Compromise and Conceit
Infernal adventuring…
Category: RPG aids
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My previous post described some ideas for setting traps in Warhammer 3; in this post I present the pit trap card. The resistance side: This is the disarm side:
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One of my (several) problems with Warhammer 3 is that it doesn’t contain rules for some basic aspects of adventuring that we all take for granted, including (rather annoyingly) traps. I don’t often use traps in adventures, since I’m not a great fan of dungeon adventures, and I understand that dungeoneering isn’t a big part…
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In the last session of Rats in the Ranks, the PCs had to escape from a slowly collapsing dungeon before it crushed them alive. I’m not sure how I would have handled this in previous systems (never done it!) but the Warhammer 3 Progress Tracker gave me an excellent mechanism for doing it, not necessarily…
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I get my inspiration from a variety of places, and I find the natural world offers a variety of spectacles beyond compare, on every scale from the minute to the gigantic. So I look forward every year to the Veolia World Wildlife Photographer of the Year prize. This year’s have just been announced, and were…
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ちょっと悪くて手で書いたが、以下はウバーズレイクの基本地図である。クリックをすると、大きくなる。 ウバーズレイク ハンマーと数字の意味は、書いた所で兵士宮があって、兵士人数は書いた値である。 赤い数字の意味は: ニーダさんの家 シグマーの祭殿 ウーバーズレイク城 悲しい盾 労働者池 マネガールドの家 シャリャーの祭殿 モーの祭殿 その以外はPC達がまだ分からない。
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Continuing my series of posts on the Japanese RPG Make You Kingdom, here I present a single table from the random Kingdom generation section. In this section you choose how many rooms your Kingdom will have (1 to 9), then you generate each room randomly. To do this, you first roll a d6 to see…
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In the Grauniad today, an excellent article about the disappearing aquatic nomads of the Coral Triangle, the Bajau, complete with cool picture of boy with pet shark. Apparently these people live almost their entire lives on boats, like tropical gypsies, trading sea products for rice and kerosene. Some of them still don’t even have motors…