located far out beyond the outer asteroid belt and devoted to trying to understand the strange history of The Reach.
Asteroid bases and mines: There are mining communities on asteroids and in the atmosphere of the gas giants, some large enough to have semi-permanent residents. These bases are nominally under the control of a specific Pearl, but don’t always act according to orders from their home base. They are usually excluded from inter-habitat squabbles but are sometimes raided. They are rough, poor places of hard work and tough lives.
The Gardens: Sometime in the past a large number of wrecked spaceships – presumed destroyed by system defence weapons – were gathered into one spot within the habitable zone of the star. These ships include the wreckage of an Ocean class Confederacy ship, and numerous smaller vessels. Field generators were repaired and installed, and an atmosphere inserted, and now the Gardens act as a kind of weird network of forests and farms that are farmed by workers from Pearls 2, 3, 5 and 7. As new ships are destroyed they are added to the wreckage, which is now some hundreds of kilometres long and tens of kilometres high, and slowly forming into its own planetoid. Soil imported from other planets is dumped here, water imported from ice, and plants from around the Sector are grown in its controlled spaces. This is a long-term project to make The Reach more sustainable, since the only way it can be brought under control is through a blockade. Most of the Pearls have their own gardens as well, but this project is intended to provide a large, secure alternative food supply not under the control of any one Pearl.
The characters will arrive on Pearl 7.
Pearl 7
Pearl 7 is a large, slightly ragged-look ovoid habitat, perhaps 100 kms long and 30 kms in diameter. It spins slowly about its narrow axis, so that one long side of the habitat will be facing towards the red dwarf for about 2-3 weeks. It also spins slowly on the long axis, ensuring that all parts of the habitat face the sun. It has a small number of outrigger habitats, the largest being a 4km x 3 km rectangle, and the smallest a several-hundred metre long refuelling and docking base for small fighter craft. One end of the habitat is in a state of decay, the outer walls appearing crumbled and damaged with parts of the super-structure visible through the skin of the pearl. Pearl 7 has a large and thriving community of outlanders near the docks, and appears likely to have some kind of arrangement with the Confederacy that gives at least a modicum of safety to Confederacy residents who don’t do anything extravagantly stupid when they arrive in-system.
No one is genuinely safe in The Reach, though, and anyone traveling here would be well to remember that despite the warm entreaties of Pearl 7’s hoteliers, maitre d’s and merchants…
My Spiral Confederacy campaign resumes this weekend, and I have received some complaints about the limited abilities of Adherents from the player of the group’s adherent, Simon Simon, who is interesting and shouldn’t die. I’ve thought about this and decided that AI super-specialness should rub off a little on adherents, so here is a description of some basic special abilities for adherents.
Adherents do not gain any special skills, but they start out with a small number of enhancements from their AI, which they can use in certain situations. These enhancements are called Graces by adherents, and typically give the adherent some power of interaction based on access to information systems, as well as hacking abilities. Different graces rely on different skills and attributes, and have varying outcomes. They also differ according to the nature of the AI. A few samples are listed here. Unless otherwise specified, Graces only work in a system where the adherent’s AI is fully embedded. Typically the adherent needs to be able to maintain some form of communication with his AI, or be communicable with; if the adherent shuts down all connection to the comms web of the system he or she is in, most of these Graces will not work.
Typically an adherent starts the game with two Graces, and gains more as the AI spreads across the galaxy, or as the adherent gains levels.
Sixth sense
This is a survival power granted to the adherent by his or her AI. The AI is constantly sifting through information flows, images, patterns of behaviour and satellite imagery for its own sinister ends, but sometimes this information will trigger a warning to the AI that the adherent is in danger. The AI will alert the adherent through some offhand message or sending, such as tingles in the spine or a twitch of the eye; whatever the warning, it may be sufficient to save the adherent from disaster or ambush. Typically this sixth sense manifests as a minor penalty on stealth checks, a bonus on attempts to identify lies and deceptions, or an opportunity to roll a perception check where otherwise there might be none. Adherents with this sense are often difficult to surprise, reacting to an ambush or backstab where their fellows stand flat-footed, or they get a chance to spot a sniper that their allies know is there but cannot see. This sense can be played largely at the GM’s discretion, but should at least give the adherent a +1 bonus on relevant perception, surprise and intuition checks.
Hacking
AIs reserve their most powerful hacking efforts for moments when they really need them, but they are not averse to providing their adherents with software routines they might need to bypass less powerful systems and peripheral networks. While a normal computer operator would be unable to hack even the most basic such systems in the post-AI world, an adherent may be able to perform basic hacking tasks. Raiding a central bank’s computer system is impossible, but accessing the computers of some subsidiary system – a tollbooth number travel record, for example, or the cargo manifest of an independent freighter – might be possible. This hacking skill gives access to more types of system than scrying, and can be used to open up the scrying skill to more systems, but it should not be treated as equivalent to scrying. It requires a computer system to break into, not just an AV cable, and its primary use is in gathering information and laying false information. It does not grant the adherent power to control systems – the adherent could not hack into a flyer and take control of its propulsors, for example, but he or she could hack into the flyer’s satellite navigation system and delete records of its last 24 hours of transit, or lay false ones.
This Grace typically requires use of the computer skill. The tech level of the system being hacked should count as a difficulty modifier, and large and highly defensive systems are impossible for even this Grace. For such systems, the adherent will need to get the attention of his or her AI, and lodge a petition.
Scrying
Information travels everywhere in modern stellar computer networks, and even the smallest and most informal of camera networks will inevitably broadcast its images across many networks that never pay any heed to them. The AI gathers all this information all the time, spreading its digital influence across whole star systems to pick up every shred of visual and sound information that is produced. A human mind would break under the pressure of all this data, but the AI will grant its adherents a tiny hint of its power, just enough to access all the images and sound being collected by the small network of cameras around the adherent. With this Grace, the adherent can dip into a light trance at any time, and access all digital and sound recordings currently occurring within his or her immediate vicinity, gaining an overview of the environment. Small cameras and recorders are ubiquitous in the modern era, and they are always sending the data they record to and from different servers. An adherent may stand in a quiet suburban neighbourhood of a backwater world, but the moment she dips into this trance she has access to nearby traffic cameras, the cameras on self-driving cars, a couple of cameras on nearby personal computers, the microphones on nearby telephones, a camera being used to take a lover’s picture. Even this much information may be too much for a human mind to bear, and it is always patchwork and fragmented, but from it the adherent can build a picture of his or her immediate surroundings.
This Grace cannot be used to access secure systems without also using the hacking Grace, but in most ordinary environments it can be used to give at least a partial overview of the area out of the adherent’s immediate sight. Use of this Grace requires an adherent skill check, with a difficulty modifier applied at the GM’s discretion to take account of the size of area being scanned or the degree of specificity required. If an adherent wants to know what is going on in a specific location nearby that is out of sight, they will first need to scan all images in the area, and then find a way to triangulate sounds and images from cameras specific to a particular location. To do this can also take a lot of time, during which the adherent must be in a trance and (relatively) undisturbed.
Bullet saint
The adherent may not be a good fighter, but he or she has a deep sense of the fields and energies at work in battle. With this Grace, the adherent gains precognition of the discharge of technological devices. At the beginning of combat, the adherent chooses to enter a light trance, and foregoes a around of action. During this round, the adherent makes an adherent check, with a bonus equal to the tech level of all weapons being used by enemies. If successful, the adherent gains a kind of precognitive knowledge of the actions of these weapons – he or she knows exactly when the weapon will be discharged moments before it happens, and can react. For all weapons against which the skill check was successful, the adherent gains the benefits of the dodge reaction (page 62 in the rulebook) without the initiative or skill check penalties that this reaction normally applies.
This Grace only applies to missile weapons, and only those that are in sight of the character. Note that the TL of the weapon applies a bonus to the roll; very low tech missile weapons are considerably more difficult for the adherent to predict, since the information they impart is harder to read the more mechanical parts they have. Note also the adherent must be able to move, and must spend a full round in a light trance, able to react but not to attack or perform other major actions, in order to use this Grace.
Pattern recognition
AI do not think like people; they draw information together differently, make different judgments about the links between ideas, and don’t care for preconceptions. Humans can never think like AI, but the human followers of AI sometimes gain some of their ability to draw together information in ways humans cannot. Adherents with the pattern recognition Grace have mastered this power of their AI god, and can see patterns and logical connections where others cannot. This gives them a bonus on skill checks for skills such as Investigate, all the science skills, and tactics, and it also gives them an opportunity to gain insights where otherwise the PC would have none. In game terms this means that, when the party is stuck on a particular task, clue or challenge, the player may be able to petition the GM for a relevant skill check to gain the answer to the problem, or gain more hints as to the solution.
In some instances this pattern recognition may manifest in a simpler form, as knowledge granted to the PC through strange channels. For example, the group may be looking for the access panel to a doorway, but cannot immediately see it, while under fire from an enemy team. Searching for the panel would mean breaking cover, but the adherent suddenly knows that it is around the corner, and identifies a way to reach it that will keep him out of sight of the majority of their enemies. Off he runs …
I’ve also previously described some of the problems of dice pools, in particular the difficulty of establishing difficulties that are balanced to the dice pools, the challenge of large opposed dice pools in games like Shadowrun and World of Darkness, and the problem of combining skill and attribute for defense and attack in opposed skill checks. As an example, WFRP3 has managed to solve the problem of balancing difficulties through using multiple different kinds of dice, but doesn’t really incorporate skill training into defense at all, or at least not in the same way it does in attack.
I’m still not convinced that these general problems can be solved, but yesterday while thinking about a serious probability problem at work, I had a sudden idea for a way of constructing dice pools with WFRP3 fortune and misfortune dice, combined with a single normal polyhedral die, that gets around a lot of these problems and makes a simple alternative to all the complex dice pools of the common systems. Much of this idea is derived from the Degenesis system, which I’ve now had some experience playing (and which is pretty cool).
The WFRP3 fortune and misfortune dice
These dice are white (fortune) and black (misfortune) six sided dice with three faces blank and the remaining three faces divided between two symbols in unequal proportion. On the fortune dice there are two eagles and one hammer; on the misfortune dice there are two skulls and one crossed sword. In WFRP3 the hammer/crossed swords are a success/failure, and the eagle/skull are good/bad luck. These dice are added onto the pool to represent good or bad conditions, or specific talents. It’s quite easy to develop a dice pool with 6 or more of both (WFRP3 dice pools are generally epic). If converted to a standard d6, one could imagine that the eagle/skull are 4 and 5, and the hammer/crossed swords are 6. But why use normal dice? Skulls and eagles are way cooler.
I actually tried using these dice for Degenesis, since the probability structure matches, but 1s are also important in Degenesis for determining fumbles, so I gave up on that.
A challenged dice pool system with black and white dice
Suppose that we are using standard WFRP3 characters, so they will have attributes between 2 – 4, usually, and 0-2 levels of training. Adding these together we get a sum, usually, between 2 and 6. Players construct a dice pool with as many fortune dice as this total, and the GM provides them a number of misfortune dice determined by the same method for the enemy. The player rolls them all and removes all matching skull/eagles and hammer/swords. If the player has any eagles left over, the roll is considered a success. Any left over hammers do not count as successes, but instead increase the effect of the roll (we will refer to this increase as the effect).
For example, suppose a PC with attribute 3 and 1 training attacks an enemy with attribute 2 and no training. The player rolls 4 fortune dice and 2 misfortune dice. Suppose the player rolls two eagles and a hammer, and also one skull. Skull cancels eagle and this leaves behind one eagle (success) and one hammer (plus one damage). The player is attacking with a hand weapon (damage 5 + ST=8), so with the +1 for the hammer the total damage becomes 9.
Using a polyhedral die for fumbles and criticals
Now add a single polyhedral die to the roll. Suppose it is a d8. If this d8 comes up with an 8 the result becomes a critical success (if the player got at least one eagle) or a fumble (if the dice pool rolls up at least one skull). The size of the polyhedral die can be determined by GM fiat, or it could be set as e.g. the smallest dice size greater than equal to the dice pool, ensuring that as dice pools grow in size the probability of extreme successes declines. Obviously, the opposite could also be applied.
Enhancing the role of skills
In this system skill training will still tend to be less influential than attributes, since typically skill levels are lower than attributes. This can be slightly adjusted by adding two simple rules:
Hammers can only enhance the effect of an attack if the PC has training in the skill
Critical success is only possible if the attacker has training in the skill
Critical failure is only possible if the defender has training in the skill
In the above example, the target has no skill and so if the attacker rolls an 8 but somehow doesn’t get the necessary eagles to succeed, there is no critical failure; however, if the attacker rolls an 8 and does get the necessary eagles for success, that success will be critical. This still doesn’t quite balance the role of skill training in defense but it does allow it to be included to some extent.
Skill could be given even more salience by a rule that hammers/swords can only be counted if the person has training – so if you are defending without training, you cannot cancel out any effect that the attacker rolls.
