Category: Fantasy

  • GM note Square brackets are editorial additions to explain things that might not make sense to the players or the PCs, or to clarify details about the way that deepfolk write. Ritualistic declarations of rage or honour are presented in round brackets. In the original letter these appear to have been written in a different…

  • The Wrathbreakers have crushed a deepfolk raiding party and scattered its remnants across the lands south of the Fanurae Inland Sea. Now they rest in the ruins of the deepfolk camp, and investigate its mission in this area. Securing the site The Wrathbreakers were badly injured, exhausted and running low on supplies and luck. They…

  • The Wrathbreakers were attacked by a large force of deepfolk as they approached what they thought was a human camp and worksite by the Farunae Inland Sea. Itzel and Bao Tap were captured during the battle and Xu and Ella forced to flee. Now Itzel and Bao Tap need to escape from the camp before…

  • The Wrathbreakers have killed a huge swamp beast in the swamps north of Kei, and during the battle discovered the beast had been corrupted by the same dark magic that was embedded in the scrolls they stole from a deep cult leader in the Valley of Gon. They decide to track the beast back along…

  • The Wrathbreakers have settled matters in the marsh town of Yula, and now must head north to find the healer, Aragan, who can repair Itzel’s wrecked arm and Bao Tap’s ruined hand. It is 10 days’ travel in the marshes to reach the town of Kei where the healer lives, so they set out as…

  • The Wrathbreakers have saved Estona from a deepfolk attack and uncovered a sinister cult of humans who use deep magic and have some dangerous purpose. Now they have secured Estona they aim to investigate this cult in more detail, learn what it is trying to achieve, and perhaps uncover some dark secrets about the land…

  • The battle for Estona has been won, and the Wrathbreakers have sealed a major victory over the deepfolk, as well as rooting out and destroying a deep magic cult in the city. In the aftermath they were finally able to get some rest and healing, butt here remains one significant task for them to attend…

  • The Wrathbreakers have uncovered a plan to launch a combined deepfolk and deep cult raid on Estona, and now find themselves caught up in the last stage of that plan: the midnight attack by deepfolk. They were at the docks, expecting to raid a ship that had come to collect one of the deep cult’s…

  • The Wrathbreakers have discovered that there is a deep cult outpost in Estona, and that it had some secret plan connected with Eliabak’s misbegotten golem. In a vicious battle at the Academy the Wrathbreakers defeated Eliabak and stopped him from activating his golem, but during the battle they felt a pulse of dark magic from…

  • The Wrathbreakers have returned to Estona, sure that a disaster is going to strike the city on the 14th of Thaw, and with most of the clues they need to find the Puppet Master, the strange wizard who has been directing criminal operations in the city using printed notes, and who may or may not…