Category: Compromise and Conceit

  • The last 4 sessions of Compromise and Conceit have been conducted using the basics of the system I have been developing, with the main properties of this system being:  All actions are skill-based, with no difference between saving throws, skill checks, magic use and combat All results are determined by a difference between the result…

  • For the first time in a month, we join our heroes with their hands free of blood, in the New French town of Quebec. Having discovered by foul means the evil plans of the French to destroy the Mohican tribes, our heroes were summarily dispatched by ship from Fort Stanwix to Albany, and thence around…

  • Once again we join our heroes bathed up to their elbows in blood, this time standing at the edge of Lake Oneiga amongst the bodies of a thousand slaughtered Frenchmen. Around them their Iroquois allies move quietly about their business, butchering the wounded and nearly-dead remnants of the French force, while on the hill overlooking…

  • We rejoin our brave heroes on the first floor of the only tavern in Schuyler, soaked to their elbows in the blood of their villainous foes, 6 Frenchies who had (until their rapid and brutal demise) cloaked themselves in the disguise of good English Soldiers. Oh, how the good people of that fair green land…

  • As the Age of Enlightment drew to a close the Great Houses and Monarchies of Europe had begun to stifle under the pall of their own histories. A small circle of authors and scientists, many  of great repute in the salons of Europe, had begun to plot a revolutionary and terrifying new path for European…

  • Further details and background support for the Compromise and Conceit campaign I am currently running are located at the website of the role-playing group where I run it, the Dragons on the Hill (in London). There are session reports, some resources, and a thread for the players. Much of the information going up there will…

  •   The most grotesque gun available in Europe, the Autonomous Sentinel Cannon (or Infernal Sentinel) is actually a semi-intelligent construct, consisting (in crude terms) of a gun built into a thinking, perceptory demon construct on stilt-like legs. The gun cannot move much under its own volition, but is capable of swivelling and stepping in place…

  • In which our heroes meet, and learn of the perfidy of the French… Our five doughty heroes met in Albany, New York State, on 31st October 1753, to attend jointly a summons to the Estate of the Lieutenant Governor, James deLancey. The American colonies were in somewhat of a state of tension, as the French…

  • This week at the Pub where I role-play I will start a series of sessions testing my ideas for changing the AD&D rule system. Starting depends on whether there will be players – everyone else seems to be intent on drifting off to some Call of Cthulhu madness – but I currently have at least…

  • So called because of its bizarre resemblance to an enormous thumb, the Battle Thumb is the Chimaeric creation which elevated York Constructs, Inc. to greatness. Bought in bulk by the armies of several nations, the Battle Thumb is much respected for its endurance, great strength and reliability. Though not easy to armour, its hide is…