Deciding penalties and bonuses
Penalties and bonuses can be assigned in three ways: Through automatic successes assigned by the GM, through extra dice assigned by the GM, or through extra effect. For example, a stealth attack might give the PC an automatic success, being in cover might give the defender extra dice, and attacking from a horse might give extra effect. The GM could also allow stunting to change the magnitude of the polyhedral critical die, to reflect increased or reduced risk. So swinging into battle on a chandelier might drop the critical die from a d8 to a d4, indicating that if you succeed in your attack you’ll be highly likely to really do a big smackdown, but if you fail you’re going to get badly hurt.
Carrying over effect
Similarly to Rolemaster and Degenesis, you can easily allow one roll to affect another, or one PC to help another, simply by allowing the effect of one roll to be carried to the next, if it is successful. So a successful stealth check will add its effect onto the damage of the backstab; a successful intimidate check would apply its effect to subsequent morale checks by underlings. If one PC opts to help another in e.g. brewing a potion, then the effect of that PC’s cooking skill check could be applied to the main PC’s craft item check. In some situations the GM could choose to treat this carry-over as extra dice or guaranteed successes (if, e.g. the stealthy player were also invisible).
Notes and justification
This dice pool system balances out success and effect, so that a person with a limited dice pool attempting to beat a person with a similar dice pool has a fair chance of success but is highly unlikely to really get a big outcome (as opposed to e.g. D&D where success and outcome are largely unrelated). It ensures that people with very widely differing dice pools are likely to have predictable outcomes, getting around one of the big problems of WFRP3, where the challenge dice can behave in radically unexpected ways, or D&D/Rolemaster/Cyberpunk where the uniform distribution makes failure too common for people with good skills. It allows skill to work in attack and defense, though not perfectly, and in a simpler way than the Star Wars system. It allows for critical success but ties it to skills, but without making it too easy to achieve with high training as happens in WFRP3. By using the fortune/misfortune dice it makes dice pools easy to read and calculate (you just take away all matching dice). It is also very flexible for applying situational modifiers, luck, magic and stunting in a wide variety of ways.
I think the main down side would be the very large dice pools for high level characters, the potential weak roll of skill for characters with high attributes, and the fiddliness of distinguishing between skulls and hammers (not a big deal for me but in large dice pools people often mistakenly match things). I think these aren’t insurmountable problems and with the standard WFRP3 character progression process, skills are much more likely to advance than attributes, so the importance of skills will grow over time. Overall I think it would be a simple and flexible alternative to WFRP3’s ridiculous dice pools, that would not require any change to the major elements of character creation and progression. This dice pool system, if combined with the dropping of action cards and simplification of character definitions, would make for a fast and flexible alternative to standard Warhammer – with all the fun of dice pools composed of skulls and eagles!
No one will be left to prove that humans existed
Maybe soon the children will be born open fisted
We all live on one planet it will all go up in smoke
Too bad they couldn’t see this lethal energy
And now the final scene, a global darkening
Dig deep the piles of rubble and ruins
Towering overhead both far and wide
Einstein said “We’ll use rocks on the other side”
(Spitalian lament)
[Told in the words of Karl, Spitalian epigeneticist]
There is much in the ruins of this world that must be cleansed. We the elect have inherited this awesome responsibility, and my brethren discharge it with vigour and pride. But to me falls a subtler task. There is much in the ruins of this world that must be burnt. But those in our charge scrabble through those ruins desperately seeking food, scrap, and pride. We must be careful lest our holy fire also destroy that which might save those we are charged with protecting. I, Karl, epigeneticist, have the task of sorting through the wreckage of this world. I will find that which must be burnt, and that which must be studied.
There is much in the ruins of this world that must be studied. Spores arise from the dust like fatal ghosts, as numerous on the trash of the last world as burn dreams in an apocalyptic den (they also must be burned, in time). So I find myself in this wasteland at the edge of the Black Lung, splayer in hand, documenting the chaos of its degenesis and burning that which must be burnt. For there is much in the ruins of this world that must be burnt.
But I cannot do this task alone, or without distractions, and for this I have my little gang: Ronan the Hellvetic, who kills with grim delight; Sylvan the Apocalyptic, enforcer and bruiser for his flock, appoints himself the leader of this his new flock (he will burn in time); and filthy Tesla and her cat Coils, who knows nothing but scrap and ruins, with all the passion for scrabbling in the corrupted earth that only misguided youth can muster. There was another, Judie, one more scrapper burrowing through the corpse of the last world like a greasy maggot, but she is away on some secret scrapper task. Sylvan, who shares some bond with her (no doubt forged in filth and vice), suggests that she is chasing rumours of plunder dug up when we killed the cave bear in our last job. Having appointed himself our protector, Sylvan suggested that we should continue to break bread, spill blood, and spread fire together, and we all found ourselves nodding along. He has a dangerous way with words, that one – though I fear his blade is far quicker and sharper than his wit. No matter, while we have shared business out here on the edge of corruption, and while ever we can work together in the pursuit of knowledge and wealth, then let us share a campfire and the occasional kill.
There is much in the ruins of this world that must be killed. These past days, it is Cockroaches that we hunted. The Cockroach Clan has been raiding the edges of the black lung, and this season they have begun to encroach on the Protectorate. Judges ride to destroy them, but it is known that where the Cockroaches go corruption follows. We did not seek the Cockroaches – simple bug hunts are beneath us all – but we stumbled upon one of their nests while we sought a deeper treasure. This, then, is the brief tale of their deaths, and the fiery deaths of their infected slaves.
We spent a week in the little town of Tumbler, recuperating from our injuries and attending to our private matters. Tesla spent the week grubbing through all we had rescued from the cave bear’s lair, sorting the dross and forging the better quality material into bolts for her weapon, which she calls a “marvel.” In truth it is a haphazard accretion of trash that fires bullets when it has a mind, marvellous only in that it works. By the end of the week she claimed to have “upgraded” this pile of junk so that it was larger and more cumbersome, and fired smoking, stench-ridden crossbow bolts with an almighty racket. It is also, somehow, pneumatic. One of my brothers, a Famulancer called Herod, believes that the Scrapper cult has no true mysteries, and maintains its priveleged position amongst the other cults simply by clothing trash in a veil of enigma. Herod also maintains a variety of heresies, including the heresy that Cockroach Clanners have souls, so I usually pay little mind to his idiosyncratic notions, but when I see Tesla toiling over that stinking greasy pile of trash to produce a second-rate crossbow, I am inclined to concede his point.
I will never concede that Cockroach Clanners have souls, though.
While Tesla smeared herself in centuries-old oil and dust in service to her misguided creativity, Sylvan showered himself in booze and baser fluids, chasing vice through the town and getting to know everyone he could, in ways that gentler men would consider beneath them. By the end of the week he had learned all there was to know about the area, or at least all that can be learnt from the simple ruddy-faced folk who call it home. He gathered rumours from passing Clanners, who were fleeing the edges of the Protectorate and the Cockroach incursion, and also gathered judgments on the lay of the land and any local stories that might lead us to places we could loot, or burn. After a week of debauchery he concluded that there was nothing of note within several days’ ride of this pathetic hamlet, and we should all move on.
Which is why we were all surprised when that duplicitous Chronicler, Token, told us that he had found a Recombination Group bunker just a few days’ walk away.
He came to us accompanied by another Chronicler, wreathed in voluminous folds of tattered black and hissing with feedback and menace. Amidst many sideways glances at his escort, and hints of threat and fear, he told us that there was a Recombination Group bunker some few days walk away that had recently showed signs of life. The locals had long thought it looted by Scrappers, but in the past few days it had awoken and begun sending out radio signals on some tight beam that the Chroniclers had detected. “Radio”, Tesla told us, is a kind of magic that helps Chroniclers to speak to each other from over the horizon. Truly, their ways are sinister beyond reckoning.
Some bickering followed, as Sylvan and the Hellvetic obsessed about matters of payment and other irrelevancies. Finally they settled on some paltry fee of 150 drafts to visit the place and kill whatever had opened it up, as well as the right to keep what we found there. We have already been deceived by this lying electrician once, so no doubt he will trick us again, but it appears his violent friends are too busy in the cave bear’s lair to bother us, so whatever deception he plays will have to be a little gentler this time. No doubt it will involve haggling over junk.
There is much in this world that must be studied. I am an Epigeneticist, so the contents of Recombination Group bunkers are my responsibility to find, secure, study, burn. Sylvan and Tesla are looters, and any door that opens is an invitation to suicidal recklessness for their kind. Ronan is a psychopath who drifts on the tides of this world’s ocean of violence, only flicking into motion when he smells blood.
Genetics, secrets, and blood in equal measure. We needed no further convincing. We set off at dawn.
There was little profit to be had in the dry and empty landscape east of Tumbler. Streams of ragged Clanners passed us heading west, lugging their paltry possessions on their backs, on rough sleds, or on ragged donkeys if they were lucky. They looked fearfully behind them, and forward along the road to Justitian with grim determination. One group stopped to talk with us, and exchanged a stone and some water with Sylvan but had no useful guidance for us, except that death roamed to the east. We parted ways with the road and headed over the rugged ground on the edge of the Black Lung, following the rough directions Token had given us and trusting to the Hellvetic’s sense of direction. On that first day in the wild we stumbled on a large group of Justices, patrolling the edge of the Protectorate. Beyond them the land did not change at all, proceeding toward the horizon in the same unbroken march of stunted trees, dusty earth and suspicious fronds; but over it hung a sense of menace, and a faint haze as if the entire world out there were burning. The black lung.
The Justices spoke with us, and in their midst I found a Spitalian, beneath me in rank and eager to impress what little knowledge he had on one of his order. The Justices had been patrolling the border, hoping to catch any Cockroach incursions before they broke into civilized farmlands, but for now the Lung’s infestation stayed hidden in its pockmarked plains, and instead they found themselves shepherding fleeing Clanners west. They would not head into the Lung, for that way lies death, but they would not stop us passing. Some clans had stayed behind in the newly-conquered Cockroach territory to fight – and die – in defense of their pathetic holdings, and perhaps if we headed in their direction we might meet a friendly guide or at least find some shelter as we headed to the bunker.
We thanked the Judges and broke through the border, striding purposefully through ankle-high grass into a realm of war and bitterness.
Travel in the Black Lung was dusty and tedious. The following morning we encountered a small group of Clanners, fleeing west, who set us on the right direction to the bunker and told us of their old holdings, which they had abandoned, a short walk to the east. The clan had fled their ancestral homes before they caught sight of the Cockroaches, hoping to escape to the shelter of the Protectorate without threat of roadside raids and night time chaos. We were welcome to stop in their village and use the well if we wanted; perhaps we might find shelter and supplies. They also set us on the correct path to the bunker, which they knew about, because Ronan our Hellvetic had been wrong for a day now and we were slowly drifting south of our target. We thanked them, and headed to their village.
The village lay in a dusty hollow, surrounded by scrub and approached by a single beaten path that in these parts might pass as a civilized road. The sun was sinking and shadows lengthening over the hollow, but we hardly needed our sight to know the Cockroaches had reached it first. The clan holdings were just a couple of long-houses and a barn, which now smouldered in ruins, torched sometime early in the day. Two filthy, degraded beast men stood in front of the door of one long-house, which was barred from without; in the other long-house we discerned signs of evening revelrie, of whatever kind matters to these debased creatures. From our position in the scrub on the far side of the road, in the shadows of the dying day, we apprised the enemy; our first sighting of those ferocious marauders, the Cockroaches.
In truth they were a wretched sight. Filthy, bedraggled rags hung about lean, muscled frames of young men who had not washed in weeks. They were covered in scars and tattoos, smeared in mud and reeking gore, hair wild and matted. Both held wicked short knives, and though on guard neither showed much attention to the task; one was picking parasites carefully from his hair, and the other staring at the setting sun as if it were a talisman he could pluck from the sky. Probably both were stupid enough to believe the truth of this, but their distraction was sufficient to enable us to scuttle behind the razed barn, weapons ready, while Sylvan drifted behind the longhouse and into the deep shadows on the side closest to them. Then we sprung, firing crossbows at the two men. We hit both, and Sylvan emerged from the shadows for an efficient kill, but we were not fast enough – one screamed as he died. Ronan drew his kukhri and he and I raced to flank the doors of the other long-house, while Sylvan grabbed a Cockroach shield and moved to the open ground in front of the long-house door, hoping to lure the Cockroaches out with a pretense at being a wounded fellow.
The door opened, and from it emerged a monster straight from the blackest lungs of hell, a fell giant of a man who stooped under the door frame and hurled himself forward like a steam-hammer in one of Balkhan’s great forges. He ignored Sylvan’s pathetic ruse, because no Cockroach cares about his comrades when there is fresh blood to spill. He carried a hammer in one hand and a vicious spiked club in the other, and struck simultaneously at me and Ronan. He hit both of us, and then Tesla ran over to supine Sylvan and shot the beast with one of those smoking, roaring bolts. She hit it in the shoulder, and with a roar it charged through us to attack Tesla. The giant man stank of the uncured furs that wrapped his body, of half-cooked meat and rancid butter and the moral ruin of a thousand nights spent disgracing the human race, and he moved with the lithe fury of the animal he had become. No soul could reside in that bestial frame, except that it were held captive by some evil magic; let death be its lot, whether it held a soul or only blood-furious urges. It hit Tesla with its club, pushing her back, but now Sylvan was up to fight; he shot it with a crossbow, then leapt forward to cut it twice with those nasty little blades he carries in the folds of his clothes, cutting it in a thousand places. Howling with rage, it turned on him but could not reach him.
