Clare de Lune is one of the characters I generated for the Compromise and Conceit one-shot. She is an ex-exotic dancer for the French troop known as the Cirque de Lune, probably kicked out for some kind of crime against the circus’s managers. Her magic uses nature, perception and deception. She has some combat skills, though she is a little fragile, and she also uses a large bird of prey as a familiar/battle ally, to make missile attacks and distract foes in combat.
This character description shows how simple and easy a character is to generate if you strip all the details out of the WFRP 3 system and just use the very basic dice, attribute and fatigue ideas. Note there are no skills – Clare de Lune is trained in four areas, and that is all. Also the spells I just made up – I didn’t aim for any sense of balance or usefulness, just designed spells to suit the character concept. I think this method works quite well, provide players are happy with a character that may have no use in some circumstances.
Character name: Clare de Lune
Archetype-thingy: Cirque du Lune bird dancer Feat Points: 3
Attributes
Strength | 3 | Intelligence | 4 |
Toughness | 3 | Willpower | 3 |
Agility | 5 | Fellowship | 5 |
Trained in:
- Casting spells
- Animal handling
- Perception
- Spotting lies and tricks
Combat stuff
Defense | Wounds | Max/ Current | |
Melee | 5 | Fatigue | 3 / |
Missile | 5 | Stress | 3 / |
Surprised | 5 | Criticals (max: ) | 3 / |
Armour ( warm weather stuff ) | 1 (4) | Wounds | 13 / |
Weapons
Weapon | Damage | Critical | Notes |
Long knives | 4+Str=7 | 2 | Fast (+1 Initiative) |
Crossbow | 5+Ag=10 | 2 | |
Bird | 3+Fellowship=8 | 3 | Ranged Fellowship attack |
Clare de Lune’s bird
Clare’s bird can be used to perform three tricks:
- Attack (fellowship-based attack against opponents missile defense)
- Hover over hidden targets (Clare de Lune can make missile attacks even if she can’t see the enemy, at +2 defense)
- Distract (fellowship-based attack against opponent’s intelligence; success adds difficulty to enemy’s actions)
The bird can take 5 points of fatigue before it flies away; every failed attempt to do any trick causes 1 point of fatigue, as does any successful hit on the bird (defense 6). It recovers fatigue at 1 point per hour.
Clare de Lune’s spells
Name | Difficulty | Effect |
Grace of Ages | 4 | Swap 1 blue die for green per success. Lasts WP rounds |
Scarlet Pimpernel | Highest Fellowship | Assume a disguise, lasts 1 min/success (+1 hr/comet) |
Riverdance | 4 | Walk on water for 1 rd/success. |
Opium dream | 4 | Take opium, get a chance to do an overview perception check of all land within 1km / success. Boons/comets enhance the check |
Soar with the eagles | 4 | Can see through the eyes of her bird for 1 min/success. Gain +1 training in perception |