Compromise and Conceit
Infernal adventuring…
Category: RPG Systems
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When I first returned to D&D through the 3.5 edition rules, I was quite impressed by the idea of attacks of opportunity, though as a game mechanic they add a lot of work and could perhaps be simplified without difficulty. I particularly liked their use to discourage spell-casting and missile weapon use in melee combat,…
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I’m fairly confident that Noisms, Sir Grognard, and in fact any the people on my blogroll except (maybe) Wax Banks would be quick to describe themselves as “not really much of a post-modernist,” and probably even be quite quick to tell me exactly what they think of the idea. But if we go and check,…
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I posted this initially as a comment over at Zak’s blog, but thought I’d put it here too. There is a common view, I think, amongst role-players of all stripes, that later and newer editions of role-playing games encourage more “story-based” gaming than older ones, or that people who prefer to play later edition games…
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This is a topic which has bothered me consistently since I first played Neverwinter Nights, and I was reminded of it today when reading the debate about unified game mechanics at Jeff’s Gameblog. I have been a fan of the development of unified game mechanics for many reasons for quite a while (that is what…
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I’ve played a few sci-fi and cyberpunk campaigns in my time, and DM’d some too, and I certainly enjoyed them, but I think there are some aspects of sci-fi as a genre – and Cyberpunk particularly – that encourage[1] a kind of criminal nihilistic campaigning which I don’t generally find enjoyable[2], particularly when I’m DMing.…
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I started playing in an Exalted game yesterday. Until yesterday I didn’t really know much about Exalted or the World of Darkness games, which are apparently related to it, and I had heard rumours that it is a little too complex to be played sensibly. However, I like the basic idea for the world, which…
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Following the discussion of RPG systems with class vs. those without class, I feel now is the perfect time to present my “classless” (but tasteful!) version of the d20 character development system. I hope the brief notes presented here serve to outline how it works without too much concentration on the detail. Liberating hit points…