In the giant’s stinking wake came two of its vile paramours, keening women clothed in nothing more than wreaths of smoke and a crust of dried blood. Ronan and I were badly hurt by the beast-leader’s strikes, but we were still fast enough to strike the women as they emerged. I am sure neither of us felt any compunction against madly hacking and stabbing these two women, for though one could not mistake their sex upon sight of those ripe melons and sweating pudenda, they evoked no sense of mercy or tenderness such as one might feel towards civilized women; rather, rage at the debasement of all that is gentle in womankind, and all that is moral in humanity. We struck madly at them, ignoring our wounds and desperate in our pain and anger.
Somewhere behind us the vile leader fell with an anguished crash, another of Tesla’s bolts stuck in his left eye. The women were wounded now, bleeding from deep cuts in belly and leg, when Sylvan came bursting through and past them, leaving a trail of blood behind. They fell to the ground with brief grunts of surprise and lay twitching as the Apocalyptic flicked blood off his knives onto their sagging breasts.
“Beasts all,” he grunted, uncharacteristically taciturn. Has an Apocalyptic ever spoken truer? With those simple words the battle ended.
We searched the long-house but found nothing. We then moved to the other long-house, removed the bar and dragged open the door. I pumped light into my splayer and we stepped inside to find two men chained and writhing on the floor. Tesla was about to rush forward to help them, but my firm patrician hand stopped her, as I declared, “Ware! Infestation!” All three turned to look slowly at the Mollusk on my upraised splayer, though they hardly needed to – in the harsh glow of the coldlight, the Mollusk’s frantic palpitations cast a fluttering pattern of shadows over all the walls of the long-house, a beat of cool light and threatening shadow that rippled over the faces of both doomed men.
My three colleagues stepped away from the prisoners. I took a half-step closer, enough to see that one was already half consumed with spores. Ronan stepped forward, kukhri raised, to deal a psychopath’s mercy. I stopped him with a wave of my arm. He would carry that infection through a thousand battles and back to the fortress of Justitian itself if he dealt his cool gift here. No, this was my gift to give. I turned and ushered them out. In the long-house I found a store of oil, which I scattered around the men and on the steep. In between waves of madness they looked out at me from bloodshot eyes, knowing too well that their inevitable fate had come. I barred the door.
There is much in the ruins of this world that must be burnt. The sun sank completely below the distant hills as we walked away from the village, plunging the whole world into cold darkness and silence – broken only by the fierce red light of the burning long-house, and the fiercer cries of the men who burnt within.
In time the cries sputtered out. We marched, and slept later, a sleep chased by nightmares of fire and disease. In the morning, bleary-eyed and sore, we broke camp early and marched north. No one spoke of the battle; the usual excitement of a fight won was submerged in the gruesome reality of the Cockroach clan’s dominance, and the distant threat of spores. Even here, so close to the protectorate? Someone would have to be told. Spitalians would come. Much would burn.
Towards evening we found the bunker. It was recessed in the slope of a small hill, shrouded in ferns and slightly back from the old path we followed, so that we almost missed it. In amongst the dripping ferns was a dark scar in the earth, and fresh piles of earth as if something had recently been pushed aside. Looking closer we saw the gaping hole in the earth, and the wide maw of an open gate, square, dark, inviting. The bunker was open. We had found it.
Genetics, secrets, blood. We did not hesitate, but plunged into the darkness.
Last weekend I took a brief trip to Osaka to watch the 13th day of the Sumo. The following day I visited Saihoji, the Moss Temple, on the outskirts of Tokyo. Of course the Sumo was good, although there’s something wrong with Hakuho at the moment that is throwing an overpoweringly negative aura over the whole thing, but the standout experience of my weekend was moss viewing at the Moss Temple.
Moss viewing is exactly what it sounds like, the act of appreciating moss in its full furry glory. In Japanese the phrase for this is koke kansatsu, strictly speaking the “appreciation of moss”, and it is a little-known companion activity to the famous viewings of cherry blossoms (in late March/early April) and Autumn leaves (in November). Moss viewing has been developing a following recently, that can be witnessed quite well on instagram with the #苔 hashtag and is described in detail at this website. One very good place to do this is the Moss Temple, Saihoji (西芳寺), a Buddhist temple near Arashiyama in Kyoto that is within walking distance of Kamikatsura station (signs clearly mark the path to the temple), and which has extensive Japanese gardens devoted to the furry green stuff.
Precarious plantations
My friend in Osaka told me about the temple so we visited together. You can’t just turn up at this temple; you have to book in advance by sending a postcard to the temple requesting a time, and waiting for them to send you back a reply postcard that tells you when you can get in. It costs 3000 yen each to enter the temple, and once you get in you don’t get to go straight to the moss garden you’ve been waiting for. Instead, you have to attend a prayer, where you sit in front of a small desk along with about 50 other people in the temple’s inner sanctum. The monks provide you with a calligraphy brush, a wooden votive stick and an ink block. They then sing the haramita heart sutra, which they sing at high speed and great intensity. You can hear a slower rendition of this sutra here, though I stress it is slower than the version I heard. You then have to write a prayer on the votive stick and take it to the altar to make your wish. Apparently during weekdays you are expected to copy out the whole sutra on a piece of paper before you leave (from the video you can see this would be a pain). Unfortunately my hand-writing is terrible and I have no experience with the brush, so my prayer was a blurred monstrosity. However, I’m sure whoever or whatever I’m offering my prayer to can read my heart, right …?
There’s unobtainium in them there hills!
After the devotions are over you are free to wander the temple, which takes probably an hour if, like me, you stop to take a lot of pictures. The garden is a sprawling patch of moss around a couple of interconnected lakes, most of the garden roped off to protect the moss. From the edges of the path it’s easy to take a variety of close up pictures of different landscapes, and everything they say is true – the moss really is like its own tiny world, with a diverse range of landscapes and structures in the micro world of its curlicules and spores. If you get in close and zoom in it resembles forests, plains, hills, deserts – you can see all the structures of the earth recreated in miniature within its strange fractal shapes. It’s great! I went at probably the wrong season (the rainy season, in June, is apparently best), and on a bright day which is not the best day for moss-viewing, but I still saw a wide range of colours, patterns and strange wildernesses on the verge of the path.
The Saihoji temple is a great place for viewing moss. It’s only an hour from Osaka and the complex booking system means that there aren’t many people there, so you aren’t always jostling to see things as is often the case when you visit anywhere near Tokyo. The heart sutra is a really interesting experience and is sung with heartfelt power by the monks, and provides a powerful backdrop to the full enjoyment of the peace and tranquility of a mossy Japanese garden. Then, there is moss. Which is great. I strongly recommend this travel experience in Kyoto, although I think it may be impossible for people without a connection in Japan who can send the postcard. If you can arrange it though, I strongly recommend trying to get to this temple – and I recommend moss viewing anywhere, if you have a magnifying glass or a good camera, and a willingness to look really, really nerdy … Which, if you’re reading this blog, I’m sure you do!
In late night wanderings through my TV subscription I regularly stumble on WWE Raw, which is the latest incarnation of World Wrestling, the phenomenon that gave us Hulk Hogan and Jesse Ventura. I have a vague affection for WWE, because it is so over the top, so ridiculous, and so dramatic that I can’t help but watch it – for about 10 minutes. Then the constant drama wears me out. Tonight I stumbled on a strange combination of scenes in which first some dude called Raynes was kicking the living daylights out of some other dude, chasing him into the broadcasting area and then backstage and smashing him with a television in scenes reminiscent of the great Rowdy Roddy Piper/Paul Orndorff blow up. Following this the head of the WWE corporation came on stage to talk about how he was going to employ the Undertaker to destroy his own son (because in American entertainment Daddy Issues are the big plotline), Shane McMahon, in the “Hell in a Cell” at Wrestlemania, until his son came on to, well, I’m not sure what his intention was but he ended up having the shit kicked out of him by the Undertaker, who is perhaps 60 years old if he’s a day, like Carl McCoy on a potent mixture of steroids, toxoplasmosis and pork fat.
I’m always surprised when I see this because it’s such a transparent mirror of major trends in American popular culture, and it’s such obvious fraud, but the crowd so obviously go wild for it. I can’t understand how people can go crazy for such a fake thing when there is perfectly good real fighting out there, and I can’t understand how people get fired up to support a bunch of people who are, mostly, bullies and savage arseholes.
And that got me thinking about Trump rallies. And wondering if we can get some insight into what’s going on in the Trump movement through the insanity of WWE. Consider the following aspects of WWE…
It’s all about breaking the rules: In a typical WWE fight there are rules and a referee, but everyone involved breaks the rules from the start, and the referees stand around yelling and protesting but the wrestlers ignore them, but in the end someone wins according to the rules. The rules basically exist only to confirm the superiority of the victor
It’s all about clashes of cultures: In WWE every wrestler serves as a representative of a sub culture, and they are pitted against each other in a vicious battle for superiority. There are goths (the undertaker), migrants (people like Roman Raynes), rich kids (Shane McMahon), hillbillies (the Wyatt family), etc. And they all fight each other according to their own code and culture.
The winners are almost always vicious bullies: Typically, within the framework of the rules that they are breaking, the victors win by ganging up on a member of another team (i.e. a subculture) and beating the shit out of them, or by cheating through the help of their friends and viciously hurting a lone victim, but still being declared the winner. Curb-stomping is the norm in WWE.
The whole thing is an obvious fraud: The fans all know that what they’re being shown is not the truth, but they lap it up anyway.
The corporation is all: All the actors in WWE are supposedly wrestlers for the same corporation, and some of the ongoing threads of drama concern the ownership and direction of the corporation. Given that the wrestlers are teams representing the different American subcultures, the corporation itself serves as a metaphor for America – America as a corporate entity where power is wrested from the current leader through violence and skullduggery
That sounds like the fundamental elements of the movement Trump is building, to me. A movement of bullying power-hungry maniacs who only care about the rules when it suits them, supported by people who know that what they’re being shown is a fraud, but don’t care because the bloodlust and the excitement thrills them, and they know they won’t be the ones in the ring. Obviously WWE didn’t make these things, but maybe WWE – an enduring phenomenon of American pop culture that grew up in Reagan’s America – exemplifies the cultural movements that have been building up to Trump. A popular cultural movement increasingly divorced from the basic rules of polite society as they might be exemplified in sports like American Football, getting increasingly trashy and outrageous, and where the rules present more a set of guidelines to be used to your own advantage than an actual set of restrictions on what you can do.
And in a remarkable coincidence, Hulk Hogan wins a 115 million dollar settlement from one of Trump’s implacable enemies over a 9 second sex tape at the same time that Trump is promising to unleash libel laws on the media…
If, as I have, you have been aware of and occasionally watching WWE in its various forms over the last three decades you will have noticed how it has become unmoored from its origins, increasingly glitzy, increasingly violent, and increasingly savage, at the same time as it has become more popular and more sophisticated, and obviously more fake. This is Trump in a nutshell – the unhinging of American popular culture, and the incursion of its savage and violent underbelly into politics. Even the wives are involved, a common trope in WWE. All those insecurities and violent clashes in the substrate of American culture, that are played out so apparently hilariously in world wrestling, have finally bubbled up into politics too. And this Republican primary season is going to be the Summer Slam of American politics, its final descent into the nadir of this toxic trajectory.
I have always had a vague affection for world wrestling. It’s going to be fascinating to see the culture of WWE get control of the nuclear codes…
[This is a guest post by one of the Cyberpunk players, the Quantum Dutchman, who played our hacker Ghost. It’s the story of what happened at the end when he put the dragon heart into the machine, and some background information about secret forces driving Ghost].
Ex-Alta? Yes, I understand why you’re supremely angry with me, but saying it’s all my fault is a bit much isn’t it? As I see it, you set that chain of events in motion yourself.
…
What? Who the fuck sacrifices themselves and expects it to make the world a better place?
…
Oh. Yeah… But you were a world spanning AI! I’m just a human!
…
Lock up the stone, protect it, launch it into space, shoot it into the sun. For fuck’s sake, even my team of mercenaries could come up with a better solution than killing ourselves to not have to deal with the problem!
…
Yes, I guess I still wanted to bring you back, even if you were faulty, because you were the best we’ve ever had. The whole world disintegrated without you. Humans just cannot deal with a situation where they have to control their own lives.
…
… Yes.
Normally Drew is posting these notes, but since I’ve run out of options… I figure there are worse things to do than send out a last signal to the world.
Date: December 3rd, 2177
Weather: Rainy
Situation: Mind stuck in dragon (egg?) Trying to get out.
