Category: Fantasy

  • My theory is no; but I’m sure Herge would beg to differ, as would the artist who conceived of the idea.

  • It has come to my attention recently that some people consider Shrek to be a model libertarian, because he sets up his home in a swamp and defends his private property against all comers. Of course, in the sanitized version of this private property myth he doesn’t repeatedly sign and then break treaty agreements, kill…

  • From amongst the classical typology, of course. In life Jesus was clearly a powerful cleric, capable at the very least of Create Food and Water, Dismissal, and Water Walk, as well as the various Cure and Remove Curse spells. We see no evidence of his having used the reverse forms of these spells – except…

  • UPDATE [2018/3/21]: I’ve noticed that this post has been added to a wiki about FATAL and some people are taking seriously, so I’ve added this update to point out to my readers that this post was an April Fool’s Day post. I’ve never played FATAL, this is not an AAR, and it is not possible…

  • All this talk of human rivers and grim waves of destruction reminds me that I haven’t got around to posting up a review of my most recent reading material, Twelve by Jasper Kent. Maintaining the recent trend towards undead-themed novels, Twelve is a tale about vampires set in Russia in 1812, during Napoleon’s invasion. Napoleon…

  • Brian Murphy at The Silver Key has been running something of a series of posts on realism in fantasy, and his mild objections to it. I have been commenting occasionally in mild support of this trend, because I think that the fantasy genre is very conservative and needs to have its perspective broadened and conventions…

  • This is a description of a magical tome that the PCs discovered in the grave of a wizard near Ubersreik in a recent Rats in the Ranks adventure. It’s designed for Warhammer 3 but it follows a general principle of mine for tomes: you have to read them over time and make a skill check,…

  • Another of my (several) complaints about Warhammer 3rd Edition is that it doesn’t seem to contain a great deal of flavour about the world, compared to the 1st and 2nd editions. I think this is largely because it is new[1], though I think Fantasy Flight Games are doing the rather nasty trick of assuming that…

  • My previous post described some ideas for setting traps in Warhammer 3; in this post I present the pit trap card. The resistance side: This is the disarm side:

  • One of my (several) problems with Warhammer 3 is that it doesn’t contain rules for some basic aspects of adventuring that we all take for granted, including (rather annoyingly) traps. I don’t often use traps in adventures, since I’m not a great fan of dungeon adventures, and I understand that dungeoneering isn’t a big part…