Compromise and Conceit
Infernal adventuring…
Category: Reconfiguring AD&D
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A while ago I mentioned that I used to like skill systems which incorporate partial success/ partial failure, but now I am not so enamoured of them. Since I wrote that I had to rejig my magic system slightly, because I had configured it to be a little too easy. As my magic system was…
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I envisage magic working very simply: many characters can learn magic, either as a central skill or as dabblers characters learn spells individually, almost like feats all characters who use magic have a certain number of fatigue slots, equal to their concentration skill all spells have a DC to cast all spells are cast using…
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The last 4 sessions of Compromise and Conceit have been conducted using the basics of the system I have been developing, with the main properties of this system being: All actions are skill-based, with no difference between saving throws, skill checks, magic use and combat All results are determined by a difference between the result…
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This week at the Pub where I role-play I will start a series of sessions testing my ideas for changing the AD&D rule system. Starting depends on whether there will be players – everyone else seems to be intent on drifting off to some Call of Cthulhu madness – but I currently have at least…
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Having written yesterday’s post about magic and its faults, I am today not so convinced that the problem I described is a big deal; and in any case, it can be resolved to some extent by inventing magic items which improve wizard’s save DCs. Nonetheless, I think the magic system is anachronistic in AD&D, representing…
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So, I just made a pair of characters using the rules exactly as written down in the DMG: a 19th level wizard-hunting thief and a 19th level wizard. The wizard-hunting thief used his spare cash to buy a stash of potions and scrolls; used his 19th level special ability to gain skill mastery in Use…
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Having described the imbalances between the combat and skill systems in the d20 system, I here present my proposal for an alternative combat system which combines them properly. This description relies on use of my proposal for ability scores which are represented entirely in the form of the ability modifiers; and it should be assumed…
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There are a few things about the d20 system which I think are unnecessarily cumbersome or burdensome and serve no real purpose, or are a historical artifact. Two which I think definitely need adjustment – one because it is just so silly, and one because it is so clumsy – are the stats system, and…
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In explaining why I am considering a reconfiguration of D&D and the d20 system, I mentioned the key goal of making a single universal skill system the driver of the entire gaming process, so that it would cover skill resolution, combat, magic and saving throws. Under such a model there would be no process which…
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So, it is my plan to adapt AD&D for use in the world of Compromise and Conceit, perhaps using my colleagues at the London role-playing club as a test group, or using my current skype players (which is harder – explaining rules over skype is difficult). But one might ask (if one were reading this…