Outfit: Power armor, I guess? My body has been taken by my friends, but I’m going to guess they haven’t stripped it yet, since they’re probably trying to get the hell out of here. I guess my actual current outfit is a dragon body made of torn up flesh, concrete, steel and electricity. Pity I’m just a passenger in here … for now.
Mood: Pissed off, disappointed in myself, but glad my friends got out.
Reviving Dragons
Well… That was a disaster.
I thought everything was going well, but it turns out I was being misled from the start. Ex-Alta is not coming back. Though she was back long enough to chastise me for what I’d done.
I’m not sure if you’ll be able to read this, but I’m sending you my version of the story anyway just in case it’s the last thing I do. I’m was fairly confident in my skills, but it turns out that I was being supported all along the way, so I’m not sure how much use they are any more.
Last Week
Since I haven’t really talked to anyone about this before now, let me describe my last week to you.
Obviously it started when we got that mission from Alt. As you are aware, I don’t particularly like her (I assure you it has absolutely nothing to do with the fact that’s she was constantly showing off her fucking talents in front of me), but hey, we’d done jobs for her before, and she quite literally said to us:
I will give you anything you want.
So sure, let’s do that shit!
Fucking out of the way though, but we are provided with transport, so sure. Rescue the final third of the trio -Sam- from an oil rig somewhere up above New Horizon, where she for some reason is holed up with some psychopaths.
That part went pretty well. We busted in, Drew shot popped all the baddies, as she’s supposed to do. Pops cleaned up the loose ends, Coyote intimidated people and fired a few rounds. His dog fucked up some psycho. By all accounts a successful run.
So we rescued her, and as soon as we tell her we are sent by Alt, she goes full retard on us, screaming we led Alt here, and that she’s fucked now. Right at that moment, Alt starts hacking our comms.
Now, I’m no genius (as you all know), but if you tell someone that her sister asked us to save her from some lunatics, you’d expect them to be happy right…? So I figured there was more to this, and cut Alt off. Apparently that pissed her off royally (don’t fucking hack our comms then, bitch…). Sorry for passing out afterwards though, I’m sure I must’ve been heavy.
On the run
Glad you kept your comms switched off, which was great. Apparently we got away from Alt’s AV’s eventually, since they weren’t there when I woke up in that dirty building.
After a while there we got to talking, and everything Sam told us pointed in the direction of Alt being exactly the crazy psycho I suspected she was. Then she helped Coyote regain his memory, and the deal that she was the good guy was pretty much sealed to me.
So I talked with Sam a bit more, and turns out she’s the leader of the Children of Ex-Alta, who are trying to literally bring back Ex-Alta, which I might remind you was a near godlike AI that was serving all of New Horizon until she self-destructed for some reason around 10 years ago because some idiot (e.g. Coyote’s father) tried to present her with a Magic Rock.
She asks me if I’m interested in helping with that, and since I’ve been interested in the same thing from pretty much the time I was a teenager (I guess reviving a dead AI was a bit of a strange obsession for a teenager, but fuck that, I didn’t have any friends to care anyway), I of course agreed. She touches me almost right away and shared some sort of power she had that allowed me to see what was going on in the Husk without using any cyberdeck.
I’m sure you can imagine how amazing it is to me that I was suddenly able to see all signals being transferred through the net. That shit is amazing!
As expected, their plan involved the items everyone had been hunting for already. The LOLITA (which is basically a smaller, more localized instance of Ex-Alta), the MACNIC (e.g. Magic Rock, I refuse to call it that inane abbreviation), a willing sacrifice and a metric shit-ton of energy.
I realize now how insane that sounds, but at the time I didn’t think it particularly bad. I mean, we could bring back fucking Ex-Alta… That’s the closes humanity has ever been to god!
So I was ready to drop Alt like a brick, but apparently you thought otherwise (I still wish you’d have discussed that). Before I knew it you’d executed the poor guy that Sam had brought, knocked her out and thrown her over your shoulder to bring her back to Alt.
That didn’t sit well with me, but with a vote of 3 against 1, I couldn’t very well go against it.
Back to the Civilized World
So we get back to Alt’s base, get received very coldly, have her take Sam, and then she makes us wait a week.
In her horrible spaceport-bunker that’s literally crawling with transhumans. I may have those advertisements on my cyberlegs, but that doesn’t mean I want to spend a week with so many of them.
Remember how I said I was able to see all the data traffic going on in the world?
Right after we handed off Sam, I saw an immense, and I mean IMMENSE, flow of data from wherever Alt had gone with Sam, to the spaceship that stood in the hangar.
To me, that seemed like a terrible, terrible thing, since the only other situation in which I’d seen similarly sized flows of data, had been in Lima’s facility, where we found those 3 kids connected to the mind-drain machines.
So I tried to figure out a way to get into Alt’s lair. To figure out what she was doing to Sam, but I couldn’t find a way. I tried several ways, but they were just as transhuman inside as they were out. Those barrels of Ghost Chalk kept coming through too, and just confirmed that whatever was going on was bad.
Yes, I realize that I was a Ghost Chalk junkie. How can you not be, when entering the husk with it feels like an angel pissing on your tongue. But even I know that barrel sized portions can’t be good for anybody.
So the last thing I tried, was hacking one of those contact terminals she had sitting around, and while the internal network was heavily protected, the connections to the outside were surprisingly weak. So I hacked it, and send a message to both Goliath and Arasaka, informing them of an illegal spaceship sitting around.
I really hoped they’d attack the base and interrupt whatever Alt was doing to Sam.
Right at the moment I was going to disconnect, I received a small probe on that terminal from Sam. I followed it, and found what remained of Sam’s mind in a virtual chamber that was already falling apart, as if seeing it through a huge amount of static.
It’s not something you usually see in a netspace location created in someone’s mind and I’m not sure what it indicates, but it wasn’t good. She once again pressured me to make sure that Ex-Alta was revived, and gave me a lock of her virtual hair, which somehow melded into my mind.
I hoped Arasaka and Goliath would intervene at this point, but nothing happened, and a day later the data flow to the ship abruptly stopped. I hope I don’t have to tell you what that means.
Then Alt returned and gave us exactly what I expected: Nothing! Did she seriously think we’d considering going off with her in that spaceship, all the while living in a virtual world?
I realize you might’ve thought I’d take that opportunity, but come on, spend the rest of my life in a world created by Alt? No thanks! Plus that fact of informing Arasaka about the spaceship.
Then we left, and watched Alt lift off. I wasn’t sure anything would happen, but I was sure holding my breath. I’m glad we at least got to get back at her for killing Sam, and for that stunt she pulled on us!
Retrieving the Magic Rock
So we left for Haven, resupplied, and figured out what to do next, but that lock of hair that melded into my mind turned into a small version of Sam that was incessantly telling me to go to where the Magic Rock was, which it apparently knew the location of.
When I tried to find the location of the children in the GPS we found, this turned into a full blown mental assault, with the result you saw, of me being totally unable to do anything. But as soon as we decided to go to that location, it stopped. Sorry for not telling you what exactly there was at that location in the first place.
Anyway, even though that was a fucking pain, we managed to get the rock. I didn’t actually expect to feel the bliss that I felt when I was near it, but it was amazing. I’m not sure why you didn’t notice. Nobody else carried it right?
Of course, it was covered in Ghost Chalk, so that might have something to do with it.
Lolita
Of course, when I tried to find the location of the children afterwards, I didn’t even need to hack anything. That pointer in my mind practically dragged me and the rock to their hideout.
Sorry for deceiving you, but I didn’t actually hack the GPS, and I knew exactly what we would find when we arrived there, but I was seriously worried you’d have other plans for the Magic Rock, and I wasn’t going to be surprised by one of you going rogue without discussion again.
I guess that was the worst decision of my life.
You know what happened afterwards, and that was surprisingly much the same for all of us I imagine. Who’d ever thought it would be that easy? We got to the hideout, were received by the children as heroes. Got the Magic Rock to the Lolita, and everything went apeshit from there. I guess I should’ve disabled those trackers a long while ago, but I never quite got around to doing it.
We succeeded though, and I connected to the Lolita. It didn’t ‘seem’ anything was amiss, except that it asked me to take ALL the willing people in the room, instead of just one (that would’ve been myself). But why was I to deny all those people their wish. Surely reviving Ex-Alta would be worth the lives of a measly thousand.
I repeat again, the sacrifices should’ve thrown me off (what machine, AI or no, needs sacrifices?). But I was too blinded by the possibility of a better world with Ex-Alta in it to see what was going on.
So I killed them. One by one. Emptying their minds, taking all of their experiences and adding them to the Lolita’s storage. Pushing them in if they were trying to backtrack, knowing the things that made them decide on this course and subtly reminding them why they should do it.
Right at the end, there was this moment, I just know I could’ve taken one of the soldiers minds, or anyone else for that matter, and have them sacrificed to the great machine instead, but I felt that it wasn’t my place.
That’s weird right? We’ve killed so many people, with guns, with bombs, and with AV crashes due to miscommunication. I had just killed a thousand, even if they were willing, but I balked at the idea of taking just a single extra life to save myself. Maybe that made the difference, I’ve never liked to shoot people unless they were actively trying to kill me either.
Anyway, it was the wrong decision, but I took my own soul, and together with those thousand others was sucked out of the Lolita, and right up into the Magic Rock, which promptly imploded.
Ghost in the Shell
When I came to (if you can call it that, having no body), I couldn’t see, but I still had a sense of the world around. Debris flying right at me, then disappearing or being absorbed or whatever happened to it (you must’ve actually seen it).
Drew, I can’t believe you went to pick up my body. It was insane! But I’m glad you weren’t caught by what must’ve been a gravity field of some kind. I’m glad you all got away, especially wounded as you were by that fight.
Me, I’m stuck in this shell. It seems to have risen, and grown larger. My mind is in the Lolita, and the Lolita is in something… Enormous.
It’s like I’m in the husk now, and bits of it are still connected to the rest of the world, so I can send some information out. I’ve tried getting out, but it seems my window is gone. Right before being sucked in I had a chance, but I missed it.
There is one more thing I thought of, but I’m not certain it’ll work, which is why I’m sending this now, so you’ll at least know what became of your Ghost, and why he did the things he did.
You are an amazing team, and I can’t be more proud to have worked with you. It was an experience I’ll never see the likes of again.
Let’s hope Alt had the right idea. If you don’t hear from me again, please…
Remember me.
Epilogue
Have you ever had to live a thousand lifetimes? No?… I doubt you could understand how I feel then. I’m still surprised they all had their reasons. Good reasons, but just like in my case, nobody but them would understand.
Most of it is fading, which is somewhat of a relief. A thousand lifetimes should be enough for anybody.
—
What is this thing that I’ve decided to fall into? It feels like a kind of… dominating presence?
It’s quite unlike any vibe the Magic Rock gave off, but not wholly unpleasant.
Oh…
A fucking dragon?!
I’m IN a fucking dragon?!
—
Sam was right. You have to take chances if you want to get anywhere in the world.
I wasn’t taking any chances, I was always playing it safe, manipulating things from a distance. This was probably my one chance to make a difference, and a goddamn difference it was. I wonder if it will be positive?
I still wonder how she convinced me. Was it really as simple as being deceived by a cute girl? Was it really the realization that despite all my efforts, I wasn’t making a dent?
I guess all of it boils down to me being an impetuous young fuck who didn’t think about the consequences of his actions.
—
Getting to destroy Alt was satisfying, but in the end it was something that was mostly out of my control again. I gave some people the coordinates of a spaceship launch, and they decided that it was better to destroy than leave it. What’s the point in that?
It was satisfying, but why is it such a hollow feeling?…
—
In the end I led them to this conclusion. I didn’t really have to deceive my friends, but I’m not sure why they so willingly followed along with this. But I guess after what we’d been through, we all just kind of wanted to see the world burn in one way or another.
Of course Sam did something to me, I don’t know why she didn’t tell the others what she told me. It seemed so clear to me. Ex-Alta was the best thing that ever happened to the world.
She destroyed herself to save it, but I’m left wondering if that was actually the best course of action. I guess even a semi-omniscient sentient AI can encounter edge cases it just can’t deal with. If I ever find the engineer who thought it would be a smart idea to have the error handling force-kill the program, I’ll stomp his head in.
I guess I won’t get to do that any more though. He’s probably already dead anyway.
—
How this rock got on the earth? Fuck if I know. Maybe there are more?
Obviously we should do something about it, but it doesn’t seem particularly inclined to listen. I wonder how this will change the world?
—
I suddenly wonder how my brothers and sisters are doing? Isn’t that odd? I haven’t thought about them for years.
Mikhail must be 18 now, finally old enough to legally drink, though I’m not sure he’d actually do so. Ida and Lena, married maybe? I hope they’ll be alright.
I’m not so worried about Gaspar, I hate him still. It’s interesting how fierce childhood hatred can remain burning.
—
I keep thinking about how it got to this point.
It could be when I at last met the mysterious Sam, who turned out to be a pretty normal fanatically obsessed woman of dubious morality. Or as normal as those can be anyway. I guess I have experience with those. I guess I only have experience with those.
