Category: RPG aids

  • Today I’ve been thinking about ways to remodel Warhammer Fantasy Roleplay 2 (WFRP 2) to make it more user friendly and less punishing, and in the process of thinking through the system’s underlying probabilities I have run up against a problem with the reference frame for skill tests that I think is common for many…

  • Niscorp 1743 is a small, frozen planet on the inner edge of the frontier. This small planet circles a small, dim orange star at the very edge of its habitable zone, running without a planar inclination in a stable orbit that takes 3.4 standard years to complete and is sufficiently circular that the planet does…

  • One of the members of my regular gaming group is thinking of running a one-off set in the world of Mad Max, probably hacking the Fate rules. I don’t know how the Fate rules work but I’m very excited to consider gaming in Mad Max’s crazed world. So here are a few ideas for character…

  • Kill them along the way, but count your bullets, for there are more worthy targets – The Falcon, dialectical ephemeralist revolutionary, talking about lackeys Our recent train heist involved a serious number of low-ranked enemies, the full complement of which hasn’t been described yet (Drew’s breathless reports take her a lot of time to write,…

  • The original Cyberpunk rulebook has a simple and nasty system of armour, which is completely broken. In this system your gun does a handful of dice of damage, between 3d6+1 for a good submachine gun to 7d10 for a high quality sniper rifle, and your armour has a stopping power (SP) that ranges from 4…

  • One of the PCs in my Flood campaign, Quark, has gained a level (even though they don’t exist in Cyberpunk rules), so he has access to a new set of abilities – the ability to make and deploy poison. He has two types of poison: poison darts and gas canisters, which he can deploy from…

  • After the Flood the oceans’ depth doubled. Where before humanity had understood some tiny proportion of that zone at the top they called pelagic, but now it had grown so vast, encompassing the world in a shroud of sun-dappled blue mystery that no one could ever hope to understand, let alone conquer. As the scientists…

  • Next weekend I will be running another short adventure in my Flood campaign world, and the adventure trigger will be the arrival near the Hulks of one of the drowned earth’s most potent environmental threats: the Miasma. The Miasma is a special type of jellyfish swarm that can only exist in the depopulated aquatic deserts…

  • This is a kingdom I created entirely randomly for a one-off of Make You Kingdom, to be played in English this weekend. Kingdom name: The socialist republic of disasters [yes I really rolled this randomly] Map Position: E3 Kingdom level: 2 Lifestyle level: 1 Culture level: 1 Order level: 2 Military level: 1 Total population:…

  • Background to our new 13th Age Campaign, written by the GM … Empires are born, empires grow, and empires fade away. This is an undeniable fact. You can ask any library-dwelling scholar mage and they will tell you that history dictates this so. An empire begins with the dream of a better world, and is…