So my role-playing group split into 2 sessions this year  (as a kind of new years’ resolution I suppose), largely because I’m too lazy to do a session a week. So we had a vote (the only time democracy has been allowed near my Infernal campaign!) and eventually settled on Feng Shui, being DM’d by my nice Cumbrian friend Martin.

Feng Shui is some kind of crazy rules-lite rpg based around the genre of Hong Kong action flicks. Essential properties of Feng Shui (at least, as we’re doing it) are:

  • All the PCs are essentially crazy super heroes with crazy powers
  • All the archetypes are based on some kind of hollywood or hong kong action movie
  • PCs have special powers called shticks which are really the main thing they use
  • NPCs are divided into named NPCs (bad arsed enemies) and unnamed NPCs (cannon fodder)
  • All PCs have to have a plot hook, a reason they are in the adventure, which requires some kind of nemesis, and a really shlocky story
  • Wherever possible, PCs should do crazy, heroic and fantastic things for fun

Our group is half kung fu girls and half psycho boys, and we are carving our way through a cast of unnamed badguys. I just flattened the named one using a 50 ton weight. It was fun. We are really enjoying it and getting into the flow of things. I am not usually a fan of rules-lite games, especially with the rules as broken as they are in Feng Shui, but I have to say I  don’t care in this case. The rules are so broken that I have had to invent suggested conjuring rules, because the ones in the book are useless. We’re kind of making it up as we go along. But it’s a barrel of laughs and so far the most fun I think I have ever had while playing!

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