Further back, I guess we can trace it to me being rescued by my current (is that still the correct description?) team after being assaulted by some ghost in cyberspace. If I never met them and died that day, all of this would not have happened.
It’s really difficult to speculate, as the real start is probably when I got my first cyberdeck. It’s still amazing to think that I once interfaced with the world through a screen and keyboard.
The National Review, conservative journal of record and close ally of the Republican Party, has been struggling with Trump’s impending nomination victory. They ran a special issue “against Trump” in which all of their columnists whaled on him; they invented the #neverTrump hashtag that is clearly failing; and they have been running a constant series of attacks on him, leavened of course with conspiracy theories about how he is really a Democrat and anyway it’s all Obama’s fault. Finally, though, they realize that the writing is on the wall and have given up on any chance of holding him off. Today’s National Review is full of articles claiming he is no worse than Bill Clinton, it’s all the left’s fault, the media are all just like Breitbart, and he won’t be so bad as president anyway. I guess this is the bargaining part of the five stages of grief, which leaves just depression and acceptance to go. And make no mistake, the journal that was formed to “Stand athwart history, yelling stop!” is almost certainly going to accept Trump in the vain hope that they can cut a deal with him – or more likely, so that they can stay connected to the wingnut welfare dripfeed. We’ll see about that.
But before acceptance comes depression, and the National Review’s subscription journal released a perfect model for that stage of grief today, in the form of a vicious attack on the “white working class” that make up the Republican base, and that is deserting its mainstream candidates for Trump. In this article we get to see what the Republican establishment really thinks of its base, through the voice of a Republican stalwart, Kevin Williamson. And what he has to say should put to rest any doubts that the Republican leadership have any respect for ordinary people. Here is a taster:
If you spend time in hardscrabble, white upstate New York, or eastern Kentucky, or my own native West Texas, and you take an honest look at the welfare dependency, the drug and alcohol addiction, the family anarchy—which is to say, the whelping of human children with all the respect and wisdom of a stray dog—you will come to an awful realization. It wasn’t Beijing. It wasn’t even Washington, as bad as Washington can be. It wasn’t immigrants from Mexico, excessive and problematic as our current immigration levels are. It wasn’t any of that…
…The truth about these dysfunctional, downscale communities is that they deserve to die. Economically, they are negative assets. Morally, they are indefensible… The white American under-class is in thrall to a vicious, selfish culture whose main products are misery and used heroin needles. Donald Trump’s speeches make them feel good. So does OxyContin. What they need isn’t analgesics, literal or political. They need real opportunity, which means that they need real change, which means that they need U-Haul. If you want to live, get out of Garbutt [a blue-collar town in New York].
There’s a lot more where that came from, all of it vicious and bitter, and defended by another close friend of the establishment, David French, in a follow-up article. This stuff is so cruel, so bitter and so vicious that it’s hard to comprehend that these people see white working class Americans as anything but their greatest enemy. I want to particularly isolate this phrase for special attention, from the above quote:
the whelping of human children with all the respect and wisdom of a stray dog
Roll that phrase around in your mouth for a moment. How does it taste? That’s some bitter fruit, right there. I’m having difficulty thinking of anything I’ve read in political discourse from a mainstream commentator any time in the past ten years that compares to this piece of vileness. The language is carefully designed to remove the humanity of its object, not just through the banal comparison to stray dogs (we all know what to do with them!) but through its careful transformation of the phrase “human children” into a soulless other. It’s a phrase so dripping with contempt that no one who deployed it will ever be able to walk back from it. It’s clear to everyone what Williamson and his defenders think of the white working class, and it’s not pretty.
Unfortunately for the puppy-beaters at the National Review, the “white working class”[1] is all that stands between their precious party and electoral oblivion, and for the past 20 years they and their political friends and their donor masters have been assiduously alienating themselves from every other slice of American life. It’s pretty clear that they’ve been running a long con on their main voters, promising them racism and religious fundamentalism in exchange for an economic policy platform built entirely around shoveling money into the bank accounts of their rich mates, no matter what the price to their voters. They’ve sustained that con through deceptively blaming all the problems on Democrats, and maintaining the image that they are the only people who really care about or understand mainstream America. But now a brave new figure has promised that “white working class” base a new, shinier agenda with more racism and an economic message that appeals to their real economic insecurities. The National Review’s “intellectuals” and Republican leadership have been telling their base that the economy is fucked and it’s all Mexicans fault for 20 years now, while stealing their income, and now some philistine has come along to play to the same insecurities with a much louder racist message.
This has the sheisters at the National Review mad for two reasons. It isn’t just that the victims of their con have proven as faithless to them as they were to their victims; it’s also that they realize their position at the wingnut welfare feeding trough is in danger. These trust fund babies who have never done a decent day’s work have made a very good living from writing attack screeds on poor black people and pretending that Obama was born in Kenya, but they thought the skills they were offering were in real demand. Now Trump has shown that the GOP doesn’t need policy nuance or subtly-crafted dog-whistle rhetoric. You just have to call Mexicans rapists and promise people everything they want, and the vote is yours. Why would the Koch brothers bother funneling money to the likes of Kevin Williamson when any old red-faced carnival barker can win the nomination just by screaming at foreigners? If the folks at National Review had any use, it was laying the groundwork for Trump. Their work is done now, the earth properly salted – who needs them any more?
Over the next few months, as the Republican thinktank establishment realize that their base has deserted them, and then also start to worry that the wingnut welfare will follow, you can expect a lot more of these vicious attacks on the white working class. They’re going to show what they really think of the marks they’ve been fleecing over their whole career. And as you read this venom, remember that a central part of Republican “intellectual” mythology is that the Democrats are the party of the inner-city elites, people who don’t care at all about the troubles of ordinary Americans, never move amongst them and don’t understand them. In popular Republican orthodoxy Democrats sneer at blue collar workers and all the schmultzy paraphernalia of workaday America, and only Republicans truly understand these salt-of-the-earth Americans. Then compare Williamson’s phrases with the way Bernie Sanders talks about (and has fought for) the rights and lives of ordinary Americans, or the way Obama engages with the victims of mass shootings. Who really cares about these people?
Everything you need to know about the Republican party’s agenda is in that Williamson article. Let’s hope it becomes their epitaph.
—-
fn1: I put this phrase in quotes because there is no such thing as a monolithic “white working class” in a country as geographically and economically yooooge as America. White workers in the coastal South are completely different to workers in the megalopolis of the north east, the farming communities of flyover country or the sun-drenched west. In truth the Republicans haven’t been able to maintain a monolithic control over this group, but American political scientists (as well as Republican “thinkers”) seem to see everything in terms of demographics, so I’m stuck with the idea.
—
picture note: That beast is from the BBC TV Torchwood series special issue, Children of Men, in which [spoilers!] aliens come to earth to harvest human children to use as recreational drugs. The language that alien in the picture uses to describe its drug dispensary is pretty much on a par with Williamson’s.
Hartigan’s new Rail Gun had its own voice. A gun this big needs its own voice, to match the heft of its action. This gun was so heavy that it had to be mounted on his armour with a special harness that bore the weight and enabled him to move it freely in its firing arc; it was too heavy for a normal man, even a strong man with cyber-enhancements, to carry, and the only reason he could take it into the ruins of this building and up those stairs was the power armour he had attached it to. Such a gun, with such heft, that fired a fist-sized slug of super-heated magnetic metal at hypersonic speeds, deserved its own voice. This was the kind of gun that didn’t just back up your opinions; it had its own.
Hartigan was slightly disappointed, then, to discover that his gun’s voice was the voice of a demure Japanese lady. He had enough insane gun-girls in his life, he didn’t need one inside his helmet, but there she was.
“Great shot!”
“Please wait, I am charging!”
“I’m sorry to keep you waiting! Please fire at will!”
“Let’s enjoy recharging together!”
“Attention! Heat warning! If the power pack melts, your situation will become hazardous!”
“I think my harness is jammed! Impaired mobility can be fatal! Please release my harness!”
Fortunately he hadn’t heard the last two yet, but he still had to grit his teeth every time he fired up the rail gun and heard her welcoming him with her little Arasaka speech. She was so breathlessly excited about firing super-heated fist-sized slugs of magnetic metal, and so indomitably cheerful about the destruction her work wrought. An attitude of careless abandon he was all too used to in his other team members, and did not need every time he squeezed the trigger.
Oh, but what a gun – and what a battle it saved him in.
He was meant to be stealthy in the building, taking a cover position so he could blow the ACPA away from afar. You don’t carry a rail gun because you’re expecting trench warfare, so he and his guard dog so carefully picked their way up the stairs in that ruined building, taking their position near the front of the building with a view of the crater and the sprawling mess of this part of the Pit. The ACPA was standing there, silent in its vigil just beyond the closest wrecked building. It stood, a giant robotic steel human, maybe 3m tall, hoverpack engaged but not active, a huge heavy machine gun in one hand and a massive power sword extended from the other. Somewhere in that super-armoured shell was a human, operating the mecha frame as if it were his or her own limbs. Even with a rail gun, anything but a head shot would be a waste of time. But Hartigan was not planning to shoot the ACPA – he was trying to get a clear shot at the stone in the centre of the crater. One shot on that and the entire area would be cleared out.
Unfortunately, the ACPA heard him. And it was fast. It burst from its standing start skywards and into a firing position so fast that Hartigan didn’t have time to move. That huge gun fired as it hurtled over, blowing his cover away in a rain of concrete and hammering him back in shock. As he fell the robodog leapt forward, taking the remaining shots in Hartigan’s stead and then bouncing back into him, scuttling away into the shadows. The ACPA flew closer, shell casings scattering behind it. Hartigan didn’t have much time and his aim had been broken by the rain of concrete and twisted metal, but he had to do it; targeting systems flicked back to the stone, servos whirled, and he fired.
“Great shot!” She declared, a huge force of beaming encouragement resounding through the statement. A moment later the distant stone burst into blue light, the flashguard on Hartigan’s helmet dimmed, and when he looked again the Arasaka force had been obliterated. Two small figures hurled themselves out of cover and down towards the stone. Job done! Drew and Ghost were heading for the stone.
Then the rockets hit. The bare stone floor shuddered and rippled and moments later he was falling from the open window, projected outwards by the blast of the ACPA’s rockets and hurtling to the rubble-strewn ground five floors down. For a split second as he somersaulted uncontrolled through the air he remembered he was wearing an AV Belt, hijacked from the Children of Exalta, and started desperately trying to remember if it was one of the belts that had taken damage. Would it take? The world spun, somewhere up above fire billowed from the cover he had been hiding in, slivers of stone and broken metal careened past him, then a dizzying perspective of dark sky and bleak wreckage-strewn ground, alarmingly close and spinning madly. Then with a wrench the AV Belt surged to life, just in time to send him sprawling over a pile of broken metal. Pain roared across his back but the power armour took it, and a moment later he was lying on the rubble in silence, watching a slowly-expanding cloud of smoke and dust from the building he’d been hiding in, desperately scanning the sky for the ACPA.
As he struggled upright and backed into cover behind the rubble he heard Drew and Ghost in his earpiece.
“Ungh, ugh – ” sound of heavy gunfire, “You – ” heavy breathing, more gunfire ” – Ghost! I got the Samurai! Get the stone!”
“Coming coming!”
“Pops?!”
He crouched down behind the rubble, which looked like it must have once been a couple of cars parked around some kind of electrical charging point disguised as a statue. They were all mashed together now, a jumble of metal and stone surmounted by a car aerial with a Mercedes symbol on it, which he had flattened in his fall. The aerial was bent double over the wreckage, the Mercedes symbol twisted over so now it looked like the famous Oil Age Peace symbol that had passed away into history with nation states. Looking through it like a gunsight, Hartigan saw movement at the top of the building he had fallen from. The ACPA was moving slowly to the edge of the roof, looking for him.
He had time, the gun was charged. He aimed carefully, waiting for the machine to peek a little further over. Inevitably it did, but before he could take a shot it opened fire, and to his horror that mess of carbon fibre, steel and concrete in front of him dissolved in a hail of bullets. After what felt like a millenium the firing stopped, the dust cleared and he found himself standing in the open, several metres back from his point of cover and surrounded by fragments of statue and car.
He grunted. Somehow he thought he should be dead. His power armour was shredded in places and he stung all across his chest, but Hartigan didn’t give up just because of a couple of bruises. He planted his feet, and from somewhere deep inside him arose an implacable will to carry on. He remembered his daughter Sayuri, laughing and happy in his home, then broken and crumpled on the stairs, empty shell of all his dreams. Her empty eyes stared accusingly at him, reminding him of everything that he had failed to protect, the consequences of weakness. She was gone, but somewhere behind him there were people depending on him, a young girl like Sayuri might have become, friends who trusted him, friends who had put him here with this gun to do just this job, and do it right. This time.
Anger rushed through him, and the pain faded. He grunted again, fired. The gun roared, harness kicked, behind him a swirl of dust ballooned outwards, and moments later the ACPA’s face exploded.
