Compromise and Conceit
Infernal adventuring…
Category: Warhammer
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NOTE: this post contains spoilers for the WFRP 1st Edition adventure Fear the Worst, so if you’re planning on playing it (which I recommend you badger your GM into doing) you should stop reading here. We left our PCs in a state of near death, surrounded by the bodies of 7 vanquished mutants, with only…
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はここです:
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新しい翻訳したカードは以下です。
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The easiest first pass at simplifying WFRP3 is to make a stripped-down system for a high fantasy campaign, which means less classes, less actions, longer periods between level progression and more flexible magic systems. It also means using some ideas from D&D to simplify the action system and thus the character sheet, which is the…
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This is a description of a magical tome that the PCs discovered in the grave of a wizard near Ubersreik in a recent Rats in the Ranks adventure. It’s designed for Warhammer 3 but it follows a general principle of mine for tomes: you have to read them over time and make a skill check,…
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It doesn’t take me long, does it? Eight sessions of a system and I start thinking about tinkering with it… The main causes of excess complexity in Warhammer are: Resource Management Action Cards Stances The Dice Critical Wound Cards Now, the dice are non-negotiable – they’re a core part of the reason WFRP3’s system is…
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Another of my (several) complaints about Warhammer 3rd Edition is that it doesn’t seem to contain a great deal of flavour about the world, compared to the 1st and 2nd editions. I think this is largely because it is new[1], though I think Fantasy Flight Games are doing the rather nasty trick of assuming that…