Category: RPG Systems

  • When I first returned to D&D through the 3.5 edition rules, I was quite impressed by the idea of attacks of opportunity, though as a game mechanic they add a lot of work and could perhaps be simplified without difficulty. I particularly liked their use to discourage spell-casting and missile weapon use in melee combat,…

  • I’m fairly confident that Noisms, Sir Grognard, and in fact any the people on my blogroll except (maybe) Wax Banks would be quick to describe themselves as “not really much of a post-modernist,” and probably even be quite quick to tell me exactly what they think of the idea. But if we go and check,…

  • Today I discovered an interesting interview with one Stephen Shapiro, University of Warwick, which was conducted in 2003 by the German Tolkien fanclub (at least I assume that’s what it is). At that time it would appear he had been working on a research theme similar to that which I’ve gathered here and here, about…

  • I posted this initially as a comment over at Zak’s blog, but thought I’d put it here too. There is a common view, I think, amongst role-players of all stripes, that later and newer editions of role-playing games encourage more “story-based” gaming than older ones, or that people who prefer to play later edition games…

  • I am a regular reader of and occasional commenter at the left-wing political/academic blog Crooked Timber, though I don’t usually link my blog to them (the American political blogsophere is a bit scary). Recently, however, I discovered this post on the new Dante’s Inferno computer game, where anonymous commenter noen makes this great claim: The…

  • This post at Grognardia reminds me of why I am uncomfortable with the “old-school movement” and its pronouncements on all things nerdy. Putting aside the strange fascination with naff artwork and Dr. Who style special effects, the weird, almost religious obsession with pronouncements by one strange, pedantic, over-opinionated game writer (i.e. Gary Gygax) is almost…

  • This is a topic which has bothered me consistently since I first played Neverwinter Nights, and I was reminded of it today when reading the debate about unified game mechanics at Jeff’s Gameblog. I have been a fan of the development of unified game mechanics for many reasons for quite a while (that is what…

  • I’ve played a few sci-fi and cyberpunk campaigns in my time, and DM’d some too, and I certainly enjoyed them, but I think there are some aspects of sci-fi as a genre – and Cyberpunk particularly – that encourage[1] a kind of criminal nihilistic campaigning which I don’t generally find enjoyable[2], particularly when I’m DMing.…

  • I started playing in an Exalted game yesterday. Until yesterday I didn’t really know much about Exalted or the World of Darkness games, which are apparently related to it, and I had heard rumours that it is a little too complex to be played sensibly. However, I like the basic idea for the world, which…

  • Following the discussion of RPG systems with class vs. those without class, I feel now is the perfect time to present my “classless” (but tasteful!) version of the d20 character development system. I hope the brief notes presented here serve to outline how it works without too much concentration on the detail. Liberating hit points…