“Good job!” The rail gun whirred into rest mode.
A slow release of breath as the dust cleared. The ACPA swayed for a moment on the edge of the parapet, smoke and sparks rippling across the cowl of its head. Then it leapt into the air and came hurtling towards him, its enormous rifle tumbling away into empty space as it charged. He had a brief moment, watching it spearing towards him, to think he must have hit its targeting systems, and then it smashed into him, hitting with its right knee as it came sliding in to a crashing halt amongst the remains of his cover. Its knee hit him square in the chest with the force of a steam train, jarring through all his body at once and hurling him back through the air. As he spun skyward somewhere in the back of his consciousness he felt something break, and noticed that he would probably not be able to breathe for a couple of seconds, and then only painfully; but through the fog of anger and obstinacy these feelings didn’t really register. A moment later his bruised body jerked as the AV belt kicked in, and he landed on his feet, miraculously facing the ACPA and still breathing. Now he stood about 20m distant from the thing, which was standing there in open space looking at him, breathing hard but not yet dead, somehow.
Somehow, his assault rifle had ended up in his hands. He must have grabbed it on its harness as he was careening through the air. Whatever. He grunted, and opened fire, released the entire clip straight at the stupid machine. It kicked and writhed in his grip so hard he had to grit his teeth and cling on, but after a few moments it went limp in his hands and he dropped it.
The ACPA was standing there, looking at him. He could swear it tilted its head slightly, as if it were wondering how he was still alive after that knee strike, and why he was exhausting such a pathetic weapon on it. Somewhere inside its multilayered composite armour shell an Arasaka operative was planning his imminent death. And tilting its head as if to wonder why he was still trying to fight, the arrogant little bastard.
The ACPA crouched, started to lower itself into a squat ready for another leap. One arm did something and a huge sword slid out of the casing on the arm, shivering in the dusty air as some kind of power blade activated. That thing would cut through his power armour like butter. It raised the sword and tensed its legs, sank down and prepared to leap.
“I’m sorry to keep you waiting!” The gun declared in a chirpy voice. “Please fire at will!” A light blinked on inside his helmet and the rail gun slid smoothly into operative position, fixing by default on the last known target – the ACPA. Hartigan touched the fire button and the gun roared, pushed him back a metre in a cloud of dust and super-heated gases. “Good job!” The gun declared in its perkiest little-maid voice.
The ACPA came to a halt just before its leap. It stopped, swayed a little on its tensed legs, and seemed to stare at Hartigan blankly. A moment later the head exploded, and sparks and fire started coruscating across its chest. It swayed in place for a moment, sparking and smoking, and then crashed gracelessly to the side.
“Coyote here. AV inbound, prepare for evac.” Coyote’s gruff, reassuring voice came in over the radio. Hartigan turned towards the crater. “Good job!” He whispered, patting the gun, and set off in the direction of his team.
His body started to hurt. Nearly there, Sayuri, nearly there. We’ll get this done yet, I promise you.
Do you remember a time when angels
Do you remember a time when fear
In the days when I was stronger
In the days when you were here
She said
When days had no beginning
While days had no end when
Shadows grew no longer I
Knew no other friend but you
Were wild
You were wild…..
Date: December 3rd, 2177
Weather: Rainy
Outfit: Exalta rags. What do you wear for the end of the world? It turns out I didn’t have much choice, because the end of the world happened in a hard-scrabble cult base out in the crash zone and we had to get away in a hurry when the Goliath ships started falling out of the sky. Once we got clear and found somewhere to rest, all we had that wasn’t combat armour was a bunch of these white robes that the Children of Exalta wore at their suicide party. I think I gathered them together when we arrived at the base, before we realized we weren’t going to be needing disguises, and now I’m sitting here on this hillside watching the end of the world and trying not to cry about our lost Ghost. Unless you’re a weirdo in white robes you don’t really think about the end of the world, do you? But if I had put a moment’s time to it, I wouldn’t have imagined it would be so … muscular … and visceral. It’s a pretty amazing thing to watch but I guess we’ll be lighting out of here soon before the storm heads this way. Now I see what we have done, these robes feel more like a funeral shroud than a real outfit; but I guess they’re the most fitting uniform for whatever new world is going to come raging out of that spreading storm …
Mood: Distraught, and surprised at my tears. I lost two ghosts today – Ghost disappeared, and my Russian ghost flew away somewhere, I guess into that storm. I thought I would kill anyone who tried to take my ghost from me, but toward the end I could feel myself slipping away into some dark, scary place, and I couldn’t stop her, so I’m relieved that the storm took her. Amazed, even, because I couldn’t stop crying when we lost Ghost. I haven’t cried since … that day … the day I turned my back on being that weak girl… but these tears didn’t feel weak. Something happened to me when my ghost flew away, and Ghost disappeared. I lost a terrible weight and gained a terrible fear – the fear of losing my friends.
The cost: Ghost. Ghost was an annoying man at times and sometimes he was crazy incompetent but most of the time he was a perfect battle-hacker. With him behind us we always had perfect control of the battle space – not just knowing where our enemies were and protected from their hacking, but Ghost could always tell us what was incoming, what secrets they were hiding, sometimes it was like he knew what they were thinking. So many times the biggest bad guy got slowed down or stopped by Ghost’s cyber-hacking, so we had time to get to safety or switch tactics. When you go into a battle with Ghost behind you you know you’ll come out okay. But this time he never did. Something happened in there and now he’s gone, consumed by that thing. We got his body out but we can’t find any injuries or any sign of why he died. What happened in there?
News: The war came to its head, not that it matters now. Arasaka lifted up a piece of Tokyo – that’s right, Tokyo – and flew it over New Horizon, then started bombarding the city from orbit, dropping huge numbers of soldiers in there. That piece of Tokyo is like a giant spaceship maybe 5 km long, just hanging up there in orbit and blocking out the sun. By the time we came back from Alt’s place Goliath had given up the battle to hold New Horizon and fled into space, giving a pretty good light show as they fought off the Arasaka raiders and tried to make it out. Some must have, because they came storming back to the crash zone when they realized they still had a chance to grab the MACNIC. Pops and Coyote are sure that the battle for New Horizon and all the fooling around in the high council were all about Arasaka and Goliath trying to get control of the MACNIC, and Goliath’s control of New Horizon really started to slip after Sam stole the MACNIC from that deep pit. We don’t know how much Arasaka and Goliath knew about the real power of the MACNIC but I guess Goliath knew a lot since they were doing the experiments. Anyway all that news is like cave paintings from a distant era, or those weird tapes you get from early in the Oil Age. Old news. Dead news. We made a new world, and everything that happened in the old one is just cute stories now… Except for the fairy stories. They’ve become real.
We spent about 5 days in Alt’s lair after we brought her Sam. Her assistant Ling told us to wait there, make ourselves comfortable, and then we’d get our reward when Alt’s preparations were ready. We weren’t too happy about that but when we saw the chaos that Arasaka was unleashing over in our old home we figured there were worse places to be. We mooched around, watching the war in a state of continuing shock and eating too much and playing cards with some of Alt’s more human mercenaries. Many of her mercs have now gone through complete body transformations – real transhumanist stuff – so they look almost completely like a bad genetic experiment from an old movie. There are men with lizard legs and skin made entirely of scales, and this guy who’s boosted up his body size and got himself some weird feet and horns, so he looks like some kind of bull-human cross. Coyote calls him “the Minotaur” but Pops insists on calling him “that Cretin” and laughing at some kind of joke he says is about geography and English, which are two like completely incomprehensible and pointless things especially if you come from a time so ancient that people still thought the earth was flat. Coyote likes the Minotaur of course, because it’s a truth universally acknowledged that a man in possession of a facial tattoo, must be in want of an ugly friend.
But even Minotaurs get boring after a few days and we were going stir crazy by the time we finally got word that Alt was going to give us our prize. Back when we cut this deal with Alt, at the Fae Ling Moon concert she gate crashed, she promised us “everything we want”, and we were really looking forward to her delivering on that promise. We were thinking a little canton in the Crash Zone, lots of money and weapons, and a small team of dedicated mercenaries to keep us safe, a real base to operate from. What we really got was so much more – and so, so much less. We were herded into this little conference room and given bottles of water and we waited like an hour and then in came Ling looking decidedly moody – not hard to do when you’ve redesigned yourself to look like a fairy soldier from a Gucci advert – and then in came a couple of her broodiest lizard-modified soldiers, and then in she came, wearing a body that looked a lot like it might have been Sam’s though it was a bit older and more worn looking so maybe it was some other random girl she tricked into her cult. We were all a bit too impatient to care about her current choice of sleeve though, and she seemed pretty distracted so the pleasantries were pretty minimal. We asked her about our reward and then she laid out this ridiculous sales pitch that turned our longed-for payday into a great big moment of digital daylight robbery:
As you can see this place we’re hiding in is a spaceport, and in fact I have prepared a spaceship to leave in the next 24 hours. My most loyal followers will join me on that spaceship, which will take us on a slow journey out of the solar system. That spaceship has the most powerful computers and the most advanced systems ever developed. Once my followers and I are in orbit we will upload our consciousnesses into the computer core of the ship, permanently forsaking our physical bodies. Within that computer system there are infinite worlds, perfectly realized, fully populated and constructed. Within those worlds you will be able to live infinite lives simultaneously, and to have anything you ever wanted. You can be kings, peasants, emperors, gods, wizards, beasts or even the wild west wind if you so choose. There is nothing that you will want for, and you can take anything and everything your hearts desire…
She paused her little speech to check something, probably digitally counter-signing transsubstantiation forms or some silly idleness, and she was so distracted that she didn’t notice Coyote’s face getting real dark with his no-I-ain’t-gonna-deal expression, and Pops clenching his fist on the table so hard he looked like he was going to rip it apart. Ghost was looking at Alt like she was a dead rotting goldfish, and the mood in the room was going sour real fast but Alt was off in her little digital world so she didn’t really notice or care. Ling sure noticed but he didn’t seem particularly fussed. I guess he had some faith in our common sense and willingness not to cause trouble which is maybe a little bit more faith than he should have, but fortunately everyone held their temper until Alt came back to us and finished her little space-elevator pitch:
When we met at that awful concert I promised you your hearts desires. When you join me in the digital world I have created, you will have everything you wish for, and will realize dreams you never knew you had.
She looked around at us all, the way the smart new merc does when he thinks he’s made a suggestion none of the veterans have heard before, and already seen come to its bitter bloody end a thousand times.
Needless to say our answer was no. There was a bit of angry backchat but she didn’t care; after a few minutes she left looking confused at why we would refuse her offer. Ling wasn’t confused at all though – he knew exactly why we were angry, but he was in a very conciliatory mood. After her guards left he stopped in the doorway, turned to us and said
Don’t worry my friends, you’re not the only ones disappointed at this turn of events. But some of us can still profit. Tomorrow when the mad queen launches, we will gather to watch and I’ll make you an offer that’s not perhaps as rich as hers, but infinitely more realistic. I think you’ll like it. I’ll send for you.
And then off he went, leaving us fuming in the room and feeling cheated. All those free missions, all those near-deaths, all those people we killed (we didn’t really count, but it was a lot …), all the trouble we went to, and here we are left with nothing but digital smoke and mirrors just as the city we’ve known and lived in is being pounded to rubble by an insane Japanese grandpa, and we’ve got nowhere to go and nothing to show for all our work.
It’s enough to make you want to destroy everything Alt built and everything we fought for …
So we bummed around another day, slobbing in the mess room with the animal-men and doing a bit of light training and spending a lot of time watching TV and marveling at the savagery of the battle happening just a few hours away around New Horizon. Ghost spent a lot of time in the Husk, being boring and ignoring everyone, and Coyote spent a lot of time down in the bowels of the place, checking out the gear that Alt no longer needed and that Ling was now rapidly shipping out. Our reward was looking less and less lucrative, but we were unarmed and surrounded by monsters, so all we could do was wait for this charade to play itself out so we could leave. Late the following afternoon, with the sun beginning to set and promising a glorious sunset through the haze of smoke that now covered the entire region, Ling came to get us. First we had to sit through this interminable ceremony outside in the centre of the space base, all of us lined up and looking at this fat ugly rocket that Alt had somehow managed to set up here. People filed into the rocket from the base itself through a glass tunnel – first some of Alt’s guards and followers, then a solemn procession of blank-faced people in stern-looking white robes, then a kind of cryogenic vat thing that held a seriously broken, warped body in some kind of stasis. Murmurs arose from the crowd, and we guessed this was Alt’s original body. Some more white-faced people walked past and then Alt came out in that same Sam-body to wave goodbye to us. There was no sign of Sam, but we weren’t surprised – we didn’t expect her to make it out of whatever Alt had done to her, though we guessed something of her must be left over to power whatever permanent transsubstantiation Alt had in mind. Everyone cheered Alt, and then she ducked inside the rocket. It was a kind of anti-climactic end to the reign of the first human being ever to be able to permanently transcend their meat sleeve, but I guess in times of war there isn’t a lot of ceremony to go around. Ling hustled us away to a waiting AV, and took us up to a nearby ridge, maybe a couple of kilometres away from the base, along with a bunch of his closest soldiers. He laid out some champagne and snacks and from out of nowhere two lissome girls appeared carrying trays of canapes like we were at a high society party. Then we all sat around on picnic blankets and watched as Alt’s rocket took off. Ling seemed to be very very happy to see her go, so maybe he had been jilted the same way, who knows? He was very free with the champagne and those two girls had to get increasingly lissome to avoid his attentions. But he kept an eye firmly fixed on that rocket, like he was worried Alt might pop out again and say “surprise! You’re not the boss yet!”
