Category: Game planning

  • The difference between virtuality and life is very simple. In a construct you know everything is being run by an all-powerful machine. Reality doesn’t offer this assurance, so it’s very easy to develop the mistaken impression that you’re in control. – Credited to an Ephemeralist prophet Date: 1st October, 2177 Weather: Rainy Mood: Confused and…

  • [Faustusnotes note: This post is guest content by my GM, Eddie, which he has given me permission to upload from the background document he provided to us all. Over the next few weeks I’ll be uploading more of this material in concert with Cyberpunk game reports and other background information] The City You live in…

  • I don’t know what you’re doing here When there’s murder on the street I appreciate your concern But don’t waste your time on me I’m ashes on the water now Somewhere far away Dedicated Retribution Unit 471 (Involuntarily Demobilized), known colloquially as the Druid, is my character for an upcoming cyberpunk campaign. The Druid (who…

  • This is a kingdom I created entirely randomly for a one-off of Make You Kingdom, to be played in English this weekend. Kingdom name: The socialist republic of disasters [yes I really rolled this randomly] Map Position: E3 Kingdom level: 2 Lifestyle level: 1 Culture level: 1 Order level: 2 Military level: 1 Total population:…

  • There are three main coherent nations of native Americans in the mid 19th century. They are the Iroquois Confederacy, the Red Empire and the Empire of the Sun. The Iroquois Confederacy is a group of six nations in the north east of modern America, on the border of Canada. Their most famous members are the…

  • Yesterday I GM’d a session of Warhammer 3rd Edition (WFRP 3), the next instalment in the Steamlands Campaign, but this time due to a lack of space and the ongoing fragmentation of my card collection I decided to implement some of the ideas I’ve been working on to simplify WFRP 3. Today we used the…

  • Continuing my series of posts about the unnecessary complexity of Warhammer 3rd Edition (WFRP3) combat and skill resolution, today I want to focus on the construction of dice pools in combat. I have already shown that action cards may not provide much benefit in combat, and I have also explored an alternative method for setting…

  • I GM’d session 7 of the Steamlands campaign on Saturday (report to go up shortly), with an old friend from London joining for the day. The session was essentially an extended encounter with two rally steps and three ferocious battles. This was an in-between session, setting up some story elements and run to enable my…

  • Despite the bleating in the Guardian, I think it is still the case that there is a surprising dearth of global warming-related science fiction. This lack of effort by sci-fi writers is despite the fact that the changes are fast approaching, and most surprisingly one of the changes expected to take longest – arctic ice…

  • The people of the Steamlands view faith in a practical light, preferring mostly to avoid the attention of the greater powers in the hope of a peaceful life. That there are Gods and magic imbuing the entire land is a fact unquestioned; the utility of loyal service to them is noted; but the ultimate benefits…