Category: game reports

  • The Wrathbreakers have discovered that there is a deep cult outpost in Estona, and that it had some secret plan connected with Eliabak’s misbegotten golem. In a vicious battle at the Academy the Wrathbreakers defeated Eliabak and stopped him from activating his golem, but during the battle they felt a pulse of dark magic from…

  • The Wrathbreakers have returned to Estona, sure that a disaster is going to strike the city on the 14th of Thaw, and with most of the clues they need to find the Puppet Master, the strange wizard who has been directing criminal operations in the city using printed notes, and who may or may not…

  • The Wrathbreakers have finished their work in Riak, and now need to return quickly to Estona. They suspect that on the 14th of the month of Thaw something terrible is going to happen in the city, connected to the mysterious Puppet Master and his or her relationship with Anyara, the leader of a Deep Cult…

  • The Ur-bone Description: A fragment of bone from an unknown creature, likely human but possibly not. Greyed and mildewy, with a rotten smell. Anyone who touches it will immediately know it is vile. Effect: When used as a wand or focus for deep magic, increases the range and power of spells that animate or activate…

  • The Wrathbreakers have killed the warlord who rules Ar, uncovered a cult of humans who use forbidden deep magic, and gathered together many clues about what that cult was aiming to do. Amongst the clues they found a map of the Valley of Gon with pins for 7 locations, which they now prepared to investigate.…

  • The Wrathbreakers have uncovered a secret cult of humans who work with deepfolk, at least one of whom also uses deep magic. To do so or to work with deepfolk in any way is a deep and terrible heresy, believed impossible for 1000 years. The Wrathbreakers found this cult and its sorcerous leader under the…

  • The Wrathbreakers have been led into a trap beneath the strongold of Ar, which ended in a pitched battle against a human woman who could use deep magic, her cultist followers, and allied deepfolk. The Wrathbreakers prevailed and captured the cultist, who they now prepare to interrogate before they resume their assault on Ar. The…

  • The wrathbreakers find themselves standing over the battered body of a strange monster, deep in an old deepfolk mine in the Valley of Gon. They came to this mine to kill the monster as a favour to the Warlord of El, but rather than killing it they have beaten it into submission and now have…

  • Insertion The four agents of Section M stand in the cabin of the rickety old French plane, surveying the darkened French countryside. Since they left Paris the weather has changed rapidly from gloomy May skies to a rapidly growing storm, with furious winds buffeting the plane and heavy rain covering the picturesque landscape of the…

  • The Wrathbreakers have arrived in the Valley of Gon, where assassins stalk them for reasons they do not understand, seeking the abducted apprentice of Siladan the Elder. They believe this apprentice, Sara, is being held in the Freehold of Ar, which previously sent raiders to find documents once in her master’s possession. They plan to…