Let the Games Begin …

On the weekend I ran a one-off adventure set in Neolithic England, in the area around Stonehenge. I ran this after being inspired by my recent trip to the area. These ancient sites, and the lives of our stone age ancestors, are a complete mystery to us, which means they provide an excellent backdrop for adventure, since you can use the adventures to fill in gaps about the history of real places, and the few things we do know as an opportunity for new stories. Neolithic England also appeals because the extremely low technology means that adventurers will be defined entirely by their abilities and not their gear, which always appeals to me. Of course I chose to include magic in my neolithic world, because I always want magic in my settings. As with my last two one-offs that I set in real locations, I gave every character a suite of special powers regardless of whether they were identifiably wizards, with the hope that the game would depend heavily on the use of special powers rather than skills. I think I was not disappointed.

The setting

The adventure starts in Stonehenge at the winter solstice, with all the people of the local community gathered in the Avenue to watch the rising of the sun through the stones. The PCs have been invited to join the chieftain of the community along with the Head Priest at the Heel Stone itself, as guests of honour, because of a recent heroic deed they had performed. I asked the PCs to decide what that deed was, and they settled on the slaying of a half-man, half-wolf creature that had been terrorizing the people. Having described the stones and the people, and had the PCs describe themselves, I then introduced the chieftain, a weak-jawed old stick-in-the-mud who was a fighting hero in his youth but has begun to become indecisive. Recent weak harvests are blamed on a decision he made when he first ascended to the chieftainship, to move some of the bluestones inside the Stonehenge circle itself, and there are rumours of moves against him, though nothing solid will happen until the priests of the heavens shift their allegiances. I also introduced three factions within the People, and asked the PCs to pick one. These are listed here.

  • The Farmers: A conservative faction that wants things to stay roughly as they are, no major changes to the way things are done, who support the current chieftain but are uncertain about his religious views and the decision to move the stones. They are currently neutral on his position but could be convinced to switch sides if they could be convinced that his leadership threatens the harvest or the natural order
  • The Drowners: A small and radical faction who believe that a time of change is coming, and who think there needs to be a major period of human sacrifice to appease the changing forces of nature. They are led by a young priest, and contain amongst their numbers some of the poorer, landless folk who live on the edges of the community, some younger more radical priests, and wilder people generally seen as troublesome. They advocate the sacrifice of all who commit crimes, and some elderly people, by drowning in the marshes and in the heads of streams, to appease the gods of the underworld. They even mutter about abandoning the traditional worship of the heavens for darker, more sinister religious ideals
  • The Dawntreaders: A convocation of warriors and priests of the heavens (the main religious sect among The People), this faction sees the recent difficulties as the work of outside enemies. They think their religious ideas and beliefs are fundamentally correct, but that people from Cornwall, Wales or the barbaric tribes to the East are trying to undermine them. They advocate punitive expeditions to the moors, with their most extreme members in favour of extermination. They believe that stealing the other peoples’ harvest and bringing some of their young back as slaves and human sacrifices will warn them and remind them that The People are at the centre of the universe, not to be trifled with.

The PC’s choices were kept secret. They were then asked to pick a language from amongst the neighbouring areas – Welsh, Eastern Barbarian, or Cornish – and the adventure began with the solstice rites.

The system

I used a variant of the Coriolis system, which is a very simple and easy to use system that is very easy to generate characters for. Available skills were slightly reduced and reorganized, primarily to strip out skills like Data Djinn and Technology, and to shift Survival to an advanced skill (survival is the primary skill used to understand and assess new technology in this world of stone and wood). I also added a Darkness attribute, which is basically a limit each PC has on how many darkness points they can use. Every time they use a darkness point to push a roll, the GM gets one darkness point and the PC’s tally increases. When their tally reaches their limit they are consumed by darkness, and something horrible happens to their character, after which they reset. I renamed mental points as will, and this was used for invoking powers. Each PC had a special method for quickly recovering will in combat – drinking booze, or killing a helpless enemy, for example. Each PC also had a method for shedding some darkness points, which usually took longer and was slightly more difficult.

Something I did not expect was that my players would roll really badly. At one point in the session two players rolled a combined total of 24 dice and got no successes. Even with large dice pools and pushing things they seemed to fail a remarkable amount of the time. This would be bad in the normal rules, but with the darkness mechanic it proved a little punishing. I haven’t run Coriolis before but I have run mutant, and I never noticed this problem in Mutant. This session it produced some punishing results, though.

The PCs

Three players joined this session. I made all the PCs as bespoke characters, and they had a choice of four, listed here.

  1. The Dark Priest: a priest of earth and shadow, who specializes in magic that can bring the spirits of the dead back, drain people’s health, heal people, and curse them. He is old, weak and creepy. He sheds darkness by sacrificing a helpless person, and regains will by injuring himself or sacrificing helpless person.
  2. The Nature Priest: A priest who specializes in tracking, learning the secrets of the wild, and granting boons to his allies. He can transform into a bear. He sheds darkness by making a tincture of rare herbs, and can recover will by sparing an enemy he could have killed, with no benefit to himself.
  3. The Berserker: A warrior type who can fly into a berserk rage, commands rituals that make him a superhero in battle, and can intimidate and terrify his enemies. He sheds darkness by killing foes in battle, and recovers will by drinking alcohol.
  4. The Rogue: A scout and assassin, who is accompanied by a bird familiar that he can use for spying and vigilance. He can also go invisible, and has special powers with his bow. He can shed darkness by doing something that causes an ally to be harmed, and can recover will simply by running out of combat.

