Category: RPG Systems

  • Friday night last week was the culmination of my brief Pathfinder game, in which the PCs venture further down the valley, beat up some gnomes, and discover that yes, even in the idyllic Steam Mountains treachery abounds. This week’s session was played not at the ringtail store, as it was last time, but at the…

  • In this post I will use some basic probability theory to show that, in essence, the Warhammer 2nd edition combat system is not deadly, as I think is often claimed, but is actually really slow and boring, and inherently survivable. This assumption of deadliness arises, I think, from the fact that PCs at low levels…

  • I’m playing at my local gaming convention this Sunday, and there’s a risk that I’ll be invited into a Japanese-made role-playing game, so against this risk I thought I’d read one of the more popular (and cheaper) Japanese-made games, both to get an introduction to the feeling of Japanese games and to learn some language;…

  • Having promised it in comments, here is my attempt to put forward a very simple, balanced, and pretty much entirely skill-based d20 system. In keeping with previous entries on this topic, it aims to: amalgamate combat, magic and skills under a single compatible skill-based framework get rid of saving throws make armour a damage reduction…

  • I don’t know the history or provenance of the Old School Renaissance movement, though it seems from the recent rash of “two years old today” posts to be about 2 years old. No-one in that part of the blogosphere is writing their own history, because they’re too busy writing hagiographies of Gygax et al, but…

  • As I mentioned in my previous post, I (slightly foolishly) offered to DM a group of 5 players, in Japanese. The game was last night, so here are a few notes. We played at my friendly local gaming store (FLGS), upon which at some point I need to blog. The owner only has experience of…

  • I’m DMing a Pathfinder session in Japanese tomorrow night, for 5 people, 3 of whom I’ve previously met and 1 of whom is a raw beginner from my FLGS. I kind of arranged this tentatively before I met the gaming group 2 weeks ago, so I’m in a bit of overload here. It’s a trial…

  • Over at tenletter, there are some example abilities for Fighters to take when they have leader training. This reminded me of some of the more fun feats that my players chose for their characters in the Compromise and Conceit campaign, and which I thought I would reproduce here. These feats are sometimes overpowered, either because…

  • It’s RPG blog carnival time again, this time at the Questing GM, and the topic is “how to be a better Games Master.” There’s lots of good advice – I like what Carl at Back Screen Pass has to say, though I’m dubious about any claim that I have any strengths except my ability to…

  • I’m pretty confident that demi-human level limits, at least in AD&D 1st edition and onwards, never worked effectively to balance demi-human powers because the experience point system was rigged to ensure that multi-classing as a demi-human was massively unbalanced. I am writing this theory out by memory, and I’m aware that it has been done…