Compromise and Conceit
Infernal adventuring…
Category: Gaming material
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The Cyberpunk system is stupidly simple and easy to play, but in its basic form it is also quite broken, and especially it is broken in favour of Solos (fighters in Cyberpunk terms), and ideally designed for min-maxing your character. Basically in the rules as written there are only two stats that matter, Body and…
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[Faustusnotes note: This post is guest content by my GM, Eddie, which he has given me permission to upload from the background document he provided to us all. Over the next few weeks I’ll be uploading more of this material in concert with Cyberpunk game reports and other background information] The City You live in…
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The Druid is on the run and out of work, but in the towering ocean megacity of New Horizon, life without money gets real dangerous real fast. Even the desperate people who flee to the lowest deck to hide amongst the sewage and the storm swells still need money to smooth their way through the…
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I don’t know what you’re doing here When there’s murder on the street I appreciate your concern But don’t waste your time on me I’m ashes on the water now Somewhere far away Dedicated Retribution Unit 471 (Involuntarily Demobilized), known colloquially as the Druid, is my character for an upcoming cyberpunk campaign. The Druid (who…
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In my recent post on principles for RPG systems I put dice pools near the top of the list, because I think they’re fun. Unfortunately, however, I think it’s hard to make a simple dice pool that doesn’t break several of the other principles in the list, and it’s difficult to make a dice pool…
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Last week I had the opportunity to play an extended session of D&D 5th Edition, using the pre-generated characters and adventure from the starter kit. We had three players so I played two PCs: an elven wizard called Althiel Moonwhisper (Chaotic Good, indeterminate gender, overly elegant in speech and manner but completely lacking in empathy…
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Background to our new 13th Age Campaign, written by the GM … Empires are born, empires grow, and empires fade away. This is an undeniable fact. You can ask any library-dwelling scholar mage and they will tell you that history dictates this so. An empire begins with the dream of a better world, and is…
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There are three main coherent nations of native Americans in the mid 19th century. They are the Iroquois Confederacy, the Red Empire and the Empire of the Sun. The Iroquois Confederacy is a group of six nations in the north east of modern America, on the border of Canada. Their most famous members are the…
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On the weekend I ran a one-shot set in my Compromise and Conceit world, using my improvised high-speed Warhammer Fantasy Roleplay 3 (WFRP3) rules. This adventure was set in North America in 1865, in the Red Empire. This setting is 100 years after the death of George Washington at the hands of my London group, and…
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Cog 11 is the gnome rogue I am playing in my new 13th Age campaign, the Eroding Empire. Cog 11 (“Cog”) is a cold-hearted, selfish and anti-social wretch. Orphaned (or abandoned) on the edge of the Wild Wood when he was very small, Cog grew up as a wildling, a member of a small group…