Everyone decided the Rogue was too much of an arsehole, so in the end the Dark Priest, the Nature Priest and the Berserker started the adventure, lined up next to the Chieftain at the heel stone as the ritual of the winter solstice began …

The Three Fairies

Recently after a week in London for work I took a trip back to the area of Britain where I grew up, in particular Wiltshire, where I spent a couple of years of my childhood. I think I lived there for about four years from the age of about 6 to about 11 (the details are hazy, as there were many moves in that time and also a period in New Zealand). In addition to some maudlin wandering along the rivers and fields of my youth, I also did a fairly intensive tour of some of Wiltshire’s prehistoric sites. I visited Avebury, Stonehenge, Old Sarum, Silbury Hill and by accident a bunch of ancient stones called the Rollright stones. I also spent the better part of a day at Salisbury Cathedral, which is a beautiful building.

The Rollright Stones

I visited these on the way to Salisbury from the Tolkien exhibition in Oxford. At the time I visited unfortunately English Heritage were holding some kind of local event where local schoolkids could fill in some of the missing parts of this stone circle, which was unfortunate because their efforts were woeful. There was also a sculpture by David Gosling, The Three Fairies, which is the picture at the top of this post. These stones were typical of the kind of things you find in this part of Britain, just random ancient structures sitting at the edge of someone’s field, carrying five millenia of wear and largely unknown except to the locals. Set in the sweeping hillside of golden harvest corn under a flint sky the stones are both mundane and majestic, an unprepossessing memory of a time before any religion or ideas that we know.

Holy spaces

Salisbury Cathedral and the spire

I had the pleasure of visiting Salisbury Cathedral on Sunday morning, which meant I had the opportunity to hear the choir and the morning service. The inside of Salisbury Cathedral is a stunning and majestic monument to the hubris of the ancient christian church, and also to its sense of awe and holiness, and it is easy to spend a long time lost in here, fussing over its tiny details and occasionally stepping back to enjoy the grandeur and stillness of the huge hall. It is not thronging with visitors as are some great Cathedrals, so it still maintains a sense of being a working church rather than a relic. In the afternoon, wandering around the main hall again, I was able to listen to the choir practising for the evening service, which simply added to the feeling of being in a working place of worship rather than a tourist trap.

The original spire supports

Despite it not being a tourist trap, I paid for the tour of the spire, and took a precarious and occasionally disturbing climb up to the top of the original tower, to look at the archaic machinery of the spire. The spire is the tallest in England, and was built about 800 years ago, so it is something of an architectural miracle for its time. Although it was strengthened and repair work was done by Christopher Wren, much of the internal structure remains the same as when it was built, even using the same wooden supports and the same material in the arches, which is a little disturbing when you’re standing 70 m above the ground being told that the whole thing is being held together by the work of some engineers 800 years ago. It’s also very impressive to think about the risks they took and the effort they expended to venerate their god. A god, it should be remembered, that is quite new in the world, and which supplanted much older gods whose own holy sites are scattered around the town where Salisbury Cathedral was built.

Approaching Avebury

Avebury

After Salisbury Cathedral I visited the first of these old holy sites, Avebury. This is a massive circle of stones that forms part of a religious complex about an hour north of Salisbury. The stone circle runs around a whole small village, and within that larger circle is a smaller circle. Along the road to Avebury serried ranks of stones point the way to the circle itself, forming a kind of avenue leading up to the town. All around the town are old burial mounds, one of which is open for visitors to enter, and at a little remove from the town is Silbury Hill, a 32m tall artificial hill built out of chalk by the neolithic fanatics who lived around here. The whole area has the feeling of a religious complex, like a Mecca or Rome for ancient pagan ideas. In the museum at the centre of the stones we learn all about what we know about these religious beliefs in the Old Gods – which is nothing. No one knows anything about why they were built or even, to a great extent, how, and the entire enterprise of archaeology is one of speculation and wonder. It is certainly easy to wonder at these stones – by modern standards dumping a big stone in a paddock is hardly an effort, but standing silent and inscrutable in their crumbling glory, ordered according to some religious codex that defies comprehension, they hold a sense of splendour and awe. It’s easy to imagine that there is something about this land that we don’t know, something these stones could tell us if we only knew how to ask. But we don’t, so they stand there grimly defying both our science and our philosophy, warning us that our own human heritage is a mystery to us.

