Further to my comments about a game which uses real money in its virtual world, Terra Nova has a post about the game Habbo, in which children buy virtual objects for their virtual world using real money. The company has just put a $35 a month limit on how much the kiddies are allowed to spend of their parents money on imaginary stuff.
So this economic model does appear to have some businesses investigating it. If they could just open their virtual world to intra-world marketing, there’d be a flea market for virtual furniture in no time… using real money. And if they taxed it…
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