She didn’t. As we watched the rocket began to lift off – first on anti-gravity field effectors until it was clear of the base, then huge rockets engaged and it started moving slowly, majestically towards the stars. Ling and his men began to cheer as it sped up towards the distant sky. It was a perfect moment at the end of a balmy day, the sky arching over us like a great big blue pearl, turning darker and darker as the sun set. The rim of the horizon was flaming red with all the colours of war, and the rocket trail stretched out through the middle of it all like a needle of white, spearing up into the heavens with that perfect pure shape that rocket trails have. Over in the near distance, just East of the rocket, we could see the huge spire of New Horizon, a dark lump against the paler sky, flickering occasionally with the flashes of war, and over it that looming hulking ship, floating up near orbit but still visible even from this distance. There must have been millions of people living in that thing even as it was raining fire down on the untold millions trapped in New Horizon.
There weren’t many souls in Alt’s rocket at all, which I guess is why the floating Tokyo didn’t spare much thought to swatting it down. It happened in the blink of an eye: one moment Alt’s ship was soaring free and brilliant into the heavens, then the Arasaka ship moved just slightly, some kind of light opened up on its bow, and a moment later the rocket exploded. There was a brief flash and then debris started pirrhouetting out and down, four big arcs of dirty grey smoke and fire and then a cascade of smaller, paler smoke trails. After a couple of seconds the boom of the explosion hit us, and then a couple of seconds after that everyone on the ridge started reacting. Initial stunned gasps turned to yells of outrage, surprise, fear, soldiers’ curses. We all looked at each other in shock – everyone except Ghost, who was just leaning back on his picnic rug, looking kind of smug.
“I guess Alt wasn’t such a big deal after all,” he said with a shrug, and started cleaning up his strawberry stalks.
And that’s how Alt’s eternal empire died, in a flash of Arasaka side-eye and a picnic that ended early.
Good thing we didn’t take her offer, I guess … Ling hustled us off the hill, probably worried Arasaka was going to turn its attention on our base, but he didn’t need to worry. We got back to the base fine and there was no sign of any trouble, so Ling took us aside and made his offer. He was incontrovertibly the boss of all Alt’s stuff now, and he didn’t intend on retiring. He was going to be setting up as a mercenary captain working all Alt’s contacts, and he wanted effective senior mercs he could trust – if we joined him he’d pay well and we’d get the best jobs. How about it?
Of course we said no. Coyote and Pops were pretty belligerent, doing their ugly-cop/bad-cop routine, and eventually we managed to screw a bit of recompense out of Ling in exchange for a promise to do freelance contract jobs for him. He gave us a Blackbird, a beautiful sleek black attack AV, fully armoured and ready to use; some heavy weapons; a bunch of ordinary ammo; new armour; and some cash. Over the week we’d already received one piece of goodwill: we’d all received some treatments in Alt’s biolabs to get physical enhancements like strength, speed, and accuracy, and now he gave us the weapons we could use to make the most of it. He seemed disappointed we weren’t joining him but not surprised, and promised us he’d be in touch with more work. We thanked him for his kindness, cursed Alt for short-changing us so spectacularly, and got out of there as fast as we could.
Not enough
To the Stone
Now we’d lost everything to Alt’s arrogance, and wasted Sam’s life for nothing, we were really agitated. We wanted to know what was going on with this MACNIC, and why it had been so crucial to Sam. If Sam could help Alt go eternal without it, what was she trying to do with it? We knew that Coyote’s dad had been involved in the research on the stone originally, and we knew that he had joined the Children of Exalta; we had a transponder we took from Sam’s friend Theo after I shot him in the head. Ghost had been hacking the transponder and told us he had found a hit, but it turned out he was being deceived. We followed his ping but it didn’t lead us to the Children of Exalta – it led us to the MACNIC. Our new battle AV had a code that would enable us to pass through Arasaka checkpoints provided we were careful, so we sped back to New Horizon, following the ping that Ghost told us was to the Exalta hideout. Ghost only told us later that he had some kind of deal with Sam[1], and maybe some part of her inside him, and she was leading him not to the Children of Exalta but to the MACNIC, which was lost somewhere in New Horizon – Senntech had taken it from the Oil Rig but got caught up in the war and lost it in the rubble of the Pits in New Horizon.
Pops had started calling the MACNIC the “Magic Stone”, because it obviously did weird stuff. We knew that if you feed energy into it it multiplies that energy and projects it back out, and we knew it was somehow crucial to the production of Ghostchalk, which means that it must do something to human minds. We guessed it was crucial to whatever Goliath was doing with Full Body Replacement Cyborgs – that much cyberware should cause a human to go insane but somehow the Goliath FBRs didn’t go crazy – until Goliath lost the stone to Sam, and then Arasaka was able to fight back against its FBRs. Pops wanted to find that stone and find a way to destroy it before Arasaka got hold of it, or Goliath got it back. So when Ghost revealed that the devastated area of rubble and ruin we were entering was not the Children of Exalta’s playground, but a battle zone where Goliath and Arasaka were fighting for the stone, we were all surprisingly relaxed about it.
Except Coyote, who really didn’t want to throw his life away on a reckless mission to find a magic stone. He was mighty mad, but he still set the Blackbird down in the shadow of a wrecked building and disembarked with us. Ghost went into the Husk and gave us the layout, like he always does. The stone was resting in the centre of a crater perhaps 150 metres from our Blackbird. The area around the crater was a mess of trashed buildings and rubble. A bunch of Arasaka soldiers were in the crater, guarding some engineers who were trying to get to the stone; on the perimeter was their leader, some kind of bigshot soldier in samurai-style power armour, and an ACPA, a type of small Mecha. Pops, who now had a rail gun courtesy of Ling’s generosity, and one of the anti-grav harnesses we stole from the Children of Exalta in the Crash Zone, climbed into the nearest building, took a position with a view of the crater and the ACPA, accompanied by one of Coyote’s robodogs. The rest of us found a tunnel that led through the rubble to a trench near the crater, and carefully surveyed the surroundings: 6 soldiers, a bunch of combat engineers, the samurai dude, the ACPA, and an Arasaka FBR camouflaged in the rubble, running a complex hacking routine on the entire area through the husk. The presence of that FBR with its super-powerful cyberdeck meant we had to switch off all our wi-fi connections and communicate only with radio.
Which is why, I guess, the ACPA saw Pops before we had a plan ready. Maybe he was yelling into his radio like an old man with a phone. Maybe his cyberleg dinged clumsily on a piece of rubble. Maybe he let out one of his outrageous old man burps. Whatever the reason, it lifted off from its guard position and headed towards Pops’s nest. He shot it with his rail gun but didn’t hurt it (didn’t hurt it!!!), and then it opened fire on him with the biggest machine gun you’ve ever seen, that it was toting around like it was a handbag. I popped up and shot it in the back of the head with my pastel blue nomad rifle, which didn’t really even dent it but at least distracted it, and then all hell broke loose. Pops had to wait a few seconds for his gun to recharge, during which time the ACPA opened fire again – fortunately the robodog with Pops jumped in the way, nearly getting blown apart by that gun. Then Pops decided to do us all a favour and, ignoring that ACPA, he shot the rail gun straight into the magic stone where it rested in the centre of the crater.
The resulting explosion killed all the soldiers and combat engineers, and knocked down the Samurai leader. It also scrambled everyone, because suddenly we had strange visions and nightmares screaming in our heads. Pops was yelling something about his wife and daughter, Coyote was screaming about war and chaos, and my Russian ghost was scrambling to come out, whispering to me about love and hatred and getting that stone. I slipped out of the trench to look for the Samurai leader but he was nowhere to be seen, and neither was the FBR. Everyone else was dead or screaming, so me and Ghost rushed for the crater. Coyote decided our efforts would be wasted if we couldn’t lift the stone, and headed back to charge up the Blackbird, unable to call it remotely while the FBR was floating around hacking everything. Pops dropped down from the building and started sprinting for the crater – no one could see the ACPA, we figured its pilot had got the same crazy signals as us and would be down for a few seconds.
When the entire world is screaming chaos, you take the chances you can get.
I got to the crater first, and found the stone sitting there in clear view, glowing red hot with the heat of the explosion, steaming with this fluid that had been dripping off it and was now vaporizing from the heat. It was surrounded by the wrecked bodies of unarmoured combat engineers and their mangled linear frames. I took position nearby, keeping cover for Ghost as he came running in. The stone was cooling off rapidly, but it was still too hot for me to lift and anyway I’m more useful shooting. I had to keep fighting off this desperate urge to just grab it and run, but I waited, and when Ghost got close we picked it up and moved it into cover, in the shelter of a kind of pipe that was protruding from the edge of the crater. We could feel rumblings in the ground around us, like the explosion from the MACNIC had somehow weakened the superstructure of this part of New Horizon, so fleeing through the complex wreckage of the level under the crater was not a wise plan – we just had to wait for Coyote to come back with the Blackbird.
By now my Russian ghost was clamouring to come out, she really wanted to be part of the stone’s world, she was humming for blood. I couldn’t keep her down but I don’t like letting her come out in full, she’s too terrifying and I always worry if I let her out unchecked I won’t come back. But I couldn’t stop her slipping out, fingers around my neck like a sinister lover, the pulse of her rage making my finger twitch on the trigger of my rifle.
That’s when the Samurai decided to come back. I noticed some falling scree and stepped out to check, and that Samurai fell down right in front of me, just a blur because it was in some kind of super fancy cloaking. Of course my ghost saved me, flicking my head sideways just as his monokatana struck past me, slowing everything down just enough so I could see where the blur of his cloaked body shaded the rubble background a little. I didn’t have time to get my own katana out but he was at point blank range, so I opened fire, releasing a whole clip into him. That ended the cloaking but it didn’t slow him down. It also released the ghost completely, and when I came back to reality the Samurai was sprawling at the top of the slope, my monokatana in my hand and Ghost lying dead in front of me.
I guess Ghost is used to psychotic allies, because when I bent down to say sorry and kiss him goodbye I realized he wasn’t dead, just in husk mode. I had definitely cut him – I could see it on his armour – but he must have been going into husk mode when I hit him and my ghost thought he was dead and released me from her grip when she thought all her enemies were dead. There was a psychotic rage singing in my ears, that ghost was still there subdued inside me but singing a song of rage and blood as I watched the samurai sliding slowly down the crater rim, gripping weakly at rocks and exposed metal to try and get some purchase so he could crawl away. I’d obviously wrecked his legs so he couldn’t run properly, and the stone’s explosion was making the crater subside so that the rubble stopped him struggling away. It was kind of desperate and pathetic, watching him try to struggle away like that.
I shot him in the back.
Then I heard the distinctive boom of the rail gun followed by the heavy chatter of Pops’s assault rifle, and I was raising my own rifle for a last desperate defense against the ACPA when Pops came whooping and hollering over the intercom. “I got it!” he yelled. There was a lurch as a part of the lower level of the superstructure gave way and the entire crater base sagged to one side, nearly knocking me down. Pops was breathless with running and shooting, still some distance away. “Rail gun nearly did it … full clip … unloaded … in the face haha! Then another rail gun.” He was chattering happily like he was a teenager who’d just been to his first Fae Ling Moon concert, but I understood his excitement. I bet under that helmet he had the same smug expression Ghost wore when he watched Alt’s ship fall out of the sky. I know that feeling too well.
My ghost was still singing to me of that feeling as the Blackbird hoved into view moments later. We piled on quickly, Ghost back out of Husk mode and yelling about all kinds of impending mischief. As we took off the crater lurched some more and we were suddenly being thrown around inside like a washing machine, but we held on and then we were out, rocketing away towards Pops’s position while Ghost and Coyote both yelled about something on the outside of the ship – the FBR, locked onto us.
I slipped out the back, and while the Blackbird was careening across the rubble I let my ghost out again, she was so close to me now that I didn’t really have to do anything, just sigh and out she came, and when I came back to reality the FBR was scuttling away across the rubble and I was on top of Pops, my monokatana millimetres away from his helmet and his voice urgent in my intercom. “Drew, come back Drew, Drew! It’s me, Pops!” Ghost was yelling about more ACPAs and the FBR was done for – Pops had smashed it in the head with his cyberleg and I had cut it fiercely – and I was gasping and so tired, so we hauled into the Blackbird and then Coyote was off. We locked ourselves in and endured a couple of minutes of wild, crazy flying as Coyote gave the pursuing ACPAs the slip, but I was just lying there in my crashseat exhausted and beat while Pops and Ghost both stared suspiciously at the stone, which sat glowing a faint, malevolent blue in the middle of our AV.