Stonehenge in the summer

Stonehenge

Stonehenge is the apotheosis of these religious wonderings, of course, but when I was a child it was a pretty naff place, just a bunch of hard-to-reach stones that were kind of disappointing when you got up close, and you weren’t even allowed to touch them. Later, when I lived in Britain in 2008 I visited again, but this time there was a car park and a weird stupid tunnel that led you “back in time” to the stones, and they didn’t really impress at all. But now they are much better presented, and I was able to approach them by walking parallel to the old neolithic way, seeing them first on the horizon and then closer and closer as I marched up the hill. I had a map of the layout of the neolithic monuments that surround the stones, including the Avenue, which may have been part of some ancient ceremonial arrangement. By the time I reached the stones themselves they had taken on their full height and splendour, and even the hordes of visitors could not detract from the sense of being in the presence of something mystical and special. They’re huge, they’re impressive, they are a complete mystery to us, and they stand there slowly crumbling on a time scale humans cannot comprehend, reminding us that once we were so incredibly wild and primitive that we held strange worship of strange constellations on windswept hilltops. Under perfect summer weather it was possible to imagine myself back in time, looking at these stones as a visitor to a religious ritual, and to imagine that in their own way they were as awe inspiring as Salisbury Cathedral would have been to its congregants 5000 years later. The people changed immeasurably over that time, but their passion for worshipful displays of piety obviously did not.

Imagining ancient worlds

Spending two days wandering through all these stones and ancient sites inevitably focused my mind on role-playing worlds, and I began imagining the neolithic world as an adventure setting, perhaps using the Mutant system or some free-flowing variant of WFRP3. This would be a great world for adventuring, a small and narrow world to explore intimately, rich with forests and stocked with natural hazards, where any stranger is a threat and people as far away as what is now the next county would be considered threatening strangers. A landscape dotted with strange and powerful monuments to dark and ancient gods, where magic is in the hands of priests and witches who serve the spirits of the earth and the stars, and perhaps have no allegiance to humankind at all. Or perhaps the worship of these spirits really was connected to the cycles of the earth, and the priests of that ancient time, had they wished to, could have enacted some foul rite at Stonehenge and turned the world on its axis. In that world the best weapons would be clubs and stone arrows, and with such paltry gear to enhance themselves all adventurers would be stripped down to just raw talent and their urge to survive.

When I returned to Japan I prepared and ran a one-shot set in this world, which I will report soon. I think it’s an excellent world for adventuring, as well as for tourism, and if you do visit these ancient sites I think you, too, may find yourself inspired to imagine yourself as an adventurer or a priest in an ancient, mysterious world where nobody knows anything, and nothing is what it seems.

A few tips on travel

If you are going to go through a couple of these sites, I recommend buying a visitor’s pass at the first one – I think mine was about 33 pounds, which will almost cover the cost of the museum at Avebury, entrance to Old Sarum and Stonehenge, but more importantly gives you priority access at Stonehenge so you don’t need to book a tour time. I visited Stonehenge by car, although I assume there are buses from Salisbury and other nearby towns, but it’s worth noting that you don’t go straight to the site – you park perhaps 3 km away and then either walk or catch a bus to the site. The bus will drop you off halfway if you ask, and then you can walk over the fields to the stones themselves, which is what I did and which I think is better.

If you go to Avebury, plan to make a decent day of it. You can walk from the stone circle to nearby Silbury Hill in about 30 minutes, and then from Silbury Hill to a burial mound (I forget the name) that you can enter – when I visited there were two drunk hippies in the entrance who had put candles in every room and were singing plaintive songs, which quite suited the mood, but YMMV. It’s a bit of a walk from Avebury to here and it is possible to get lost – the road goes through some pretty tangled and run down areas that may leave you thinking you’re going the wrong way – so if the weather is bad you may want to drive somewhere nearby (but I don’t know where the parking is). Also there’s no point in thinking an umbrella will be any use – the wind is intense. So just don’t bother bring one, get wet or wear sensible clothes. I would not recommend visiting in winter!

If you visit Salisbury Cathedral I strongly recommend timing your visit to start or end with a service, but be aware that you can’t tour the cathedral during the Sunday morning service, so you’ll have to satisfy yourself with a visit to the magna carta and a circuit of the cloisters. I strongly recommend the tower climb but you should be aware that there are parts where the climbing is a little bit disturbing and their strategy for getting you out if you have an agoraphobic freak out is really disturbing, so if you have a strong fear of heights it’s not a good idea to go. If you’re unsure, check some pictures online of what you might expect to see. I am not good with heights, and this climb had me a little bit shakey at times. But if you are confident you aren’t too bad with heights, do it – it’s great. A good strategy for a Sunday at Salisbury Cathedral would thus be: visit for the beginning of the service to hear the choir; then get a coffee; then visit the magna carta room; then tour the cathedral a bit; get lunch; climb the tower; finish touring the Cathedral; take a break; listen to the choir practicing; stay for the evening service or bail. The lunch at the refectory is surprisingly pleasant given the circumstances, and it’s a nice environment, and on Sunday they do a solid British Roast, so you can make a good day of it.

Also be aware that English Heritage and the National Trust are different, and most of the ancient sites are managed by English Heritage, so if you want a membership to enable you to get into all these sites for free then that’s who you should join – National Trust mostly just manage those boring old country houses.

With that advice I hope you are prepared for a couple of days enjoying the Old Gods and the New!