Category: Compromise and Conceit

  • After yesterday’s post on reconfiguring Warhammer 3 for playing high fantasy, I thought about configuring it for Compromise and Conceit, and I realized not much would have to change, because there are many things in the Warhammer milieu that suit my Compromise and Conceit world. The encroaching chaos, the concepts of corruption and the European…

  • This is a speculative post, since what I’m suggesting would require a lot of effort and probably be a huge waste of time. My experience so far (in 3 or 4 sessions) of Warhammer 3 suggests that the system is something I really like, and I’m interested in whether it could be converted to use…

  • In a recent skype conversation, one of my players from London accused my GMing style of being “very sandbox,” and even went so far as to imply that there is little difference between me and the OSR. This has me a little confused as to what sandboxing is, since I don’t do any of the…

  • Here are a couple of examples of “actions” based on the skill-based d20 system I developed a while ago, combined with the Actions framework discussed yesterday. One is a spell, one a “supernatural ability” and one a “mundane” (and hideous) special ability. The Cost line in each description gives the attribute against which damage is…

  • At the end of the campaign described here, the characters destroyed a sinister force known as The Iron House. However, a previous group (run in Australia) played in a campaign set in 1872 where they worked for an organization known as The Iron House, in the interests of the Queen. In an early session, they…

  • Fame & Fortune is running this month’s blog carnival on the theme of preparation, which has inspired me to do something I had been thinking about for a while but never got around to – posting up the contents of one of my session preparation documents, in order to show what I do to prepare…

  • I am presenting a Special Lecture on Global Crime and Public Health this semester, which is really the culmination of my work on international drug cartels, prohibition and harm reduction. In preparation for the lecture on harm reduction, at the end of the lecture on sex work and sexually transmitted infections (STIs) I thought I…

  • In this post I will use some basic probability theory to show that, in essence, the Warhammer 2nd edition combat system is not deadly, as I think is often claimed, but is actually really slow and boring, and inherently survivable. This assumption of deadliness arises, I think, from the fact that PCs at low levels…

  • Over at tenletter, there are some example abilities for Fighters to take when they have leader training. This reminded me of some of the more fun feats that my players chose for their characters in the Compromise and Conceit campaign, and which I thought I would reproduce here. These feats are sometimes overpowered, either because…

  • Greg at Synapse RPG makes the claim that “we dont really have a good grasp of what goes on at other people’s tables and our community is not too great at sharing techniques or playstyles.” I don’t know if this is true or not, but it occurred to me that it would be fun anyway…