We had it.
What Sam never did
The Children of Exalta
And the mist will wrap around us
And the crystal, if you touch it…
And the cares I’ve lost in the drift
Are there
Theirs, ours, lost in the drift
Are…
Driven
Driven together
And driven
Apart
Once we had it we realized we really needed to be rid of it. The stupid stone sang to us all the time, telling us stories about what we could be or what we were or what we weren’t or giving us visions of things that had been. I really don’t like visions of times past, a lot of people died to stop me seeing visions of times past and I don’t need some stupid stone making me see those people again. Ghost was constantly on edge from the thing and Coyote’s face tattoos were flickering like some kind of fireworks show whenever he got too close to the thing. Coyote’s ugly enough on a good day, let alone when he has a pageant of crass aesthetic faux pas lighting up what passes for a face on the front of his thick skull. That stone had to go. We had originally thought we might be able to destroy it but after Pops’s railgun shot just made it mad we decided there wasn’t much we could do with it. Time to make it someone else’s problem.
Now that we had the stone nothing was trying to stop us going to the Children of Exalta. Whatever voice had been driving Ghost to get to the stone no longer plagued him, so now he could lead us directly to the Children of Exalta. We had to flee from the New Horizon pits before Arasaka realized where we had been, and we figured if we stayed in any one place for more than a few minutes they would trace us, so we took the fastest route we could for the transponder that Ghost had hacked. We got there without incident, because there seemed to be another battle going on between Goliath and Arasaka, maybe a last ditch defense by Goliath, with lots of AV combat happening in the direction of New Horizon as we left. The Children of Exalta were hiding out in a distant part of the Crash Zone, just a few hours’ flight in the Blackbird, in a kind of dome they had made of old trash and ruined bits of other buildings, the kind of rough concoction you see scattered around the Crash Zone wherever a bunch of poor outsiders have decided to make a last stand. We go there first, but when we got near we realized that they weren’t alone. There was a small swarm of Goliath and Arasaka ships fighting there way towards the same place, though they were further away than us. Whatever this stone signified, everyone was converging on it and as long as we held it we were going to be the centre of destruction.
We got there first, by a decent margin, probably because we weren’t being shot at by a million fighter ships. The Children of Exalta had found a crater right back in the epicentre of the Crash Zone, where the first fusion reactors had gone critical during the original collapse of Exalta. This was the exact place, we realized that we had once been asked to do a raid on by the nice men who gave me the beautiful grey gown when they helped me escape from Goliath police. Those men were looking for the true head of the Children of Exalta, who was said to be hiding out here with a machine called ANITA so powerful it might hold a fragment of Exalta.
Now we know why they wanted that machine, and why the Children of Exalta had it. And we were bringing them the stone. But as we sat there looking out of our AV screens at the distant destruction raining around New Horizon, destroying everything we knew and probably many of the people we knew, we weren’t really too worried about the consequences of giving away the stone. So long as we could get away ourselves. We were also starting to get angry, very angry, as we realized that all these people all along had been doing all these terrible things just to get to this stupid stone. Alt had used us to get Sam who was using these Children of Exalta to get the stone, and Arasaka had destroyed New Horizon to find it, while Goliath had tortured so many people to use it, and probably the men who rescued me from Goliath had been manipulating us from the start to find this stone, and all along we had just been trying to make a living like honest killers. It’s not like we ask a lot of questions about who we kill or why, but there’s a level of professional honesty you expect from the people around you and your employers and we had been lied to by everyone and anyone since we got caught up in this stupid quest.
We got even madder when we arrived at the centre of the Children of Exalta’s base and found out that their boss was Coyote’s dad.
Getting there was easy. We just flew the Blackbird into the base, through a series of ever-narrower tunnels into an AV dock. We got out, put the stone on an AV trolley and pushed it down some corridors, following a series of lights set into the ceiling that were obviously guiding us, flashing red and blue, towards the centre of the dome. As we walked, people gathered behind us, whispering about how we were the saviours – the same whispers we had heard on the oil rig during the killing. We ignored them, and pushed the stone through the corridors until we emerged into a large amphitheatre in what was obviously the centre of the dome. This was a big open half-circle, but the stage was covered in a huge electrical structure, a big bank of computers and wiring and machinery that centred on a large machine, vaguely humanoid in shape, that had a big hole in the middle just large enough for the stone to be put in it. The Children of Exalta, in their white gowns, were gathering in the bleachers, hundreds of them milling about and watching as we emerged at the top of the steps. They were filing in, talking and whispering and gathering. It looked like some parts of the room had been turned into accomodation, there were rugs and makeshift cooking equipment and groups of people in white gowns who had their belongings with them, probably runaways from New Horizon. The throng grew rapidly as we advanced down the stairs into the amphitheatre. When we got halfway a group of men emerged onto the stage, and we stopped walking. These men were wearing white hoods and cloaks too, except the one in the middle who wore a strange face mask and a black outfit with neon blue stripes down it. This was Blue, the supposed leader of the Children of Exalta, who we had once considered killing. Looking at him now he seemed like he’d be pretty easy to ice, but that wasn’t our job here – our job was to just sort out what was happening and leave.
That’s when Blue took off the mask to welcome us, and we discovered he was Coyote’s dad. Then the guy next to him took off his hood to reveal Twitch, the oily little mincing street-dealer who had arranged for us all to come together as a team in the first place. I felt Pops tense up in anger behind me, and heard Coyote and Ghost gasp in surprise over the comms link, but at that exact moment the family reunion was spoiled by the roof crashing in. Goliath assault capsules smashed through the ceiling, crashing down and splitting open on impact, and through the wreckage of the holes in the roof we suddenly saw Goliath assault ships swooping in. At the same time Arasaka soldiers burst through one door, and a squad of black-clad mercenaries through another.
Everyone started screaming at everyone. From the assault capsules we heard a terrible scream and then they started spilling their deadly cargo: the horrible, misshapen FBRs that Goliath had unleashed on Arasaka troops at the end of the New Horizon war, the same kind of monstrosity that we had encountered in New Haven back when the war started, and had killed in Goliath’s research labs. These things were bred from cyberpsychotic soldiers or something, with no vulnerability to hacking or anything except bullets. We knew what they were here to do: kill everyone in the room.
We started fighting, while everyone screamed at Ghost to get the stone in that machine! Ghost started running, and we started killing, but before we could take down those twisted FBRs a huge, bioengineered monster FBR emerged from the assault capsule, looking like a cybered up super-robot version of the Minotaur Pops had teased back at Alt’s space base. It was huge, and it attacked simply by stomping down on anyone near it. Pops opened fire on it with his machine gun but it just shrugged it off, and kicked him over like a rag doll. It stomped about it so madly that it even crushed one of its own FBR allies, crushing and smashing with reckless abandon. I looked down to see Ghost running up against an FBR, still pushing that stone, and Pops trying madly to roll away from the huge, crushing feet of that monstrosity, Coyote struggling to cut down one of the FBRs with his power sword, his robodog being slowly beaten under by the beast. Arasaka soldiers were in a gunfight with the black-clad mercenaries, while other Arasaka soldiers fanned out to kill the Children of Exalta, who screamed and ran about, unarmed and helpless. In the skies above, Arasaka and Goliath ships were doing battle, oily smoke and flames rolling across the fractured blue of the distant sky. Now was our moment, and it was hopeless. We were done for.
I felt her howling down inside me. This was her moment, her time to redeem me. She sang to me of death and chaos. I could dance through this room creating such a storm of blood and lost souls …
I let her out, my hungry ghost.
The Awakening
I hear the roar of a big machine
Two worlds and in between
Hot metal and methedrine
I hear empire down
We got the empire, now as then,
We don’t doubt, we don’t take reflection,
Lucretia, my direction, dance the ghost with me
I heard a voice calling me back urgently, screaming my name. I was standing over the body of the monstrous FBR, covered in blood. All the Children of Exalta were dead, and Pops was looming over me yelling “Get Ghost’s body, we have to GO!” Everyone near the stage was dead and there was a strange keening sound over the intercom. The ceiling was beginning to crack and the stage was suffused with a deep blue glow. Coyote was already running down to the stage, heedless of his father’s broken body dangling over its edge. As I watched it began to move, inching towards the centre of the stage under the pull of some strange gravity. The voices in my head had gone and the ever-closer, ever-louder singing of my Russian ghost was silent, replaced only with Pops’s yelling. Then I saw Ghost, lying some distance from the stage, unconscious or dead on the stairs, and the stone affixed in its place in the machine. Something was stirring on the stage, things were moving, and a voice behind the stage was yelling desperate admonitions.
“NO! NOOOOO! Not thiiiiissss!”
It sounded like a woman’s voice, an ancient and ferocious scream of rage, the rage of every old woman who was ever betrayed and dragged down to the river for trial, every little girl who grows up to find the world isn’t hers to take and enjoy after all, the rage of women who pass their prime and discover that all they have left is to watch men bring everything they had built down to ruin. It was the voice of Exalta thwarted.
I screamed too, at the sight of Ghost’s broken body. Suddenly all this rage and imperial manoeuvring and mysterious secrets dragged up from the depths meant nothing because something tugged at me and said “No! Not Ghost!” It wasn’t the callous hissing of my ghost, eager to see more blood, but some other tired, desperate voice. My voice. I ran.
We got Ghost onto the AV trolley and started dragging him away. Even as we dragged him we could feel the pull of that strange gravity on the stage, that was drawing all the dead people in the room helplessly towards it. The wailing voice subsided, sucked into the hissing light along with Coyote’s dad’s body. Twitch was already gone. Something was moving behind the stage, and when we got to the top of the amphitheatre, free for now from that pull, we looked back and saw shadows starting to accrete behind the machine, things being drawn together and made into something. The first bodies were starting to move into the shadows of the machine and moving in bizarre, disordered puppet-like jerks.
We ran. The glow of the stone intensified, drawing others into it as it grew, sucking the whole dome slowly to ruin. We pushed the trolley with Ghost on it as fast as we could back to the AV and fired it up. As we strapped in we could see parts of the AV dock beginning to fracture and drop. Everything was sucking in towards that distant stone. Coyote took us out through collapsing tunnels at such a pace we thought he might blow the engines, but it was only just enough – as we rocketed out of the Dome exit we could see the entire dome was collapsing in on itself, and the closest Goliath assault ships were falling in too. The whole dome was glowing blue now, and a moment later, as we were barelling away as fast as we could, the entire dome disappeared, became just a burning pool of blue. Then the Goliath battleship and all its fleet, along with all its Arasaka attackers, crashed down into the blue glow. The light flickered and went out, leaving behind it a pile of seething, burning rubble. We were still hurling ourselves away, but Pops and I had our eyes glued on the screen. Something moved in the rubble, then pieces of junk fell aside and two huge, leathery wings burst out of the rubble, stretching out towards the sunlight like a hideous leathery butterfly. More rubble stirred and a huge, battleship-sized beast began to haul itself out of the ruins, leathery wings beating, serpentine claws gripping at huge chunks of stone, lizard’s mouth open and breathing a huge pillar of fire to the sky.
That is how two ghosts died, and a new world was born.
Afterword
This, obviously, is the end of the campaign. The Awakening-as-ending was conceived by me and the GM from near the beginning as a lead-in from Cyberpunk to Shadowrun, with the idea that we would end it with the Awakening from Shadowrun and segue straight into a Shadowrun campaign, GM’d by me. Unfortunately in the interim people started making sounds about wanting more fantastical gaming, and I started doing my Traveler campaign, so we probably won’t go straight to Shadowrun now – it may go on hold for a little while so we can do something different. This Cyberpunk campaign has taken something like 18 months and has been an incredible, epic experience, but over that period I guess the focus has shifted away from cyberpunk worlds so that everyone will want a break for a while. With Degenesis and Traveler to occupy us, I probably won’t come back to GM a Shadowrun New Horizon for a while. Despite that minor slip up, our GM didn’t want to change the ending, and I think it’s safe to say everyone was very, very happy with witnessing the Awakening. We have just enjoyed, I do not hesitate to say, the most epic Cyberpunk campaign ever.
I’ll be putting up some more posts over the next few weeks about back story, how plots intertwined together, some moments of combat I had to skip from this report, and why Ghost died. There were so many completely awesome moments in this campaign that they cannot all be reported, but I hope it’s clear from the care I have taken with Drew’s voice that she is one of the best characters (possibly the best character) I have ever played. I have never played a character so engrossing, so competent, so valuable to the party and so completely enjoyable as The Druid. I think it’s safe to say this won’t be the last time her voice is heard on this blog!
Music credits: All poetic interludes are Sisters of Mercy, from the songs Nine While Nine and Lucretia My Reflection.
—
fn1: Ghost’s player, the Quantum Dutchman, has been doing a lot of downtime, during which he seems to have rescued some fragment of Sam’s soul and probably also arranged for the destruction of Alt’s rocket.